Taliyah
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Taliyah
the Stoneweaver
Release date
Last changed
Class(es)
Resource
Range type
Adaptive type
Ratings
Style



Difficulty

Taliyah is a champion in League of Legends .[1]
550 – 2318
470 – 980
6.5 – 17.55
8 – 21.6
18 – 97.9
58 – 114.1
30 – 52.1
175%
330
525
Unit radius

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Taliyah (Collection).









Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Bug Fix: Now cancels the remaining tosses upon her triggering.
- Bug Fix: Consumables no longer interrupt the dash on the wall.
- General
- Bug Fix: Restored first encounter VO.
- Base bonus monster damage reduced to 10 from 25.
- Removed: Monster damage no longer scales with 5% AP.
- Base damage reduced to 56 / 74.5 / 93 / 111.5 / 130 from 60 / 78 / 96 / 114 / 132.
- Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75.
- Bonus monster AP ratio reduced to 5% AP from 10% AP.
- Boulder bonus monster AP ratio reduced to 9.5% AP from 19% AP.
- General
- No longer has VO for her dance emote.
- Base damage increased to 60 / 78 / 96 / 114 / 132 from 50 / 70 / 90 / 110 / 130.
- Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- General
- Adjusted splash artwork for .
- Bug Fix: Animation speed no longer plays slower than intended.
- Bug Fix: Worked Ground VFX indicator is now properly visible after cast.
- Base damage per stone increased to 50 / 70 / 90 / 110 / 130 from 45 / 65 / 85 / 105 / 125.
- Cooldown reduced to 16 / 15.5 / 15 / 14.5 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Monster damage increased to 175% from 150%.
- Removed: No longer is placed on a 3-second cooldown if she damages a target.
- Bug Fix: Empowered cast is now properly triggered if the caster blinked to an area of Worked Ground.
- V12.15 - August 10th Hotfix
- Bug Fix: No longer gains stacks of without hitting an enemy.
- Bug Fix: No longer gains stacks of without hitting an enemy.
- Bug Fix: Now has the proper mana cost at ranks 2 and 4.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
- Wall duration reduced to 4 seconds from 5.
- New Effect: Cooldown no longer resets due to proc damage.
- Base damage per stone increased to 45 / 65 / 85 / 105 / 125 from 40 / 60 / 80 / 100 / 120.
- Base bonus monster damage reduced to 25 from 30.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
- New Effect: Boulder now stuns monsters for 3 seconds.
- Removed: No longer placed on a 3-second cooldown when damaging a ward or trap.
- Stats
- Base health reduced to 550 from 570.
- Cooldown increased to 7 / 6 / 5 / 4 / 3 seconds from 6.5 / 5.5 / 4.5 / 3.5 / 2.5.
- Base damage changed to 40 / 60 / 80 / 100 / 120 from 38 / 61 / 84 / 107 / 130.
- Damage against monsters increased to 150% from 100%.
- New Effect: Dealing
basic or ability damage now places the ability on a 3-second cooldown.
- Bug Fix: Recast to collapse wall is no longer placed on cooldown due to taking damage from champions or turrets.
- New Effect: Dealing
- V12.10 - May 25th Hotfix
- Fall off timer increased to 3 seconds from 2.5.
- Bonus movement speed reduced to 10 / 15 / 25 / 40% (based on level) from 10 / 20 / 35 / 55% (based on level).
- Bonus movement speed in
URF reduced to 10% – 95% (based on level) from 10% – 110% (based on level).
- Bonus movement speed in
- Boulder slow reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
- Boulder slow duration reduced to 1.5 seconds from 2.
- Boulder damage reduced to 190% from 200%.
- Set stun duration changed to 0.75 seconds at all ranks from 0.6 / 0.7 / 0.8 / 0.9 / 1.
- Slow reduced to 20% at all ranks 20 / 22 / 24 / 26 / 28%.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- General
- Bug Fix: Fixed several bugs that prevented her from queueing her spells correctly.
- Bug Fix: Refixed a bug where it would not always go on the correct cooldown if cast on Worked Ground.
- Bug Fix: Fixed a few SFX bugs with Worked Ground interactions.
- V12.9 - May 13th Hotfix
- Bug Fix: Fixed a bug where she could immediately cast a second time if she interrupted the first cast with another spell or item.
- V12.9 - Gameplay Update
- Stats
- Base armor reduced to 18 from 20.
- Base health reduced to 500 from 532.
- Base health regeneration reduced to 6.5 from 7.
- Base mana regeneration reduced to 8 from 9.34.
- Base mana increased to 470 from 425.
- Base movement speed reduced to 330 from 335.
- Health regeneration growth reduced to 0.65 from 0.7.
- Mana regeneration growth reduced to 0.8 from 0.85.
- Bonus movement speed changed to 10 / 20 / 35 / 55% (based on level) from 20% – 45% (based on level).
- Fall off timer increased to 2.5 seconds from 1.
- New Effect: Now deals its damage in a
175 unit radius around the stuck target's center.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90.
- Cooldown reduced to 6.5 / 5.5 / 4.5 / 3.5 / 2.5 seconds from 7 / 6 / 5 / 4 / 3.
- Base damage reduced to 38 / 61 / 84 / 107 / 130 from 70 / 95 / 120 / 145 / 170.
- AP ratio increased to 50% AP from 45% AP.
- Subsequent stone damage reduced to 40% from 50%.
- Maximum base damage reduced to 98.8 / 158.6 / 218.4 / 278.2 / 338 from 210 / 285 / 360 / 435 / 510.
- Maximum AP ratio reduced to 130% AP from 135% AP.
- Subsequent stone damage against monsters reduced to 40% from 75%.
- New Effect: Now deals 30 (+ 10% AP) bonus damage per stone against monsters.
- This is doubled to 60 (+ 20% AP) with the boulder from casting on Worked Ground.
- This is unaffected by the subsequent stone damage modifier.
- New Effect: Will now continue casting while in stasis.
- Removed: Casting on Worked Ground no longer fires only 1 stone.
- New Effect: Casting on Worked Ground now consumes it to launch a boulder that deals
double damage to the primary target and normal damage to all secondary targets in a
225 unit radius around the target's center to other targets, and
slows by 30 / 35 / 40 / 45 / 50% for 2 seconds.
- The boulder deals 76 / 122 / 168 / 214 / 260 (+ 100% AP) magic damage to the primary target.
- Worked Ground cast mana cost increased to 20 from 1.
- Worked Ground cast minimum cooldown reduced to 0.75 seconds from 1.
- Worked Ground radius increased to 400 units from 300.
- Worked Ground radius on ARAM increased to 400 units from 280.
- Worked Ground duration increased to 30 seconds from 25.
- New Effect: Worked Ground now has new VFX, SFX, animation and icon.
- Bug Fix: Worked Ground cast now correctly reduces the ability cooldown.
- New Effect: Now deals its damage in a
- Removed: No longer deals 60 / 80 / 100 / 120 / 140 (+ 40% AP) magic damage.
- Delay before knock up reduced to 0.75 seconds from 0.8.
- Effect radius increased to 225 units from 200.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 15 / 14 / 13 / 12.
- Mana cost reduced to 40 / 30 / 20 / 10 / 0 from 70 / 80 / 90 / 100 / 110.
- New Effect: Detonating boulders now
stun enemies that
dash or are
knocked through them for 2 seconds, with the duration being set to 0.6 / 0.7 / 0.8 / 0.9 / 1 seconds after the dash or displacement ends. This may only affect targets once per cast of Unraveled Earth. The duration is not set against monsters.
- Base slow strength increased to 20 / 22 / 24 / 26 / 28% from 20% at all ranks.
- Removed: Slow strength no longer scales with 4% per 100 AP.
- Initial base damage increased to 60 / 105 / 150 / 195 / 240 from 50 / 75 / 100 / 125 / 150.
- Initial AP ratio increased to 60% AP from 40% AP.
- Removed: No longer deals its initial damage again at the end of the duration.
- Detonation base damage changed to 25 / 45 / 65 / 85 / 105 from 50 / 60 / 70 / 80 / 90.
- Subsequent boulder reduced damage increased to 0% – 75% (based on boulders detonated) from 0% – 45% (based on boulders detonated).
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Number of rows increased to 6 rows from 4.
- Number of boulders per row reduced to 4 from 6.
- Number of boulders in the first row unchanged at 2.
- Delay between row spawns increased to 0.17 seconds from 0.1.
- Removed: No longer has a 0.1 second delay after the cast time.
- New Effect: Detonating boulders now
- Range changed to 2500 / 4500 / 6500 units from 3000 / 4500 / 6000.
- Removed: Taking champion or turret damage while surfing no longer forces her to jump off of the wall.
- Removed: Taking champion or turret damage during the channel no longer prevents her from initiating the surf once it completes.
- New Effect: Is now placed on a 3-second cooldown upon taking champion or turret damage.
- New Effect: Inputting a movement command during the surf now causes Taliyah to jump off towards that location, instead of doing so perpendicularly from the wall.
- New Effect: Jump off dash distance can now be extended to up to 1000 units when the targeted location is over terrain.
- Jump off dash distance increased to 700 units from 400.
- Jump off dash speed increased to 1200 from 1000.
- Bug Fix: Passive is no longer lost permanently if the user blocks an effect with a
spell shield while it was active.
- Bug Fix: Passive is no longer lost permanently if the user blocks an effect with a
- Bug Fix: No longer becomes disabled for the rest of the game if she blocks a spell with a spell shield while surfing.
- Subsequent stone damage against monsters reduced to 75% from 80%.
- Bug Fix: No longer causes the caster to become unable to cast the ability again until the passive reset if they used it while not moving and on Worked Ground.
- New Effect: Casting on Worked Ground now refunds 50% of its cooldown, but not below 1 second.
- Worked Ground duration reduced to 25 seconds from 45.
- Worked Ground size reduced to 300 units from 450.
- General
- The voice line from closing the shop has been moved to when the shop is opened.
- Bonus movement speed increased to 20% – 45% (based on level) from 12% – 40% (based on level).
- Subsequent stone damage against monsters reduced to 80% from 100%.
- V11.1 - January 6th Hotfix
- Bonus movement speed reduced to 12% – 40% (based on level) from 20% – 45% (based on level).
- Subsequent stone damage against monsters increased to 100% from 50%.
- Bug Fix: Her position upon entering or leaving Worked Ground is now updated instantly instead of after 0.15 seconds. No longer causes the mana refund to trigger when launching 5 stone shards, or not cause it to trigger when launching one.
- Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
- General
- Bug Fix: Ability VO lines will play less frequently.
- Bug Fix: Toggle animation no longer permanently stays on the ability icon.
- Bug Fix: Fixed a bug where it was scaling incorrectly.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 11 / 9 / 7 / 5 / 3.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Subsequent hit on the same target damage reduction now applies to all enemies, instead of just enemy champions.
- Worked Ground duration reduced to 45 seconds from 120.
- Removed: Worked Ground duration no longer scales with cooldown reduction.
- Bug Fix: Jumping out of belly directly into Weaver's Wall no longer causes you to lose control of your champ for an extended amount of time.
- Stats
- Base movement speed reduced to 335 from 340.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 12 at all ranks.
- Removed: The wall no longer grants vision.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- V8.13 - July 3rd Hotfix
- Bonus movement speed reduced to 20% – 45% (based on level) from 30% – 45% (based on level).
- Cooldown increased to 11 / 9 / 7 / 5 / 3 seconds from 9 / 7.5 / 6 / 4.5 / 3.
- Champion damage from subsequent shards reduced to 50% from 60%.
- V8.11 - June 1st Hotfix
- Stats
- Base attack damage increased to 58 from 56.
- Champion damage from subsequent shards increased to 60% from 40%.
- Trigger base damage increased to 50 / 60 / 70 / 80 / 90 from 35 / 45 / 55 / 65 / 75.
- Trigger AP ratio increased to 30% AP from 20% AP.
- Stats
- Base movement speed increased to 340 from 325.
- Base health increased to 532 from 502.
- Bonus movement speed increased to 30% – 45% (based on level) from 20% – 40% (based on level).
- Combat lockout duration reduced to 2 seconds from 5.
- Removed: Threaded Volley no longer deals area of effect damage.
- Subsequent hit on the same target damage reduction now only applies to champions, instead of all types of unit.
- Removed: 10% – 20% (based on level) bonus movement speed while on Worked Ground.
- Removed: Worked Ground cast refunding 50% of mana cost.
- New Effect: Worked Ground cast now reduces the mana cost to 1.
- Cooldown reduced to 9 / 7.5 / 6 / 4.5 / 3 seconds from 11 / 9 / 7 / 5 / 3.
- Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Initial and explosion base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 90 / 110 / 130 / 150.
- Wall duration reduced to 5 seconds at all ranks from 6 / 7 / 8.
- Stats
- Base mana increased to 425 from 340.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 9.335 from 7.
- Stats
- Base health reduced to 502 from 532.
- Cooldown increased to 11 / 9 / 7 / 5 / 3 seconds from 9 / 7.5 / 6 / 4.5 / 3.
-
- Bug Fix: Once again has basic attack on-hit VFX when hitting structures and jungle monsters.
- Stats
- Health growth increased to 90 from 87.
- Armor growth increased to 3.5 from 3.
- Stats
- Base health increased to 532 from 520.
- Health growth increased to 87 from 75.
- Cast indicator adjusted to show the shove's area of effect rather than only the direction of the shove.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 50 / 55 / 60 / 65 / 70.
-
- Bug Fix: Re-added voiceover.
- Bug Fix: No longer has missing VO lines.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- V7.5 - March 10th Hotfix
- Bug Fix: Fixed a bug causing Worked Ground visual indicator to last past the duration of the effect for enemies.
- V6.24 - December 14th Hotfix
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 45% AP from 40% AP.
- Subsequent hits on same unit deal 60% reduced damage from 50%.
- Stats
- Base health regeneration increased to 7 from 6.
- Cooldown reduced to 8 / 7.5 / 6 / 4.5 / 3 seconds from 10 / 8.5 / 7 / 6.5 / 4.
- Worked Ground duration reduced to 120 seconds from 140.
- Removed: 50% bonus damage to minions.
- Initial and explosion damage reduced to 70 / 90 / 110 / 130 / 150 from 80 / 105 / 130 / 155 / 180.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Cast paradigm changed to vector casting (such as ) from cast to place and recast to direct.
- Undocumented: Taliyah is no longer locked out of casting other spells for 0.55 seconds after casting Seismic Shove.
- New Effect: Each mine deals 15% less damage than the last when detonating on the same target, down to a minimum of 55% damage.
Howling Abyss only:
- Worked ground duration reduced to 100 seconds from 140 seconds.
- General
- Base health increased to 520 from 500.
- New Effect: Now deals 50% bonus damage to minions.
- V6.10 Hotfix
- Worked ground duration reduced to 140 seconds from 180 seconds.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- Added
References
Trivia[edit | edit source]
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- League of Legends champion
- Taliyah
- Champion gameplay article
- Mana champion
- Ranged champion
- 2016 release
- Battlemage champion
- Mage champion (Legacy)
- Support champion (Legacy)
- Jungle champion
- Middle champion
- Adaptive magic champion
- 2400 BE champion
- 880 RP champion
- Blocker champion
- Dash champion
- Haste champion
- Knock aside champion
- Knockback champion
- Knockup champion
- Pull champion
- Slow champion