Ekko

From League of Legends Wiki, LoL Wiki
Jump to navigation Jump to search

Ekko is a champion in League of Legends.[1]

Base statistics Edit 
655 – 2338
280 – 1470
9 – 24.3
7 – 20.6
32 – 103.4
58 – 109
32 – 66.85
175%
340
0.688
16.25%
0.625
0 – 56.1%
{{{alttextfull}}} Special statistics

Ekko
the Boy Who Shattered Time
Role(s): Jungle Middle
Store price: 1575 | 790
Style:
Difficulty:
Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.
Release date
Last changed
Class
Legacy class
Resource
Range type
Adaptive type

Abilities

 Edit 
Z-Drive Resonance
TARGET IMMUNITY:
5
Innate - Resonance: Ekko's basic attacks on-hit and damaging abilities apply a stack of Resonance to enemies hit for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. The third stack consumes them all to deal 30 – 140 (based on level) (+ 90% AP) bonus magic damage. Z-Drive Resonance deals 300% damage against monsters.
Resonance cannot affect the same target more than once every few seconds.
Innate - Stolen Time: Triggering Resonance against a champion grants Ekko 50 / 60 / 70 / 80% (based on level)  bonus movement speed for 2 / 2.5 / 3 (based on level) seconds.

 Edit 
Timewinder
COST:
50 / 60 / 70 / 80 / 90 Mana
COOLDOWN:
9 / 8.5 / 8 / 7.5 / 7
CAST TIME:
0.25
TARGET RANGE:
1100
EFFECT RADIUS:
160 – 210
WIDTH:
120 / 200
SPEED:
1650 / 200 / 2300
Active: Ekko throws a temporal grenade in the target direction that deals magic damage to enemies hit.
Magic Damage:
80 / 95 / 110 / 125 / 140 (+ 30% AP)
At 700 units or upon hitting an enemy champion, the grenade slows down for 1.75 seconds to gradually expand into a Temporal Sickness field that slows nearby enemies, travelling for another 190 units.
Slow:
40 / 45 / 50 / 55 / 60%
Afterwards, the grenade contracts and homes back to Ekko at an increased speed, dealing magic damage to enemies hit.
Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 60% AP)
Total Magic Damage:
120 / 160 / 200 / 240 / 280 (+ 90% AP)
Enemies can be hit only once per pass.

 Edit 
Parallel Convergence
COST:
30 / 35 / 40 / 45 / 50 Mana
COOLDOWN:
22 / 20 / 18 / 16 / 14
CAST TIME:
0.25
TARGET RANGE:
1600
EFFECT RADIUS:
375
Passive: Ekko's basic attacks deal bonus magic damage equal to 3% (+ 3% per 100 AP) of the target's missing health against enemies below  30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.
Active: Ekko creates an afterimage of himself that, after 2 seconds, bats a device to the target location and grants sight of the area for 2.5 seconds. After travelling over 1.25 seconds, the device expands into a chronosphere that is visible for 1.5 seconds and which slows enemies within by 40%.
If Ekko enters the sphere within 2 seconds of its creation, it detonates to grant him a shield for 2 seconds and stun enemies within for 2.25 seconds.
Shield Strength:
100 / 120 / 140 / 160 / 180 (+ 150% AP)
Enemies can see the indicator for Parallel Convergence 2 seconds after casting.

 Edit 
Phase Dive
COST:
40 / 45 / 50 / 55 / 60 Mana
COOLDOWN:
9 / 8.5 / 8 / 7.5 / 7
CAST TIME:
none
TARGET RANGE:
325 / 550
Active: Ekko dashes in the target direction, then empowers his next basic attack within 3 seconds to have a 0.25-second cast time, gain  300 bonus range, cause him to blink within 125 range of the target, and deal bonus magic damage.
Bonus Magic Damage:
50 / 75 / 100 / 125 / 150 (+ 40% AP)
Phase Dive resets Ekko's basic attack timer. Ekko can cast any of his abilities during the dash.

 Edit 
Chronobreak
COST:
100 Mana
COOLDOWN:
110 / 80 / 50
CAST TIME:
0.5
EFFECT RADIUS:
375 / Global
Passive: Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko reveals a time-delayed afterimage of himself that constantly tracks where he was 4 seconds ago.
Active: Ekko enters stasis at the start of the cast time, and afterwards heals himself and dashes to his afterimage's location at the time of cast over 0.5 seconds. Upon arrival, the stasis ends and he creates an explosion that deals magic damage to nearby enemies.
Magic Damage:
200 / 350 / 500 (+ 175% AP)
Heal:
100 / 150 / 200 (+ 60% AP) (+ 3% per 1% of health lost in the past 4 seconds)
Ekko is immune to all displacements during Chronobreak.
"Reversing polarity!"

Champion skins

This article section only contains champion skins. For all associated collection items, see Ekko (Collection).
Original
27.05.2015
A prodigy from the rough streets of Zaun, Ekko is able to manipulate time to twist any situation to his advantage. He uses his own invention, the Z-Drive, to explore the branching possibilities of reality, crafting the perfect moment to seemingly achieve the impossible the first time, every time. Though Ekko revels in this freedom, when there's a threat to those he cares about, he and the Firelights will do anything to defend them.
Antony Del Rio
Evan 'Somnicidal' Monteiro
Loot eligible

Patch history

For the expanded patch notes, see here.
V25.04
  • An icon for Ekko's ability Timewinder Timewinder
    • Base outgoing damage increased to 80 / 95 / 110 / 125 / 140 from 70 / 85 / 100 / 115 / 130.
V25.S1.1
  • An icon representing Ekko's Arcane Last Stand skin in League of Legends Arcane Last Stand Ekko
    • Bug Fix: Restored VFX trail and SFX during the Homeguard animation.
    • An icon for Ekko's ability Chronobreak Chronobreak
      • Bug Fix: The Paragon Chroma no longer causes the afterimage to duplicate at very regular intervals while moving, instead of only one afterimage existing.
V14.24
V14.22
V13.16
  • An icon for Ekko's ability Timewinder Timewinder
    • Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
    • Slow increased to 40 / 45 / 50 / 55 / 60% from 32 / 39 / 46 / 53 / 60%.
  • An icon for Ekko's ability Parallel Convergence Parallel Convergence
    • Base shield increased to 100 / 120 / 140 / 160 / 180 from 70 / 90 / 110 / 130 / 150.
V13.1
V13.3
V12.19
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • AP ratio increased to 90% AP from 80% AP.
  • An icon for Ekko's ability Chronobreak Chronobreak
    • Base damage increased to 200 / 350 / 500 from 150 / 300 / 450.
    • Damage AP ratio increased to 175% AP from 150% AP.
V12.10
  • Stats
    • Base health increased to 655 from 585.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • An icon for Ekko's ability Parallel Convergence Parallel Convergence
    • Base shield reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
V12.9
  • An icon for Ekko's ability Timewinder Timewinder
    • Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
V11.18
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
V11.17
V10.25
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • Damage against monsters increased to 250% from 150%.
    • Removed: Damage is no longer capped at 600 against monsters.
V10.24
  • An icon for Ekko's ability Chronobreak Chronobreak
    • New Effect: No longer auto acquires basic attack targets after landing while An icon for Ekko's ability Phase Dive Phase Dive is active.
V10.23
  • Stats
    • Mana growth increased to 70 from 50.
V10.3
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • Damage against monsters reduced to 150% from 200%.
      • Damage against monsters reduced to 45 – 210 (based on level) (+ 120% AP) from 60 – 280 (based on level) (+ 160% AP).
V9.24
  • An icon representing Ekko's True Damage skin in League of Legends True Damage Ekko
    • Bug Fix: Only him and his allies can see his moonwalk animation.
V9.23
  • An icon representing Ekko's True Damage skin in League of Legends True Damage Ekko
    • Loading screen border is now uniquely colored per True Damage skin.
    • The shaved part of his hair has been extended to cover more of his forehead.
V9.18
  • An icon for Ekko's ability Parallel Convergence Parallel Convergence
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70.
    • Stun duration increased to 2.25 seconds from 1.75.
V9.16
  • An icon for Ekko's ability Phase Dive Phase Dive
    • Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
  • An icon for Ekko's ability Chronobreak Chronobreak
    • Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
V9.11
  • An icon for Ekko's ability Phase Dive Phase Dive
    • Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
V9.9
  • Stats
    • Base attack damage increased to 58 from 55.
  • An icon for Ekko's ability Phase Dive Phase Dive
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
V8.22
  • An icon representing Ekko's Trick or Treat skin in League of Legends Trick or Treat Ekko
    • Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
V8.8
  • An icon representing Ekko's Sandstorm skin in League of Legends Sandstorm Ekko
    • Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
  • An icon representing Ekko's SKT T1 skin in League of Legends SKT T1 Ekko
    • Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
V8.2
  • Stats
    • New: Now has +10% bonus attack speed at level 1.
V7.22
  • Stats
    • Base armor increased to 32 from 27.
    • Base health increased to 585 from 580.
    • Health growth increased to 85 from 80.
V7.21
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
V7.15
  • An icon for Ekko's ability Phase Dive Phase Dive
    • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
  • An icon representing Ekko's SKT T1 skin in League of Legends SKT T1 Ekko
    • Bug Fix: Re-added audio for his recall.
V7.14
  • An icon for Ekko's ability Phase Dive Phase Dive
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • An icon for Ekko's ability Chronobreak Chronobreak
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • An icon representing Ekko's SKT T1 skin in League of Legends SKT T1 Ekko
    • An icon for Ekko's ability Parallel Convergence Parallel Convergence
      • Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
V7.12
  • An icon for Ekko's ability Timewinder Timewinder
    • Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
    • Bug Fix: Now properly applies An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance on the return when Ekko is dead.
V7.1
  • An icon for Ekko's ability Parallel Convergence Parallel Convergence
    • Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
V6.22
  • Stats
    • Base mana regeneration increased to 7 from 6.
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • Removed: Slowing enemy champions.
    • Base damage changed to 30 – 140 (based on level) from 20 – 190 (based on level).
  • An icon for Ekko's ability Timewinder Timewinder
    • AP ratio increased to 30% AP from 20% AP.
    • New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
  • An icon for Ekko's ability Chronobreak Chronobreak
    • Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost.
    • New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.
    • New Effect: If Ekko's blink-back takes him through An icon for Ekko's ability Parallel Convergence Parallel Convergence, he will trigger the effect.
V6.18
  • Stats
    • Base damage reduced to 55 from 59.
V6.17
  • General
    • Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
V6.11
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • On-target cooldown increased to 5 seconds from 3.
  • An icon for Ekko's ability Timewinder Timewinder
    • Outgoing AP ratio increased to 20% AP from 10% AP.
    • Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
  • An icon for Ekko's ability Parallel Convergence Parallel Convergence
    • Stun duration reduced to 1.75 seconds from 2.25.
  • An icon for Ekko's ability Chronobreak Chronobreak
    • Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500.
    • AP ratio increased to 150% AP from 130% AP.
V6.8
  • An icon for Ekko's ability Parallel Convergence Parallel Convergence
    • Base damage reduced to 3% of target's missing health from 5.
    • AP ratio increased to (+ 3% per 100 AP) from 2 per 100.
    • New Effect: Minimum 15 damage to minions and monsters.
  • An icon for Ekko's ability Phase Dive Phase Dive
    • Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
    • AP ratio increased to (+ 40% AP) from (+ 20% AP)
V6.6
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.
  • An icon for Ekko's ability Phase Dive Phase Dive
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 13 / 11.5 / 10 / 8.5 / 7.
V6.3
  • An icon for Ekko's ability Timewinder Timewinder
    • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
V6.1
  • An icon for Ekko's ability Timewinder Timewinder
    • Bug Fix: Would occasionally deal no damage on the way out with high cooldown reduction.
V5.24
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • Bug Fix: The empowered attack was not always interacting properly with other on-hit effects.
V5.15
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • AP ratio increased to (+ 80% AP) from (+ 70% AP).
    • Slow reduced to 30 / 40 / 50 / 60 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
    • Bonus movement speed increased to 40 / 50 / 60 / 80 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
  • An icon for Ekko's ability Parallel Convergence Parallel Convergence
    • Base shield strength reduced to 80 / 100 / 120 / 140 / 160 from 150 / 195 / 240 / 285 / 330.
    • Shield AP ratio increased to (+ 150% AP) from (+ 80% AP)
  • An icon for Ekko's ability Chronobreak Chronobreak
    • Heal reduced to 20% of damage taken at all ranks from 20 / 25 / 30%.
    • Heal AP ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100)
V5.14
  • An icon for Ekko's ability Timewinder Timewinder
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
  • An icon for Ekko's ability Phase Dive Phase Dive
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
V5.13
  • General
    • Basic attack animation updated
    • Recommended items updated
V5.12
  • Stats
    • Mana growth increased to 50 from 40.
    • Attack speed reduced to 0.625 from 0.644
      • Attack delay increased to 0 from -0.03
    • Attack speed growth increased to 3.3% from 3.
  • An icon for Ekko's ability Z-Drive Resonance Z-Drive Resonance
    • Damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level)
  • An icon for Ekko's ability Timewinder Timewinder
    • Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP)
      • Total AP ratio reduced to (+ 70% AP) from (+ 80% AP)
  • An icon for Ekko's ability Chronobreak Chronobreak
    • Mana cost increased to 100 at all ranks from 0.
    • Damage radius reduced to 375 from 400.
V5.11
  • General
    • Movement speed reduced to 340 from 345.
  • An icon for Ekko's ability Parallel Convergence Parallel Convergence
    • Tooltip corrected to show the actual maximum damage to monsters.
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
    • Will now grant sight after 2 seconds.
  • An icon for Ekko's ability Chronobreak Chronobreak
    • Improved visibility of the clone for the enemy team.
V5.10
  • Added

Trivia

  • The name Ekko is a play on the English word echo.
    • Besides the proverbial-and-literal 'Ekkos of the past' his name, having two Ks (KK) references the Rewind symbol ⏪.
    • His name could also be a reference to John 'Mikky Ekko' Stephen Sudduth and his first album 'Time' although this has never been confirmed.
  • Chronobreak gives its namesake to the proprietary time manipulation tool developed by Riot Games for use in professional matches.

See also

References