Universe:Odyssey: Extraction

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Odyssey: Extraction

Odyssey: Extraction was a temporary game mode released to commemorate the  Odyssey event and the release of the first Odyssey skins. The mode was available from September 12th to October 8th, 2018.[1]

The game mode also featured its own Announcer pack, voiced by the characters that appear in the Odyssey universe (An icon representing Jinx/Cosmetics Odyssey Jinx, An icon representing Malphite/Cosmetics Odyssey Malphite, An icon representing Sona/Cosmetics Odyssey Sona, An icon representing Yasuo/Cosmetics Odyssey Yasuo, An icon representing Ziggs/Cosmetics Odyssey Ziggs and An icon representing Kayn/Cosmetics Odyssey Kayn).

Description[edit | edit source]

Overview[edit | edit source]

Map: Crash Site 5vE
Mode: Co-op vs AI
Win Condition: Defeat a series of monsters, culminating into a large Boss Fight against An icon representing Kayn/Cosmetics Odyssey Kayn.

The Odyssey game mode has five different queues — from easiest to hardest there is:

  1. Intro
  2. Cadet
  3. Crewmember
  4. Captain
  5. Onslaught

You can start playing on the lowest difficulty (Intro), and to unlock following difficulties you have to win a game on the previous difficulty or join a friend that already has done so.

Champion Select[edit | edit source]

In this gamemode you can only play as an Odyssey champion. All the Odyssey champions are available (excluding An icon representing Kayn Kayn), and when selecting a champion the Odyssey skin is automatically selected. When a champion is selected more than once, each same champion has a different chroma.

Summoner spells & Runes[edit | edit source]

Exclusive to this gamemode are two available summoner spells, An icon representing Resuscitate Resuscitate and An icon representing Warp Warp. In this game mode, you do not have access to runes, instead you can edit your Augments.

Augments[edit | edit source]

  • Each time you play the mode, you can earn augments for the characters. You keep these for the duration of the event and equip them between games. Augments have various powerful effects.
  • You unlock extra augment slots as you complete missions over time. You can get up to 5 slots and 15 augments per character.
  • Each champion has passive augment (innate bonuses) that takes one slot and that cannot be removed.
  • A "catch-up" augment bundle is available from September 17 – October 8. The bundle includes all augments for either An icon representing RP 600 or An icon representing Blue Essence 10,000, but each augment owned reduces the RP price by 8, down to a minimum price of An icon representing RP 215.

Augment Effect

The Pilot
(Innate)
  • An icon for Jinx's ability Get Excited! Get Excited! activates when Jinx kills shiny monsters, and applies itself to all crew members.
  • +10% bonus healing for all damage dealt (33% effectiveness for AoE).
  • +50% ultimate cooldown reduction.
  • +20% bonus attack speed.
  • +15 bonus mana regeneration per second.

Antsy
While Jinx has An icon for Jinx's ability Get Excited! Get Excited!, she can cast An icon representing Warp Warp infinitely.

Eager
Whenever Jinx or one of her allies casts an ultimate, she gains An icon for Jinx's ability Get Excited! Get Excited!.

Barrage
For every stack of An icon for Jinx's ability Rev'd up Rev'd up An icon for Jinx's ability Fishbones Fishbones fires 2 additional rockets to enemies near her target. The bonus rockets deal 40% damage.

Slow-Slow
An icon for Jinx's ability Pow-Pow Pow-Pow slows enemies by 25% for 1 second and shreds 2 armor and 2 magic resistance, stacking up to 20 times.

Whalebones
An icon for Jinx's ability Fishbones Fishbones rockets no longer cost mana and its bonus attack range and explosion size are doubled.

Runaway
An icon for Jinx's ability Zap! Zap! no longer stops on the first target hit, and deals 40% bonus damage for each successive target hit.

Splitter
An icon for Jinx's ability Zap! Zap! fires 2 additional beams in a spread shot. Multiple hits on a target deal 50% damage.

Tag!
An icon for Jinx's ability Zap! Zap! slows for twice as long and Jinx's first basic attack on a An icon for Jinx's ability Zap! Zapped! target is an automatic critical strike and has unlimited attack range.

Bamboozle
Jinx tosses 9 An icon for Jinx's ability Flame Chompers! Flame Chompers! in a circle around herself and An icon for Jinx's ability Flame Chompers! Flame Chompers! deal 15% bonus damage.

Hoppers
An icon for Jinx's ability Flame Chompers! Flame Chompers! hop towards enemies and reduce An icon for Jinx's ability Flame Chompers! Flame Chompers!'s remaining cooldown by 10% for each enemy hit.

Scorcher
An icon for Jinx's ability Flame Chompers! Flame Chompers! root for twice as long, up to 3 seconds, and while rooted enemies take 30% bonus damage from all sources.

Arsenal
Jinx now carries 3 An icon for Jinx's ability Super Mega Death Rocket! Super Mega Death Comets! in her arsenal, and they recharge 25% faster.

Comet
Instead of exploding on contact, An icon for Jinx's ability Super Mega Death Rocket! Super Mega Death Comet! leaves a fire trail for 6 seconds that slows enemies by 40% and burns them for 100 / 200 / 300 (+ 120% AD) (+ 60% AP) physical damage each second.

Plan:A
Ability hits deal 50 (+ 50% bonus AD) (+ 30% AP) bonus true damage over 2 seconds and casting abilities grant a stack of An icon for Jinx's ability Rev'd up Rev'd up.

Plan:Z
Items that grants armor, magic resistance, or health grant 25 bonus attack damage and 25 ability power.

Map elements[edit | edit source]

Description
Ora Bot

Cute little robot that An icon representing Ziggs Ziggs made. He helps you gather Ora and lets you buy things between rounds. A good buddy all-around.

Portal Zone

When you clear an area, Ora Bot opens this zone up. Stand in it to go to the next area. It goes faster when there's more people in it.

Items[edit | edit source]

General[edit | edit source]

Exclusive items[edit | edit source]

Unavailable items[edit | edit source]

The following items are unavailable in this game mode:

Strategy[edit | edit source]

There are a large number of viable strategies due to the variance you can achieve through augments and build paths. When attempting the onslaught based missions, certain champion augments, builds, and team compositions are far more useful than others.

  • The augments "Comet" and "Arsenal" make for loads of damage with lethality.
  • While Malphite is traditionally a tank, the augments are focused heavily on dealing damage rather than soaking it up. Thus, it is ideal to build damage on Malphite rather than build tanky.
  • Maxing An icon for Malphite's ability Brutal Strikes Brutal Strikes first is often ideal, as it offers passive armor and splash damage.
  • Avoid taking the augments focusing on enhancing An icon for Malphite's ability Seismic Shard Seismic Shard, as they are subpar compared to the other available augments.
  • Specific augment combinations work exceptionally well with specific builds. Some examples include:
    • Augments "Onslaught" and "Relentless" pair exceptionally well to provide a high utility, low CD ultimate.
    • Augments "Unstable" and "Berzerker" pair well, allowing you to apply the effects of "Berzerker" at will.
    • The augment "Transmute" becomes far more useful when paired with An icon for the item Guinsoo's Rageblade Guinsoo's Rageblade.
    • The augment "Berzerker" offers base AD, massively boosting the AD offered by the item An icon for the item Sterak's Gage Sterak's Gage.
  • Maxing Sona's support spells will be highly sought relief in the face of more oppressive difficulties.
  • The mobility of boots isn't as dire in early stages, so you should initially work towards final build instead.
  • The "Wandering" and "Tempest" augments are near mandatory on harder difficulties.
  • When played as a healer, Ziggs's damage and healing output can both be higher than Sona's. The "Hexhealing" augment synergizes with "Leftovers", which in turn synergizes with "Delayed" and "Shatter".
  • Attack speed on-hit Ziggs is also a viable option, with the "Bounce," "Shorter," "Brink," and "Distributor" augments all benefitting the playstyle.

Tips[edit | edit source]

General
  • When you're ready to continue to the next room, step into the circle generated by Ziggs' robot.
    • Make sure to shop between rounds!
  • If your ally has died, stand in the circle at their location for four seconds to revive them! If you're in danger, don't worry - both you and your ally will be invulnerable for a short time after.
  • Warp makes you invulnerable during its dash, so don't forget to use it to get out of sticky situations.
Ora
  • When fighting, your goal is to collect enough Ora to power up Ziggs' robot. Check the bar at the top of the screen to see your progress!
    • Ora Plants reward a large amount of Ora when destroyed, but they disappear after a time. Don't neglect them!
    • You don't need to collect all of the Ora by yourself - Ziggs' robot will fetch it for you.
Augments
  • You can equip Augments from your Collections screen between games, or from Champion Select.
    • Sometimes, after a room is completed, a bonus grey Relic bead will spawn. Kill it to earn an extra Augment at the end of the game.
    • Certain Augments only drop in higher difficulties.
    • Harder difficulties will drop more Augments per run, so challenge yourself!
    • Some augments will let you make very different builds for champions. Try Healer Ziggs!
    • Multiple Augments for the same ability will stack with each other. Try to find the best synergies!
Monsters
  • Dangerous Hazards will appear on Cadet and any difficulty higher than that. Watch out!
    • In Onslaught, most monster attacks have less warning time before hitting you. Keep on your toes!
    • Monsters in Odyssey do a mixture of physical and magical damage, so be prepared to encounter both damage types.
    • Enemies that are glowing blue or red are very dangerous, but will give you a massive Ora reward when killed.
    • Bramble walls will repel all attempts to dash through them - even Malphite's Unstoppable Force.
    • Bubble Geyser plants will always target a player. When you're being targeted, prepare to dodge!
    • Ice Beams and Ice Storms are not very dangerous themselves, but make nearby monsters and hazards much more threatening.
    • When a Brightcore has its barrier up, enemies inside its circle is immune to damage and crowd control from players outside. Enter the circle to damage the foes hiding there!
    • Keep an eye out for Beads! These creatures will give bonuses upon being killed, such as health, gold, and even Augments!
    • The more Shimmerstrikers that are swarming in one area, the more dangerous each one becomes. Watch out!
    • Tuskbeards will only put up their shield when attacked, so wait until you have an ally in position to flank them.
    • Hogtongues and Dozermaws will not use their abilities on players that are in melee range.
    • Once Petalclaws attack several times, they will enrage and start dealing tons of damage. If you avoid them enough, they'll calm down and will have to charge up again.
    • Skitterbeaks and Arcraptors will have to recharge if you walk out of their range or if they run out of ammo. Use this window to your advantage.
    • Landsquids can become very dangerous if enough of them gather, so make sure to cull their numbers.
    • You can free an ally from a Crimson Stinger by crowd-controlling them.
      • Most monsters' spellcasts can be interrupted with crowd control.
    • Anchortails will do no damage to those in the inner radius of its spellcast.
    • Cyte Eggs are much easier to deal with than the Cytes that they hatch, so make them a high-priority target.
    • When a Rhinodon dies, the void zone they leave behind dies with them. Use this to free up more space on the map.
Kayn
  • Kayn's abilities are different depending on which form he is in at the time.
    • When you are standing between Kayn and the pit, he will sometimes attempt to knock you across it.
    • Kayn gains access to more abilities in harder difficulty levels.

Trivia[edit | edit source]

  • The monsters featured in this mode reused many animations from various existing monsters and champions.
    • The An icon representing Alphacyte and An icon representing Alphacyte monsters reused the animations of the An icon representing Blue Sentinel Blue Sentinel.
    • The An icon representing Anchortail, An icon representing Brightcore and An icon representing Rhinodon monsters reused the animations of An icon representing Rek'Sai Rek'Sai.
    • The An icon representing Arcraptor and An icon representing Skitterbeak monsters reused the animations of An icon representing Kog'Maw Kog'Maw.
    • The An icon representing Crimson Stinger and An icon representing Petal Claw monsters reused the animations of An icon representing Skarner Skarner.
    • The An icon representing Cyte monster reused the animations of An icon representing Malzahar Malzahar's An icon representing Voidling Voidling.
    • The An icon representing Dozermaw and An icon representing Hogtongue monsters reused the animations of the An icon representing Gromp Gromp.
    • The An icon representing Landsquid and An icon representing Squidtooth monsters reused the animations of An icon representing Vel'Koz Vel'Koz.
    • The An icon representing Razorheart monster reused the animations of the An icon representing Red Brambleback Red Brambleback.
    • The An icon representing Shimmerstriker monster reused the animations of An icon representing Kha'Zix Kha'Zix.
    • The An icon representing Tuskbeard monster reused the animations of An icon representing Bristle Bristle.
  • Several monsters feature as PvE Round monsters in Teamfight Tactics Set 3 and Set 3.5.
    • An icon representing Cytes appear in Rounds 1–2, 1–3, 1–4 and conditionally in Round 8–7.
    • An icon representing Terrabursters appear in Round 2–7.
    • An icon representing Anchortails appear in Round 3–7.
    • An icon representing Arcraptors and An icon representing Skitterbeaks appear in Round 4–7.

Media[edit | edit source]

Related Music

Patch History[edit | edit source]

V8.19 - September 25th Hotfix[2]
  • An icon representing Sona Sona
    • The Seer (Innate)
    • Rowdy
      • Next cast bonus damage increased to 100% from 50%.
    • Retrograde
      • Base damage per second increased to 5 – 90 (based on level) from 4 – 72 (based on level).
      • AP ratio per second increased to 50% AP from 36% AP.
    • Harsh
      • AP ratio conversion increased to 100% AP from 75% AP.
    • Drop
      • Base damage increased to 750 from 500.
      • AP ratio increased to 75% AP from 50% AP.
  • An icon representing Malphite Malphite
    • Volatile
      • Base damage increased to 200 from 100.
    • Landslide
      • Bonus damage increased to 100% from 75%.
    • Goliath
      • Increased damage per 100 bonus health increased to 3% from 2%.
  • An icon representing Jinx Jinx
    • Runaway
      • Bonus damage per target hit increased to 40% from 30%.
V8.18 - September 17th Hotfix[3]
  • An icon representing Ziggs Ziggs
    • Afterburner
      • No longer grants a shield on allied Ziggs.
    • Mayhem
      • No longer gives  cooldown reduction upon hitting allies.
V8.18 - Release
  • Featured game mode available from September 12th, 2018, to October 9, 2018 (11:59 p.m. PT).

See also[edit | edit source]

References[edit | edit source]