Ultra Rapid Fire/Patch and Buff History
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This article contains all documented changes made to Ultra Rapid Fire as well as its global buff since the game mode's introduction on April 1st, 2014.
Patch History[edit | edit source]
- New Effect: Now enforces an attack speed cap of 6.0.
- New Effect: Now converts every 0.7% bonus attack speed in excess of the cap into 1 bonus attack damage.
- Eternity stack interval reduced to 40 seconds from 45.
Ranged champion attack speed multiplier reduced to 1.75 from 2.
- New: Structures are now :
- Overcharged: Starting from 35:00, all turrets lose their resistances at a rate of 35% of their maximum value per minute.
- Sudden Death: Starting from 40:00, the upcoming (= targetable) structure will start losing
health at a rate of 3.3% maximum health every 2 seconds.
- Sudden Death announcement plays 3 minutes prior.
- Bonus attack speed changed to 1000%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -15% from -5%.
- Outgoing damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -15% from -8%.
- Incoming damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -5% from 0%.
- General
- Attack speed cap increased to 10 from 2.5.
- Is now enabled in Ultra Rapid Fire.
- Reap minion kill requirement changed to 50.
- Is now enabled in Ultra Rapid Fire.
- Stacks gained on kill changed to 1.
- Stacks lost on death changed to 3.
- Is now enabled in Ultra Rapid Fire.
- Stacks gained on kill changed to 2.
- Stacks gained on assist changed to 1.
- Stacks lost on death changed to 5.
- Mode-specific balancing
- Incoming damage modifier changed to -5% from -10%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Now is affected by -200 ability haste.
- Outgoing damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -25% from -35%.
- Incoming damage modifier changed to -10% from +20%.
- Colossal Consumpion per-target cooldown reduced to 30 seconds from 40.
- General
- Base champion kill bounty is reduced to
200.
80–
90 (based on game time) from
100 always.
bounty reduced to - Form and spawn location are decided at 08:00.
- Spawn time reduced to 12:00.
- form requires an appropriately high threshold from champion damage.
- Base health changed to 10000.
- First spawn time increased to 14:00 from 10:00.
- Adaptive force scaling has a floor of 0.25.
- Adaptive force scaling reaches the minimum at a lower number of stacks.
- Base champion kill bounty is reduced to
- Mode-specific balancing
- Minion damage modifier now continues scaling past level 18.
- Recharge time reduced to 4.8 / 4.4 / 4 / 3.6 / 3.2 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Cooldown type changed to static (unaffected by ability haste) from normal.
- Cooldown changed to 4 / 3 / 2 seconds from 15 / 10 / 5.
- Bonus minion damage now continues scaling past level 18.
- Buff damage modifier through area damage now continues scaling past level 18.
- Cooldown scaling per level past level 18 changed to -0.875 seconds per level from -1.5 seconds per level.
- Cooldown now scales past level 18 by 0.125 seconds per level.
- Everlasting cooldown changed to 16 seconds.
- Everlasting shield mana ratio changed to 2% current mana.
- Colossal Consumption cooldown changed to 40 seconds.
- Colossal Consumption damage to health ratio changed to 5%.
- Eminence duration changed to 45 seconds.
- Eminence base bonus attack damage changed to 10.
- Eminence bonus attack damage per stack changed to 1.
- Anguish cooldown changed to 10 seconds.
- Anguish healing changed to 175%.
- Cooldown scaling is now capped at 0.3 seconds. Effectively, this is only relevant for levels 29 and 30.
- Bug Fix: Bonus mana is now properly converted into health.
- V14.3 - February 9th Hotfix
- Outgoing damage modifier changed to +15% from +10%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +20% from +15%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -15%.
- Outgoing damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to +10% from +5%.
- Per-target cooldown increased to 40 seconds from 30.
- Base heal reduced to 110% base AD from 140% base AD.
- Heal health ratio reduced to 4% missing health from 6%.
- Cooldown reduction reduced to 0.33 seconds from 0.5.
- Cooldown refund changed to 0.25 seconds from 40% of remaining cooldown.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 7 / 6.5 / 6 / 5.5 / 5.
- Cooldown changed to 18 / 17.1 / 16.2 / 15.3 / 14.4 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Cooldown changed to 25.2 / 21.6 / 18 / 14.4 / 10.8 seconds from 14 / 12 / 10 / 8 / 6.
- Items
- Jungle pets
- Treat thresholds changed to 10 / 20 from 20 / 40.
- Jungle pets
- Runes
- Removed: Cooldown no longer continues scaling past level 18.
- Summoner Spells
- Cooldown changed to 10 seconds.
- Recharge timer increased to 120 seconds from 90.
- Death timers reduced by 3 seconds at all levels.
- V12.19 - October 11th Hotfix
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed to -35% from -20%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +10% from +5%.
- Healing modifier changed to -30% from -20%.
- Outgoing damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Healing modifier changed to -30% from -20%.
- Outgoing damage modifier changed to -10% from -5%.
- Healing modifier changed to -15% from 0%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -10% from -5%.
- Healing modifier changed to -30% from -40%.
- Outgoing damage modifier changed to -35% from -40%.
- V12.9 - May 13th Hotfix
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Healing modifier changed to -20% from 0%.
- Incoming damage modifier changed to +15% from +8%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +7% from -5%.
- Incoming damage modifier changed to -7% from -5%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Shielding modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +10% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +10% from 0%.
- V12.3 - February 3rd Hotfix
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -15% from -10%.
- Bug Fix: Fixed a bug where it would get disabled for the rest of the game after possessed him.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +8% from 0%.
- Incoming damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -8% from -3%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to -13% from -8%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -40% from -30%.
- Healing modifier changed to -40% from -30%.
- Outgoing damage modifier changed to -15% from -5%.
- V12.2 - January 28th Hotfix
- Incoming damage modifier changed to -30% from -25%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from -5%.
- Incoming damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -18% from -10%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to +10% from +8%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +8%.
- Outgoing damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -20% from 0%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Shielding modifier changed to -20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -3% from 0%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -15% from -10%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Healing modifier changed to -20% from 0%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +15% from +10%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed to -20% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -30% from -20%.
- 15 – 9 (based on level) seconds from 25 – 15 (based on level). cooldown reduced to
- cooldown reduced to 15 seconds from 25.
- V11.19 - September 27th Hotfix
- Incoming damage modifier changed to -25% from -15%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to +8% from +5%.
- Outgoing damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to +8% from +5%.
- Outgoing damage modifier changed to -10% from -8%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -15% from -10%.
- V11.19 - September 24th Hotfix
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to +15% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to +15% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +8% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +8% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- New Effect: Stored damage as potential shield is no longer reduced by Shield Overload.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -8% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to +15% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to -15% from 0%.
- Outgoing damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -8% from 0%.
- Incoming damage modifier changed to +10% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -20% from -15%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Lane Minions
- Shield Overload
- Shield strength changed to 70% of total shield from 50% of a shield's ratios.
- Shield reduction now applies to all shields, rather than certain shields.
- Awesome Buff of Awesomely Awesome Buffing
- Incoming damage modifier changed to 0% from -25%.
- Outgoing damage modifier changed to 0% from +25%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -8%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -20%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to 0% from -20%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -15%.
- Healing modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -3%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +10%.
- Healing modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Healing modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -8%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to 0% from -3%.
- Outgoing damage modifier changed to 0% from +3%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -5%.
- Healing modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -15%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Healing modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from +10%.
- Healing modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -8%.
- Incoming damage modifier changed to 0% from +5%.
- Healing modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -3%.
- Incoming damage modifier changed to 0% from -8%.
- Outgoing damage modifier changed to 0% from +8%.
- Healing modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -8%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -12%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Healing modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +8%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Incoming damage modifier changed to 0% from -30%.
- Outgoing damage modifier changed to 0% from +25%.
- Healing modifier changed to 0% from +10%.
- Shielding modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +10%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -3%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Healing modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Incoming damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to 0% from -10%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +20%.
- Outgoing damage modifier changed to 0% from +10%.
- V11.3 - February 5th Hotfix
- Awesome Buff of Awesomely Awesome Buffing
- Mana conversion reduced to 35% from 40%.
- Incoming damage modifier changed to -25% from -22%.
- Outgoing damage modifier changed to +25% from +20%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from -15%.
- Outgoing damage modifier changed to +5% from +15%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to 0% from -5%.
- Outgoing damage modifier changed to 0% from +5%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from -5%.
- Incoming damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +5% from +8%.
- Outgoing damage modifier changed to -5% from -8%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -15% from -20%.
- Outgoing damage modifier changed to -5% from 0%.
- Disabled Items: , , , , , , , , , , , and .
- Enabled Runes: and .
- Awesome Buff of Awesomely Awesome Buffing
- Now grants 300 ability haste, item haste and summoner spell haste instead of 80% cooldown reduction on abilities, items and summoner spells.
- Ability haste you gain from other sources will stack with the URF bonus unlike in previous runs.
- New Effect: 40% of bonus mana is now converted into bonus health if your champion has mana.
- New Effect: Bonus mana regeneration is now converted into bonus health regeneration if your champion has mana.
- Now grants 300 ability haste, item haste and summoner spell haste instead of 80% cooldown reduction on abilities, items and summoner spells.
- Incoming damage modifier changed to -15% from -10%.
- Bonus damage dealt changed to +15% from +20%.
- Incoming damage modifier changed to -15% from -10%.
- Bonus damage dealt changed to -10% from -5%.
- Incoming damage modifier changed to -3% from -5%.
- Bonus damage dealt changed to +5% from 0%.
- Healing modifier changed to -5% from -10%.
- Incoming damage modifier changed to -8% from -10%.
- Healing modifier changed to +8% from +10%.
- Incoming damage modifier changed to -8% from -10%.
- Incoming damage modifier changed to -5% from -10%.
- Incoming damage modifier changed to -12% from -15%.
- Incoming damage modifier changed to +5% from +8%.
- Incoming damage modifier changed to -15% from -10%.
- Increased cooldown increased to +150% from +100%.
- Incoming damage modifier changed to -8% from -10%.
- Bonus damage dealt changed to +5% from +8%.
- Bug Fix: Fixed bug where the URF-specific bonuses to Chime collection and Meep respawning were not applying.
- Bonus damage dealt changed to +8% from +10%.
- Bonus damage dealt changed to +8% from +10%.
- Bonus damage dealt changed to +8% from +10%.
- Incoming damage modifier changed to -15% from -10%.
- Bonus damage dealt changed to -5% from 0%.
- Bonus damage dealt changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Bonus damage dealt changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to +20% from +10%.
- Incoming damage modifier changed to +5% from 0%.
- Bonus damage dealt changed to +10% from +15%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Bonus damage dealt changed to -5% from -10%.
- Bonus damage dealt changed to -5% from -10%.
- Incoming damage modifier changed to 0% from -5%.
- Removed: No longer has 100% increased cooldown.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to 0% from +5%.
- Bonus damage dealt changed to -10% from -5%.
- Bonus damage dealt changed to +10% from +5%.
- Bonus damage dealt changed to +10% from +15%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -5% from -10%.
- Shielding modifier changed to 0% from -10%.
- Bonus damage dealt changed to +5% from +10%.
- Bonus damage dealt changed to -15% from -12%.
- Healing modifier changed to 0% from -5%.
- Shielding modifier changed to 0% from -5%.
- Bonus damage dealt changed to +30% from +25%.
- Incoming damage modifier changed to -30% from -25%.
- Bonus damage dealt changed to +10% from +15%.
- Bonus damage dealt changed to +15% from +10%.
- Bonus damage dealt changed to +5% from +10%.
- Decreases incoming damage by 5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to 0% from +5%.
- Bonus damage dealt changed to -5% from -10%.
- Increased cooldown increased to +100% from +25%.
- Incoming damage modifier changed to 0% from -5%.
- V10.10 - May 15th Hotfix
- Bonus damage dealt changed to +20% from +25%.
- Bonus damage dealt changed to -5% from -8%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Damage dealt reduced by 5%.
- Increases healing by 10%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to -5% from -10%.
- Bonus damage dealt changed to +10% from +5%.
- Damage dealt increased by 5%.
- Damage dealt increased by 10%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 5%.
- Incoming damage modifier changed to -15% from -10%.
- Bonus damage dealt changed to +10% from +15%.
- New Effect: Cooldown increased by 25%.
- Incoming damage modifier changed to -5% from -10%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 10%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to 0% from +10%.
- Bonus damage dealt changed to 0% from -5%.
- Bonus damage dealt changed to +5% from +10%.
- Bonus damage dealt changed to +10% from +20%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Silver Serpent generation multiplied by 3.
- Incoming damage modifier changed to -15% from -10%.
- Incoming damage modifier changed to -10% from -15%.
- Incoming damage modifier changed to -5% from -10%.
- Shielding modifier changed to 0% from -8%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to 0% from -5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to -10% from -15%.
- Bonus damage dealt changed to +5% from +10%.
- Bonus damage dealt changed to 0% from -3%.
- Incoming damage modifier changed to 0% from -10%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to +10% from -5%.
- Reduces incoming damage by 10%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to +15% from +10%.
- Incoming damage modifier changed to -15% from -25%.
- Incoming damage modifier changed to 0% from -5%.
- Damage dealt increased by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Healing modifier changed to 0% from -5%.
- Bonus damage dealt changed to +5% from +15%.
- Reduces incoming damage by 5%.
- Shielding modifier changed to 0% from -10%.
- Bonus damage dealt changed to +10% from +15%.
- Bonus damage dealt changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -20%.
- Bonus damage dealt changed to +5% from +2%.
- Incoming damage modifier changed to -5% from -10%.
- Damage dealt increased by 10%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 10%.
- Incoming damage modifier changed to -10% from -5%.
- Increases incoming damage by 10%.
- Incoming damage modifier changed to -10% from -15%.
- Reduces damage dealt by 5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to 0% from -5%.
- Bonus damage dealt changed to 0% from -5%.
- Incoming damage modifier changed to -10% from -15%.
- Bonus damage dealt changed to +10% from +15%.
- Incoming damage modifier changed to -10% from -20%.
- Bonus damage dealt changed to 0% from -5%.
- Bonus damage dealt changed to 0% from -5%.
- Increases incoming damage by 8%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Increases incoming damage by 5%.
- Bonus damage dealt changed to -10% from -12%.
- Incoming damage modifier changed to -5% from -10%.
- Bonus damage dealt changed to -20% from -10%.
- Healing modifier changed to -30% from -25%.
- Incoming damage modifier changed to -5% from -15%.
- V10.1 - January 16th Hotfix
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to -10% from -5%.
- Incoming damage modifier changed to -10% from -15%.
- Damage dealt reduced by 5%.
- Reduces healing done by 5%.
- Reduces incoming damage by 5%.
- Reduces healing done by 5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Bonus damage dealt changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Damage dealt reduced by 5%.
- Damage dealt reduced by 5%.
- Reduces healing done by 5%.
- Reduces healing done by 15%.
- Reduces incoming damage by 5%.
- V9.21 - October 30th Hotfix
- New Effect: Reduces incoming healing by 5%.
- Bonus damage dealt reduced to -15% from -12%.
- Bonus damage dealt reduced to 5% from 10%.
- Incoming healing increased to -5% from -10%.
- New Effect: Damage dealt reduced by 10%.
- New Effect: Reduces incoming healing by 5%.
- Bonus damage dealt reduced to 10% from 20%.
- Bonus damage dealt reduced to 10% from 15%.
- Incoming reduced damage reduced to 5% from 10%.
- Incoming reduced healing increased to 5% from 10%.
- Bonus damage dealt increased to 15% from 10%.
- Incoming reduced damage increased to 12% from 10%.
- Base damage reduced to 10 – 50 (based on level) from 15 – 55 (based on level).
- AD ratio reduced to 20% bonus AD from 25% bonus AD.
- V9.21 - October 28th Hotfix
- Initial spawn increased to 9 minutes from 6.
- Duration reduced to 120 seconds.
- Duration reduced to 180 seconds.
(kills beyond first)
- CDR at level 10 increased to 15%.
- AP per 1% CDR overcap reduced to 0.5.
- AD per 1% CDR overcap reduced to 0.3.
- Stats gained every 6 minutes instead of every 4.5 minutes.
- V9.5 - March 11th Hotfix
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Damage dealt increased by 10%.
- Damage dealt reduced by 8%.
- Bonus damage dealt changed to 20% from 15%.
- Bonus damage dealt changed to -8% from -5%.
- Damage dealt increased by 15%.
- Decreases incoming damage by 10%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 10%.
- Damage dealt increased by 15%.
- Bonus damage dealt increased by 10% from 5%.
- Bonus damage dealt increased by 20% from 15%.
- Incoming reduced damage increased to 25% from 20%.
- Bonus damage dealt changed to 10% from 5%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 10%.
- Bonus damage dealt changed to 20% from 10%.
- Damage dealt reduced by 5%.
- Bonus damage dealt changed to 15% from 10%.
- Bonus damage dealt changed to -10% from -5%.
- Bonus damage dealt changed to 10% from 5%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 10%.
- Decreases incoming damage by 15%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 20%.
- Damage dealt increased by 15%.
- Decreases incoming damage by 10%.
- Damage dealt reduced by 5%.
- Damage dealt increased by 15%.
- Damage dealt increased by 10%.
- Bonus damage dealt changed to -8% from -5%.
- Bonus damage dealt changed to 0% from -5%.
- Damage dealt reduced by 5%.
- Incoming reduced damage increased to 25% from 20%.
- Damage dealt increased by 15%.
- Bonus damage dealt changed to 10% from 5%.
- Incoming reduced damage increased to 10% from 5%.
- Souls now grant 3 stacks.
- Damage dealt increased by 10%.
- Decreases incoming damage by 15%.
- Bonus damage dealt changed to 15% from 5%.
- Damage dealt reduced by 8%.
- Bonus damage dealt changed to 15% from 10%.
- Incoming reduced damage increased to 10% from 5%.
- Decreases incoming damage by 15%.
- Bonus damage dealt changed to 20% from 10%.
- Stun duration increased to 0.6 seconds from 0.5.
- Damage dealt increased by 10%.
- Damage over 3 seconds reduced to 30 (+ 15 per Dragon) from 45 (+ 24 per Dragon).
- Damage over 3 seconds reduced to 90 (+ 15 per Dragon) from 135 (+ 15 per Dragon).
- New Effect: Damage dealt reduced by 5%.
- Bug Fix: Triggering Arcane Comet while inside the Catapult of Champions no longer lets you right click to fire a second Arcane Comet like a skillshot.
- The first Aspect of the Dragon is less tower-melty.
- V9.2 - Hotfix 2 (January 31st, 2019)
- Incoming reduced damage increased to 20% from 10%.
- Bonus damage dealt increased to 15% from 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 15%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- Incoming reduced damage increased to 25% from 20%.
- Incoming reduced damage increased to 20% from 10%.
- New Effect: Decreases incoming damage by 15%.
- Bonus damage dealt changed to -5% from -10%.
- Incoming reduced damage increased to 20% from 10%.
- New Effect: Decreases incoming damage by 5%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Decreases incoming damage by 5%.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 15%.
- New Effect: Damage dealt increased by 10%.
- Base damage reduced to 15 – 55 (based on level) from 20 – 60 (based on level).
- AP ratio reduced to 10% AP from 15% AP.
- Bonus damage per soul reduced to 2 from 5.
- Reduced turret damage bonus from by half on first .
- V9.2 - Hotfix 1 (January 29th, 2019)
- New Effect: Damage dealt reduced by 5%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 15%.
- New Effect: Decreases incoming damage by 20%.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- New Effect: Damage dealt reduced by 5%.
- New Effect: Damage dealt reduced by 8%.
- New Effect: Increases incoming damage by 5%.
- New Effect: Damage dealt reduced by 5%.
- Incoming reduced damage increased to 20% from 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Decreases incoming damage by 10%.
- New Effect: Damage dealt increased by 5%.
- Bonus damage dealt changed to 0% from -10%.
- New Effect: Damage dealt reduced by 5%.
- New Effect: Decreases incoming damage by 10%.
- Bonus damage dealt changed to -5% from -10%.
- New Effect: Damage dealt reduced by 5%.
- V9.2 - Lunar Revel 2019 (January 28th, 2019)
- Fixed the bug with the Reroll Bench - it now works.
- Disabled but added the Champion Cannon.
- spawns at 10 minutes and grants both the and when slain.
- are replaced with a special that spawns at 6 minutes and grants as well as a stack of every single elemental dragon's when defeated.
- Minion gold: When minions die you get a chunk of gold whether you last hit them or not. Additionally, last hitting a minion grants more gold.
- Golden Spatula Club (
- 1 random individual skin boost every game.
- 1 additional reroll each game (maximum allowed is still 2).
- 3 new randomized champion finishers. The more people on your team that are members, the fancier your finishers will be.
- Special minion taunts.
): This is a new club membership that lasts for the duration of the event. Joining grants you:
- Early surrender: Can now unanimously surrender at 8 minutes, or normal surrender at 10 minutes.
- Early homeguard: Homeguard is enabled from the start of the match.
- Bonus turret damage: Rip down enemy structures a bit faster with our newest tweak to URF's Awesome Buff of Awesomeness.
- disintegrates at 6:00 instead of 14:00.
- Champion balancing:
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 10%.
- Base movement speed increased to 345 from 335.
- New Effect: Damage dealt increased by 10%.
- Health growth reduced to 60 from 85.
- Attack speed growth reduced to 2.5% from 3.2%.
- Base health reduced to 550 from 592.
- Health growth reduced to 60 from 85.
- Attack damage growth increased to 7 from 3.6.
- New Effect: Damage dealt increased by 20%.
- Base health reduced to 450 from 528.
- Health growth reduced to 65 from 87.
- New Effect: Damage dealt reduced by 15%.
- Base movement speed increased to 345 from 340.
- Health growth increased to 105 from 92.
- Base movement speed increased to 340 from 335.
- Base health increased to 600 from 565.
- Health growth increased to 105 from 95.
- New Effect: Damage dealt increased by 10%.
- New Effect: Decreases incoming damage by 10%.
- Base health increased to 600 from 570.
- Health growth increased to 100 from 85.
- Attack damage growth increased to 4.5 from 3.35.
- Base armor increased to 38 from 33.
- Attack speed growth increased to 3% from 2%.
- Base health reduced to 550 from 589.
- Health growth reduced to 65 from 85.
- New Effect: Damage dealt reduced by 10%.
- New Effect: Damage dealt reduced by 10%.
- Base health reduced to 460 from 480.
- Health growth reduced to 50 from 77.
- Armor growth reduced to 3 from 3.3.
- New Effect: Damage dealt reduced by 10%.
- Base movement speed increased to 340 from 335.
- Base health increased to 600 from 538.
- Health growth increased to 120 from 102.
- New Effect: Damage dealt increased by 20%.
- Trap limit reduced to 12 from 20.
- Attack damage growth reduced to 3 from 4.
- Base attack damage reduced to 63 from 68.
- Health growth reduced to 70 from 85.
- New Effect: Damage dealt reduced by 10%.
- Health growth increased to 105 from 95.
- Base armor increased to 38 from 33.
- Armor growth increased to 4.5 from 3.5.
- Magic resistance growth increased to 1.75 from 1.25.
- Base health reduced to 550 from 582.
- Health growth reduced to 60 from 85.
- New Effect: Damage dealt reduced by 10%.
- Rune balancing:
- Cooldown reduced to 12 seconds from 45.
- Cooldown reduced to 10 seconds at all levels from 25 – 20 (based on level).
- Cooldown reduced to 80 – 50 (based on level) seconds from 150 – 100 (based on level).
- Cooldown reduced to 25 seconds from 60.
- Cooldown reduced to 10 seconds from 20.
- Buffed probabilities commensurate with game speed increase.
- Boots granted at 6 minutes instead of 10.
- Biscuit interval reduced to 1.5 minutes from 3.
- Initial cooldown reduced to 2 minutes from 4.
- Initial cooldown reduced to 4 minutes from 10.
Ultimate cooldown reduction reduced to 6% from 10%.Contrary to official patch notes, this rune will be substituted.
- Cooldown reduced to 15 seconds from 35.
- Triggered attack bonus health increased to 15 from 5.
- Ranged champions triggered attack bonus health increased to 9 from 3.
- Cooldown reduced to 30 seconds from 45.
- Initial cooldown reduced to 6 minutes from 10.
- Cooldown reduced to 10 seconds from 15.
- Cooldown reduced to 30 seconds from 60.
- Cooldown reduced to 30 seconds from 60.
- Stats gained every 4.5 minutes instead of every 10 minutes.
- May 26 2018 (ARURF 2)
- To apologize for the Clash Beta failing, ARURF was enabled.
- Due to a bug, ARURF was still using the same version of the All Random used previously and not the new version currently active on ARAM (i.e. didn't have the Reroll Bench).
- December 2017 (Snow Battle ARURF)
- Special variant of ARURF with a limited champion pool.
- September 23rd 2016 (ARURF 1)[1]
- Now uses All Random draft mode. Reroll Credits are shared with ARAM.
- No champions are disabled.
- April 22nd 2016 (URF 3)[2]
- Everything now deals normal amounts of damage and has normal amounts of health.
- On top of previous changes, the follow champions have received changes: , , , , , , , , and .
- April 1st 2015 (URF 2)[3]
- Fixed bug where champions still required sufficient maximum mana.
- Bonus attack speed is now increased by 1.5x on Melee damages.
- Melee champions now gain 25% bonus critical strike damage, too.
- Everything now deal TONS of damage (x1000).
- Everything now has TONS of health (x1000).
- The following champions have specific changeS:
- The following champions are disabled:
- Finishers introduced.
, , , , , , , , , , , , , , , , , , , , , , , , , , and , as well as those affected by Shield Overload.
- April 8th 2014 Hotfix[4]
- , , , , , disabled.
- April 6th 2014 Hotfix
- disabled.
- April 1st 2014 (URF)[5]
- Game mode added.
- The following champions have specific changes: , , , , and , as well as those affected by Shield Overload.
- The following champions are disabled: and .
- Known bug: Champions require sufficient maximum mana for the cast to be possible. This only affects , (at level 6) and .
Buff History[edit | edit source]
- ARURF 2025
- URF 2024
- ARURF 2022
- ARURF 2021
- URF 2020
- URF 2019
- ARURF 2019
- ARURF 2019 (Twitter Teaser)
- ARURF 2018
- ?
- URF 2017
- URF 2017(?)
- URF 2015
- NURF 2015
- URF 2014
- Mana and Energy consumption reduced by 100%
- Gain 35% of bonus Mana as Health and 100% of bonus Mana Regen as Health Regen
- +300 Ability Haste, Summoner Spell Haste, and Item Haste
- +25% Tenacity and Tenaciousness
- +60 Movement Speed and Speed while Moving
- +300% max Attack Speed. Attack Speed Bonuses increased by 50% (100% for Ranged Champions)
- Critical Strikes deal 25% additional base damage
- Health Costs reduced by 50%
- Passively Gain 90 exp every 30 seconds. You're Awesome, you deserve it!
- Participation Bonus: Activated!
- This unit wants to be the very best, like no one ever was.