Ultimate Spellbook
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Ultimate Spellbook is a Featured Game Mode in League of Legends. Players choose one additional, random champion's ultimate ability to deploy in chaotic duels and teamfights.[1]
Overview[edit | edit source]
- Map:
Summoner's Rift 5v5
- Draft type: 10 Blind-Ban draft
- Mode:
Classic
Features[edit | edit source]

- One summoner spell slot is occupied by a
Placeholder Ult-ernate Summoner Spell that cannot be swapped out with another summoner spell. Junglers instead have a
Placeholder and Attack-Smite.
- At the start of the match, you will be given 30 seconds to choose from a pool of 4 ultimates.
- If you do not confirm to take the ultimate you have selected, that ultimate will be taken automatically.
- If you do not select any ultimate, the first ultimate is taken by default.
- Once an ultimate has been picked, your
Placeholder Ult-ernate Summoner Spell is switched to
Loading Spell, which is then shortly after switched to the Ult-ernate Summoner Spell version of the ultimate you chose.
- You can still rank up your own champion's ultimate.
- The icons of Ult-ernate Summoner Spells in-game are not the icon of the specific champion's ultimate ability. They use the champion's portrait icon instead for better clarity.
- All Ult-ernate Summoner Spells do not have resource costs and have an initial cooldown of 131 seconds, increased to 211 if you have Attack-Smite.
- These ultimates can be used even before reaching level 6.
- At 8:00, all players are offered another selection of 4 ultimates to replace their current ultimate with a different one. This occurs every 6 minutes thereafter.
- The selection is offered only while either dead or at the fountain.
- The ultimate's cooldown is refreshed after selection.
- The player's current ultimate is always the first ultimate offered in the selection, meaning that the player may choose to keep the ultimate they have by selecting the first slot in the pool or replace it with a different one available from the rest of the pool (3 ultimates).
- If the current ultimate is on cooldown, it will still be refreshed after choosing to keep it.
- Each time a player swaps their current ultimate for a different one, their champion gains
300, 5 – 35 (based on level)
adaptive force, and 20
bonus armor and
bonus magic resistance permanently.
- This reward is only granted for up to 4 swaps.
- All champions have 80 summoner spell haste, bonus health, 40 bonus movement speed out-of-combat.
- You can see everyone's chosen Ult-ernate Summoner Spells on both the scoreboard and next to their health bar.
- You start at level 3 and with
950.
- Passive experience and gold are increased.
- Nearby enemy
minion deaths grant a small amount of
gold to champions that did not score the killing blow.
- Slaying
Ulternate Summoner Charge.
Ulternate Summoner Charge: After casting your Ulter-nate Summoner Spell,
consume this effect to refresh the cooldown of the spell after 3 seconds of having casted it.
or , or acquiring the , rewards your team with an - 9:00. fall off at
- 3:00 and has a respawn timer of 90 seconds. spawns at
- 3:30 and have a respawn timer of 150 seconds. spawn at
- 4:00 and has a respawn timer of 240 seconds. spawns at
- 10:00 and has a respawn timer of 180 seconds.
- Slaying leaves behind an .
spawns at - is disabled in this mode and is exchanged with .
Attack-Smite[edit | edit source]
Junglers have "Placeholder and Attack-Smite" instead of
Placeholder Ult-ernate Summoner Spell in champion select. It gets replaced by the Ult-ernate Summoner Spell that they select at the beginning of the game and causes jungle items ( ) to gain a new passive effect named Attack Smite.
Attack Smite: Damaging the , , or , or epic
monsters, to below or while they are below 600 / 900 / 1200 (based on jungle pet evolution) health executes them. Additionally, you receive 50% reduced gold from lane minions for the first 210 seconds of the game.
- Only affects the and within the user's respective side of the jungle.
- This effect does not allow to bypass grove maturation timer.
Ultimates[edit | edit source]
The following table lists all currently available ultimates that are applicable to be chosen as Ult-ernate Summoner Spells, as well as any exclusive changes they have in this mode:
Ultimate | Mode-specific changes |
---|---|
• Base damage changed to 200 / 325 / 450. • Rift duration changed to 2.25 / 2.75 / 3.25 seconds. | |
• Cooldown changed to 140 / 115 / 90 seconds. • Scales with 60% of its regular ratios. | |
• Cooldown changed to 120 / 90 / 60 seconds. • First cast base damage changed to 80 / 220 / 360. • Second cast minimum base damage changed to 60 / 130 / 200. • Second cast maximum base damage changed to 180 / 390 / 600. | |
• Base damage changed to 150 / 250 / 350. • Scales with 60% of its regular ratios. | |
• Cooldown changed to 120 / 100 / 80 seconds. • Tibbers' base health changed to 1300 / 2200 / 3100. • Tibbers' base health's ratios removed. • Tibber's movement speed changed to 350 at all ranks. | |
• Cooldown is now affected by 20 ability haste. • Scales with 25% of its regular ratios. | |
• Base damage changed to 175 / 325 / 475. • Scales with 64% of its regular ratios. | |
• Mana ratio removed. • Scales with 60% of its regular ratios. • Tooltip shows incorrect AP ratios for the passive at levels 11 and 16.(bug) | |
• Base damage changed to 300 / 525 / 750. • Cooldown changed to 66.6 / 55.5 / 44.4 seconds. • Scales with 133.3% of its regular ratios. • Critical strike chance ratio reduced by half. | |
• Bonus health per stack changed to 60 / 90 / 120. • Scales with 133.3% of its regular ratios. • Chance of appearing in selection pool compared to other ultimates has been reduced. | |
• Cooldown is now affected by 20 ability haste. • Health scaling unchanged. | |
• Cooldown is now affected by 20 ability haste. | |
• Scales with 52% of its regular ratios. | |
• Scales with 90% of its regular ratios. | |
• Total base damage changed to 625 / 1125 / 1625. • Scales with 54% of its regular ratios. | |
• Cooldown changed to 180 / 160 / 140 seconds. | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown reduced to 100 / 90 / 80 seconds. • Scales with 90% of its regular ratios. | |
• Scales with 70% of its regular ratios. | |
• Cooldown is now affected by 15 ability haste. | |
• Cooldown is now affected by 35 ability haste. | |
• Regular ratios unchanged. | |
• Scales with 72.72% of its regular ratios. | |
• Regular ratios unchanged. | |
• Scales with 93.3̅% of its regular ratios. | |
• Scales with 70% of its regular ratios. | |
• Cooldown is now affected by 45 ability haste. | |
• Scales with 50% of its regular ratios. | |
• Regular ratios unchanged. | |
• Scales with 75% of its regular ratios. | |
• Cooldown is now affected by -16 ability haste. • Scales with 50% of its regular ratios. | |
• Regular ratios unchanged. | |
• Bonus movement speed changed to 5 / 30 / 55%. | |
• Cooldown is now affected by 35 ability haste. | |
• Scales with 65% of its regular ratios. | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown is now affected by 28 ability haste. • Scales with 66.6% of its regular ratios. | |
• Scales with 46% of its regular ratios. | |
• Base damage changed to 250 / 300 / 350. • Scales with 67.37% of its regular ratios. | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown is now affected by 15 ability haste. | |
• Cooldown is now affected by 45 ability haste. | |
• Cooldown is now affected by 45 ability haste. | |
• Base damage changed to 250 / 375 / 500. • Healing scales with 64% of its regular ratios. | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown changed to 160 / 145 / 130 seconds. | |
• Cooldown is now affected by -20 ability haste. • Hijacks the target enemy's Ult-ernate Summoner Spell. | |
• Scales with 90% of its regular ratios. • Passive does not apply to the champion's ![]() | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown changed to 110 / 100 / 90 seconds. | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown is now affected by 45 ability haste. • Scales with 90% of its regular ratios. | |
• Base damage changed to 150 / 325 / 500. • Cooldown changed to 120 / 100 / 80 seconds. • Scales with 97.7% of its regular ratios. | |
• Cooldown is now affected by 35 ability haste. • Scales with 90% of its regular ratios. | |
• Regular ratios unchanged. | |
• Cooldown is now affected by 35 ability haste. | |
• Cooldown is now affected by 35 ability haste. |
Notes[edit | edit source]
- Ultimates behave as if they have been by , the table above only list interactions not present on the ability.
- Ult-ernate Summoner Spells by default scale with 80% of their regular ratios (unless stated otherwise).
- Chosen ultimates have modified scalings in this mode, based upon the reduced ratios:
- Ultimates that scale with AP but not AD, now also scale with AD.
- These ultimates now scale with 2.414% bonus AD per 1% AP.
- Ultimates that scale with AD but not AP, now also scale with AP.
- These ultimates now scale with 0.6% AP per 1% total AD and 0.4% AP per 1% bonus AD.
- Ultimates that scale with health but not AP nor AD, now also scale with AD and AP.
- These ultimates now scale with 13.158125% bonus AD and 8.198125% AP per 1% bonus health.
- Ultimates that do not scale with anything will continue to scale with nothing.
- Scalings based on the enemy's health will not be reduced.
- AD and AP scalings that change an enemy's health scaling are reduced as usual.
- Ultimates that scale with AP but not AD, now also scale with AD.
- Ult-ernate Summoner Spells level up as your champion's personal ultimate levels up to rank 2 and 3 at levels 11 and 16 and benefit from summoner spell haste as well as ultimate haste.
- Ultimates are treated as summoner spells for the purposes of effects that interact with them, such as .
- Flux does not reduce the cooldown of Ult-ernate Summoner Spells.
- Ult-ernate Summoner Spells are not applicable to drop as Spell Shards for .
- The following ultimates will grant a permanent 5 – 20 (based on level)
adaptive force,
bonus armor, and
bonus magic resistance after their initial cooldown at the start of the game has elapsed:
- Your champion's ultimate will not be available in the pool of ultimates.
- The leftmost ultimate in the offered selection is weighted depending on a champion's class in order to avoid sub-optimal choices.[2]
Mode-Specific Changes[edit | edit source]
This table extracts the data from Module:ChampionData/data and Template:Map_changes/data/usb.
Champion | Damage dealt | Damage received | Other effects |
---|---|---|---|
-5% | |||
-5% | +0% | ||
+10% | -10% | ||
-5% | |||
-5% | |||
+5% |
| ||
+8% | -8% |
| |
-10% | +0% | ||
+5% | -5% | ||
-5% | |||
+5% | -5% | ||
+10% | +0% | ||
+5% | -5% | ||
-5% | +5% | ||
-5% | |||
-5% | +5% | ||
-5% | |||
-5% | |||
-5% | +5% | ||
-5% | +5% | ||
-5% | |||
+5% | |||
+5% | -5% | ||
+5% | |||
-5% | |||
-5% | |||
+5% | -5% |
| |
+5% | -5% |
| |
+5% | -5% | ||
-10% | +5% | ||
-10% | +0% |
| |
+10% | +0% |
| |
-5% | +5% | ||
+5% | |||
+0% | +0% |
| |
+5% | |||
-5% | +5% | ||
-5% | +0% |
| |
-5% | |||
-5% | |||
-5% | |||
-5% | +5% | ||
-5% |
|
Trivia[edit | edit source]
- Ultimate Spellbook released with a unique
Ruined Dragon using dragon from during the 2021 Sentinels of Light Event. It was then supplanted by & in V11.23 during the RiotX Arcane event. It granted a dragon soul similar to Chemtech Drake.
- Ultimate Spellbook used a standard Blind pick drafting type in its first launch.
Patch History[edit | edit source]
- Ulternate Summoner Spells
- Undocumented: Adaptive force granted after swapping ultimates increased to 5 – 35 (based on level) from 5 – 20 (based on level).
- Undocumented: Bonus resistances and adaptive force granted by certain ultimates after their cooldown elapses increased to 5 – 35 (based on level) from 5 – 20 (based on level).
- Undocumented/New Effect: Swap bonus can now only be granted up to 4 times.
- Bonus ability haste increased to 10 from 0.
- Bonus ability haste increased to 10 from 0.
- Bonus ability haste increased to 10 from 0.
- Bonus ability haste increased to 10 from 0.
- Ability ratios increased to 90% from 80%.
- Mode-specific balancing
- Outgoing damage modifier changed to +10% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -5% from 0%.
- General
- has been re-enabled.
- Ulternate Summoner Spells
- Bug Fix: Fixed multiple VFX and SFX issues with Ulternate spells.
- Bug Fix: Reconnecting during certain UI loading times no longer sometimes causes the Ulternate summoner spell slot to break.
- Bug Fix: Certain abilities' casting is no longer canceled while casting an Ulternate ultimate if the non-Ulternate abilities are in the input queue.
- Bug Fix: now scales properly with attack damage and ability power.
- Bug Fix: Champions in multiple layered now properly return to the basic dimension upon death.
- Bug Fix: Certain champions are no longer unable to cast specific abilities after using .
- Bug Fix: spirit during an Ulternate cast no longer faces the wrong direction.
- Bug Fix: cooldown is now properly reduced upon reaching levels 11 and 16.
- Bug Fix: Ulternate no longer causes the caster to temporarily disappear from rendering.
- Bug Fix: now properly consumes Ultimate Ammo on cast.
- Undocumented / Bug Fix: After chooses , -empowered basic attacks no longer cause trigger Between Worlds' pulse in the area for every attack, in addition to applying their own effects, for the rest of the game and regardless of discarding Between Worlds as the Ult-ernate Summoner Spell.
- V14.19 - October 1st Hotfix
- Ulternate Summoner Spells
- Undocumented: Bonus resistances and adaptive force after swapping ultimates reduced to 5 – 20 (based on level) from 5 – 35 (based on level).
- Undocumented: Bonus resistances and adaptive force granted by certain ultimates after their cooldown elapses reduced to 5 – 20 (based on level) from 5 – 35 (based on level).
- The following ultimates have been removed from the pool:
- Bug Fix: The Ult-ernate Summoner Spell slot no longer sometimes disables and loses its icon upon swapping to a new ultimate.
- Ulternate Summoner Spells
- Re-rolls
- After 8 minutes and every 6 minutes thereafter, players can now re-roll their current ultimate while dead or at the fountain. They are offered another selection of 4 ultimates to choose from each time they receive a re-roll.
- The first ultimate in the slot will be always be the current one; players can choose to keep their current ultimate.
- Each time a player swaps their current ultimate, their champion gains
300 and 5 – 35 (based on level)
adaptive force,
armor, and
magic resistance permanently.
- After 8 minutes and every 6 minutes thereafter, players can now re-roll their current ultimate while dead or at the fountain. They are offered another selection of 4 ultimates to choose from each time they receive a re-roll.
- Cooldown refresh
- Slaying or , or acquiring the , will now reward your team with an extra use of their Ult-ernate Summoner Spell, causing the cooldown of the spell to be refreshed after 3 seconds of having casted it.
- The following ultimates have been added to the pool:
- Re-rolls
- One for All-timate Spellbook
- Disabled due to conflict with the new ultimate re-roll functionality.
Attack-Smite
- New Effect: Now causes jungle items to gain the passive effect Attack-Smite.
- Old Effect: Causes basic attacks against , , , or epic
monsters while they are below 450 health to deal 450 bonus true damage.
- Old Effect: Causes basic attacks against , , , or epic
- New Effect: Now causes jungle items to gain the passive effect Attack-Smite.
- Jungle items
- New Effect: , , and now gain a new passive effect named Attack-Smite if the user had the
"Placeholder and Attack-Smite" summoner spell, which is replaced by the Ult-ernate Summoner Spell that they select at the start of the game.
- Attack-Smite: Damaging the , , or , or epic
monsters, to below or while they are below 600 / 900 / 1200 (based on jungle pet evolution) health executes them.
- Attack-Smite: Damaging the , , or , or epic
- New Effect: , , and now gain a new passive effect named Attack-Smite if the user had the
- Monsters
- Spawn time reduced to 3:00 from 3:30.
- Respawn time reduced to 90 seconds from 180.
- Spawn time reduced to 3:30 from 6:00.
- Respawn time reduced to 150 seconds from 240.
- Spawn time reduced to 4:00 from 5:00.
- Respawn time reduced to 240 seconds from 300.
- Spawn time reduced to 10:00 from 20:00.
- Respawn time reduced to 180 seconds from 300.
- New champion bounty system.
- Objective bounties timer reduced to 10:00 from 14:00.
- Passive summoner spell haste increased to 80 from 70.
- Removed: Slaying epic
monsters no longer grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
- Removed: has been removed from the mode and no longer replaces the current jungle items.
- Removed: Champions no longer passively gain 15%
tenacity.
- One for All-timate Spellbook
- Chance for the gamemode to occur has been increased.
- Ulternate Summoner Spells
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- Bug Fix: Several missing translations in the tooltips of Ulternate Summoner Spells have been fixed.
- Bug Fix: Champion icon that appears next to the health bar after consuming a champion's soul from is now properly removed once the champion respawns.
- Bug Fix: All Ulternate Summoner Spells will now properly use the original champion's channel/cast time animation rather than using the caster's ultimate animation.
- Bug Fix: Several spell status icons are now displayed properly.
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- One for All-timate Spellbook
- Each game of Ultimate Spellbook will have a slight chance for the pool of ultimates for all players to contain the same ultimate in all 4 of the selections.
- Bug Fix: and no longer trigger when repositioning their ultimate
- Bug Fix: Cannon minions were actually giving too much gold. They will now hand out 3 less gold from the first cannon wave, and cap out at 101 gold around 12 minutes into the game.
- Bug Fix: no longer fires attacks during while casting .
- Bug Fix: no longer gets stuck in T-pose after casting certain ultimates.
- Outgoing damage modifier changed to +5% from 0%.
- Bonus movement speed changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ulternate Summoner Spells
- New Effect: now benefits from the bonus stats.
- AD and AP ratios reduced to 80% from 100%.
- Bug Fix: indicator now correctly shows as on cooldown after R2 cast.
- Bug Fix: now correctly functions by applying the Plasma indicator on your own auto attacks, or any of your team's Immobilizing effects. Updated tooltip to match its usage.
- Bug Fix: no longer disables spell slots incorrectly when locked by other sources.
- Bug Fix: no longer turns the owner invisible when dying before the cast finishes.
- Bug Fix: no longer makes Q or W permanently free to cast.
- Bug Fix: Fixed incorrectly getting permanently stuck with or ultimates after stealing them.
- Bug Fix: no longer immediately triggers .
- Bug Fix: Fix a visual issue when a transformed uses .
- Bug Fix: Fixed missing VFX.
- Bug Fix: indicator will show as on cooldown after recast or time expiration.
- Bug Fix: no longer causes a recast indicator on certain champion spells.
- Bug Fix: Fixed missing translations in tooltips for several Ult-ernate Summoner Spells.
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- Added Star Guardian themed particles for the following Ult-ernate Summoner Spells:
- Ulternate Summoner Spells
- Stat boost for certain ultimates reduced to 5 – 35 (based on level) from 6 – 40 (based on level).
- The following ultimates have been added to the pool:
- (re-enabled)
- The following ultimates have been updated to match functionality to the original champion's ultimate:
- V12.13 - July 15th Hotfix
- Outgoing damage modifier changed to -5% from +5%.
- Incoming damage modifier changed to -10% from 0%
- Outgoing damage modifier changed to +10% from 0%.
- Bonus movement speed changed +5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Shielding modifier changed to -1% from 0%
- Outgoing damage modifier changed to +10% from 0%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Shielding modifier changed to 0% from +20%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -20% from 0%.
- Ulternate Summoner Spells
- Bonus ability haste reduced to 10 from 35.
- Ability ratios increased to 100% from 80%.
- Bonus ability haste reduced to 20 from 35.
- Bonus ability haste reduced to 20 from 35.
- Ability ratios increased to 90% from 80%.
- Bonus ability haste reduced to 15 from 35.
- Bonus ability haste reduced to 10 from 25.
- Bonus ability haste reduced to 15 from 35.
- Ability ratios increased to 90% from 80%.
- Ability ratios increased to 90% from 80%.
- Visual Clarity
- The health bar icon displaying a player's selected UltBook Ulternate Summoner now changes based on the status of the ultimate.
- Attack-Smite users now receive an Attack-Smite Objective upon leaving the fountain to help inform players of the differences between normal Smite and Attack-Smite.
- Health Threshold indicator now appears on valid Attack-Smite targets displaying how low a monster’s health has to be for Attack-Smite to trigger.
- Dragons
- All elemental rifts are now available.
- Ulternate Summoner Spells
- Number of available ultimates to choose from increased to 4 from 3.
- The following ultimates will now grant 6 – 40 (based on level)
adaptive force, bonus armor, and bonus magic resistance after the first time they are no longer on cooldown.
- The following ultimates have been added to the pool:
- The following ultimates have been removed from the pool:
- V11.24 - December 10th Hotfix
- Incoming damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Ulternate Summoner Spells
- Ability ratios reduced to 60% from 80%.
- Temporarily removed from the pool for to investigate bugs.
- Bonus ability haste reduced to 25 from 35.
- Bonus ability haste increased to 45 from 35.
- General
- Ultimate Spellbook now has Objective Bounties.
- Auto-Smite has been more aptly renamed Attack-Smite. The tooltip now also states that it has no cooldown.
- If you use a custom item set in Ultimate Spellbook that contains or , it will be replaced by .
- Ulternate Summoner Spells
- The following ultimates have been added to the pool:
- The following ultimates have been removed from the pool:
- The following ultimates have been added to the pool:
- V11.23 - November 19th Hotfix
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed +20% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Shielding modifier changed +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Ulternate Summoner Spells
- Bonus ability haste reduced to 15 from 35.
- Bonus ability haste reduced to 0 from 15.
- Bug Fix: Fixed a bug where taking Shadow Surge as an Ulternate Summoner Spell would sometimes cause issues for various champions.
- Ultimate Spellbook returns to live servers from November 18, 2021 (1:00 PM PT) to January 10, 2022 (11:59 PM PT).
- User Interface
- Bug Fix: Clicking the "Confirm" button upon selecting an Ult-ernate Summoner Spell will now play an SFX.
- Map
- Removed: No longer uses the Ruined Summoner's Rift map.
- Dragons
- Removed: No longer uses the Ruined Dragon. A dragon of only one type will spawn once every 3:30 minutes.
buff that deals 0.5 / 1 / 1.5 / 2% (based on stacks) of target's maximum health magic damage once every second against
turrets whenever you deal damage to them.
grants a - Slaying 4 ruined dragons grants the
Dragon Soul:
- Upon taking
fatal damage, enter
resurrection for 1.5 seconds, during which you are
invulnerable,
untargetable, and unable to act, and afterwards restore all of your health and take continuous
internalraw damage (300 second cooldown).
Zombie state effects will not.
and will take priority over this effect.
- Upon taking
- New Effect: The first 2 dragons will now be random. The elemental rift will either be the or and the final dragons will either be the or .
- New Effect: Slaying epic monsters now grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
- Removed: No longer uses the Ruined Dragon. A dragon of only one type will spawn once every 3:30 minutes.
- Summoner spells
- Junglers now have Auto-Smite instead of Placeholder Ult-ernate Summoner Spell in champion select. Auto-Smite gets replaced by the Ult-ernate that they select at the beginning of the game, granting a buff that is also called Auto-Smite.
- Auto Smite: Causes damage dealt against
monsters while they are below 450 health to deal 450 bonus true damage.
- Only affects the and within the user's respective side of the jungle.
, , , or epic - When takes Auto-Smite, he will not be able to use it to bypass grove maturation timer. However, freeing a qualifying jungle camp will trigger Auto-Smite, granting him the heal and jungle starter item stack that a regular would.
- Auto Smite: Causes damage dealt against
- Junglers now have Auto-Smite instead of Placeholder Ult-ernate Summoner Spell in champion select. Auto-Smite gets replaced by the Ult-ernate that they select at the beginning of the game, granting a buff that is also called Auto-Smite.
- Items
- Removed: and .
- Replaces and .
- Requires Placeholder and Auto-Smite to buy.
- Cost:
350
- Stats: 8% omnivamp against monsters
- Unique Passive - Sear: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds. Omnivamp against monsters provided by this item is not reduced by area of effect damage.
- Unique Passive - Auto Path: Triggering Auto Smite 5 times consumes this item, granting all of the item's effects permanently as well as increasing the threshold and damage to 900.
- Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
- Recoup: Regenerate up to 8 – 18 (based on level) mana per second when in the jungle or river, based on missing mana.
- New item
- Ulternate Summoner Spells
- Bonus ability haste reduced to 20 from 35.
- Removed from the pool.
- The following ultimates have been added to the pool:
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -25% from -20%.
- Shielding modifier changed to -25% from -20%.
- Ulternate Summoner Spells
- Ability ratios increased to 90% from 80%.
- Bonus ability haste increased to 45 from 35.
- Ability ratios increased to 90% from 80%.
- Added to the pool.
- 0 bonus ability haste and 80% ratios.
- Ability ratios increased to 100% from 80%.
- Bonus ability haste reduced to 0 from 10.
- Removed from the pool.
- Ability ratios increased to 100% from 90%.
- Stealth champions can now get stealth Ulternate Summoners offered to them.
- Dragon Soul's revive now triggers after champion revives.
- Bug Fix: Clones now properly copy health bar icons, including the Ulternate Summoner icon. This fix applies more broadly as well, e.g. now properly copy its icon over.
- Bug Fix: First Blood gold now correctly matches the classic Summoner's Rift value (100 instead of 150).
- Bug Fix: Announcement text for stealing a Ruined Dragon now correctly informs you it was the Ruined Dragon you stole.
- Bug Fix: no longer sometimes spits out missiles from his Ulternate Summoner when trying to bite.
- Matchmaking for the Ultimate Spellbook queue has been reseeded. Matches should now be with players of a more equal skill level. This change happened halfway through 11.14.
- V11.14 - July 9th Hotfix
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -20% from 0%.
- Shielding modifier changed to -20% from 0%.
- Ulternate Summoner Spells
- Ability ratios reduced to 60% from 80%.
- Slightly reduced chance of appearing.
- Bonus ability haste reduced to 0 from 10.
- Ability ratios reduced to 50% from 60%.
- Bonus ability haste reduced to 10 from 20.
- Ability ratios reduced to 40% from 60%.
- Slightly reduced chance of appearing.
- Bug Fix: Ruined Dragon Soul no longer sometimes kills you upon respawning.
- Bug Fix: Ruined Dragon Soul no longer prevents various kinds of CCs from applying (e.g. no more walking around as an egg).
- Bug Fix: Fixed a bug where certain abilities could collide with a targetable unit in the center of mid lane.
- can no longer always be used in the center of mid lane, just to cancel the channel if no other targets are nearby.
- no longer sometimes fails to keep bouncing.
- no longer sometimes fails to keep bouncing or drop a blade to interact with.
- no longer sometimes fails to show the animation of bouncing.
- no longer always uses the melee version if targeted at the center of mid lane.
- no longer gets triggered by and tries to shoot said unit if placed in the center of mid lane.
- V11.14 - Added
- Game mode available from July 8, 2021 (1:00 AM PT) to August 9, 2021 (11:59 PM PT).
- Players each choose between 1 of 3 random ultimates from a pool of 41 to replace one of their summoner spells.
- Players cannot roll their own champion's ultimate.
- Ult-ernate Summoner Spells by default have 35 ability haste and scale with 80% of its regular ratios.