Nullifying Orb
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This article or section may contain obsolete information, but exists here for historical purposes. |
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Nullifying Orb is a rune in League of Legends.
Notes[edit | edit source]

- Nullifying Orb will still trigger if magic damage is taken while below 30% of maximum health.
- Nullifying Orb will always trigger before Lifeline when taking magic damage.
Map-Specific Differences[edit | edit source]
Howling Abyss differences edit
- Cooldown changed to 30 seconds.
Ultra Rapid Fire differences edit
- Cooldown changed to 30 seconds.
Sound Effects[edit | edit source]
- Activation
- Rune SFX
- Rune SFX
- Rune SFX
- Rune SFX
- Effect ends
- Rune SFX
- Rune SFX
- Rune SFX
- Rune SFX
Patch History[edit | edit source]
- V25.S1.1 - Removed
- Removed from the game.
- Replaced by .
- Base shield reduced to 35 – 110 (based on level) from 40 – 120 (based on level).
- Bonus AD ratio reduced to 14% bonus AD from 15%.
- AP ratio reduced to 9% AP from 10% AP.
- V7.22 - Added
Sorcery Slot 1 rune.
- Passive: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 40 – 120 (based on level) (+ 10% AP) (+ 15% bonus AD) magic damage for 4 seconds.
- Cooldown: 60 seconds (on trigger).