V25.06
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Release Date (US)
March 19th, 2025
Highlights
- Updated Mastery icons
God Weapon 2025 skins
- Mid-Scope Update
Vanguard feedback notifications
Related links
This is the version article (patch notes) for patch 25.06 (15.6) in League of Legends.
New Cosmetics[edit | edit source]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to the store:
-
The Demon's Hand
-
Prestige Battle Academia Qiyana Border
-
Battle Academia Xayah Border
The following Ward skins have been added to the store:
-
Battle Academia
The following Emotes have been added to the store:
-
RELEASE ME
-
Side-eye
League of Legends V25.06[edit | edit source]
Client[edit | edit source]
- Champion Mastery
- Updated mastery crest icons and SFX.
- Champion select
- Bug Fix: Anonymized player names in a Ranked Solo/Duo lobby are no longer missing from the chat log.
- Honor
- Added a mission to earn up to two Hextech Chest + Key combo rewards while maintaining a positive Honor standing.
- 1200 mission points required per reward. Players at level 5 earn 10 points per minute played, players at Honor level 4 earn 2 points per minute played, players at Honor level 3 earn 1 point per minute played.
- Lasts until the end of Welcome to Noxus Act 2.
- As announced in patch V25.04, the Honor Shop and Honor tokens will be retired during this patch.
- Bug Fix: Level 5 icon is no longer missing from the Loading screen.
- Bug Fix: Honor Recall is no longer granted while at level 4 for a single game after simply receiving at least one Honor vote in the previous game.
- Metagames
- New metagame: The Demon's Hand.
- Mythic Shop
- New schedule "categories". The following amount to 84 guaranteed items on top of the current event's which rotate significantly faster.
- Featured content: a manual assortment of items that does not have a set expiration time; it instead rotates when the next event starts. This category includes the latest event's rotation like Prestige skin and other top-tier items such as Nexus Finishers.
- 2-week rotation of 12 random Seasonal and/or Legacy Mythic skins.
- 1-week rotation of 8 random previous Event chromas.
- 1-day rotation of 4 random accessories, (Profile Icons, Emotes, Ward skins).
- Event chroma + profile icon bundles and are now separate items.
- These will go live at 00:00 UTC on March 20th, 2025, after which the new timers will start counting for non-Featured content regardless of patch cycles.
- Because content is now generated randomly, there is no longer a set schedule that can be communicated in advance.
- Sanctum
- Due to the release of being delayed, the banner will remain until the next banner releases (on Live servers).
- Music
- New spawn-in theme.
- Added contextual
Black Rose choir voices. Their number increase throughout the game.
- Vanguard Ranked Rollbacks
- In Ranked queues, if a team lost with a cheater who was subsequently detected and suspended, players will now have the LP they lost restored after the punishment has been issued to the cheater.
- Added new notification reports related to Vanguard actions.
- For games affected by cheaters in both Ranked and non-Ranked queues, the notification will include the name of the reported cheater who has been suspeended.
- For games affected by cheaters in Ranked queues, the notification will include the name of the detected cheater who has been suspended (regardless of the player reporting them) along with the date stamp of the game, the LP restored and the player's new League standing after that restoration.
- Your Shop
- Returns between the 25.06 and 25.07 patch cycles.
- Editor's note: Exact time TBD—in the dev blog, Riot stated that the schedule may no longer align with the time that patch cycles start and end.
Game[edit | edit source]
- Champion Kill Bounties
- Bounty suppression activation time reduced to 6:00 from 14:00.
- Bounty devaluation while at a deficit changed to 30 / 60 / 90 / 100% (based on Objective deficit) from 20 / 40 / 60 / 80% (based on Objective deficit).
- Input
- Bug Fix: Issuing a move command while
rooted no longer sometimes accidentally counts as an attack-move command.
- Nemesis Quests
- Bug Fix: Certain buff tooltips no longer display debug text.
- Practice Tool
- Bug Fix: The Target Dummy's damage counter no longer sometimes disagrees with the actual damage dealt and the floating text display.
- Bug Fix: Damaging clones can now once again deal damage to the Target Dummy.
- Bug Fix: Feats of Strength now properly reset after resetting the game.
- Bug Fix: All item effects from tier 3 boots items no longer fail to activate.
- Bug Fix: Spawn Jungle Plants no longer stops working after resetting the game.
Champions[edit | edit source]
- Headshot base bonus damage reduced to 35 / 80 / 125 / 170 / 215 from 40 / 85 / 130 / 175 / 220.
- Bonus Headshot damage bonus AD ratio reduced to 30% bonus AD from 40%.
- Base damage reduced to 300 / 475 / 650 from 300 / 500 / 700.
- Stats
- Base armor reduced to 27 from 30.
- Monster damage reduced to 200% from 300%.
- Removed: Whenever Draven kills a
minion or destroys a
ward or
trap, he generates a
Strike stack for 10 seconds, refreshing on subsequent kills and stacking up to 6 times. All Strike stacks are lost if he drops an or a nearby
minion dies without him killing it. The sixth stack consumes all stacks to grant him 2 Adoration stacks.
- Removed: Whenever Draven kills a
- Stats
- Armor growth reduced to 4.2 from 4.7.
- Bug Fix: Effigy no longer causes flashing warning text to appear as if it were a valid champion (with no gameplay effect).
- Mana cost reduced to 20 at all ranks from 20 / 25 / 30 / 35 / 40.
- Base critical damage reduced to 150% from 175%.
- Stats
- Base health increased to 650 from 620.
- Health growth reduced to 110 from 115.
- AP ratio reduced to 0.55% per 100 AP from 0.6% AP.
- Base monster damage cap reduced to 5 from 10.
- Final snip base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 85 / 110 / 135 / 160.
- Base bonus resistances changed to 25 at all ranks from 22 / 24 / 26 / 28 / 30.
- Resistances AP ratio reduced to 5% AP from 7% AP.
- Base damage changed to 12 / 14 / 16 / 18 / 20 from 15 at all ranks.
- AP ratio increased to 25% AP from 20% AP.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12.5 / 12 / 11.5 / 11.
- Cooldown refund changed to 50% at all ranks from 25 / 35 / 45 / 55 / 65%.
- Base damage per needle reduced to 30 / 60 / 90 from 35 / 65 / 95.
- AP ratio per needle reduced to 8% AP from 10% AP.
- Initial slow increased to 60% at all ranks from 40 / 50 / 60%.
- Subsequent slow increased to 25% at all ranks from 15 / 20 / 25%.
- Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
- Bonus AD ratio increased to 145% bonus AD from 140%.
- Bonus attack damage critical strike chance ratio increased to 0.35% per 1% critical strike chance from 0.3% per 1% critical strike chance.
- Bonus attack damage attack speed ratio increased to 0.3% per 1% bonus attack speed from 0.25% per 1% bonus attack speed.
- Minimum base damage reduced to 30 / 45 / 60 from 32.5 / 47.5 / 62.5.
- Maximum base damage reduced to 300 / 450 / 600 from 325 / 475 / 625.
- Minimum bonus AD ratio reduced to 15.5% bonus AD from 16.5%.
- Maximum bonus AD ratio reduced to 155% bonus AD from 165%.
- Minimum base damage reduced to 30 / 45 / 60 from 32.5 / 47.5 / 62.5.
- Bug Fix: No longer fails to apply its effects when buffering it to cast shortly before a
ground debuff ends.
- Bug Fix: After buffering a + + Path Maker combo, no longer causes Path Maker to prematurely cancel shortly after casting.
- Bug Fix: No longer fails to apply its effects when buffering it to cast shortly before a
- Stats
- Base armor increased to 27 from 25.
- Base health regeneration increased to 4 from 3.5.
- Cooldown reduced to 120 / 90 / 60 seconds from 130 / 100 / 70.
- Base damage reduced to 60 / 110 / 160 / 210 / 260 from 70 / 120 / 170 / 220 / 270.
- Base damage increased to 17 – 136 (based on level) from 14 – 116 (based on level).
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Bonus AD ratio increased to 40% bonus AD from 20%.
- Cooldown reduced to 12 seconds from 14.
- AP ratio increased to 60% AP from 50% AP.
- New Effect: Now extends the duration of on the target by a period equal to the travel time if cast while expiring on the target. Previously, the ability could be expended but fail to apply its effect.
- Bug Fix: Frozen Thralls can no longer trigger penalties as if they were a valid champion.
- Cooldown reduced to 16 / 15.5 / 15 / 14.5 / 14 seconds from 19 / 17.75 / 16.5 / 15.25 / 14.
- Stats
- Armor growth reduced to 4.2 from 4.7.
- Bonus critical damage modifier increased to 100% (default) from 75%.
- Primary critical damage increased to 175% (+ ) from 156.25% (+ ).
- Lesser critical damage increased to 43.75% (+ ) from 39.0625% (+ ).
- Bonus critical damage modifier increased to 100% (default) from 75%.
- - Gameplay Update
- Stats
- Base attack damage increased to 57 from 55.
- Attack damage growth reduced to 2 from 2.1.
- Armor growth reduced to 4.2 from 4.7.
- Health growth reduced to 105 from 120.
- Maximum Packmates increased to 2 / 3 / 4 / 5 (based on level) from 2 / 3 (based on level).
- Packmate base attack damage reduced to 10 – 20 (based on level) from 12 – 32 (based on level).
- Packmate attack damage bonus AD ratio reduced to 4% bonus AD from 5%.
- Packmate health reduced to 80 – 301 (based on level) from 80 – 352 (based on level).
- Packmate resistances reduced to 0 – 30.6 (based on level) from 0 – 34 (based on level).
- Packmate incoming area damage modifier increased to 76% – 55% (based on level) from 76% – 50% (based on level).
- Packmate monster damage increased to 165% from 100%.
- Packmate attack command duration reduced to 2 seconds from 3.
- Undocumented: Packmate structure damage increased to 50% from 25%.
- Minion damage increased to 80% from 60%.
- Swapped with .
- New Effect: Naafiri now becomes
untargetable in the first second of the hunt's duration.
- Removed: No longer despawns any active Packmates.
- Removed: No longer spawns the maximum number of Packmates allows before spawning additional ones.
- New Effect: Any active Packmates are now
vanished in the first 0.9 seconds of the hunt.
- Additional Packmates summoned reduced to 2 at all ranks from 2 / 3 / 4.
- Hunt duration reduced to 5 seconds from 15.
- Hunt duration now begins at the start of the cast time, rather than afterwards.
- Removed: Bonus movement speed no longer decays over 4 seconds.
- Removed: Bonus movement speed is no longer reduced by 50% upon receiving non-minion damage.
- Bonus movement speed reduced to 20 / 22.5 / 25 / 27.5 / 30% from 70 / 85 / 100%.
- Bonus movement speed duration increased to 5 seconds from 4.
- Removed: No longer grants a base amount of 5 / 15 / 25 bonus attack damage.
- Bonus attack damage AD ratio changed to 20% AD at all ranks from 8 / 16 / 24% AD.
- Cooldown reduced to 20 / 19.5 / 19 / 18.5 / 18 seconds from 120 / 110 / 100.
- Mana cost reduced to 60 from 100.
- Removed: Her first basic attack or ability hit against a champion no longer grants her a 125 / 325 / 525 (+ 50% bonus AD)
shield for 3 seconds.
- Removed: No longer refreshes the hunt's duration and reapplies the effects (excluding Packmate summoning) upon scoring the first champion takedown within the duration.
- Removed: No longer grants sight of the surrounding 2100 units for 2 seconds and reveals enemy champions within for 4 seconds.
- Removed: No longer increases Packmates' maximum health by 25%.
- Removed: No longer restores Packmates' health to full upon cast and upon the hunt ending.
- Removed: No longer reduces cooldown by 50%.
- Removed: No longer increases cast range by 80 / 160 / 240.
(W)
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Target range increased to 450 units from 350.
- New Effect: Now dashes to cursor instead of always to maximum range.
- Terrain grace increased to 200 units from 150.
- Dash base damage reduced to 15 / 25 / 35 / 45 / 55 from 35 / 50 / 65 / 80 / 95.
- Swapped with .
- New Effect: If Naafiri scores a champion takedown within 7 seconds of casting, she grants sight over a 2100 unit radius for 1 second and reveals enemy champions within for 4 seconds. Additionally, she is allowed to recast Hounds' Pursuit once in the next 12 seconds.
- New Effect: Upon recasting, Naafiri gains a 100 / 150 / 200 (+ 150 bonus AD) shield for 3 seconds.
- New Effect: Casting/recasting the ability now extends duration by 1.75 seconds (up to its maximum).
- New Effect: Dash speed now scales with 100% of her movement speed.
- Cooldown increased to 110 / 95 / 80 seconds from 22 / 20 / 18 / 16 / 14.
- Mana cost increased to 100 at all ranks from 70 / 60 / 50 / 40 / 30.
- Target range changed to 900 units at all ranks from 700 / 760 / 820 / 880 / 940.
- Base damage changed to 150 / 250 / 350 from 30 / 70 / 110 / 150 / 190.
- Packmate base damage changed to 15 / 25 / 35 from 3 / 7 / 11 / 15 / 19.
- Damage bonus AD ratio increased to 120% bonus AD from 80%.
- Packmate damage bonus AD ratio increased to 12% bonus AD from 8%.
- Removed: Naafiri and her Packmates no longer collide with the first champion hit; they can only collide with the targeted enemy.
- Removed: Can no longer be cast on non-champion units.
- Removed: No longer refunds 50% of its cooldown if the channel is interrupted.
(R)
- Monster damage cap increased to 75 / 105 / 135 / 165 / 195 from 50 / 80 / 110 / 140 / 170.
- Stats
- Health growth reduced to 96 to 99.
- Base attack speed increased to 0.7 from 0.625.
- New Effect: Now grants Singed minion kill credit if an affected minion would die to minion damage within the time before the next damage instance.
- AP ratio reduced to 55% AP from 60% AP.
- Glob base damage changed to 60 / 70 / 80 / 90 / 100 from 30 / 50 / 70 / 90 / 110.
- Explosion base damage reduced to 10 / 35 / 60 / 85 / 110 from 30 / 50 / 70 / 90 / 110.
- Explosion bonus AD ratio increased to 65% bonus AD from 60%.
- Base damage per hit increased to 10 / 15 / 20 / 25 / 30 from 5 / 10 / 15 / 20 / 25.
- AD ratio per hit increased to 30% AD from 25% AD.
- Cooldown reduced to 120 / 110 / 100 seconds from 120 at all ranks.
- Stats
- Base armor increased to 24 from 21.
- Bug Fix: If there are multiple targets affected by and the ability is cast shortly before any target's Deadly Venom would expire, no longer always applies the would-be damage from the highest number of Deadly Venom stacks on targets affected by the lowest number of Deadly Venom stacks and vice versa.
- Bug Fix: If toggled on and resets, no longer causes the monster to become stuck in a resetting state.
- If a level up occurs while an Augment point is gained, no longer requires the player to have to gain another Augment point before they are able to apply it to any ability, and causing the Augment point icons in the HUD to remain greyed out and unusable until that point.
-
- Bug Fix: Corrected homeguard VFX.
- Base damage per hit increased to 20 / 35 / 50 / 65 / 80 from 16 / 29 / 42 / 55 / 68.
- Monster damage cap reduced to 70 / 105 / 140 / 175 / 210 from 300 at all ranks.
Items[edit | edit source]
- Ability haste reduced to 15 from 20.
- Armor penetration increased to 35% from 30%.
- Total cost reduced to
3100 from
3300.
- Warmog's Vitality bonus health increased to 12% bonus health from items from 10%.
Runes[edit | edit source]
- Bug Fix: Now correctly accounts for Practice Makes Lethal critical strike chance and bonus critical damage.
Turrets[edit | edit source]
- Nexus Turret
- Bug Fix: Respawned Nexus Turrets now properly gain
true sight of
stealthed traps.
- Minion experience bounty penalty reduced to 25% from 50%.
- Minion gold bounty penalty reduced to 25% from 50%.
- The "Lane swap detected! Please leave the area!" warning now only plays as a warning when detected players are at a certain distance away from the area where penalties are applied.
- Added a new flashing message to notify players who are actually incurring the penalty.
- Bug Fix: Junglers no longer incorrectly trigger penalties upon entering the enemy half of the jungle from within the detection area.
- Bug Fix: Frozen Thralls can no longer trigger the penalties as if they were a valid champion.
- Bug Fix: Various clones can no longer trigger the penalties as if they were a valid champion.
Monsters[edit | edit source]
- Score threshold for form determination has been increased by 10%.
- [Voracious can appear slightly more frequently on average.]
- Bug Fix: Voidborn Rift Scuttlers now once again properly activate the vision effect upon being slain.
Summoner spells[edit | edit source]
- /
- Now is special-cased to not trigger while untargetable and dashing through an applicable lane.
- Bug Fix: Selecting a Mercenary while
is available no longer causes the channel/dash to abruptly end and drop the champion at their current position.
Arena[edit | edit source]
- General
- All Curse augments' (Dark Blessing, Deathtouch, Desecrator, Doomsayer, Dreadbringer) descriptions and the tooltip for the Curse buff (maximum possible stacks the player can gain per round) now refer to Curse stacks "Cursed Power" instead of "stacks of Curse."
- [Note: Only the buff tooltip for Heresiarch (total stacks gained) would previously refer to them as "Cursed Power".]
- Bug Fix: Attempting to pan the camera during the starting countdown/intro of the Combat Phase no longer causes its position to forcefully and repeatedly reset.
- Guests of Honor
- Darius Guest
- Elise Guest
- Increased selection box and size of cocoons by 50%.
- Cocoon health reduced to 12 from 20.
- Kled Guest
- base cooldown reduced to 15 seconds from 20.
- fall delay reduced to 2 seconds from 2.5.
- Samira Guest
- Sion Guest
- Ring of Fire now spawns immediately upon the Combat Phase ensuing instead of 15 seconds after.
- Ring of Fire now bounces away from the edge of the battlefield upon colliding with it.
- Swain Guest
- Bug Fix: Clones can no longer pick up Ravens for their owner.
- Bug Fix: Now properly collects both Ravens that are flying in in addition to ones that have arrived when the round ends. Previously this meant that a number of Ravens would continue to appear shortly after combat ended, which would require the players to pick them up manually.
- Vladimir Guest
- Chauffeur is now a valid augment to grant.
- Anvils
- Mode-specific balancing
- Champion base damage reduced to 300 / 450 / 600 from 400 / 575 / 750.
- Spikes base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
- New Effect: Now enforces an attack speed cap of 6.0.
- New Effect: Now converts every 25% bonus attack speed in excess of the cap into 1 bonus attack damage.
- Bonus attack damage AD ratio no longer has an override of 6 / 13 / 20 / 20 / 20% AD.
- Base shield no longer has an override of 250 / 500 / 750.
- Shield bonus AD ratio no longer has an override of 70% bonus AD.
- AP ratio changed to 7.5% per 100 AP.
- Bug Fix: Now properly gains the per-round bonuses.
- Base damage changed to 20 / 40 / 60 / 80 / 100.
- Base damage changed to 20 / 40 / 60 / 80 / 100.
- Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds.
- Total heal changed to 120 / 150 / 180 / 210 / 240.
- Total heal AP ratio changed to 45% AP.
- Cooldown changed to 6 / 5.5 / 5 / 4.5 / 4 seconds.
- Bonus health per stack changed to 12.
- Base damage per second reduced to 10 / 15 / 20 from 15 / 20 / 25.
- Damage AP ratio increased to 40% AP from 25% AP.
- Empowered AP ratio increased to 60% AP from 37.5% AP.
- Empowered base damage changed to 100 / 175 / 250 / 325 / 400.
- Cooldown changed to 5 seconds.
- Stats
- Health growth increased to increased to 135 from 121.
- Cooldown changed to 6 / 5.5 / 5 / 4.5 / 4 seconds.
- Stats
- Ability power increased to 40 from 30.
- Spelldance bonus movement speed changed to 60.
- Bug Fix: Safeguard now properly grants damage reduction during the linger period.
- Bug Fix: Corrected the tracker for damage reduced.
- Mana increased to 600 from 400.
- The Bomb base stored damage reduced to 20% from 25%.
- The Bomb stored damage against immobilized targets reduced to 25% from 30%.
- Ability power increased to 40 from 30.
- Soul Siphon damage per shard increased to 80 from 60.
- Soul Siphon heal per shard increased 75 from 55.
- Glaciate disable duration increased to 1.5 seconds from 1.
- Glaciate base damage increased to 250 from 200.
- Glaciate AP ratio increased to 85% AP from 75% AP.
- Bug Fix: Cooldown icon in the tooltip is now correctly next to Wall Walk's title instead of within the description.
- Scour base damage reduced to 20 – 80 (based on level) from 25 – 100 (based on level).
- New Effect: Scour now scales with 25% of the pre-mitigation damage dealt by the applying damage instance.
- Removed: Scour no longer scales with 30% AD.
- Removed: Scour no longer scales with 40% AP.
- Fire cooldown reduced to 6 seconds from 8.
- Fire base damage increased to 80 from 60.
- Fire subsequent base damage increased to 28 from 21.
- Hatefog base damage per second changed to 150.
- Total base damage changed to 450.
- Hatefog Curse magic resistance reduction changed to 25.
- Hatefog base damage per second changed to 150.
- Ability power changed to 35.
- Giant Slayer maximum damage amplification reduced to 15% from 22%.
- Ability power reduced to 65 from 70.
- Bug Fix: Intervention's tracker no longer counts damage against the Target Dummy.
- Helix Energized stacks reduced to 30 from 40.
- Bug Fix: Patronage's tracker no longer counts damage against the Target Dummy.
- Ability power reduced to 90 from 100.
- Cinderbloom critical damage changed to 115%.
- Ability power increased to 55 from 45.
- Rapids ability power changed to 55.
- Ability power increased to 45 from 30.
- Critical strike chance increased to 50% from 40%.
- Warmog's Heart threshold reduced to 1350 bonus health from 1500.
- Frostfire Tempest base damage per second increased to 75 from 50.
- Total base damage increased to 375 from 250.
- Frostfire Tempest health ratio per second increased to 4% user maximum health from 2.5%.
- Total health ratio increased to 20% user maximum health from 12.5%.
- Frostfire Tempest base damage per second increased to 75 from 50.
- Courage of the Colossus
- Bug Fix: Can now correctly stack the effect when affecting multiple targets.
- Dark Blessing
- Cursed Power round limit per Curse augment increased to 20 from 10.
- New Effect: Per-round limit now scales with the number of Curse augments between both teammates.
- Removed: No longer deals bonus true damage equal to the number of Curse generated in the current round to the nearest enemy champion within 450 units.
- Bug Fix: Tooltip now mentions the range limitation to generate Cursed Power.
- Deathtouch
- Cursed Power round limit per Curse augment increased to 20 from 10.
- New Effect: Per-round limit now scales with the number of Curse augments between both teammates.
- Removed: No longer empowers basic attacks with bonus true damage equal to the number of Curse stacks generated in the current round.
- Desecrator
- Cursed Power round limit per Curse augment increased to 20 from 10.
- New Effect: Per-round limit now scales with the number of Curse augments between both teammates.
- Removed: No longer deals bonus true damage equal to the number of Curse stacks generated in the current round.
- Divine Intervention
- Bug Fix: Corrected falling star/countdown VFX.
- Doomsayer
- Cursed Power round limit per Curse augment increased to 20 from 10.
- New Effect: Per-round limit now scales with the number of Curse augments between both teammates.
- Removed: No longer deals bonus true damage equal to the number of Curse stacks generated in the current round.
- Dreadbringer
- Cursed Power round limit per Curse augment increased to 20 from 10.
- New Effect: Per-round limit now scales with the number of Curse augments between both teammates.
- Removed: No longer deals bonus true damage equal to the number of Curse stacks generated in the current round every second to the nearest enemy within 500 units.
- Firefox
- Base damage reduced to 35 – 160 (based on level) from 45 – 200 (based on level).
- Subsequent hit base damage reduced to 10.5 – 52.5 (based on level) from 13.5 – 60 (based on level).
- AP ratio reduced to 25% AP from 40% AP.
- Subsequent hit AP ratio reduced to 7.5% AP from 12% AP.
- Base damage reduced to 35 – 160 (based on level) from 45 – 200 (based on level).
- Fruits of Your Labor
- Effect is now shared with the ally regardless of range.
- Removed: No longer is limited to 700 units.
- Effect is now shared with the ally regardless of range.
- Now You See Me
- Overflow
- Bug Fix: No longer causes abilities that do not have a mana cost to have one.
- Prismatic Egg
- New Effect: Now also grants 1 when triggering the effect.
- Transmute: Chaos
- New Effect: Gain two completely random augments.
- Old Effect: Gain one random Gold augment and one random Silver augment.
- We'll Be Right Back
- Bug Fix: now properly counts as crowd control and does not apply against targets who are
crowd control immune.
- Bug Fix: now properly counts as crowd control and does not apply against targets who are
Swiftplay[edit | edit source]
- General
- effects now scale from 15 to 30 minutes instead of 25 to 45 minutes of game time. Total damage is unchanged.
- effects now scale from 15 to 30 minutes instead of 20 to 40 minutes of game time. Total bonuses are unchanged.
Hotfixes[edit | edit source]
March 19th Hotfix[edit | edit source]
- General
- Bug Fix: Ranked Solo/Duo lobbies no longer play on Swiftplay rules.[1]
- Undocumented / Bug Fix: Practice Tool now properly always uses the Noxus map override and its latest version instead of sometimes loading the player into the default (non-Noxus) Summoner's Rift.
- Stats
- Base health reduced to 620 from 650.
- Base armor reduced to 36 from 39.
- Undocumented / Bug Fix: Minimum damage is now properly 30 / 45 / 60 in accordance with the intended change in the patch's release, instead of 32.5 / 47.5 / 62.5.
- Undocumented / Bug Fix: AD ratio is now properly 145% bonus AD in accordance with the intended change in the patch's release, instead of only being present in the tooltip.
- Stats
- Base attack damage reduced to 55 from 57.
- Base health regeneration reduced to 7.5 from 9.
- Health regeneration growth reduced to 0.7 from 0.9.
March 20th Hotfix[edit | edit source]
- AP ratio per tick reduced to 10% AP from 10.625% AP.
March 21st Hotfix[edit | edit source]
- Arena
- The following augments have been disabled:
- ADAPt, escAPADe.
March 25th Hotfix[edit | edit source]
- Turrets[3]
- Bug Fix: Turrets no longer unintentionally change their target to a lane minion that has aggroed an allied champion who has been under the turret at any point before the minion's death (behaving as if the minion is considered a champion).
References
- ↑ X — Riot Phroxzon (19 March 2025) We also (…) fixed the issue for Swiftplay settings being on Ranked.
- ↑ X — League of Legends Dev Team (20 March 2025) We've got a micropatch nerf for Singed, now live on servers near you! Q - Poison Trail AP Ratio: 42.5% >>> 40%
- ↑ X — League of Legends Dev Team (25 March 2025) We have a fix coming out shortly to address an issue where Turrets would sometimes randomly switch their aggro onto other minions.