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Lissandra
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Lissandra
the Ice Witch
Release date
Last changed
Class(es)
Legacy
Position(s)
Resource
Range type
Adaptive type
Ratings
Style



Difficulty

Lissandra is a champion in League of Legends .[1]
620+110
8+0.4
22+4.9
55+2.7
30+1.3
175%
325
550
Unit radius

Damage Dealt
-5%
Damage Received
+5%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Abilities[edit | edit source]
- Thralls are units that are considered champions (they are
clones) and they take the form of the champion they arise from.
- Additionally, near the end of their life span, they will cue that champion's basic attack animation.
- They cannot be teleported by an allied .
- Thralls are
untargetable and
invulnerable.
- Thralls are revealed to enemies through the fog of war.
- Thralls will continue to chase their target even if they enter a
brush.
- Iceborn Subjugation will not summon a Thrall against enemy champions that enter a
zombie state, and will instead summon one after they've left the state.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

See Notes
Projectile

Blocked
- This ability will cast from wherever the caster is at the end of the cast time.
- Ice Shard picks a location 950 units away in the direction of the cast for the shattered missile to end up at.
- The initial Ice Shard missile has a range of 700 units which it arrives at after 0.33 seconds. If it hasn't collided with an enemy in this path when it does, it checks for enemies in a
100 radius around the point 25 units in front of it.
- Colliding or hitting an enemy in either fashion creates a new "shattered" missile with the same speed but greater width that continues to travel along the same line to the designated point 950 units from the cast's original position, originating at the location at which the initial missile collided at.
Spell shield will block the damage and the slow but will not stop the projectile from shattering.
- No additional information.
Damage classification
Type
Sub-type
Counters
Spell shield

Blocked
Projectile

Blocked
Grounded

See Notes
- Both casts count as ability activations for the purposes of on-cast effects such as
Spellblade and triggering passive.
- Lissandra can reactivate Glacial Path for the duration (plus another 0.2-0.3 seconds after the claw 'sinks' into the ground).
- The Claw can also hit enemies near the end point at this time, shortly after the missile has reached its maximum range.
- Glacial Path allows Lissandra to surpass through every single wall in all maps, so long as the claw is at least halfway through them.
- Glacial Path cannot be recast while
grounded or
rooted.
- Glacial Path's endpoint shows through terrain, fog of war and
brush to enemies within 600 range of it.
Targeting input
Damage classification
Counters
Spell shield

See Notes
- Enemies can only be damaged by the field of ice once every 4 seconds.
- Under normal circumstances, this means once per cast of Frozen Tomb.
- Enemies who come in contact with Frozen Tomb's slow field will be damaged and a small visual and sound effect will play.
Spell shield will block the single-targeted portion and the radiating ice damage, but will not stop it from spreading.
- If the target becomes
untargetable,
dies, or is too far away during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost.
- This only applies to the enemy cast.
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Lissandra (Collection).













As the reclusive leader of the Frostguard, many believe Lissandra is a living saint whose followers bring healing and wisdom to the tribes of the Freljord. The truth is perhaps more sinister, as she uses her elemental magic to twist the power of True Ice into something dark and terrible, entombing or impaling any who would reveal her deepest secrets. Indeed, the legacy of her past may yet be the beginning of the end for Runeterra.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Bug Fix: Frozen Thralls can no longer trigger penalties as if they were a valid champion.
- AP ratio reduced to 75% AP from 85% AP.
- Base damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
- Slow increased to 45 / 60 / 75% from 30 / 45 / 75%.
- Bug Fix: No longer triggers Hatefog when being blocked by a spell shield.
- AP ratio increased to 85% AP from 80% AP.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
- Stats
- Attack speed growth increased to 1.5% from 1.36%.
- Root duration increased to 1.25 / 1.35 / 1.45 / 1.55 / 1.65 seconds from 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
- Bug Fix: Cast of the missile is no longer incorrectly cancelled by crowd control.
- Removed: Frozen Thralls no longer stop moving to detonate.
- New Effect: Frozen Thralls are now revealed.
- New Effect: Frozen Thralls will now follow targets into brush.
- New Effect: Now slows all targets in a radius instead of just the first target hit.
- New Effect: Missile now casts from the position of post-cast instead of pre-cast.
- Tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- Bonus heal increased to 0% – 100% (based on missing health at the time of cast) from 0% – 100%. Formula change.
- Minimum base heal increased to 100 / 150 / 200 from 90 / 140 / 190.
- Minimum heal AP ratio increased to 55% AP from 25% AP.
- Updated logic slightly around stopping dashes.
- Bug Fix: Frozen Thralls of no longer display his health bar.
- General
- Bug Fix: visibility of fog around the model is no longer affected by the screen camera zoom.
- Stats
- Health growth increased to 110 from 104.
- Slow increased to 20 / 24 / 28 / 32 / 36% from 16 / 19 / 22 / 25 / 28%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.9 from 3.7.
- Magic resistance growth increased to 1.3 from 0.5.
- Minimum base heal reduced to 90 / 140 / 190 from 100 / 150 / 200.
- Minimum heal AP ratio reduced to 25% AP from 30% AP.
- Stats
- Base attack damage increased to 55 from 53.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 190.
- Bug Fix: No longer applies Hypershot to all enemy champions damaged within the area of effect; now properly applies the debuff to only the stunned target.
- Bug Fix: No longer gains an increased amount of healing if cast after using .
- Bug Fix: Fixed a bug where the second/unique hit SFX was not working.
- Bug Fix: Frozen Thralls will no longer count as allies and take a portion of her Turret Plating gold if they are nearby.
- V10.10 - May 14th Hotfix
- Bug Fix: No longer spawns a Thrall when a
clone dies.
- Bug Fix: No longer spawns a Thrall when a
- Bug Fix: Now properly creates a Frozen Thrall of when he is killed during .
- Undocumented: Now spawns a Thrall when a
clone dies, with a 4 seconds delay.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Bug Fix: Thrall now properly appears whenever an enemy champion dies nearby her, regardless of whether or not she's attacked them.
- AP ratio increased to 80% AP from 70% AP.
- Stats
- Base armor increased to 22 from 20.216.
- AP ratio increased to 50% AP from 30% AP.
- AP ratio increased to 70% AP from 50% AP.
- Stats
- Base health increased to 550 from 518.
- Health growth increased to 90 from 87.
- Damage AP ratio increased to 75% AP from 60% AP.
- Bug Fix: Frozen Thralls can no longer take when her team steals the .
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.
- AP ratio increased to 50% AP from 30% AP.
- Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 6 / 5.25 / 4.5 / 3.75 / 3.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 / 63 / 66 / 69 / 72.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 115 / 160 / 205 / 250.
- New Effect: Glacial Path's endpoint now shows through terrain, fog of war, and brush to enemies within 600 range of it.
- Bug Fix: When moused over, Iceborn Subjugation now properly shows the range within which slain enemies will become Frozen Thralls.
- General
- Animations adjusted to better match missile timing.
- Basic attack missile speed increased to 2200 from 2000.
- Stats
- New: Now has 5% bonus attack speed at level 1.
- Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.
- Frozen Thralls chase nearby enemies, prioritizing champions,
slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 – 520 (based on level) (+ 30% AP) magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
(New Innate)
- Mana cost reduced to 60 / 63 / 66 / 69 / 72 from 75 at all ranks.
- Mana cost reduced to 40 from 50.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
- AP ratio reduced to 30% AP from 40% AP.
- Missile speed starts at 1200 and decelerates to 640 from 850 all the time. Time to reach maximum distance is still 1.25 seconds.
- Damage AP ratio reduced to 60% AP from 70% AP.
- Stats
- Base mana increased to 475 from 304.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 8 from 5.672.
- Mana cost reduced to 75 from 85.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 105 / 80.
- Stats
- Base health regeneration increased to 7 from 6.924.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: No longer breaks when used on a dashing champion.
- Stats
- Base health increased to 518 from 506.12.
- Health growth increased to 87 from 75.
- Stats
- Base damage increased to 53 from 50.536.
- Mana growth increased to 60 from 50.
- Bug Fix: No longer fizzles if a spellshield affecting her (ex. ) is broken within 0.25 seconds of cast start.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Cooldown reduced to 18 / 15 / 12 / 9 (based on level) seconds from 18 at all levels.
- Bug Fix: Fixed a bug that caused its cooldown to not be reduced when killed a unit.
- AP ratio increased to 70% AP from 65% AP.
- General
- Bug Fix: Bloodstone Lissandra's sound effects now cut off if is interrupted.
- Stats
- Health growth reduced to 75 from 84.
- New Effect: Self-casting now heals for 100 / 150 / 200 (+ 30% AP), increased by 1% for every 1% missing health.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215.
- Bug Fix: End marker being hidden under terrain even when it was supposed to be visible.
- Cooldown reduced to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4 seconds.
- AP ratio reduced to 40% AP from 60% AP.
- Slow increased to 30 / 45 / 75% from 20 / 30 / 40%.
- New Effect: Target enemy movement (including dashes and blinks) is immediately interrupted on-cast.
- Cooldown updated to start on a successful cast.
- Stats
- Base armor increased to 14 from 10.
- Bug Fix: Slow sometimes not reapplying correctly.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Mana cost reduced to 50 from 70.
- Bug Fix: Root not applying if Lissandra dies.
- Cooldown start changed to on-cast from reactivation/projectile travel end.
- Self-cast duration increased to 2.5 seconds from 1.5.
- Slow increased to 20 / 30 / 40% from 20% at all ranks.
- Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- After a brief cooldown, Lissandra's next ability costs no mana. Hitting an enemy with movement impairing abilities reduces Iceborn's cooldown.
(Innate)
- Lissandra throws a spear of ice that shatters on contact with the first enemy struck, dealing damage and slowing their movement speed for a short duration. Enemies behind the struck target also take damage.
(Q)
- Lissandra freezes the area around her, dealing damage to nearby enemies and rooting them for a short duration.
(W)
- Lissandra casts a slow-moving, long-range ice claw in a line, dealing damage to all enemies in its path. Re-activating Glacial Path teleports Lissandra to the claw's current location.
(E)
- On enemy cast: Lissandra freezes an enemy champion, damaging and stunning them briefly. Dark Ice emanates from the target, dealing damage and slowing nearby enemies.
- On self-cast: Lissandra encases herself in ice, rooting herself in place briefly and becoming untargetable and invulnerable. Dark Ice emanates from Lissandra, dealing damage and slowing nearby enemies.
(R)
Trivia[edit | edit source]
- Lissandra first appeared in the Journal of Justice, Issue 2, several years before her announcement as a champion. Like now, she was portrayed as the leader of one of the three tribes of the Freljord, but her portrayal was originally vastly different, as a mortal princess allied with 's tribe.
- This was later revealed to be her alter ego, and most people are not aware of her being the Ice Witch herself.
- If Ashe, Lissandra, and/or Battle for Freljord will trigger. This in-game quest consists in one killing the other to earn the title of 'Queen of Freljord' (complete with a floating ice crown floating above their heads) referencing the civil war taking place there, between the three tribes each lead. are played on opposing teams,
- Lissandra is the only champion to possess a single-targeted ability ( ) that can be used on herself but not on allies.
- Lissandra, , and are the only champions to feature a monologue on their login screens.
- Lissandra may be the feminine form of Greek name Λύσανδρος (Lysander or "liberator").
- Her champion theme is the same as the pick music of ARAM and is titled "Freljord".
- Lissandra, crowd control on themselves. , , , , , , , , and are the only champions who can apply
- Lissandra's Series 1 Eternals make the following references:
- En-Thrall-ing is a name puns between "Enchanted" with "Frozen Thralls" from the passive.
See also[edit | edit source]
References[edit | edit source]
Categories:
- League of Legends champion
- Lissandra
- Champion gameplay article
- Mana champion
- Ranged champion
- 2013 release
- Burst champion
- Mage champion (Legacy)
- Middle champion
- Adaptive magic champion
- 2400 BE champion
- 880 RP champion
- Blink champion
- Root champion
- Self Heal champion
- Slow champion
- Stun champion
- Untargetable champion
- Invulnerable champion
- Stasis champion
- Knockdown champion
- Decoy champion
- Champions with bonus attack speed at level 1