V11.7
*Disco music intensifies*
Space Groove skins
- For the
Teamfight Tactics patch, see V11.7 (Teamfight Tactics).
New Cosmetics[edit | edit source]
The following Champion skins have been added to the store:
- ( )
- ( )
- (2000 Space Groove Tokens) (Limited)
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
(Honor 5 token)
(Honor 5 token)
The following Summoner icons have been added to store:
-
Space Groove Event
-
Space Groove Event Pass
-
Space Groove Prestige Points
-
Space Groove Blitzcrank
-
Space Groove Lulu
-
Space Groove Lulu Prestige Edition
-
Space Groove Lux
-
Space Groove Nasus
-
Space Groove Nunu
-
Space Groove Rumble
-
Space Groove Samira
-
Space Groove Frank
-
Space Groove Toofers
-
Space Groove Blitzcrank Chroma
-
Space Groove Lulu Chroma
-
Space Groove Lux Chroma
-
Space Groove Nasus Chroma
-
Space Groove Nunu Chroma
-
Space Groove Rumble Chroma
-
Space Groove Samira Chroma
-
Medieval Twitch Obsidian Chroma
-
Grey Warwick Meteorite Chroma
The following Ward skins have been added to the store:
-
2021 Space Groove
The following Emotes have been added to the store:
-
GLOMP
-
Keep Groovin'!
-
No Talk, Me Sad
-
Rock On
-
Peace Out
League of Legends V11.7[edit | edit source]
Client[edit | edit source]
- Rotating Game Mode: One for All returns to live servers from April 1st, 2021 to May 3rd, 2021.
- One for All bonus changed to 70 summoner spell haste from 40% CDR on summoner spells.
- Ranked
- Updates to the Summoner's Rift Ranked LP formulas and general skill detection to provide smoother LP gains and losses across the board. These changes will help ensure players receive LP at a more predictable rate, and outlier gains or losses will be less frequent.
Game[edit | edit source]
- In-game shop
- You can now purchase from the results of a search.
- Fixed an issue where was ruinationing her recommended items.
- Items in the shop inventory have learned to count and will now display quantities correctly.
- Texture improvements in ARAM.
- Recommended items will no longer recommend a jungle item once you've upgraded .
- Fixed an issue where if a player dragged the scale of the Item Shop they would be unable to restore to default settings through the Options menu.
Champions[edit | edit source]
- Bug Fix: Fixed an issue where the tooltip would not update its damage numbers when buying or selling items.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
- Bonus damage reduced to 20 – 275 (based on level) from 35 – 290 (based on level).
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Cooldown reduced to 100 / 80 / 60 seconds from 100 / 90 / 80.
- Bug Fix: Fixed a bug where it would not trigger Tribute.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Maximum knock up duration increased to 1 / 1.5 / 2 seconds from 1 / 1.25 / 1.5.
- Undocumented/Bug Fix: Darius can no longer gain upon killing a unit other than his primary target during the 0.15 second reset window.
- General
- Bug Fix: Fixed a bug where the UI would show square icons, not circle ones.
- Bonus movement speed reduced to 25% – 65% (based on time active) from 25% – 75% (based on time active).
- Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 95 / 120 / 145 / 170.
- Bug Fix: Fixed a bug where would affect Void Seeker's AP.
- Cooldown increased to 130 / 100 / 70 seconds from 110 / 90 / 70.
- Bug Fix: Fixed a bug where it would not trigger Starlit Grace.
- Undocumented/Bug Fix: Passive effect's damage no longer unintentionally classified as
spell damage.
- Undocumented/Bug Fix: Passive effect's damage no longer unintentionally classified as
- Bonus AD ratio increased to 75% bonus AD from 65%.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 190.
- Bug Fix: Fixed a bug where she would trigger Starlit Grace by casting Lucent Singularity, regardless of if she hit an enemy.
- Single target bonus damage increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
- Bug Fix: Tooltip now more clearly states that the effect only applies to large monsters.
- Bug Fix: No longer grants mana charges from and its respective item line.
- Stun duration reduced to 0.5 seconds from 0.75.
-
- Bug Fix: crater visual effects no longer appear all in one spot.
- Bug Fix: Can no longer trigger Starlit Grace heal when Stage Presence grants Notes based on nearby allies. She should only be able to trigger Starlit Grace when she directly damages enemies and casts actual abilities on allies.
- Bug Fix: Fixed a bug where it would not trigger Starlit Grace.
- Bug Fix: Can no longer gain charges when using certain item actives, such as Glaciate or Cloudburst.
- Bug Fix: Fixed a bug where stealing an ultimate would remove stacks.
- Bonus attack speed duration increased to 5 seconds from 3.
- On-hit base damage increased to 11 / 22 / 33 / 44 / 55 from 10 / 20 / 30 / 40 / 50.
- Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
- Stats
- Base attack damage reduced to 59 from 61.
- Stats
- Base attack damage reduced to 64 from 66.
- Stats
- Attack damage growth increased to 3.4 from 3.
- Bug Fix: Can no longer be cast while
grounded.
- Bug Fix: Can no longer be cast while
- Stats
- Attack damage growth increased to 3 from 2.2.
-
- Undocumented/Bug Fix: Yone's icon on the in-game scoreboard no longer uses the skin's portrait.
- Undocumented/Bug Fix: Fixed a bug where the ring was a valid target for if greater than 3000 units away.
- New Effect: Marked enemy champions and large monsters now continuously Awaken nearby graves (up to the maximum of 4).
- New Effect: Mist Walkers now deal 200% damage when they leap to marked enemy champions and large monsters.
- Targeting type changed to Location Clamped from Area.
- If targeting outside of range, now immediately casts to max range, instead of walking into target range to cast.
Items[edit | edit source]
- Bug Fix: Fixed a bug where the spellshield would not be affected by item haste, only its icon.
- Bug Fix: Corrected Siphon damage in game to be consistent with the values in the item's tooltip in the client.
- Glaciate cooldown increased to 30 seconds from 20.
- Glaciate base damage reduced to 100 from 125.
- Glaciate AP ratio reduced to 30% AP from 35% AP.
- Bug Fix: Fixed the tooltip in the Collections tab to remove the mention of attack speed.
- Bug Fix: Fixed item description to correctly display the AD.
- Bug Fix: If an item with an active passive is on cooldown and the player moves Imperial Mandate onto its slot, it will no longer copy the former item's remaining cooldown.
- Bug Fix: can no longer trigger Starlit Grace heal when grants Notes based on nearby allies. She should only be able to trigger Starlit Grace when she directly damages enemies and casts actual abilities on allies.
- Bug Fix: Fixed a bug where AoE shields like and would not trigger Starlit Grace.
- Bug Fix: Fixed a bug where would trigger Starlit Grace by casting , regardless of if she hit an enemy.
- Bug Fix: Fixed a bug where it would affect AP.
- Bug Fix: Fixed a bug where abilities with periodic damage (like ) would not trigger Tribute.
- Attack damage increased to 30 from 25.
- Attack speed reduced to 30% from 35%.
- New Effect: Basic attacks against structures now increases base attack damage by 6% for 3 seconds, stacking up to 5 times for a 30% increase.
- Mythic passive changed to 3 bonus attack damage, 3 ability haste and 3 bonus movement speed from 10% bonus attack speed.
- attack damage increased to 40 from 35.
- attack speed reduced to 40% from 45%.
- Supercharged bonus movement speed reduced to 60% from 75%.
- Supercharged slow increased to 50% from 40%.
Hotfixes[edit | edit source]
March 31st Hotfix[edit | edit source]
- Bug Fix: Fixed a bug where it wouldn't damage or stun enemies.
- Bug Fix: Fixed a bug where it's mythic passive would not grant bonus movement if it is placed to the right of your boots in your inventory.
April 5th Hotfix[edit | edit source]
- One for All-specific balancing
- Incoming damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to +8% from +5%.
- Outgoing damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to -13% from -10%.
- Outgoing damage modifier changed to +13% from +10%.
- Outgoing damage modifier changed to +6% from +3%.
- Incoming damage modifier changed to +3% from 0%.
- Incoming damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to +4% from 0%.
- Outgoing damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +3% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- Incoming damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- Outgoing damage modifier changed to +7% from 5%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- Incoming damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +15% from +10%.
- Outgoing damage modifier changed to -3% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.