Magic penetration

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 Magic penetration (also referred to as  MPen) is a champion statistic that determines the amount of a target's  magic resistance that will be ignored when the user deals magic damage. Percentage magic penetration and flat magic penetration have no effect if the target's magic resistance is less than or equal to 0.

Magic resistance reduction is an effect that reduces the target's magic resistance for a period of time, by an amount or percentage. Flat magic resistance reduction can reduce the value below 0, while percentage magic resistance reduction cannot.

It is important to note that penetration treats the target's resistances as being multiplied by a percentage or reduced by a flat amount, in contrast to reduction which applies to the target's resistances as a whole.

All champions have 0 base flat magic penetration and percent magic penetration, but they can be increased by items, runes, and with certain champions' passive ability effects.

Order of calculations[edit | edit source]

Magic penetration and magic resistance reduction are considered in the following order:[1]

  1. Magic resistance reduction, flat
  2. Magic resistance reduction, percentage
  3. Magic penetration, percentage
  4. Magic penetration, flat

Flat magic resistance reduction[edit | edit source]

The target's magic resistance is reduced by an amount. Flat magic resistance reduction stacks additively.

Example: 20 magic resistance reduction reduces the target's magic resistance by 20, so a target with 30 magic resistance will be reduced to 10 magic resistance. (30 − 20 = 10)

Flat magic resistance reduction can reduce a target's magic resistance below zero. For example, if an enemy with 10 magic resistance has their magic resistance reduced by 25, the enemy will have −15 magic resistance.

Percentage magic resistance reduction[edit | edit source]

The target's magic resistance is multiplied by a percentage (100% − the listed reduction). Percentage magic resistance reduction stacks multiplicatively and is ignored if the target's magic resistance is 0 or less.

Example: 20% magic resistance reduction multiplies the target's magic resistance to 80%, so a target with 30 magic resistance will be reduced to 24 magic resist. (30 × 0.8 = 24)

Percentage magic resistance reduction reduces more magic resistance on targets with higher magic resistance. For instance, with 40% magic resistance reduction, a target with 200 magic resistance will lose 80 while a target with only 50 magic resistance will lose 20.

Percentage magic penetration[edit | edit source]

The target's magic resistance is treated as being multiplied by a percentage for purposes of damage calculation (100% − the listed penetration). Percentage magic penetration stacks multiplicatively and is ignored if the target's magic resistance is 0 or less.

Example: 20% magic penetration causes the target to take damage as if its magic resistance was multiplied by 80%, so a target with 30 magic resistance will be treated as though it had 24 for purposes of damage calculation (the target's actual magic resistance value will not change, however).

Because the target's actual magic resistance value does not change, anything else depending on that value also doesn't change.

Percentage magic penetration reduces more magic resistance on targets with higher magic resistance. For instance, with 40% magic penetration, a target with 200 magic resistance will be considered as having 80 less while a target with only 50 magic resistance will be considered as having 20 less.

Gold Value ​​

  • Percentage magic penetration has a gold value of An icon representing Gold 46.15 per point.

Flat magic penetration[edit | edit source]

The target's magic resistance is treated as being reduced by an amount for purposes of damage calculation, but cannot be reduced below 0. Flat magic penetration stacks additively.

Example: 20 magic penetration causes the target to take damage as if its magic resistance was 20 less, so a target with 30 magic resistance will be treated as though it had 10 for purposes of damage calculation (the target's actual magic resistance value will not change, however).

Because the target's actual magic resistance value does not change, anything else depending on that value also doesn't change.

Gold Value ​​

  • Flat magic penetration has a gold value of An icon representing Gold 46.67 per point.

Examples[edit | edit source]

Given 10 flat magic penetration and 35% magic penetration, and the target is affected by 20 flat magic resistance reduction and 30% magic resistance reduction;

  • Target A has 80 magic resistance.
    • The 80 is reduced to 60 by the 20 magic resistance reduction.
    • The 60 is reduced to 42 by the 30% magic resistance reduction.
    • The 42 is considered to be 27.3 by the 35% magic resistance penetration.
    • The 27.3 is considered to be 17.3 by the 10 magic resistance penetration.
    • Target A takes damage as if it has 17.3 magic resistance.
  • Target B has 18 magic resistance.
    • The 18 is reduced to −2 by the 20 magic resistance reduction.
    • The −2 is not affected by any further calculations because it is less than 0.
      • Target B takes damage as if it has −2 magic resistance.

Increasing flat magic penetration[edit | edit source]

Items[edit | edit source]

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
An icon for the item Detonation Orb Detonation Orb0 An icon representing Gold12Arena
An icon for the item Shadowflame Shadowflame3200 An icon representing Gold15Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
An icon for the item Sorcerer's Shoes Sorcerer's Shoes1100 An icon representing Gold12Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
An icon for the item Spellslinger's Shoes Spellslinger's Shoes1850 An icon representing Gold18Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
An icon for the item Stormsurge Stormsurge2900 An icon representing Gold15Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
An icon for the item Talisman of Ascension Talisman of Ascension0 An icon representing Gold0Arena

Increasing percent magic penetration[edit | edit source]

Champion abilities[edit | edit source]

Items[edit | edit source]

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
An icon for the item Blighting Jewel Blighting Jewel1100 An icon representing Gold13%Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
An icon for the item Cryptbloom Cryptbloom2850 An icon representing Gold30%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid
An icon for the item Perplexity Perplexity2500 An icon representing Gold30%Arena
An icon for the item Spellslinger's Shoes Spellslinger's Shoes1850 An icon representing Gold8%Nexus Blitz, Classic Summoner's Rift 5v5, All Random All Mid
An icon for the item Talisman of Ascension Talisman of Ascension0 An icon representing Gold0%Arena
An icon for the item Void Staff Void Staff3000 An icon representing Gold40%Nexus Blitz, Arena, Classic Summoner's Rift 5v5, All Random All Mid

Item passives[edit | edit source]

Reducing magic resistance[edit | edit source]

Champion abilities[edit | edit source]

Percentage reduction
Flat reduction

Items[edit | edit source]

Percentage reduction
Flat reduction

Monsters[edit | edit source]

Flat reduction

Notes[edit | edit source]

  • Magic penetration will apply to any and all sources of magic damage.
    • It will apply to the damage dealt to any unit, including turrets.
  • Magic resistance reduction will affect the magic damage from any unit source.
  • Percentage penetration is applied before flat penetration.

Trivia[edit | edit source]

Last updated: V25.05

Highest Magic Penetration (flat)[edit | edit source]

The highest amount of flat magic penetration any champion can obtain is 48.

Highest Magic Penetration (%)[edit | edit source]

The highest amount of percentage magic penetration any champion can obtain is 44.8% due to An icon for the item Void Staff Void Staff and An icon for the item Spellslinger's Shoes Spellslinger's Shoes.

  • Relevant mathematics:
    • (1 - An icon for the item Void Staff 0.4) × (1 - An icon for the item Spellslinger's Shoes 0.08) = 0.552
      • 1 - 0.552 = 0.448 × 100 = 44.8% magic penetration

The highest amount obtainable in the game is 53.08% with An icon representing Mordekaiser Mordekaiser when he has An icon for the item Void Staff Void Staff, An icon for the item Spellslinger's Shoes Spellslinger's Shoes and his An icon for Mordekaiser's ability Death's Grasp Death's Grasp is at rank 5.

  • Relevant mathematics:
    • (1 - An icon for the item Void Staff 0.4) × (1 - An icon for the item Spellslinger's Shoes 0.08) × (1 - An icon for Mordekaiser's ability Death's Grasp 0.15) = 0.4692
      • 1 - 0.4692 = 0.5308 × 100 = 53.08% magic penetration

Media[edit | edit source]

See also[edit | edit source]

References[edit | edit source]