Interference (Arena)

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Interference
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Toss a giant tomato at the target location that drops after 2 seconds and deals 30% current health true damage to all champions in a 225-unit radius.
Cooldown
15 ( reduced by 2 per eliminated team) seconds
Range
Global
Breaks stealth
Yes
Availability
SR
No
HA
No
NB
No
AR
Yes

Interference is a summoner spell exclusive to Arena that replaces An icon representing Flee (Arena) Flee during the downtime before a new round begins. It throws a giant tomato into the battlefield, disrupting other teams' combat. It is available only via the Kled Guest of Honor.

Notes[edit | edit source]

  • After the Combat Phase's round winner has been determined, Interference becomes available, and is usable until a new round begins.
  • Interference cannot deal damage on a battlefield where combat has ended.
  • Casting Interference on your own battlefield places it on a 3-second cooldown.
  • All actions are disabled after the team's elimination is determined and combat is over; this affects Interference in the time frame before the eliminated team is able to exit the game.
  • Spectators will be attributed an assist in the kill feed, purely for cosmetic purposes, if their tomato hits a champion that is subsequently slain.
  • A ground indicator is visible to all players in the game while the tomato is falling.
  • The player's Interference slot will flash while the spell is available.

Trivia[edit | edit source]

  • The summoner spell is a clear reference to the historic act of a dissatisfied crowd throwing foodstuff at a speaker or performer—the crowd in this case however is ironically the other players, who interfere in other teams' battles while spectating them.

Patch History[edit | edit source]

V25.10 - Removed
  • Removed from the game on May 14th, 2025 since Arena is no longer available.
V25.06
  • Base cooldown reduced to 15 seconds from 20.
  • Fall delay reduced to 2 seconds from 2.5.
V25.05 - Added
  • Available in Arena.
  • Active: Toss a giant tomato at the target location that drops after 2.5 seconds and deals 30% current health true damage to all champions in a 225-unit radius.
  • Cooldown: 20 seconds, reduced by 2 seconds when a team's round completes.
  • Range: Global.