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Gold
Gold is the in-game currency of League of Legends. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.
At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means.
Starting Gold[edit | edit source]
Summoner's Rift: Champions start with
500.
Howling Abyss: Champions start with
1400.
Base gold generation[edit | edit source]
Every champion passively generates gold at a rate that varies from map to map.
Summoner's Rift:
20.4 per 10 seconds; starts at 1:40. This is also the time that gains its first charge.
Howling Abyss:
55 per 10 seconds; starts at 1:00.
Increasing passive gold gain[edit | edit source]
Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.
Items[edit | edit source]
The following gold income items will passively generate gold every 10 seconds, only one of them may be carried at a time.
This table is automatically generated based on the data from Module:ItemData/data.
Item | Cost | Amount | Availability |
---|---|---|---|
400 ![]() | 5 | Classic Summoner's Rift 5v5 | |
400 ![]() | 5 | Classic Summoner's Rift 5v5 | |
400 ![]() | 5 | Classic Summoner's Rift 5v5 | |
400 ![]() | 5 | Classic Summoner's Rift 5v5 | |
400 ![]() | 5 | Classic Summoner's Rift 5v5 | |
400 ![]() | 5 | Classic Summoner's Rift 5v5 | |
400 ![]() | 3 | Classic Summoner's Rift 5v5 | |
400 ![]() | 5 | Classic Summoner's Rift 5v5 |
Increasing active gold gain[edit | edit source]
Champions can also gain gold by doing certain actions. Gold that is earned through direct action from the player is considered active gold gain. It can be increased by items.
Items[edit | edit source]
- / /
Champion abilities[edit | edit source]
- (from killing Spirits)
- (from possessing Mist Wraiths)
Runes[edit | edit source]
Killing units[edit | edit source]
Minions, monsters, and pets[edit | edit source]
Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.
- The gold earned from minion kills is dependent on the game time and type of minion killed;
21, grant
14, and grant
60 (+ 3 / 90s).
grant - Unlike experience, the gold earned from neutral monsters does not change over time, regardless of when the monsters were spawned. The sole exception to this is the Rift Scuttler, whose gold increases linearly with camp level.
- Pets and summons such as , , , and grant gold to the champion who kills them.
- Certain epic monsters give gold globally, providing gold for the entire team. The champion who lands the killing blow receives additional gold.
Champions[edit | edit source]
- Main article: KillGold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).
Structures[edit | edit source]
- Destroying a turret grants varying amounts of gold.
- Destroying an inhibitor or nexus grants the player
50, but the latter is irrelevant as it also causes the game to end.
Wards[edit | edit source]
Selling Items[edit | edit source]
- Most items can be sold back at the shop for 70% of their total cost.
- The exceptions to this rule are returning only 40% of their original cost:
- Gold generating items:
- Consumable items:
- Potions:
- Vision:
- Elixirs:
- Starting items:
- Doran's items:
- Gold generating items:
5.
sells for - , , , and cannot be sold.
- When you undo an item purchase, you are refunded the full cost. Gold generation items also return any gold they generated.
Trivia[edit | edit source]
- Most gold possible from a single teamfight :
5750 (abilities and items that increase gold income excluded)
- On
Twisted Treeline champions started the game with
850, and passively generated
16 per 10 seconds.
- When someone on your team seized an altar
80 was globally earned for each member of the team.
- When someone on your team seized an altar
- On
Crystal Scar champions started the game with
1300 while playing
Ascension and
1400 while playing
Definitely Not Dominion, and passively generated
56 per 10 seconds, starting at 1:30.
- When a player neutralized a point, they would gain
100, and
100 for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain
75, and three champions will each gain
63.
- When a player neutralized a point, they would gain
- If has at least 1 gold, deals 1 true damage and gives the target 1 of Samira's gold.
See also[edit | edit source]