Template:Data Fizz/Urchin Strike

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Urchin Strike

This template contains various independently retrievable data items about An icon representing Fizz Fizz's An icon for Fizz's ability Urchin Strike Urchin Strike in the form of parameter values of a variable template of choice, in a standardized fashion.

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Urchin Strike
COST:
50 Mana
COOLDOWN:
8 / 7.5 / 7 / 6.5 / 6
CAST TIME:
none
TARGET RANGE:
550
RANGE:
550
Active: Fizz dashes a fixed distance in the direction of the target enemy. If they are in range upon arrival, he deals magic damage plus 100% AD physical damage and applies on-hit effects.
Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 55% AP)
An icon for Fizz's ability Seastone Trident Seastone Trident and An icon for Fizz's ability Chum the Waters Chum the Waters can be cast during the dash.

Info
Targeting input
Damage classification
Sub-type
Minion Aggro

Drawn
Counters
Spell shield

Blocked
Parries

Blocked
Grounded

Disabled
Knockdown

Interrupted
  • Urchin Strike can only go through walls if the target is on the other side.
  • Urchin Strike only damages targets if within 200 units of their original location upon completion of the dash.
  • Fizz will be automatically ordered to basic attack the target after Urchin Strike.
  • Urchin Strike does not deal damage if the target is untargetable.
  •  Life steal applies only on the physical damage component.  Spell vamp applies to both the physical damage and bonus magic damage.

Spell pages


Parameters

Parameter Value Description
1 Urchin Strike Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Urchin Strike.
champion Fizz champion
skill Q skill
range 550 range
target range 550 target range
attack range attack range
collision radius collision radius
effect radius effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time none cast time
cost 50 cost
costtype Mana costtype
static static
cooldown 8 / 7.5 / 7 / 6.5 / 6 cooldown
cdstart cdstart
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
customlabel customlabel
custominfo custominfo
customlabel2 customlabel2
custominfo2 custominfo2
icon Urchin Strike.png icon
description Active: Fizz dashes a fixed distance in the direction of the target enemy. If they are in range upon arrival, he deals magic damage plus 100% AD physical damage and applies on-hit effects. description
leveling
Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 55% AP)
leveling
icon2 icon2
description2 An icon for Fizz's ability Seastone Trident Seastone Trident and An icon for Fizz's ability Chum the Waters Chum the Waters can be cast during the dash. description2
leveling2 leveling2
icon3 icon3
description3 description3
leveling3 leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Unit targeting
affects Enemies affects
damagetype Physical / Magic damagetype
spelleffects spell spelleffects
spellshield True spellshield
projectile projectile
callforhelp True callforhelp
grounded True grounded
knockdown True knockdown
silence silence
additional Displays additional information in a smaller window below the template.
notes
  • Urchin Strike can only go through walls if the target is on the other side.
  • Urchin Strike only damages targets if within 200 units of their original location upon completion of the dash.
  • Fizz will be automatically ordered to basic attack the target after Urchin Strike.
  • Urchin Strike does not deal damage if the target is untargetable.
  •  Life steal applies only on the physical damage component.  Spell vamp applies to both the physical damage and bonus magic damage.
Displays additional information with effect table to the right.
flavortext flavortext
flavorsound flavorsound
video video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2
blurb blurb icon (override main "icon" in the tooltip blurb)
blurb Active: An icon representing Fizz Fizz dashes through the target enemy, dealing magic damage, physical damage, and applying on-hit effects. blurb
blurb2 blurb2
blurb3 blurb3
blurb4 blurb4

All ability data templates use the same parameters.

Independent retrieval of a value

  • Transclude this data template, by typing its title between two sets of braces.
  • Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.

Formatting the data

  • Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
  • Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
  • This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
  • Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
  • The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}


Until here the documentation is automatically generated by Template:Ability data.

References