Attack effects

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Attack effects are effects that trigger on a champion's basic attacks.

This article should only list effects that are applicable to multiple champions.

Gold Value

  • On-hit damage has a gold value of An icon representing Gold 21.666666 per point.

Outgoing Effects[edit | edit source]

On-Attacking[edit | edit source]

The following effects trigger when a champion completes their basic attack's windup.

Champion abilities
Items
Runes

On-Hitting[edit | edit source]

The following effects are applied and/or triggered when a champion's basic attack has hit the target.

Hits do not occur if the target is invalid or if the target dodges or blocks the attack, or if you are blinded, which causes you to miss the attack.

Champion abilities
Items
Runes
Other

On Disabling[edit | edit source]

The following effects trigger whenever a champion applies a specific crowd control effect.

Items
Runes
Other

Recipient Effects[edit | edit source]

The following effects are triggered upon being hit by a basic attack.

Deflecting[edit | edit source]

Champion abilities
Items

Parrying[edit | edit source]

The following effects parry basic attacks, preventing them from hitting, and thus preventing effects that are consumed or are triggered on-hit to occur.

Other[edit | edit source]

Items

Applying on-hit effects[edit | edit source]

The following apply and trigger on-hit effects:

Champion abilities[edit | edit source]

Items[edit | edit source]

Triggering on-attack effects[edit | edit source]

The following trigger on-attack effects upon or whenever hitting the target:

Champion Abilities[edit | edit source]

Abilities that trigger on-hit effects and ability effects[edit | edit source]

The following abilities apply both on-hit effects and spell effects:

References[edit | edit source]