Gold

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Gold is the in-game currency of League of Legends. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.

At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means.

Starting Gold[edit | edit source]

Base gold generation[edit | edit source]

Every champion passively generates gold at a rate that varies from map to map.

Increasing passive gold gain[edit | edit source]

Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.

Items[edit | edit source]

The following gold income items will passively generate gold every 10 seconds, only one of them may be carried at a time.

This table is automatically generated based on the data from Module:ItemData/data.

ItemCostAmountAvailability
An icon for the item Bloodsong Bloodsong400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Bounty of Worlds Bounty of Worlds400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Celestial Opposition Celestial Opposition400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Dream Maker Dream Maker400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Runic Compass Runic Compass400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item Solstice Sleigh Solstice Sleigh400 An icon representing Gold5Classic Summoner's Rift 5v5
An icon for the item World Atlas World Atlas400 An icon representing Gold3Classic Summoner's Rift 5v5
An icon for the item Zaz'Zak's Realmspike Zaz'Zak's Realmspike400 An icon representing Gold5Classic Summoner's Rift 5v5

Increasing active gold gain[edit | edit source]

Champions can also gain gold by doing certain actions. Gold that is earned through direct action from the player is considered active gold gain. It can be increased by items.

Items[edit | edit source]

Champion abilities[edit | edit source]

Runes[edit | edit source]

Killing units[edit | edit source]

Minions, monsters, and pets[edit | edit source]

Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.

Champions[edit | edit source]

Gold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).

Structures[edit | edit source]

  • Destroying a turret grants varying amounts of gold.
  • Destroying an inhibitor or nexus grants the player An icon representing Gold 50, but the latter is irrelevant as it also causes the game to end.

Wards[edit | edit source]

  • Destroying a ward / trap grants varying amounts of gold.

Selling Items[edit | edit source]

Trivia[edit | edit source]

  • Most gold possible from a single teamfight : An icon representing Gold 5750 (abilities and items that increase gold income excluded)
    • Requires 1 champion getting 5 shutdowns against enemies with maximum shutdown (An icon representing Gold 1000 each), and at least 1 ally assisting the 5 kills (An icon representing Gold 150 per assist).
    • The maximum gold allowed for a shutdown is An icon representing Gold 700 on top of the An icon representing Gold 300 base kill gold.
  • On Twisted Treeline champions started the game with An icon representing Gold 850, and passively generated An icon representing Gold 16 per 10 seconds.
    • When someone on your team seized an altar An icon representing Gold 80 was globally earned for each member of the team.
  • On Crystal Scar champions started the game with An icon representing Gold 1300 while playing Ascension and An icon representing Gold 1400 while playing Definitely Not Dominion, and passively generated An icon representing Gold 56 per 10 seconds, starting at 1:30.
    • When a player neutralized a point, they would gain An icon representing Gold 100, and An icon representing Gold 100 for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain An icon representing Gold 75, and three champions will each gain An icon representing Gold 63.
  • If An icon representing Samira Samira has at least 1 gold, An icon representing Samira Samira's An icon for Samira's ability /taunt /taunt deals 1 true damage and gives the target 1 of Samira's gold.

See also[edit | edit source]


References[edit | edit source]