Gold

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Gold is the in-game currency of League of Legends. Players spend gold in the shop to purchase items, rendering their champion stronger and/or able to provide more utility to their team as the game progresses.

At the start of every match, every champion is given the same amount of starting gold by the game rules, which depends on the map and game mode. Shortly after the game begins, all champions are given a steady passive gold income by the game rules as well. Bonus gold is then earned by increasing this passive income or actively from special gold-generating effects and from killing enemies for their bounty.

Starting gold[edit | edit source]

Passive gold gain[edit | edit source]

Champions can earn gold passively, without requiring any action from the player. Passive gold generation is measured in amount per 10 seconds.

In Classic game modes, every champion in the game passively generates the same amount of gold, which only starts after a certain game time and varies by map and game mode. The amount can be increased through gold income (or economy) items.

Base global gold generation[edit | edit source]

Gold income items[edit | edit source]

The following economy items grant bonus gold generation. Only one economy item may be equipped at a time.

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
An icon for the item Bloodsong Bloodsong400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Bounty of Worlds Bounty of Worlds400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Celestial Opposition Celestial Opposition400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Dream Maker Dream Maker400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Runic Compass Runic Compass400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Solstice Sleigh Solstice Sleigh400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item World Atlas World Atlas400 An icon representing Gold3Classic Summoner's Rift 5v5
An icon for the item Zaz'Zak's Realmspike Zaz'Zak's Realmspike400 An icon representing Gold5Classic Summoner's Rift 5v5

Active gold gain[edit | edit source]

Champions can earn most of their gold by interacting with enemies.

Bounties[edit | edit source]

Champion, minion, ward, inhibitor and lesser, medium and large monster kills all award a gold bounty to the killer only. However, champion kills that have been assisted will uniquely always generate an additional amount of gold, granting a bigger bonus to the team compared to when champion kills are scored alone.

Some units dispense global and local gold bounties: those bounties are shared equally either among the entire team regardless of range and death status, or to nearby allies, respectively. This is the case for all turrets and certain epic monsters. Outer turrets feature An icon for the item Turret Plating Turret Plating which split an amount of gold equally among nearby allies upon being destroyed; a champion that destroys one can earn their share regardless of range or death status.

Active generation effects[edit | edit source]

The following effects generate gold as an active reward.

Champion abilities
Items
Runes

Selling items[edit | edit source]

Most items can be sold to the shop for 70% of their original, total gold cost.

There are exceptions to that rule. The following items sell for only 40% of their original total cost:

Certain other items may have special or stricter rules around selling, particularly distributed ones:

Trivia[edit | edit source]

  • Destroying the Nexus grants An icon representing Gold 50, though it is evidently irrelevant since this causes the game to end.
  • Most gold possible from killing champions in a single teamfight (as of V25.09): An icon representing Gold 6650 (abilities and items that increase gold income excluded)
    • Requires 1 champion to score a kill on 5 enemies who are level 18 and worth the maximum shut down bounty, and at least 1 allied champion to assist in every kill.
  • On Twisted Treeline champions started the game with An icon representing Gold 850, and passively generated An icon representing Gold 16 per 10 seconds.
    • When someone on your team seized an altar An icon representing Gold 80 was globally earned for each member of the team.
  • On Crystal Scar champions started the game with An icon representing Gold 1300 while playing Ascension and An icon representing Gold 1400 while playing Definitely Not Dominion, and passively generated An icon representing Gold 56 per 10 seconds, starting at 1:30.
    • When a player neutralized a point, they would gain An icon representing Gold 100, and An icon representing Gold 100 when capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain An icon representing Gold 75, and three champions will each gain An icon representing Gold 63.
  • If An icon representing Samira Samira has at least 1 gold, her special An icon representing Samira Samira's An icon for Samira's ability Taunt /taunt emote deals 1 true damage and gives the target 1 of Samira's gold.

See also[edit | edit source]


References[edit | edit source]