This template contains various independently retrievable data items about Azir'sEmperor's Divide in the form of parameter values of a variable template of choice, in a standardized fashion.
Active:Azir summons a wall of soldiers that charges forward, dealing magic damage and knocking back enemies hit. The soldiers will linger for a few seconds, acting as terrain against enemies while allowing allies to pass.
Active:Azir calls forth a phalanx of soldiers from 175 units behind him, catching enemies from up to 325 units behind him and charging forward 575 units in the target direction.
Width:»
6 / 7 / 8 soldiers
«Width (charge):»
620 / 720 / 820
«Width (impassable wall):
750 / 850 / 950
Enemies impacted by the charge are dealt magic damage and knocked away over 1 second to a line 650 units in front of Azir.
Magic Damage:
200 / 400 / 600 (+ 75% AP)
Upon finishing their charge, the soldiers stand as a wall for 5 seconds, acting as impassible terrain against enemies and granting sight of their surroundings. Azir and his allies can move through these soldiers.
The soldier units are spawned only 175 units behind Azir, but do not control the knock back directly. Each comes with a missile that travels the same path and conveys the damage and knockback effect.
The furthest area (from 325 to 175 units behind Azir) is covered by a separate set of missiles with the same effects.
All of the soldiers and their missiles will end the charge prematurely when one encounters Wind Wall / Unbreakable / Blade Whirl / Rebuttal or upon colliding with terrain that they cannot charge through.
The charge starts at 0.25 seconds into the cast time.
This ability will cast from wherever the caster is at the start of the cast time.
When the dash of the soldiers comes to a halt, all not-yet-affected enemies on top of the soldiers' landing locations (125 radius) are also knocked back.
Emperor's Divide will not be canceled if Azir dies during the cast time.
While the soldiers are charging forward, the wall is not impassable terrain.
This means enemies that are immune to airborne effects can pass through the wall while its moving.
The wall will count as terrain for the purposes of 'into terrain' effects (e.g. Condemn, Dredge Line, Heroic Charge). This will only affect enemies, allies will pass through the wall in all circumstances, even if knocked into it by an enemy.
Only necessary if the value differs from Emperor's Divide.
champion
Azir
champion
skill
R
skill
range
range
target range
400 / -325
target range
attack range
attack range
collision radius
collision radius
effect radius
125
effect radius
width
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
1000 / 1400
speed
cast time
0.5
cast time
cost
100
cost
costtype
mana
costtype
static
static
cooldown
120 / 105 / 90
cooldown
cdstart
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Emperor's Divide.png
icon
description
Active:Azir calls forth a phalanx of soldiers from 175 units behind him, catching enemies from up to 325 units behind him and charging forward 575 units in the target direction.
description
leveling
Width:»
6 / 6.5 / 7 / 7.5 / 8 soldiers
«Width (charge):»
620 / 670 / 720 / 770 / 820
«Width (impassable wall):
750 / 800 / 850 / 900 / 950
leveling
icon2
icon2
description2
Enemies impacted by the charge are dealt magic damage and knocked away over 1 second to a line 650 units in front of Azir.
description2
leveling2
Magic Damage:
200 / 300 / 400 / 500 / 600 (+ 75% AP)
leveling2
icon3
icon3
description3
Upon finishing their charge, the soldiers stand as a wall for 5 seconds, acting as impassible terrain against enemies and granting sight of their surroundings. Azir and his allies can move through these soldiers.
description3
leveling3
leveling3
icon4
icon4
description4
description4
leveling4
leveling4
icon5
icon5
description5
description5
leveling5
leveling5
targeting
Direction
targeting
affects
Enemies
affects
damagetype
Magic
damagetype
spelleffects
spellaoe
spelleffects
spellshield
True
spellshield
projectile
Special
projectile
callforhelp
callforhelp
grounded
grounded
knockdown
knockdown
silence
silence
additional
Displays additional information in a smaller window below the template.
notes
The soldier units are spawned only 175 units behind Azir, but do not control the knock back directly. Each comes with a missile that travels the same path and conveys the damage and knockback effect.
The furthest area (from 325 to 175 units behind Azir) is covered by a separate set of missiles with the same effects.
All of the soldiers and their missiles will end the charge prematurely when one encounters Wind Wall / Unbreakable / Blade Whirl / Rebuttal or upon colliding with terrain that they cannot charge through.
The charge starts at 0.25 seconds into the cast time.
This ability will cast from wherever the caster is at the start of the cast time.
When the dash of the soldiers comes to a halt, all not-yet-affected enemies on top of the soldiers' landing locations (125 radius) are also knocked back.
Emperor's Divide will not be canceled if Azir dies during the cast time.
While the soldiers are charging forward, the wall is not impassable terrain.
This means enemies that are immune to airborne effects can pass through the wall while its moving.
The wall will count as terrain for the purposes of 'into terrain' effects (e.g. Condemn, Dredge Line, Heroic Charge). This will only affect enemies, allies will pass through the wall in all circumstances, even if knocked into it by an enemy.
Displays additional information with effect table to the right.
flavortext
flavortext
flavorsound
"My soldiers march on!"
flavorsound
video
Azir RVideo.ogv
video
video2
video 2
yvideo
YouTube video
yvideo2
YouTube video 2
blurb
blurb icon (override main "icon" in the tooltip blurb)
blurb
Active:Azir summons a wall of soldiers that charges forward, dealing magic damage and knocking back enemies hit.
blurb
blurb2
The soldiers will linger for a few seconds, acting as terrain against enemies while allowing allies to pass.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}