Universe:Odyssey: Extraction

Odyssey: Extraction was a temporary game mode released to commemorate the Odyssey event and the release of the first Odyssey skins. The mode was available from September 12th to October 8th, 2018.[1]
The game mode also featured its own Announcer pack, voiced by the characters that appear in the Odyssey universe (, , , , and ).
Description Edit
Overview Edit
- Map: Crash Site 5vE
- Mode: Co-op vs AI
- Win Condition: Defeat a series of monsters, culminating into a large Boss Fight against .
The Odyssey game mode has five different queues — from easiest to hardest there is:
- Intro
- Cadet
- Crewmember
- Captain
- Onslaught
You can start playing on the lowest difficulty (Intro), and to unlock following difficulties you have to win a game on the previous difficulty or join a friend that already has done so.
Champion Select Edit
In this gamemode you can only play as an Odyssey champion. All the Odyssey champions are available (excluding
), and when selecting a champion the Odyssey skin is automatically selected. When a champion is selected more than once, each same champion has a different chroma.Summoner spells & Runes Edit
Exclusive to this gamemode are two available summoner spells,
and . In this game mode, you do not have access to runes, instead you can edit your Augments.Augments Edit
- Each time you play the mode, you can earn augments for the characters. You keep these for the duration of the event and equip them between games. Augments have various powerful effects.
- You unlock extra augment slots as you complete missions over time. You can get up to 5 slots and 15 augments per character.
- Each champion has passive augment (innate bonuses) that takes one slot and that cannot be removed.
- A "catch-up" augment bundle is available from September 17 – October 8. The bundle includes all augments for either
10,000, but each augment owned reduces the RP price by 8, down to a minimum price of .
or
Augment | Effect |
---|---|
![]() The Pilot (Innate) |
|
![]() Antsy |
While Jinx has | , she can cast infinitely.
![]() Eager |
Whenever Jinx or one of her allies casts an ultimate, she gains | .
![]() Barrage |
For every stack of | fires 2 additional rockets to enemies near her target. The bonus rockets deal 40% damage.
![]() Slow-Slow |
![]() |
![]() Whalebones |
rockets no longer cost mana and its bonus attack range and explosion size are doubled. |
![]() Runaway |
no longer stops on the first target hit, and deals 40% bonus damage for each successive target hit. |
![]() Splitter |
fires 2 additional beams in a spread shot. Multiple hits on a target deal 50% damage. |
![]() Tag! |
![]() |
![]() Bamboozle |
Jinx tosses 9 | in a circle around herself and deal 15% bonus damage.
![]() Hoppers |
hop towards enemies and reduce remaining cooldown by 10% for each enemy hit. |
![]() Scorcher |
![]() ![]() |
![]() Arsenal |
Jinx now carries 3 | in her arsenal, and they recharge 25% faster.
![]() Comet |
Instead of exploding on contact, ![]() | leaves a fire trail for 6 seconds that
![]() Plan:A |
Ability hits deal 50 (+ 50% bonus AD) (+ 30% AP) bonus true damage over 2 seconds and casting abilities grant a stack of . |
![]() Plan:Z |
Items that grants armor, magic resistance, or health grant 25 bonus attack damage and 25 ability power. |
Map elements Edit
Items Edit
General Edit
- Quick Charge version. and its upgrades ( ) as well as use the
Exclusive items Edit
- and are available.
- Sustain items only grant 25% of their original amount of sustain, and are renamed with a "Space" in the beginning:
- (2.5% lifesteal instead of 10%)
- (2.5% lifesteal instead of 10%)
- (3% healing from Partner damage instead of 12%)
- (3% lifesteal instead of 12%)
- (2.5% spellvamp and lifesteal instead of 10%)
- (5% lifesteal instead of 20%)
- (4% omivamp instead of 15%)
- (2.5% lifesteal instead of 10%)
- (3% lifesteal instead of 12%)
- (4% physical damage healing from 15%)
- Notable Exception: is the only lifesteal item that isn't modified.
- is renamed to , doesn't grant summoner spell cooldown reduction and its caption is changed to "This item is dedicated to space.".
Edit
The following items are unavailable in this game mode:
Strategy Edit
There are a large number of viable strategies due to the variance you can achieve through augments and build paths. When attempting the onslaught based missions, certain champion augments, builds, and team compositions are far more useful than others.
Tips Edit
- General
- When you're ready to continue to the next room, step into the circle generated by Ziggs' robot.
- Make sure to shop between rounds!
- If your ally has died, stand in the circle at their location for four seconds to revive them! If you're in danger, don't worry - both you and your ally will be invulnerable for a short time after.
- Warp makes you invulnerable during its dash, so don't forget to use it to get out of sticky situations.
- Ora
- When fighting, your goal is to collect enough Ora to power up Ziggs' robot. Check the bar at the top of the screen to see your progress!
- Ora Plants reward a large amount of Ora when destroyed, but they disappear after a time. Don't neglect them!
- You don't need to collect all of the Ora by yourself - Ziggs' robot will fetch it for you.
- Augments
- You can equip Augments from your Collections screen between games, or from Champion Select.
- Sometimes, after a room is completed, a bonus grey Relic bead will spawn. Kill it to earn an extra Augment at the end of the game.
- Certain Augments only drop in higher difficulties.
- Harder difficulties will drop more Augments per run, so challenge yourself!
- Some augments will let you make very different builds for champions. Try Healer Ziggs!
- Multiple Augments for the same ability will stack with each other. Try to find the best synergies!
- Monsters
- Dangerous Hazards will appear on Cadet and any difficulty higher than that. Watch out!
- In Onslaught, most monster attacks have less warning time before hitting you. Keep on your toes!
- Monsters in Odyssey do a mixture of physical and magical damage, so be prepared to encounter both damage types.
- Enemies that are glowing blue or red are very dangerous, but will give you a massive Ora reward when killed.
- Bramble walls will repel all attempts to dash through them - even Malphite's Unstoppable Force.
- Bubble Geyser plants will always target a player. When you're being targeted, prepare to dodge!
- Ice Beams and Ice Storms are not very dangerous themselves, but make nearby monsters and hazards much more threatening.
- When a Brightcore has its barrier up, enemies inside its circle is immune to damage and crowd control from players outside. Enter the circle to damage the foes hiding there!
- Keep an eye out for Beads! These creatures will give bonuses upon being killed, such as health, gold, and even Augments!
- The more Shimmerstrikers that are swarming in one area, the more dangerous each one becomes. Watch out!
- Tuskbeards will only put up their shield when attacked, so wait until you have an ally in position to flank them.
- Hogtongues and Dozermaws will not use their abilities on players that are in melee range.
- Once Petalclaws attack several times, they will enrage and start dealing tons of damage. If you avoid them enough, they'll calm down and will have to charge up again.
- Skitterbeaks and Arcraptors will have to recharge if you walk out of their range or if they run out of ammo. Use this window to your advantage.
- Landsquids can become very dangerous if enough of them gather, so make sure to cull their numbers.
- You can free an ally from a Crimson Stinger by crowd-controlling them.
- Most monsters' spellcasts can be interrupted with crowd control.
- Anchortails will do no damage to those in the inner radius of its spellcast.
- Cyte Eggs are much easier to deal with than the Cytes that they hatch, so make them a high-priority target.
- When a Rhinodon dies, the void zone they leave behind dies with them. Use this to free up more space on the map.
- Kayn
- Kayn's abilities are different depending on which form he is in at the time.
- When you are standing between Kayn and the pit, he will sometimes attempt to knock you across it.
- Kayn gains access to more abilities in harder difficulty levels.
Trivia Edit
- The monsters featured in this mode reused many animations from various existing monsters and champions.
- The
Alphacyte and
Alphacyte monsters reused the animations of the .
- The
Anchortail,
Brightcore and
Rhinodon monsters reused the animations of .
- The
Arcraptor and
Skitterbeak monsters reused the animations of .
- The
Crimson Stinger and
Petal Claw monsters reused the animations of .
- The
Cyte monster reused the animations of .
- The
Dozermaw and
Hogtongue monsters reused the animations of the .
- The
Landsquid and
Squidtooth monsters reused the animations of .
- The
Razorheart monster reused the animations of the .
- The
Shimmerstriker monster reused the animations of .
- The
Tuskbeard monster reused the animations of .
- The
- Several monsters feature as PvE Round monsters in Teamfight Tactics Set 3 and Set 3.5.
Cytes appear in Rounds 1–2, 1–3, 1–4 and conditionally in Round 8–7.
Terrabursters appear in Round 2–7.
Anchortails appear in Round 3–7.
Arcraptors and
Skitterbeaks appear in Round 4–7.
Media Edit
- Related Music
Patch History Edit
The Seer (Innate)
- bonus damage increased to 125% from 75%.
Rowdy
- Next cast bonus damage increased to 100% from 50%.
Retrograde
- Base damage per second increased to 5 – 90 (based on level) from 4 – 72 (based on level).
- AP ratio per second increased to 50% AP from 36% AP.
Harsh
- AP ratio conversion increased to 100% AP from 75% AP.
Drop
- Base damage increased to 750 from 500.
- AP ratio increased to 75% AP from 50% AP.
Volatile
- Base damage increased to 200 from 100.
Landslide
- Bonus damage increased to 100% from 75%.
Goliath
- Increased damage per 100 bonus health increased to 3% from 2%.
Runaway
- Bonus damage per target hit increased to 40% from 30%.
- V8.18 - Release
- Featured game mode available from September 12th, 2018, to October 9, 2018 (11:59 p.m. PT).