Obsidian Edge
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This article or section may contain obsolete information, but exists here for historical purposes.
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Obsidian Edge

Stats
Passive
Unique – Sear: Damaging monsters burns them for「 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) total magic damage over 5 seconds. 」「 12 (+ 6% AP) (+ 1% bonus AD) (+ 0.4% bonus health) magic damage every second over 5 seconds. 」Omnivamp against monsters provided by this item is not reduced by area of effect damage.
Unique – Auto Path: Triggering Attack-Smite 5 times consumes this item, granting all of the item's effects permanently as well as increasing the threshold and damage to 900.
Unique – Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
Unique – Recoup: Regenerate up to 8 – 18 (based on level) mana per second while in the jungle or river, based on missing mana.
Limitations
Requirements
Can only be purchased if you have Placeholder and Attack-Smite.
Recipe
Availability
Menu
- Fighter
- Marksman
- Assassin
- Mage
- Tank
- Life Steal & Vamp
Keywords
- jungle
Obsidian Edge was a starter item in League of Legends. Can only be purchased if you have Placeholder and Attack-Smite.
Cost Analysis
Gold Value
- 8% omnivamp =
317.333328
- 40 - 90 flat mana regeneration =
2400 -
5400
Gold efficiency
- 0% gold efficient. base stats were
- 776.38% - 1633.52% gold efficient while in the jungle or river against monsters. became
Notes
- Auto-Path will only affect the and within the user's side of the jungle.
- Spells that「 deal
default damage or
proc damage 」「 do not trigger on-hit or spell effects 」will not trigger the burn, unless special cased to do so.
proc damage.
is special cased to trigger it despite being - Other special cased interactions are not listed here.
- The Sear damage does not deal lethal damage to large jungle monsters with buffs (i.e. and ). This is so that the burn does not accidentally steal a buff that's being donated.
Similar items
Patch History
- V12.19 - Removed
- Removed from the game since Ultimate Spellbook is no longer available.
- V12.13 - Returning
- Available on Ultimate Spellbook on July 13th, 2022.
- V12.1 - Removed
- Removed from the game on January 10, 2022 (11:59 PM PT) since Ultimate Spellbook is no longer available.
- Auto-Smite has been renamed to Attack-Smite.
- V11.23 - Added
- Replaces and .
- Requires Placeholder and Auto-Smite to buy.
- Cost:
350
- Stats: 8% omnivamp against monsters
- Unique Passive - Sear: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds. Omnivamp against monsters provided by this item is not reduced by area of effect damage.
- Unique Passive - Auto Path: Triggering Auto Smite 5 times consumes this item, granting all of the item's effects permanently as well as increasing the threshold and damage to 900.
- Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
- Recoup: Regenerate up to 8 – 18 (based on level) mana per second when in the jungle or river, based on missing mana.