Jinx
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Jinx is a champion in League of Legends .[1]
630 – 2415
260 – 1110
3.75 – 12.25
6.7 – 23.7
26 – 105.9
59 – 114.25
30 – 52.1
175%
325
525
Unit radius

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Jinx (Collection).
























An unhinged and impulsive criminal from the undercity, Jinx is haunted by the consequences of her past—but that doesn't stop her from bringing her own chaotic brand of pandemonium to Piltover and Zaun. She uses her arsenal of DIY weapons to devastating effect, unleashing torrents of colorful explosions and gunfire, inspiring the disenfranchised to rebellion and resistance with the mayhem she leaves in her wake.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- V25.06 - March 19th Hotfix
- Undocumented / Bug Fix: Minimum damage is now properly 30 / 45 / 60 in accordance with the intended change in the patch's release, instead of 32.5 / 47.5 / 62.5.
- Minimum base damage reduced to 30 / 45 / 60 from 32.5 / 47.5 / 62.5.
- Maximum base damage reduced to 300 / 450 / 600 from 325 / 475 / 625.
- Minimum bonus AD ratio reduced to 15.5% bonus AD from 16.5%.
- Maximum bonus AD ratio reduced to 155% bonus AD from 165%.
- Minimum base damage reduced to 30 / 45 / 60 from 32.5 / 47.5 / 62.5.
-
- Renamed to Arcane Enemy from Arcane.
- Stats
- Attack damage growth increased to 3.25 from 2.9.
- AD ratio reduced to 140% AD from 160% AD.
- Stats
- Attack speed growth increased to 1.4% from 1%.
- Stats
- Attack damage growth reduced to 2.9 from 3.15.
- Cooldown increased to 85 / 65 / 45 seconds from 70 / 55 / 40.
- New Effect: Now capped at 5 stacks.
- Removed: Epic monster and structure takedowns no longer grant stacks beyond the first.
- Stats
- Health growth increased to 105 from 100.
- New Effect: Bonus attack speed now stacks upon takedowns.
- Cooldown reduced to 70 / 55 / 40 seconds from 75 / 65 / 55.
- Minimum base damage increased to 32.5 / 47.5 / 62.5 from 30 / 45 / 60.
- Maximum base damage increased to 325 / 475 / 625 from 300 / 450 / 600.
- Minimum bonus AD ratio increased to 16.5% bonus AD from 15%.
- Maximum bonus AD ratio increased to 165% bonus AD from 150%.
- Stats
- Attack speed growth reduced to 1% from 1.36%.
- Stats
- Attack damage growth reduced to 3.15 from 3.4.
- Stats
- Attack speed growth increased to 1.36% from 1%.
- Slow increased to 40 / 50 / 60 / 70 / 80% from 30 / 40 / 50 / 60 / 70%.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Damage cap against monsters increased to 1200 from 800.
- Stats
- Base mana increased to 260 from 245.
- Mana growth increased to 50 from 45.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Stats
- Base attack damage increased to 59 from 57.
- Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Minimum base damage increased to 30 / 45 / 60 from 25 / 37.5 / 50.
- Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Winddown time reduced to 0 seconds from 1.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health reduced to 560 from 610.
- Bug Fix: Tooltip now properly displays the correct base damage.
- V12.5 - March 9th Hotfix
- Fishbones mana cost increased to 20 at all ranks from 16 / 17 / 18 / 19 / 20.
- Fisbones bonus attack ranged reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
-
- General
- Bug Fix: Critical strike hit SFX has been restored.
- General
- General
- Updated sound and visual effects.
- Basic attack added glows to machine gun missiles. New rocket trails and explosions.
- New SFX.
- Modernized ground telegraph, missile, and hit VFX
- Modernized telegraph visuals.
- New missile and explosion. Modernized rocket animations to emphasize its movement boost.
- Total attack speed increased to 25% from 15%.
- Cast range increased to 925 from 900.
- Cooldown reduced to 75 / 65 / 55 seconds from 90 / 75 / 60.
- Fishbones mana cost reduced to 16 / 17 / 18 / 19 / 20 from 20 at all ranks.
-
- Bug Fix: Individual item purchase voice lines have been restored.
- purchase lines now play for buying .
- Stats
- Base armor reduced to 26 from 28.
- New Effect: Damage based on missing health is now capped at 1000 against
monsters, reduced to 800 for AoE damage.
- New Effect: Damage based on missing health is now capped at 1000 against
- Bug Fix: Rocket splash critical strike damage reduced to 175% from 200%.
- Stats
- Base health increased to 610 from 550.
- Stats
- Base health reduced to 550 from 610.
- Bonus attack range increased to 100 / 125 / 150 / 175 / 200 from 75 / 100 / 125 / 150 / 175.
- Fishbones attack speed reduction reduced to 10% from 25%.
- Mana cost increased to 90 from 70.
- Arm time reduced to 0.5 seconds from 0.7.
- New Effect: When casting it farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.
- Undocumented: Minimum base damage increased to 25 / 40 / 55 from 25 / 35 / 45. Maximum base damage increased to 250 / 400 / 550 from 250 / 350 / 450.(note)
- New Effect: Now deals its damage instantly instead of over 1.5 seconds.
- Bug Fix: Damage is no longer capped at 375.
-
- Skin renamed to Crime City Jinx from Mafia Jinx.
- Stats
- Base health increased to 610 from 581.
- Health growth increased to 86 from 84.
- Bug Fix: Now properly switches Pow-Pow if she doesn't have enough mana.
-
- Bug Fix: SFX are no longer louder than her other skins' SFX.
- New Effect: Now also activates on epic monster takedowns she damaged within 3 seconds.
- Bug Fix: Now properly prevent from moving when she uses through them.
- General
- Adjusted splash artwork for .
-
- Slayer Jinx renamed to Zombie Slayer Jinx.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Cast time reduced to 0.6 – 0.4 (based on bonus attack speed) seconds from 0.6.
- General
- Adjusted splash artwork for .
- Stats
- Base health increased to 581 from 531.
- Health growth reduced to 84 from 88.
- New Effect: The 10% AD bonus damage from Fishbones can now critically strike.
- AD ratio increased to 160% AD from 140% AD.
- Stats
- Base health increased to 531 from 515.
- Health growth increased to 88 from 82.
- Base armor reduced to 28 from 32.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 3.4 from 2.7.
- Stats
- Base health regeneration increased to 6 from 5.84.
- Stats
- Base health reduced to 515 from 517.76.
- Base mana reduced to 245 from 245.6.
- Base attack damage reduced to 61 from 66.
- Attack damage growth increased to 2.7 from 2.41.
- Base mana regeneration increased to 6.7 from 6.68.
- Bonus attack speed no longer stacks.
- New Effect: Removes the attack speed cap for 6 seconds.
- Bonus attack speed increased to 30 / 55 / 80 / 105 / 130% from 30 / 40 / 50 / 60 / 70%.
- Removed: Bonus attack speed scaling with her level (0% – 70% (based on level)).
- New Effect: The first attack after switching from rockets to minigun comes out within 0.4 seconds of swapping instead of waiting for the full attack timer.
- Rocket attack animations updated to be more dynamic.
-
- Bug Fix: Now uses skin-specific SFX, as opposed to base.
-
- General
- Bug Fix: Hair no longer stretches unnaturally during several animations.
- Bug Fix: Trail no longer appears in front of the candy projectile.
- General
- New Effect: Rooted enemies are now also
knocked down.
- New Effect: Rooted enemies are now also
- Stats
- Base attack damage increased to 66 from 58.46.
- Base armor increased to 32 from 22.88.
-
- Bug Fix: No longer play her initial spawn song during her first respawn.
- Bug Fix: bolts now properly deal Fishbones's bonus attack damage to their primary targets.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
-
- Bug Fix: Weapon glow VFX now follow Shiro and Kuro during all animations.
- Bug Fix: Hair no longer transitions improperly during her homeguard animation.
- General
- Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
- Bug Fix: Can no longer queue up Switcheroo! during the cast time of . This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
- Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 240 / 300.
- Mana cost increased to 70 from 50.
- New Effect: Enemies now only take damage from one Flame Chomper per cast, even if they're hit by multiple explosions.
- Minimum AD ratio increased to 15% bonus AD from 10% bonus AD.
- Maximum AD ratio increased to 150% bonus AD from 100% bonus AD.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Base attack speed at level 1 increased to 0.625 from 0.531.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Bug Fix: Jinx getting more than one stack for destroying inhibitors.
- Bug Fix: Jinx receiving less attack speed than intended while using .
- Bug Fix: Jinx was able to use for free when out of mana.
- Removed: Switcheroo! can no longer be activated while disabled.
- basic attack cast delay reduced to 0.28 seconds from 0.32 (to match ).
- New Effect: Wind's Fury fires miniature rockets while using
- Bug Fix: bolts were not critically striking while using .
- Stats
- Base attack damage increased to 58.46 from 53.04.
- Attack damage growth reduced to 2.41 from 3.
- New Effect: Increases Jinx's total attack speed by 15%.
- Duration increased to 6 seconds from 4.
- New Effect: reduces total attack speed by 15% while active.
- New Effect: Mini-gun bonus attack speed now increases based on ability rank and Jinx's level.
- Maximum mini-gun bonus attack speed from ranks reduced to 30 / 40 / 50 / 60 / 70% from 30 / 55 / 80 / 105 / 130%.
- New Effect: Maximum mini-gun bonus attack speed by level increases as 0 – 70 (based on level)% attack speed.
- Base minimum damage reduced to 25 / 35 / 45 from 125 / 175 / 225.
- Base AD scaling reduced to 10% bonus AD from 50% bonus AD.
- Damage ramp-up increased (maximum value and time needed to reach it both unchanged)
- Icon display changed to current weapon from the one upon activation.
- New Effect: Icon flashes while toggled on ( ).
- New Effect: Activates when damaging and/or destroying inhibitors.
- Stats
- Base armor increased to 17 from 13.
- Bug Fix: The ability will now only go on cooldown when the rocket is created. Dying during cast will no longer put the ability on cooldown.
- Stats
- Base health reduced to 380 from 420.
- Health per level increased to 82 from 80.
- Base damage reduced to 80 / 135 / 190 / 245 / 300 from 100 / 150 / 200 / 250 / 300.
- Bug Fix: Dashing champions will now always trigger a chomper.
- Bug Fix: Arm time changed to a consistent 0.7 seconds from between 0.5 and 0.74 seconds.
- Maximum bonus attack speed reduced to 30 / 55 / 80 / 105 / 130% from 50 / 70 / 90 / 110 / 130%.
- Base damage reduced to 10 / 60 / 110 / 160 / 210 from 30 / 75 / 120 / 165 / 210.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 45 / 55 / 65 / 75 / 85.
- Removed: No longer reveals stealthed units.
- Added
Trivia[edit | edit source]
- Jinx's dance is a reference to Jake's dance from Adventure Time animated series, specifically since the Power Animal episode.
- A side-by-side comparison can be seen here.
- smiley face upon impact.
- also displays a smiley face over Jinx upon activation.
blast radius displays a - Jinx is the first champion whose laugh animation automatically loops.
- Jinx's hair (or scarf on ) forms a heart when she dies.
- Jinx is the only champion to have all her ability names end in an exclamation mark.
- Whenever Jinx is on the opposing team, and/or each gain the cosmetic debuff.
- On 21 August 2018, women have statistically attributed Jinx as "The most visually appealing champion in League".[2]
- Jinx is the third champion to have one skin for each of the three big annual events of the year - Lunar Revel, Harrowing and Snowdown Showdown. The skin that gave her this distinction was in 2017.
- The first two were Warring Kingdoms skins in 2015. and with their
- was released in 2013. However, was not released during the Snowdown Showdown event. almost became another champion that fulfilled the criteria after
- Jinx -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- Jinx's Series 2 Eternals make the following references:
- Jinx's classic splash background is a demolished version of 's
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- Champions with strategy information
- League of Legends champion
- Jinx
- Champion gameplay article
- Mana champion
- Ranged champion
- 2013 release
- Marksman champion
- Marksman champion (Legacy)
- Bottom champion
- Adaptive physical champion
- 1575 BE champion
- 790 RP champion
- Execution champion
- Global champion
- Haste champion
- Knockdown champion
- Root champion
- Slow champion