Super minion

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Super Minion
A formidable melee attacker. The most powerful minion.
Bounty
Gold
An icon representing Gold 60 – 90 (based on upgrades)
Exp
95 – 20.7 (based on sharing champions)
CS
1
Statistics
1600 – 7500 (based on upgrades)
67.5 – 80.68 (based on upgrades) per 5 seconds (estimated)
215 – 510 (based on upgrades)
Location
Initial
Variable
Respawn
0:30

Super minions are powerful minions with melee range. They only spawn on lanes where enemy inhibitors are destroyed, and stop spawning when the inhibitor respawns. While Super minions are spawning, no An icon representing Siege minion siege minion will spawn in that lane.

On Summoner's Rift, when all three inhibitors are destroyed, a second Super minion will spawn in each lane.

Notes[edit | edit source]

  • Super minions upgrade every 90 seconds increasing their health, health regen, attack damage, and gold reward.
  • They spawn at the front of minion waves.
  • Super minions will stop spawning two waves before the enemy inhibitor is going to respawn to prevent the inhibitor from instantly being destroyed again because of Super minions.
  • Super minions can be seen through the Fog of War.

Stats[edit | edit source]

  • Super Minions have the cosmetic items An icon for the item Super Mech Armor Super Mech Armor and An icon for the item Super Mech Power Field Super Mech Power Field:
    • Unique: Turret basic attacks are modified to deal 7% of this minion's maximum health as pre-mitigation damage.
    • Unique: Grants nearby minions (excluding super minions) 35 armor and 35 magic resistance.
  • Super minions deal 55% damage against turrets and champions.
  • Super minions deal 12.5% damage against other structures (inhibitors and nexuses).

Strategy[edit | edit source]

  • Super minions easily push unprotected lanes and destroy enemy turrets. They have much higher stats than any other Minion, being so strong they can sometimes go toe to toe with weaker champions. They are the reason why inhibitors are a high priority objective.

Map Differences[edit | edit source]

Trivia[edit | edit source]

  • In League of Legends: Turret Defence, their old An icon representing Purple Team variants featured as wave enemies.
  • Its animations were reused for the walking Nexus in Nexus Blitz.
  • Super Minions had different names during development:
    • Beta 3 and Summoner's Rift Update caster minions are referred to Mech Minion in game files.
  • Visually, Blue Super Minion's pilots use two control sticks similar to analog sticks on Siege Minions to control their mech while Red Super Minion's pilots control their mech with a red crystal sphere, suggesting that magic is used.

Media[edit | edit source]

Patch History[edit | edit source]

V25.S1.1
  • Damage to structures increased to 55% from 50%.
  • Damage to champions increased to 55% from 50%.
  • Health changed to 1600 – 7500 (based on upgrades) from 1600 – 11500 (based on upgrades).
  • Attack damage changed to 215 – 510 (based on upgrades) from 230 – 1225 (based on upgrades).
V14.10
  • Shared XP multiplier increased to 124% from 116%.
    • Solo XP unchanged at 95%.
V9.23
  • Minion solo experience multiplier increased to 0.93 from 0.92.
    • Solo XP increased to 93 from 92.
  • Minion shared experience multiplier reduced to 1.16 from 1.2.
    • Shared XP reduced to 116 from 120.
V8.23
  • Base attack damage reduced to 225 from 306.
  • Base attack speed increased to 0.85 from 0.694.
  • Removed: Aura that grants nearby minions +70% damage.
  • Super minions now show up on the minimap through fog of war.
V8.7
  • Base gold reward increased to An icon representing Gold 60 from An icon representing Gold 45.
  • Gold reward growth increased to An icon representing Gold 3 from An icon representing Gold 0.35.
  • New Effect: Gold reward is now capped at An icon representing Gold 87.
V8.2
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
  • Super minions now grant nearby allies minions bonus damage and resistances.
V4.19
  • Visual Update on Summoner's Rift map.
V3.5
  • Super Minions now take 70% damage from Turrets, increased from 50% damage
March 9th Hotfix
  • Super minions now reduce turret damage by 50% (down from 65%).
V1.0.0.112
  • Super minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with super minions.
V1.0.0.106
  • On Twisted Treeline:
    • Health increased to 1200 from 1000.
    • Base damage increased by 30.