Yasuo
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Yasuo is a champion in League of Legends .[1]
Unit radius

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Yasuo (Collection).




























An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master’s true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Bug Fix: While he has gained the effects of the bonus-armor penetration, no longer incorrectly deals excessive damage to who is and has equipped .
- Bug Fix: While Gathering Storm stacks and stacks are expiring or have expired very close in time to one another, Steel Tempest no longer fails to cast.
- Removed: No longer grants Yasuo a critical damage penalty of 10%.
- This penalty would also apply to .
- Removed: No longer grants Yasuo a critical damage penalty of 10%.
- Bug Fix: no longer sometimes bypasses Wind Wall.
- Bug Fix: SFX is no longer audible through the Fog of War.
- Total critical damage penalty changed to -10% from -20%. No longer applies an additional critical damage penalty; only applies
- Critical strike AD ratio increased to 165.375% AD from 147% AD.
penalty.
- Total critical damage penalty changed to -10% from -20%. No longer applies an additional critical damage penalty; only applies
- Bonus armor penetration increased to 60% from 50%.
- Stats
- Base armor increased to 32 from 30.
- Base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 70 / 80 / 90 / 100.
- Bonus damage per stack increased to 25% at all levels from 15% – 25% (based on level).
- Bug Fix: Using during a + Steel Tempest combo no longer incorrectly delays the knock-up until Recall's channel ends or is interrupted.
- Critical strike chance multiplier reduced to 2 from 2.5.
- Bonus attack damage per excess critical strike chance increased to 0.5 from 0.4.
- Stats
- Selection radius increased to 120 units from 75.
- Base shield increased to 125 – 600 (based on level) (now uses level growth formula) from 125 – 600 (based on level).
- Bug Fix: no longer disables the critical strike chance conversion.
- V13.10 - May 18th Hotfix
- Stats
- Health growth increased to 110 from 101.
- Base shield increased to 125 – 600 (based on level) from 100 – 575 (based on level).
- Cooldown reduced to 25 / 23 / 21 / 19 / 17 seconds from 30 / 27 / 24 / 21 / 18.
- Base shield increased to 100 – 575 (based on level) from 100 – 475 (based on level).
- Number of stacks increased to 4 from 2.
- Removed: No longer increases base damage by 15 / 17.5 / 20 / 22.5 / 25 per stack.
- New Effect: Now increases total damage by 15% – 25% (based on level) per stack.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 100 – 475 (based on level) from 115 – 525 (based on level).
- Stats
- Base health increased to 520 from 490.
- Cooldown reduced to 70 / 50 / 30 seconds from 80 / 55 / 30.
- AD ratio increased to 105% AD from 100% AD.
- Total critical damage penalty unchanged (-20%). Critical damage modifier increased to 93.33% from 88.89%.
- Critical strike AD ratio increased to 147% AD from 140% AD.
-
- Bug Fix: Voiceover issues have been fixed.
- Bug Fix: No longer occasionally fails to plays its proper animation and instead use his moving animation.
- Bug Fix: Deft Strikes now properly trigger on spin (if used while casting ) and third cast (whirlwind).
- Stats
- Attack damage growth increased to 3 from 2.2.
- Undocumented: Critical strike damage formula now accounts for -10% critical damage penalty, instead of applying a single independent modifier. Actual damage unchanged.
- New calculation: [175% × (1-0.1) × 0.8889] = 140% AD, for a total critical damage penalty of -20%.
- Old calculation: [175% × (1-0.2)] = 140% AD, for a critical damage penalty of -20%.
- Undocumented: Critical strike damage formula now accounts for -10% critical damage penalty, instead of applying a single independent modifier. Actual damage unchanged.
- Stats
- Attack damage growth reduced to 2.2 from 3.2.
- Bonus critical strike chance increased to 150% from 100%.
- Bonus attack damage per excess critical strike chance reduced to 0.4 bonus attack damage from 0.5.
- Stats
- Attack speed growth increased to 3.5% from 2.5%.
- New Effect: Way of the Wanderer's critical strike-related effects now wait to activate until any other effects that care about critical strikes have been taken care of.
- New Effect: Now converts every 1% excess critical strike chance into 0.5 bonus AD.
- Bug Fix: Shield strength fixed back to 115 – 525 (based on level) from 120 – 605 (based on level).
- Bug: Shield strength changed to 120 – 605 (based on level) from 115 – 525 (based on level).
- General
- Updated voice over.
- General
- Updated voice over.
- Stats
- Base magic resistance increased to 32 from 30.
- Base damage increased to 200 / 350 / 500 from 200 / 300 / 400.
- Stats
- Base health reduced to 490 from 523.
- Shield increased to 115 – 525 (based on level) from 100 – 510 (based on level).
- Cooldown increased to 30 / 27 / 24 / 21 / 18 seconds from 26 / 24 / 22 / 20 / 18.
- Undocumented: Is no longer special cased to consume a stack of on-hit (consuming an additional stack in the process).
- Now correctly triggers on-attack effects.
- Bug Fix: Voice over lines restored.
- Bug Fix: Voice over lines restored.
- Undocumented: Now consumes a stack of on-hit.
-
- Loading screen border is now uniquely colored per True Damage skin.
- Bug Fix: Dashing through the with Last Breath no longer has that non-champion entity pick it up.
- Undocumented: Projectiles can no longer sometimes go through the wind wall.
- V9.9 - April 30th Hotfix
- Bug Fix: Fixed a bug where it would have no cooldown if cast at a far distance during .
- New Effect: Secondary targets hit are now accounted for by runes.
- New Effect: cast secondary targets hit are now accounted for by runes.
- Stats
- Base attack damage reduced to 60 from 63.
- Critical damage penalty changed to -20% from -10%.
- Critical strike AD ratio reduced to 160% AD from 180% AD.
- Critical damage penalty changed to -20% from -10%.
-
- Bug Fix: Voiceover has been restored.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
- Bug Fix: Restored missing buff particles on his sword after casting Last Breath.
-
- Bug Fix: Restored missing swipe trails on basic attacks.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
-
- Bug Fix: Restored missing swipe trails on basic attacks.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
- Bug Fix: Restored missing buff particles on his sword after casting Last Breath.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
- New Effect: Can now ping whether the ability is within range or not.
- and
- Bug Fix: Audio cues have been restored.
- General
- Undocumented: Major rescript of all abilities.
- V8.18#Hotfixes - Unknown Date Hotfix
- Bug Fix: No longer generates Flow at half the intended rate.
- Undocumented / Bug Fix: Fixed a bug where Yasuo could enter a state where every Q cast would be a tornado.
- V8.11 - June 1st Hotfix
- Stats
- Base attack damage increased to 63 from 60.
- Bug Fix: The combination of and now properly grants 40% critical strike chance.
- Critical damage penalty changed to -10% from -25%.
- Critical strike AD ratio increased to 180% AD from 150% AD.
- Critical damage penalty changed to -10% from -25%.
- Bug Fix: Now correctly generates a shield in response to damage from clone.
- and
- Bug Fix: Ground particle no longer clips into the ground on elevation change.
- Stats
- Base health regeneration reduced to 6.5 from 6.512.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Magic resistance growth increased to 1.25 from 0.5.
- Base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 40 / 60 / 80 / 100.
- Range increased to 1400 from 1200.
- and
- Bug Fix: On-hit VFX have been restored.
-
- Bug Fix: Crescent moon VFX no longer disappear when moving the camera away and back.
- Stats
- New: Now has +4% bonus attack speed at level 1.
- Base attack damage increased to 60 from 55.376.
- Base armor increased to 30 from 24.712.
- Base health increased to 523 from 517.76.
- Health growth increased to 87 from 82.
- Bug Fix: Can no longer activate by attempting to casting Last Breath on enemy who is not currently knocked up.
-
- Bug Fix: No longer faces the wrong direction during his channel animation.
-
- Bug Fix: Fixed special borders being cut off at the bottom during loading screen.
-
- Bug Fix: Now correctly shouts his VO when casting it.
- Stack duration reduced to 6 seconds from 10.
- Bug Fix: Enemies no longer lose spell shields when walking through the very edge of Wind Wall.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Chromas no longer use the base skin particles.
- Base damage reduced to 60 / 70 / 80 / 90 / 100 from 70 / 90 / 110 / 130 / 150.
- New Effect: Has a 20% bonus AD ratio.
- Bug Fix: Targeting enemies displacing themselves/each other with .
-
- General
- Bug Fix: Basic attack animation desynchronized with damage application.
- General
-
- Bug Fix: Pixelation on third cast's maximum range indicator.
- Stats
- Base attack speed increased to 0.67 from 0.658.
- Attack speed growth reduced to 2.5% from 3.2%.
- New Effect: Bonus armor penetration only applies to Yasuo's critical strikes.
- Bug Fix: Yasuo dealing a basic attack's worth of extra damage when casting.
- Bug Fix: First basic attack after casting being delayed if critically striking.
- Bug Fix: 's cooldown refreshing when attempting to cast on a target the dash immunity is still active on.
- Bug Fix: Not always critically striking when Yasuo has 100% critical strike chance.
- Bug Fix: Failing to block projectiles if cast right when Yasuo dies.
- Bug Fix: Yasuo sometimes becoming unable to use basic attack after casting.
- Bug Fix: Yasuo ignoring both cooldown (regular and per target) and cast time if used while displaced and on on multiple targets.
- Bug Fix: Yasuo sometimes becoming unable to use basic attack after casting.
- Bug Fix: Third cast and casts during bypassing in certain situations.
- Bug Fix: Ceasing to block projectiles if Yasuo dies while active.
- Bug Fix: Being bypassed by certain unit-targeted abilities ( ) as it spawns.
- Bug Fix: Third cast not applying on-hit effects.
- Flow generation reduced to 1 stack per 59 / 52 / 46 (based on level) units from 1 per 46 at all levels.
- Shield strength increased to 100 – 510 (based on level) from 60 – 470 (based on level).
- Stats
- Movement speed increased to 345 from 340.
- Cooldown reduced to 4 seconds at all ranks from 5 / 4.75 / 4.5 / 4.25 / 4.
- Stats
- Base health lowered to 462 from 512.
- Base movement speed lowered to 340 from 350.
- Bug Fix: Going on a shorter cooldown if cast during .
- Shield duration reduced to 1 second from 1.5.
- Minimum cast time increased to 0.18 seconds from 0.13.
- Cooldown reduction from attack speed reduced (maximum amount needed for minimum cast time unchanged).
- Bug Fix: Third cast dealing instant damage in first cast range when used in quick succession.
- Removed: Passive bonus Flow per cast.
- Bug Fix: Sometimes not triggering Spellblade.
- Maximum bonus damage reduced to 50% at 2 stacks from 100% at 4.
- Stats
- Base armor increased to 19 from 15.
- Shield strength reduced to 60 – 470 (based on level) from 60 – 690 (based on level).
- Shield duration reduced to 1.5 seconds from 2.
- Flow generation reduced to 1 stack per 46 units from 1 per 40.
- New Effect: Displays a maximum range indicator while third cast is available.
- Passive bonus Flow stacks per cast reduced to 3 / 6 / 9 / 12 / 15 from 4 / 8 / 12 / 16 / 20.
- Range reduced to 1200 from 1300.
- New Effect: 10% reduced damage applies to .
- New Effect: Third cast uses smart casting by default.
- Interaction with updated for reliability.
- Removed: Blocking allied .
- New Effect: Grants maximum Flow on cast.
- Animation time reduced by 0.1 seconds.
- Bug Fix: Yasuo blinking to targets who out of a displacement's target location right before being hit.
- Bug Fix: Cooldown timer tracking error in HUD and Spectator Mode.
- Added.
Trivia[edit | edit source]
- Yasuo -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- The flute Yasuo plays in his dance emote is most likely a Shakuhachi (harmonica for ; wind controller for ).
- His Classic 'dance' references a performance of this instrument.[3]
- A side by side comparison can be seen here.
- Yasuo is the first champion to have an emote that will orient itself the same (dancing emote, facing the bottom-right of the screen), no matter what direction Yasuo was facing. Akali is the second.
- The melody of his Classic dance complements here. when the two use the dance emote simultaneously. A side-by-side comparison can be seen
- His Classic 'dance' references a performance of this instrument.[3]
- Yasuo's design is largely based on the Japanese rōnin (lit. a wanderer), a samurai whose masters had died or stripped of titles & lands. Many rōnin became mercenaries, bodyguards, or even criminals.
- The length of Yasuo's sword is about that of a tachi or even an ōdachi. However, he wears it cutting edge up like the shorter katana.
- Yasuo [jasɯ̟ᵝo] is a Japanese masculine given name, rendered as 康夫 (roughly "peaceful man") in the Japanese localization.
- From Old Japanese *yasu- "cheap, easy > peaceful"[4] & masculine morpheme *wo.[5]
- modified critical strike chance references Samurai gameplay portrayals in video games.
- For April Fools' Day 2017, a video showcasing a joke rework for Yasuo was posted by the official Riot Games Twitter account.
- Resolve's shield also provide
crowd control immunity, similar to .
was shown to have - was shown to split into three additional whirlwinds in a cone after hitting a champion, similar to .
- Notably, this 'protection from
projectiles from all angles' mechanic was later implemented by .
was shown to form a pentagon of walls, similar to .
- Notably, this 'protection from
wards and champion summoned units (e.g. ).
was shown to be able to target airborne.
was shown to be able to be recast for a seemingly infinite amount of times while the affected champion is still
- Resolve's shield also provide
- A functional real-life replica of Yasuo's Man At Arms: Reforged.
- This video can be viewed here.
- There are also videos where the following are crafted:
was crafted in an episode of YouTube series - This video can be viewed here.
- At 25 August 2018, on the statement "One of my favorites", players ranked Yasuo 2nd in CN and 56th in NA. On "Fair to play against" they ranked him 23rd in CN and 137th in NA. Overall on "Gameplay, Visuals, Voice, etc.." they ranked him 1st in CN and 38th in NA.[6]
- As an easter egg, in Set 4 of Teamfight Tactics, Yasuo would flash a Mastery 7 emote if he single-handedly defeats the enemy team as the only remaining unit. This references the community stereotype of Yasuo players loving to flash their Mastery in League of Legends matches.
- A video demonstration of this can be seen here.
See also[edit | edit source]
References[edit | edit source]
- ↑ Yasuo's profile page at LeagueOfLegends.com
- ↑ Yasuo Reddit AMA
- ↑ Yasuo's Flute (his dance?)
- ↑ http://npcmj.ninjal.ac.jp/interfaces/cgi-bin/dictionary.sh?search=L007002&part=n&db=oncoj
- ↑ http://npcmj.ninjal.ac.jp/interfaces/cgi-bin/dictionary.sh?search=L052501&part=n&db=oncoj
- ↑ Riot Blaustoise Yasuo data tweet
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