Teleport
(Redirected from Unleashed Teleport)
Teleport

After
channeling for 3 seconds, removes any homestart or homeguard buff and causes your champion to
dash to the location of the target allied turret, minion, or ward at the time of cast over 0.5 – 5 (based on distance to target) seconds, during which they are
untargetable and
unable to act. Upgrades to at 10:00.




Cooldown
300 seconds
Range
Global
Breaks stealth
No
Summoner level
7
Availability
SR
HA
NB
AR
Teleport is a unit-targeted summoner spell that causes your champion to dash to the target allied unit after a few seconds of channeling.
Teleport transforms into Unleashed Teleport after 10:00.
Notes[edit | edit source]
- Teleport calculates the travel time for the dash based on the distance between the user's casting position and the target's location at the start of the channel.
- Teleport has a base dash speed of 1000.
- The dash speed will be increased to account for the fixed travel time.
- Unleashed Teleport has a dash speed of 4500.
- Unleashed Teleport will be placed on a 2-second
cooldown after Teleport's transformation.
- If Teleport's current cooldown is greater than Unleashed Teleport's maximum cooldown upon transformation, the current cooldown is reduced to its maximum.
- Teleport has no cast time.
- Teleport goes on
cooldown after the dash ends.
- Teleport is disabled while
grounded,
rooted, or
unable to cast. It also cannot be used while in .
Nearsight will prevent the caster from using Teleport globally.
- Teleport's
untargetability does not
destroy in-flight
projectiles.
- The champion's model is hidden while they are dashing with Teleport and instead can be visually seen as a trailing orb.
- If there is not enough free space upon landing, the user may land in the nearest open space in the direction of travel.
- While dashing with Teleport, the champion's portrait on the mini-map is hidden from the enemy's perspective.
- Neither Teleport's channel nor dash will cancel if the target dies during either effects.
- The target's location at the start of the channel will be considered for the destination location of Teleport, not the target's location when the channel completes or the dash ends.
- Teleporting to a ward or stealthed trap reveals it to enemies.
- The target ward or trap is only revealed if it is within an enemy's sight radius and their sight isn't being obstructed.
- The user may select their target for Teleport via the minimap.
- When attempting to cast Teleport on a target that is at least 3000 units away, the targeting for the spell has a
forgiveness radius of 400 units. This is particularly useful when targeting via the minimap.
- Teleport's visual effects can be seen even through the fog of war.
- While standing at the end of a wall or other standing out part of terrain, using Teleport slightly increases
sight radius just around the corners in the fog of war.
- Teleport and Unleashed Teleport will play an
'On My Way' ping on the target.
- A timer for Teleport's remaining duration is visible at the target location to all players.
Interactions[edit | edit source]
- The following table refers for interactions while the user is
channeling Teleport:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | All summoner spells are disabled | |
Interrupted by | N/A | |
Interrupted by | ![]() ![]() ![]() |
- The following table refers for interactions while the user is
dashing with Teleport:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | All summoner spells are disabled | |
Interrupted by | N/A | |
Interrupted by |
Strategy[edit | edit source]
- During the early game, Teleport is mainly used to quickly return to lane after a , or in the event of an early death.
- Teleport can be used to react if an enemy champion tries to destroy an unguarded turret.
- Teleport can be used as an escape if the enemy champions lack
cast-inhibiting crowd control.
- Teleport can be used to join fights and set up flanks by Teleporting to a friendly minion, ward, or any targetable allied summoned unit.
Targets[edit | edit source]
In addition to any friendly minion or
turret, Teleport can be used on a number of allied summoned units. These include, but are not limited to:
However, Teleport cannot be used on:
Untargetable units such as , , , or
Farsight Wards.
Clones such as and ( are still targetable).
Trivia[edit | edit source]
- The first icon of was a purple variant of the first icon for .
- Prior to being a summoner spell, the alpha items and served the same function as Teleport.
- enchantment that shared the same name as this summoner spell during the Black Market Brawlers event. Details are shown in the section below. was also a boot
- Prior to V6.13, when a turret was targeted by the pre-V25.S1.1 iteration of Teleport, a random location around it was chosen for the caster's blinking destination.[1]
Boot Enchantment[edit | edit source]
Media[edit | edit source]
Sound Effects[edit | edit source]
- User Channel SFX
- Dash Begins SFX
- Dash Loop SFX
- Arrival SFX
- Target
- Target Location SFX
- Transformation
- Summoner Spell SFX
- Summoner Spell SFX
- Old SFX**
- Target SFX
- Channel Completion SFX
Patch history[edit | edit source]
- Bug Fix: no longer incorrectly grants the movement speed buff when the channel is canceled.
- Now is special-cased to not trigger while untargetable and dashing through an applicable lane.
- Bug Fix: Selecting a Mercenary while
is available no longer causes the channel/dash to abruptly end and drop the champion at their current position.
- Bug Fix: No longer displays debug text in the tooltip.
- V25.S1.1 - January 10th Hotfix
- Bug Fix: No longer unintentionally cancels if the target is a and it dies or expires.
- Bug Fix: tooltip now states the correct haste duration.
- Updated and icons.
- Channel duration reduced to 3 seconds from 4.
- Removed: No longer causes the champion to
blink to the target after the channel completes.
- New Effect: After the channel completes, now causes the champion to
dash to the location of the target at the time of cast over 0.5 – 5 (based on distance to target) seconds, while being
untargetable and
unable to act.
- Distance is measured from champion's casting position to the target's location at the time of starting the channel.
- 0.5 – 4 (based on distance to target) seconds. reduces the travel time to
- New Effect: Can now target allied minions and wards.
- Cooldown reduced to 300 seconds from 360.
- New Effect: Channel is no longer cancelled by the target's death.
- Removed: No longer renders the target
invulnerable and
stuns them if they are a minion, ward, or trap.
- Cooldown now starts upon the dash ending, rather than the channel ending.
- New Effect: Now displays a timer for the remaining duration as a circular VFX at the target location. This is visible to all players.
- Removed: No longer causes the user to land
225 units away from a turret, or
100 units away from other unit types, toward the direction of their nexus.
- Bug: tooltip incorrectly states that the haste lasts for 4 seconds instead of 3.
- Bug Fix: Restored cast bar.
- timer reduced to 10:00 from 14:00.
- 330 – 240 (based on level) seconds from 240. cooldown increased to
- Bug Fix: Icon for is now properly updated from icon at all times instead of only until exiting fog of war.
- Bug Fix: cooldown is now properly displayed on the scoreboard after its transformation from .
- V12.15 - August 22nd Hotfix
- Bug Fix: cooldown upon transformation now properly factors in summoner spell haste instead of ability haste.
- Bug Fix: Tooltip now displays the accurate cooldown timer.
- Bug Fix: Fixed a bug where it could sometimes still target certain units other than turrets before 14 minutes.
- Bug Fix: Fixed a bug where Unleashed Teleport would permanently replace one of your summoner spells if acquired and used via the rune.
- Bug Fix: Champions will now correctly drop Unleashed Teleport spell shards if used after 14 minutes into a game with .
- Bug Fix: Fixed a bug where could sometimes cast Unleashed Teleport while his was active.
- Removed: Can no longer target ally minions or wards.
- Removed: No longer grants 50% bonus total movement speed for 3 seconds on arrival.
- Cooldown changed to 360 seconds at all levels from 420 – 210 (based on level).
- Bug Fix: Tooltip no longer fails to factor in Summoner spell cooldown reduction.
- New Effect: Transforms into at 14:00.
- Active: After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret, minion or ward. On arrival, grants 50% bonus total movement speed for 3 seconds.
- Cooldown: 240 seconds.
- Bug Fix: Channel now properly cancels if a targeted turret was destroyed while the remaining channel duration was 0.3 seconds.
- Bonus movement speed increased to 50% at all levels from 30 / 40 / 50% (based on level).
- Cooldown reduced to 420 – 210 (based on level) seconds from 420 – 240 (based on level).
- New Effect: Now removes homestart and homeguard bonus movement speed.
- Bug Fix: Cooldown tooltip now properly updates when using .
- Cooldown changed to 420 – 240 (based on level) seconds from 360 at all levels.
- New Effect: Now grants 30 / 40 / 50% (based on level) bonus movement speed for 3 seconds on arrival.
- Undocumented: Cast no longer breaks
stealth.
- Channel duration reduced to 4 seconds from 4.5.
- New Effect - Commit: Teleport can't be canceled by its caster once cast.
- Cooldown increased to 360 seconds from 300.
- Canceled cooldown increased to 240 seconds from 200.
- Level requirement increased to 7 from 6.
- If cast off-screen, it'll search for a nearby unit to target.
- Spells can no longer be queued during channel time.
- If Teleport's channel is interrupted by someone other than yourself, the camera will now snap to your location.
- 6.15 - August 3rd hotfix
- Teleport VFX now once again globally visible through the Fog of War.
- This was done because the V6.13 change ended up inconsistent/buggy, and it is possible that the range restriction may be reintroduced in the future.
- Channel duration increased to 4.5 seconds from 4.
- Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
- Teleport VFX now shown if you have vision within 500 units of target point.
- Teleport now does a soundless "On the way" ping to your allies.
- Reduced cooldown for Teleporting to an allied turret removed.
- Channel duration increased to 4 seconds from 3.5 seconds.
- Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
- Teleporting to an allied turret now refunds 100 seconds of the cooldown.
- Cooldown refunded for cancelling Teleport reduced to 100 seconds from 150 seconds.
- New particles and sounds
- Undocumented: Channel duration reduced to 3.5 seconds from 4 seconds.
- Undocumented: Spell is available from Summoner level 6 instead of level 2.
- Icon updated.
- Fixed a bug where "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as or .
- Fixed a bug where could be used after being affected by crowd control effects.
- Fixed a rare bug causing it to not function properly.
- Fixed a bug where champions could be pulled across the map while teleporting.
- Using Summoner on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
- Using ward will now reveal the ward to enemies for a few seconds. on a
- Wards and are no longer targetable/manipulated by spells (except Summoner ).
- Cancel delay increased to 1 second from 0.5.
- Fixed a bug where Summoner refreshed your W slot's cooldown when used.
- Can no longer be cast while rooted.
- Now removes stealth when used.
- Will now allow you to travel to all allied turrets, not just the forward most turrets in a lane.
- Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
- can now be cancelled.
- can no longer be used while being revived by .
- Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
- Cooldown increased to 5 minutes from 4.5.
- Added a new particle effect.
- will now cancel when stunned, rooted, silenced, netted, taunted and slept.
- Now has a golden particle.
Spatial Accuracy – Reduces cast time by 0.5 seconds, and reduces its cooldown by 5 seconds.
- Tooltip fixed to correctly show the cooldown at 5 minutes.
- Cooldown reduced to 3.5 minutes from 4 minutes.
- Fixed a bug that caused you to teleport in 2 seconds instead of 3.
- Cooldown reduced to 4 minutes from 5 minutes.
- Cooldown reduced to 5 minutes from 7 minutes.
- Fixed cast range.
- Cooldown reduced to 6 minutes from 7 minutes.
- Cooldown increased to 7 minutes from 3 minutes.
- Cooldown increased to 3 minutes from 2 minutes.
- no longer makes the target invulnerable.
Spatial Accuracy reduces cast time reduction decreased to 0.5 from 1.