Attack effects
Attack effects are effects that trigger on a champion's basic attacks.
Outgoing Effects[edit | edit source]
On-Attacking[edit | edit source]
The following effects trigger when a champion completes their basic attack's windup.
- Champion abilities
- Items
Guinsoo's Rageblade
Navori Flickerblade
Rapid Firecannon (stacking)
Runaan's Hurricane
Voltaic Cyclosword (stacking)
- Runes
Fleet Footwork (stacking)
Hail of Blades
On-Hitting[edit | edit source]
The following effects are applied and/or triggered when a champion's basic attack has hit the target.
Hits do not occur if the target is invalid or if the target dodges or
blocks the attack, or if you are
blinded, which causes you to miss the attack.
- Champion abilities
- Items
Ardent Censer
Black Cleaver
Blade of the Ruined King
Bloodsong
Cull
Dead Man's Plate
Doran's Ring
Doran's Shield
Dream Maker
Eclipse
Elixir of Avarice
Essence Reaver
Guinsoo's Rageblade
Heartsteel
Hullbreaker
Iceborn Gauntlet
Lich Bane
Manamune
Muramana
Nashor's Tooth
Phage
Profane Hydra
Rapid Firecannon (energized)
Recurve Bow
Scorchclaw Pup
Sheen
Sundered Sky
Tear of the Goddess
Terminus
Tiamat
Titanic Hydra
Trailblazer
Trinity Force
Umbral Glaive
Voltaic Cyclosword (energized)
Wit's End
- Runes
- Other
On Disabling[edit | edit source]
The following effects trigger whenever a champion applies a specific crowd control effect.
- Items
- Runes
- Other
Recipient Effects[edit | edit source]
The following effects are triggered upon being hit by a basic attack.
Deflecting[edit | edit source]
- Champion abilities
- Items
Parrying[edit | edit source]
The following effects parry basic attacks, preventing them from hitting, and thus preventing effects that are consumed or are triggered on-hit to occur.
Other[edit | edit source]
- Items
Applying on-hit effects[edit | edit source]
The following apply and trigger on-hit effects:
Champion abilities[edit | edit source]
Akshan's
Dirty Fighting and
Heroic Swing (25% on-hit damage effectiveness)
Aphelios'
Onslaught (25% on-hit damage effectiveness),
Duskwave and
Moonlight Vigil
Azir's
Arise! (50% on-hit damage effectiveness)
Bel'Veth's
Void Surge (75% on-hit damage effectiveness) and
Royal Maelstrom (varying on-hit damage effectiveness)
Briar's
Head Rush
Elise's
Venomous Bite
Evelynn's
Whiplash and
Empowered Whiplash
Ezreal's
Mystic Shot
Fiora's
Lunge
Fizz's
Urchin Strike
Gangplank's
Parrrley
Graves'
New Destiny
Ivern's
Daisy!
Irelia's
Bladesurge
Katarina's
Sinister Steel,
Shunpo, and
Death Lotus (25 / 30 / 35% on-hit damage effectiveness)
Kayle's
Starfire Spellblade
Lucian's
Lightslinger
Master Yi's
Double Strike and
Alpha Strike (75% / 18.75% on-hit damage effectiveness)
Miss Fortune's
Double Up
Pantheon's
Empowered Shield Vault
Renekton's
Ruthless Predator
Senna's
Piercing Darkness
Shyvana's
Twin Bite
Smolder's
Super Scorcher Breath
Twitch's
Spray and Pray
Urgot's
Purge (50% on-hit damage effectiveness)
Viego's
Blade of the Ruined King and
Heartbreaker
Volibear's
Frenzied Maul
Warwick's
Jaws of the Beast and
Infinite Duress
Yasuo's
Steel Tempest
Yone's
Mortal Steel
Zeri's
Burst Fire
Items[edit | edit source]
Triggering on-attack effects[edit | edit source]
The following trigger on-attack effects upon or whenever hitting the target:
Champion Abilities[edit | edit source]
Akshan's
Dirty Fighting
Azir's
Arise!
Bel'Veth's
Royal Maelstrom
Briar's
Head Rush
Ezreal's
Mystic Shot
Gangplank's
Parrrley
Graves'
New Destiny
Katarina's
Death Lotus
Lucian's
Lightslinger
Master Yi's
Double Strike
Miss Fortune's
Double Up (first unit only)
Shyvana's
Twin Bite
Smolder's
Super Scorcher Breath
Urgot's
Purge
Volibear's
Frenzied Maul
Warwick's
Jaws of the Beast and
Infinite Duress
Yasuo's
Steel Tempest
Yone's
Mortal Steel
Zeri's
Burst Fire
Abilities that trigger on-hit effects and ability effects[edit | edit source]
The following abilities apply both on-hit effects and spell effects:
Blitzcrank's
Power Fist
Camille's
Precision Protocol
Darius'
Crippling Strike
Dr. Mundo's
Blunt Force Trauma
Evelynn's
Whiplash and
Empowered Whiplash
Ezreal's
Mystic Shot
Fiora's
Lunge
Fizz's
Urchin Strike
Gangplank's
Parrrley
Garen's
Decisive Strike
Hecarim's
Devastating Charge
Irelia's
Bladesurge
Jax's
Empower
Kassadin's
Nether Blade
Katarina's
Voracity,
Shunpo, and
Death Lotus
Kayle's
Starfire Spellblade
Kled's
Violent Tendencies
Master Yi's
Alpha Strike
Miss Fortune's
Double Up
Nasus'
Siphoning Strike
Nidalee's
Takedown
Shyvana's
Twin Bite
Senna's
Piercing Darkness
Trundle's
Chomp
Twisted Fate's
Pick a Card
Vayne's
Tumble
Vi's
Relentless Force
Volibear's
Thundering Smash and
Frenzied Maul
Warwick's
Jaws of the Beast and
Infinite Duress
Wukong's
Crushing Blow
Yorick's
Last Rites
References[edit | edit source]
General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
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Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |



The attack windup is displayed as a percentage, and any windup modifier is listed as a decimal next to it.

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Innate: ![]() |
Casting ![]() |
Pix snaps back to Lulu if she moves too far away. |





Effects that dodge damage will only dodge instances that are dodgeable. Note that these are specified in the ability details on the Wiki.
Basic attacks and abilities that apply on-hit effects are always dodged, unless otherwise stated.
This effect is exclusive to Jax's
Counter Strike and
Nilah's
Jubilant Veil.




Effects that block damage will only block instances that are blockable. Note that these are specified in the ability details on the Wiki.
Basic attacks and abilities that apply on-hit effects are always blocked, unless otherwise stated.
This effect is exclusive to Shen's
Spirit's Refuge and is similar though mechanically different to
Dodge.


A unit that is blinded will miss their basic attacks for the duration, comparable to attacking a target that is able to dodge or
block, but not mechanically similar. Missed basic attacks will fail to deal damage and apply
on-hit effects, with the exception of some empowered basic attacks. Blind does not prevent the unit from declaring attacks, unlike
Disarm.
Interrupts: | Does not interrupt any actions, but will prevent ![]() |
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Reduction: | The duration is affected by ![]() |
Resist: | Resisted by ![]() |
Removal: | Removed by ![]() ![]() |

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TARGET IMMUNITY: 8 / 6 / 4 (based on level) |
Innate: ![]() ![]() ![]() |
At maximum stacks, the target is ![]() |


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COOLDOWN: 8 |
Active: ![]() ![]() ![]() |
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A unit that is disabled is affected by a status effect that prevents certain actions – such as movement, attacking, casting and/or seeing–blocked, reduced or controlled.
Crowd control applied by one's self or an ally cannot be countered in any way, neither reduced in duration, resisted, nor removed unless special cased to do so.




Tenacity (or Crowd Control Reduction) is a stat that reduces the duration of all incoming crowd control effects except
displacements,
drowsy,
nearsight,
stasis, and
suppression.
If tenacity is reduced below 0, the crowd control duration increases.

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COOLDOWN: 9 / 8 / 7 / 6 / 5 |
Passive: ![]() ![]() |
Active: Amumu releases his anger, dealing magic damage to nearby enemies. |

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COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 |
Active: ![]() ![]() ![]() ![]() |
While the shield holds, enemies who basic attack it take magic damage. |

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COOLDOWN: 7 |
Active: ![]() ![]() ![]() |
Defensive Ball Curl can be recast within the duration, and does so automatically afterward. |
Recast: Rammus ends Defensive Ball Curl. |


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COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10 |
Active: ![]() ![]() |

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COOLDOWN: 17 / 15 / 13 / 11 / 9 |
Active: ![]() ![]() ![]() ![]() ![]() |
Counter Strike can be recast within this time, and does so automatically after the duration. |
Recast: Jax deals magic damage and ![]() |


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Innate: ![]() ![]() ![]() |
Innate: Akshan's attacks and abilities apply a stack to enemies hit. The third stack consumes them all to deal bonus magic damage; if the target was a ![]() ![]() |

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COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12 |
First Cast: ![]() |
Second Cast: Akshan ![]() |
Third Cast: While swinging, he can recast again to ![]() Heroic Swing's ![]() ![]() |
Heroic Swing applies ![]() |

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|
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COOLDOWN: 10 – 8 (based on level) |
Active: Aphelios gains bonus ![]() ![]() |
Aphelios can move during Onslaught. |

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COOLDOWN: 9 – 6 (based on level) |
Active: Aphelios unleases a wave of energy in a cone, dealing physical damage to enemies hit and locking on to each of them, basic attacking them after a delay. |

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COOLDOWN: 120 / 110 / 100 (based on level) |
Active: ![]() |
Then ![]()
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RECHARGE: 10 / 9 / 8 / 7 / 6 |
Active: ![]() |
Sand Soldiers expire faster near ![]() ![]() |


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COOLDOWN: 20 / 19 / 18 / 17 / 16 |
Active: ![]() ![]() During this time, Bel'Veth rapidly slashes at the most wounded enemy, with the max number of slashes increased based on her bonus attack speed. Each slash deals physical damage, and applies ![]() ![]() |
Royal Maelstrom can be recast within the duration, and does so automatically afterwards or when Bel'Veth casts an ability. |
Recast: Bel'Veth ends Royal Maelstrom. |



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COOLDOWN: 8 |
Active: ![]() ![]() ![]() |
Whenever Evelynn enters ![]() ![]() ![]() |
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Active: |

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COOLDOWN: 8 |
Active: |
Whenever Evelynn enters |
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Active: ![]() ![]() ![]() |




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COOLDOWN: 4.5 |
Active: ![]() ![]() |
If this attack kills the target, he gains ![]() ![]() |

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Innate: ![]() ![]() |
Each attack fires several pellets in a cone that each collide with the first enemy hit. Hitting a target with multiple pellets will deal increased damage, and non-champion enemies are additionally ![]() |

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COOLDOWN: 140 / 130 / 120 |
Active: ![]() ![]() |
Daisy! can be recast any number of times while ![]() ![]() |
Recast: ![]() |
Daisy Smash!: Whenever ![]() ![]() |


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Innate: Scoring a champion ![]() ![]() ![]() |
Innate - Sinister Steel: Whenever Katarina retrieves a Dagger, she uses it to slash around herself, dealing magic damage and applying ![]() ![]() ![]() |
A Dagger will disappear after being on the ground for a few seconds. |


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COOLDOWN: 75 / 60 / 45 |
Active: ![]() ![]() |
Each dagger deals physical damage and magic damage, applies on-attack and ![]() ![]() |
A nearby enemy champion is required to cast this ability. |