Jhin
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Jhin is a champion in League of Legends .[1]
655 – 2474
300 – 1150
3.75 – 13.1
6 – 19.6
24 – 103.9
59 – 133.8
30 – 52.1
175% ( × 0.86)
330
550
Unit radius

Abilities[edit | edit source]
Pets[edit | edit source]
Lotus Trap

Statistics
Control type | Autonomous (static) |
---|---|
Target type | ![]() |
Spell effects | A Lotus Trap's explosion applies spell effects as ![]() |
Protection | Lotus Traps deal「 65% damage 」to ![]() |
Abilities
The Lotus Trap
If an enemy walks over the Lotus Trap, it begins to bloom, |
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Jhin (Collection).


















Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Bonus attack damage critical strike chance ratio increased to 0.35% per 1% critical strike chance from 0.3% per 1% critical strike chance.
- Bonus attack damage attack speed ratio increased to 0.3% per 1% bonus attack speed from 0.25% per 1% bonus attack speed.
- Stats
- Attack damage growth reduced to 4.4 from 4.7.
- Minimum base damage reduced to 64 / 128 / 192 from 64 / 154 / 244.
- Maximum base damage reduced to 256 / 512 / 768 from 256 / 616 / 976.
- Minimum base damage reduced to 64 / 128 / 192 from 64 / 154 / 244.
- Bug Fix: Triggering the trap over an area wherein an enemy ward is placed on top of an ally ward no longer temporarily reveals the enemy ward for the duration of the trap's effect.
- Base bonus movement speed increased to 14% from 10%.
- Minimum base damage reduced to 44 / 69 / 94 / 119 / 144 from 45 / 70 / 95 / 120 / 145.
- Minimum AD ratio increased to 44 / 51.5 / 59 / 66.5 / 74% AD from 35 / 42.5 / 50 / 57.5 / 65% AD.
- Bug Fix: Fourth shot no longer fails if it is fired right before it expires.
- Undocumented / New Effect: Fourth shot now has an uncancellable windup against all targets instead of against champions only.
- General
- Bug Fix: Now plays the correct animation for his running instead of using the one for homeguard.
- Minimum base damage increased to 64 / 154 / 244 from 50 / 125 / 200.
-
- Bug Fix: Now properly has a pulsating overlay.
-
- Bug Fix: Voiceover playback for ability casts have been corrected.
and
- Bug Fix: VFX now appears correctly if the target was displaced after being rooted.
- Bug Fix: VFX for no longer becomes bigger after bouncing from the first target.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 107 from 93.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Root duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Damage against monsters increased to 100% from 75%.
- Recharge timer reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 23.5 / 21 / 18.5 / 16.
- Damage against monsters increased to 100% from 65%.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Non-champion base damage increased to 45 / 71.25 / 97.5 / 123.75 / 150 from 37.5 / 63.75 / 90 / 116.25 / 142.5.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 50 / 85 / 120 / 155 / 190.
- Minimum AD ratio increased to 25% AD from 20% AD.
- Maximum AD ratio increased to 100% AD from 80% AD.
- Minimum AD ratio increased to 25% AD from 20% AD.
- Bug Fix: When equipped with and , the bolts from his fourth shot will now properly deal normal damage.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Maximum AD ratio reduced to 71.75 / 87.125 / 102.5 / 117.875 / 133.25% AD from 92.25 / 107.625 / 123 / 138.375 / 153.75% AD.
- Minimum AD ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% AD from 45 / 52.5 / 60 / 67.5 / 75% AD.
- Critical strike damage reduction reduced to 14% from 25%.
- Critical strike damage increased to 150.5% from 150%.
- Bonus attack damage per critical strike chance reduced to 0.3% per 1% critical strike chance from 0.4% per 1% critical strike chance.
- Critical strike damage reduction reduced to 14% from 25%.
- Fourth shot critical strike damage unchanged at 200%.
- Final shot against structures now uses Jhin's basic attack
critical strike modifier instead of a static 60% modifier, increasing the damage to 150% AD from 120% AD.
- Final shot against structures now uses Jhin's basic attack
- Bug Fix: Now properly respawns with full ammunition.
- Bug Fix: No longer deploys a Captive Audience trap instead of a fourth shot in certain scenarios.
- Stats
- Base health increased to 585 from 556.
- Health growth increased to 93 from 91.
- Bug Fix: Fourth shot can no longer be cancelled against minions and monsters.
- Bug Fix: No longer auto-targets enemies and monsters with his fourth shot when idle.
- Undocumented: The fourth attack can now be cancelled against minions and monsters.
- V10.2 - February 2nd Hotfix
- Undocumented: The grenade's damage is now properly increased if Jhin kills the target the grenade last bounced off.
- V10.2 - January 30th Hotfix
- Undocumented: The grenade's damage is no longer increased if Jhin kills the target the grenade last bounced off.
- Bug Fix: Basic attacks no longer change into Captive Audience after he's hit by .
- Stats
- Base attack damage increased to 59 from 57.
- Cooldown reduced to 12 seconds from 14.
- Root duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75.
- Bug Fix: Now properly bounces to other targets even after its damage is consumed by .
- Bug Fix: Range/cast indicator now appears correctly.
- Trap duration increased to 180 seconds from 120.
- Recharge time to reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 27 / 26 / 25 / 24.
- Damage multiplier increased to 0% – 300% (based on target's missing health) from 0% – 250% (based on target's missing health).
- Bug Fix: Fixed a bug where the level-up tooltip was displaying incorrect values.
- Minimum AD ratio increased to 45 / 52.5 / 60 / 67.5 / 75% AD from 40 / 47.5 / 55 / 62.5 / 70% AD.
- New Effect: Can now ping whether the ability is within range or not.
- New Effect: Can now ping whether the ability is within range or not.
- Bug Fix: Movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits.
- Bug Fix: If he crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus.
- Bug Fix: Fixed a bug where he was getting an empowered haste off his first attack (the one that triggers it).
- Bug Fix: Fixed a bug where he was not getting an empowered haste off his third attack.
- Bug Fix: No longer fails to play sound and animation if the trap is triggered in brush.
- Bug Fix The fourth shot now overrides guaranteed-crit damage modifier.
- Stats
- Base health increased to 556 from 540.
- Health growth increased to 91 from 85.
- Base armor reduced to 24 from 29.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 4.7 from 4.
- Bug Fix: Fixed a bug where it interacted recursively with bonus attack damage-granting effect to grant more attack damage than intended. Now it stacks multiplicatively.
- Bug Fix: Fixed a bug where they would trigger repeatedly against intro bots.
-
- Bug Fix: Music once again plays at the beginning of the game upon first move.
- Passive attack damage increased to 4% – 44% (based on level) from 2% – 40% (based on level).
- AD ratio increased to 40 / 47.5 / 55 / 62.5 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
- New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the
root with Deadly Flourish.
- New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the
- Base damage increased to 50 / 125 / 200 from 50 / 115 / 180.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 61 from 53.
- Base armor increased to 29 from 20.
-
- Bug Fix: Model no longer stretches when shooting during Curtain Call.
-
- Bug Fix: Shields now follow the model during his recall animation.
-
- Bug Fix: Now has enemy and ally indicators.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 30 / 35 / 40 / 45 / 50% AD.
- Base damage increased to 50 / 115 / 180 from 40 / 100 / 160.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Lifesteal no longer applies when hitting traps.
-
- Bug Fix: No longer uses Classic Jhin's critical strike VFX.
-
- Bug Fix: Fixed a bug where the range indicator was too large.
- Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
- New Effect: Targetable hitbox increased to 125 units from 50.
- Slow duration reduced to 0.5 seconds from 0.75.
- Bug Fix: No longer plays audio on cast if both champions are in the same game.
- AD ratio reduced to 50% AD from 70% AD.
- Damage modifier versus minions and monsters increased to 75% from 65%.
- Base damage reduced to 40 / 100 / 160 from 50 / 125 / 200.
- Bonus damage per 1% of enemy's missing health increased to 2.5% from 2%.
- Removed: Cooldown refund.
- Clarity: Enemies now have an indicator for the max range of Curtain Call.
- General
- Bug Fix: Restored High Noon's harmonica sound effect when his fourth shot is ready.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 30 / 35 / 40 / 45 / 50.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
- Maximum damage reduced to 123.01 / 184.52 / 246.03 / 307.54 / 369.05 from 147.62 / 209.13 / 270.64 / 332.15 / 393.66.
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
- Stats
- Base health regen increased to 6 from 5.5.
- Health regen growth increased to 0.55 from 0.5
- Movement speed increased to 330 from 325.
- Bug Fix: 's buff would consume itself if Jhin reloaded.
- New Effect: Death In 4 Acts' final shot's critical strike applies against structures.
- Clarity: The bonus physical damage isn't applied.
- New Effect: Every Moment Matters' critical damage reduction is increased to 44%.
- New Effect: All bonus attack speed is affected by attack speed slows affecting Every Moment Matters' bonus attack damage.
- New Effect: The Caught Out mark cannot fall off during the cast animation.
- New Effect: Applies spell effects as a single-target ability versus champions.
- New Effect: Constantly applies the Caught Out mark rather than just to the enemies inside upon activating and/or detonating.
- New Effect: Applies spell effects as a single-target ability versus champions.
- Bug Fix: Enemies will no longer 'stutter' on the edge of Jhin's screen while ulting.
- Animations improved for players with high-resolution screens.
- Added
Trivia[edit | edit source]
- Jhin's Deutsch/German title, Der Virtuose, is the masculine form of title, Die Virtuosin.
- His dance references the Lezginka dance.
- A side-by-side comparison can be seen here.
- Jhin is the first champion who does not actually appear in his own Splash Art.
- Jhin is the second champion to have a Loading screen and Portrait icon not focus the actual champion, in his case, focus on the mirror image. The first one is .
- Jhin is the first champion to feature a takedown animation on his Classic skin, via
- Despite being the only one seen in-game, the rose is just one of the many things he sees when killing someone.[2]
. It should be noted however that the passive effect is not solely for cosmetic purposes.
- Occasionally when playing as Jhin, at the start of the game (between your team spawning at the fountain and then minions doing so at nexus) the player can hear a version of the map's theme that fits the style of Jhin's own.
- As Jhin, triggering Death and Taxes will cause the damage indicator to display as "4444" instead of "999". This change was added on V12.19.
- If Jhin loses the Golden Ratio quest to
"A Mask Exposed" buff whose icon is a reference to the Masked Crying Wojak meme.
, he gains the - Jhin's
Blue Essence cost is 1234.
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- Jhin
- League of Legends champion
- Champion gameplay article
- Mana champion
- Ranged champion
- 2016 release
- Marksman champion
- Catcher champion
- Marksman champion (Legacy)
- Mage champion (Legacy)
- Bottom champion
- Adaptive physical champion
- 1234 BE champion
- 880 RP champion
- Execution champion
- Haste champion
- Root champion
- Slow champion
- Champions with critical strike ratios
- Champions with modified base critical strike damage
- Champions with Multiple Classes (Modern)