This template contains various independently retrievable data items about Jinx'sSwitcheroo! in the form of parameter values of a variable template of choice, in a standardized fashion.
Toggle:Jinx switches between Pow-Pow, her minigun, and Fishbones, her rocket launcher. Pow-Pow: Basic attacks with Pow-Pow generate stacks of Rev'd up for a short time. Stacks expire one at a time. Fishbones: Basic attacks with Fishbonescost mana to deal increased physical damage to the primary target as well as surrounding enemies. While using Fishbones, Jinx gains bonus range but loses a portion of her bonus attack speed. Rev'd up: For each stack, Jinx gains bonus attack speed, with the first stack being twice as potent. Only the first attack after switching to Fishbones will benefit from Rev'd up.
Toggle:Jinx switches between Pow-Pow, her minigun, and Fishbones, her rocket launcher.
Pow-Pow: Basic attacks with Pow-Pow generate a stack of Rev'd up for 2.5 seconds, refreshing on subsequent attacks with Pow-Pow and stacking up to 3 times. Each stack of Rev'd up grants bonus attack speed, with all stacks beyond the first one being 50% effective. Stacks expire by one when the duration ends.
Bonus Attack Speed:
15 / 27.5 / 40 / 52.5 / 65%
Attack Speed per Subsequent Stack:
7.5 / 13.75 / 20 / 26.25 / 32.5%
Maximum Attack Speed:
30 / 55 / 80 / 105 / 130%
Fishbones: Basic attacks with Fishbones cost manaon-attack to deal 110% ADmodified physical damage to the target and nearby enemies. The damage is affected by critical strike modifiers. While Fishbones is equipped, Jinx gains bonus range but loses 10% of her bonus attack speed.
Bonus Range:
80 / 110 / 140 / 170 / 200
Only the first attack after switching to Fishbones will benefit from Rev'd up.
Both weapons deal basic damage to their primary target (this includes the increased damage of Fishbones), which applies life steal based on the damage dealt (post-mitigation) as usual.
The splash damage of Fishbones is based on the pre-mitigation damage done to the primary target (which includes critical strikes), and is not considered modified physical damage. It deals default damage: It doesn't apply life steal or on-hit effects.
Toggle:Jinx switches between Pow-Pow, her minigun, and Fishbones, her rocket launcher.
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leveling
leveling
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Pow-Pow.png
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Pow-Pow: Basic attacks with Pow-Pow generate a stack of Rev'd up for 2.5 seconds, refreshing on subsequent attacks with Pow-Pow and stacking up to 3 times. Each stack of Rev'd up grants bonus attack speed, with all stacks beyond the first one being 50% effective. Stacks expire by one when the duration ends.
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leveling2
Bonus Attack Speed:
15 / 27.5 / 40 / 52.5 / 65%
Attack Speed per Subsequent Stack:
7.5 / 13.75 / 20 / 26.25 / 32.5%
Maximum Attack Speed:
30 / 55 / 80 / 105 / 130%
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Switcheroo!.png
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Fishbones: Basic attacks with Fishbones cost manaon-attack to deal 110% ADmodified physical damage to the target and nearby enemies. The damage is affected by critical strike modifiers. While Fishbones is equipped, Jinx gains bonus range but loses 10% of her bonus attack speed.
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Bonus Range:
80 / 110 / 140 / 170 / 200
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Only the first attack after switching to Fishbones will benefit from Rev'd up.
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Auto
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Self
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Physical
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special
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False
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projectile
projectile
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callforhelp
grounded
grounded
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knockdown
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silence
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notes
* Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's passive.
Jinx's first attack after switching to Fishbones can be triggered after 0.4 seconds, instead of using the attack timer.
Despite Jinx starting the game using Pow-Pow she doesn't receive any bonus attack speed until Switcheroo! has been learned.
Fishbones splash damage affects structures (minions will target Jinx) but does not affect targets if Jinx's attacks are blocked, dodged, or missed.
Both weapons deal basic damage to their primary target (this includes the increased damage of Fishbones), which applies life steal based on the damage dealt (post-mitigation) as usual.
The splash damage of Fishbones is based on the pre-mitigation damage done to the primary target (which includes critical strikes), and is not considered modified physical damage. It deals default damage: It doesn't apply life steal or on-hit effects.
Displays additional information with effect table to the right.
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Jinx - Q
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YouTube video 2
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Toggle:Jinx switches between Pow-Pow, her minigun, and Fishbones, her rocket launcher.
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Pow-Pow: Basic attacks with Pow-Pow generate stacks of Rev'd up for a short time. Stacks expire one at a time.
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Fishbones: Basic attacks with Fishbonescost mana to deal increased physical damage to the primary target as well as surrounding enemies. While using Fishbones, Jinx gains bonus range but loses a portion of her bonus attack speed.
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Rev'd up: For each stack, Jinx gains bonus attack speed, with the first stack being twice as potent. Only the first attack after switching to Fishbones will benefit from Rev'd up.
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