Teleport

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Teleport
Teleport
After channeling for 3 seconds, removes any homestart or homeguard buff and causes your champion to dash to the location of the target allied turret, minion, or ward at the time of cast over 0.5 – 5 (based on distance to target) seconds, during which they are untargetable and unable to act. Upgrades to An icon representing Unleashed Teleport Unleashed Teleport at 10:00.
Cooldown
300 seconds
Range
Global
Breaks stealth
No
Summoner level
7
Availability
SR
Yes
HA
No
NB
Yes
AR
No

Teleport is a unit-targeted summoner spell that causes your champion to dash to the target allied unit after a few seconds of channeling.

Teleport transforms into Unleashed Teleport after 10:00.

Notes[edit | edit source]

  • Teleport calculates the travel time for the dash based on the distance between the user's casting position and the target's location at the start of the channel.
  • Teleport has a base dash speed of 1000.
    • The dash speed will be increased to account for the fixed travel time.
  • Unleashed Teleport has a dash speed of 4500.
  • Unleashed Teleport will be placed on a 2-second  cooldown after Teleport's transformation.
  • If Teleport's current cooldown is greater than Unleashed Teleport's maximum cooldown upon transformation, the current cooldown is reduced to its maximum.
  • Teleport has no cast time.
  • Teleport goes on  cooldown after the dash ends.
  • Teleport is disabled while grounded, rooted, or unable to cast. It also cannot be used while in An icon representing Mordekaiser Mordekaiser's An icon for Mordekaiser's ability Realm of Death Realm of Death.
    • Nearsight will prevent the caster from using Teleport globally.
  • Teleport's untargetability does not destroy in-flight projectiles.
  • The champion's model is hidden while they are dashing with Teleport and instead can be visually seen as a trailing orb.
  • If there is not enough free space upon landing, the user may land in the nearest open space in the direction of travel.
  • While dashing with Teleport, the champion's portrait on the mini-map is hidden from the enemy's perspective.
  • Neither Teleport's channel nor dash will cancel if the target dies during either effects.
  • The target's location at the start of the channel will be considered for the destination location of Teleport, not the target's location when the channel completes or the dash ends.
  • Teleporting to a ward or stealthed trap reveals it to enemies.
    • The target ward or trap is only revealed if it is within an enemy's sight radius and their sight isn't being obstructed.
  • The user may select their target for Teleport via the minimap.
  • When attempting to cast Teleport on a target that is at least 3000 units away, the targeting for the spell has a forgiveness radius of 400 units. This is particularly useful when targeting via the minimap.
  • Teleport's visual effects can be seen even through the fog of war.
  • While standing at the end of a wall or other standing out part of terrain, using Teleport slightly increases sight radius just around the corners in the fog of war.
  • Teleport and Unleashed Teleport will play an 'On My Way' ping on the target.
  • A timer for Teleport's remaining duration is visible at the target location to all players.
Summoner spell haste
Summoner's Rift
Base cooldown ▶ 300s
(An icon representing FlashAn icon representing Teleport)
240s
(An icon representing ClarityAn icon representing CleanseAn icon representing Exhaust
An icon representing GhostAn icon representing HealAn icon representing Unleashed Teleport)
180s
(An icon representing BarrierAn icon representing Ignite)
90s
(An icon representing Smite)
20s
(An icon representing Hextech Flashtraption#Hexflash)
 Haste
10 (An icon for the item Ionian Boots of Lucidity) 272.73s 218.18s 163.64s 81.82s 18.18s
18 (An icon representing Cosmic Insight) 254.24s 203.39s 152.54s 76.27s 16.95s
28 (An icon representing Cosmic InsightAn icon for the item Ionian Boots of Lucidity) 234.38s 187.5s 140.63s 70.31s 15.63s
Howling Abyss
Base cooldown ▶ 300s
(An icon representing Flash)
290s
(An icon representing Exhaust)
240s
(An icon representing ClarityAn icon representing Cleanse
An icon representing GhostAn icon representing Heal)
180s
(An icon representing BarrierAn icon representing Ignite)
80s
(An icon representing Mark)
20s
(An icon representing Hextech Flashtraption#Hexflash)
 Haste
70 () 176.47s 170.59s 141.18s 105.88s 47.06s 11.76s
80 (An icon for the item Ionian Boots of Lucidity) 166.67s 161.11s 133.33s 100s 44.44s 11.11s
88 (An icon representing Cosmic Insight) 159.57s 154.26s 127.66s 95.74s 42.55s 10.64s
98 (An icon representing Cosmic InsightAn icon for the item Ionian Boots of Lucidity) 151.52s 146.46s 121.21s 90.91s 40.4s 10.1s
124 (An icon representing Grisly Mementos) 133.93s 129.46s 107.14s 80.36s 35.71s 8.93s
134 (An icon representing Grisly MementosAn icon for the item Ionian Boots of Lucidity) 128.21s 123.93s 102.56s 76.92s 34.19s 8.55s
142 (An icon representing Cosmic InsightAn icon representing Grisly Mementos) 123.97s 119.83s 99.17s 74.38s 33.06s 8.26s
152 (An icon representing Cosmic InsightAn icon representing Grisly MementosAn icon for the item Ionian Boots of Lucidity) 119.05s 115.08s 95.24s 71.43s 31.75s 7.94s

Interactions[edit | edit source]

  • The following table refers for interactions while the user is channeling Teleport:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable N/A
Disabled All summoner spells are disabled
Interrupted by N/A
Interrupted by
  • Death
  • Grounding effects
  • Immobilizing effects
  • Cast-inhibiting effects
    • The following table refers for interactions while the user is dashing with Teleport:
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable N/A
    Disabled All summoner spells are disabled
    Interrupted by N/A
    Interrupted by
  • Death
  • Strategy[edit | edit source]

    • During the early game, Teleport is mainly used to quickly return to lane after a An icon representing Recall Recall, or in the event of an early death.
    • Teleport can be used to react if an enemy champion tries to destroy an unguarded turret.
    • Teleport can be used as an escape if the enemy champions lack cast-inhibiting crowd control.
    • Teleport can be used to join fights and set up flanks by Teleporting to a friendly minion, ward, or any targetable allied summoned unit.

    Targets[edit | edit source]

    In addition to any friendly minion or turret, Teleport can be used on a number of allied summoned units. These include, but are not limited to:

    However, Teleport cannot be used on:

    Trivia[edit | edit source]

    • The first icon of An icon representing Teleport Teleport was a purple variant of the first icon for An icon representing Recall Recall.
    • Prior to being a summoner spell, the alpha items An icon for the item Ancient Pocket Watch Ancient Pocket Watch and An icon for the item Scroll of Teleportation Scroll of Teleportation served the same function as Teleport.
      • An icon for the item Teleport Teleport was also a boot enchantment that shared the same name as this summoner spell during the Black Market Brawlers event. Details are shown in the section below.
    • Prior to V6.13, when a turret was targeted by the pre-V25.S1.1 iteration of Teleport, a random location around it was chosen for the caster's blinking destination.[1]

    Boot Enchantment[edit | edit source]


    Media[edit | edit source]

    Sound Effects[edit | edit source]

    • User Channel SFX
    • Dash Begins SFX
    • Dash Loop SFX
    • Arrival SFX
    Target
    • Target Location SFX
    An icon representing Unleashed Teleport Unleashed Teleport Transformation
    • Summoner Spell SFX
    • Summoner Spell SFX
    Old SFX**
    • Target SFX
    • Channel Completion SFX

    Patch history[edit | edit source]

    V25.08
    • Bug Fix: An icon representing Unleashed Teleport Unleashed Teleport no longer incorrectly grants the movement speed buff when the channel is canceled.
    V25.06
    • Now is special-cased to not trigger An icon for the item Lane Swap Detector Lane Swap Detector while untargetable and dashing through an applicable lane.
    • Bug Fix: Selecting a An icon representing Rift Herald Rift Herald Mercenary while is available no longer causes the channel/dash to abruptly end and drop the champion at their current position.
    V25.S1.2
    • Bug Fix: No longer displays debug text in the tooltip.
    V25.S1.1 - January 10th Hotfix
    • Bug Fix: No longer unintentionally cancels if the target is a An icon for Jhin's ability Captive Audience Lotus Trap and it dies or expires.
    • Bug Fix: An icon representing Unleashed Teleport Unleashed Teleport's tooltip now states the correct haste duration.
    V25.S1.1
    • Updated An icon representing Teleport Teleport and An icon representing Unleashed Teleport Unleashed Teleport icons.
    • Channel duration reduced to 3 seconds from 4.
    • Removed: No longer causes the champion to blink to the target after the channel completes.
    • New Effect: After the channel completes, now causes the champion to dash to the location of the target at the time of cast over 0.5 – 5 (based on distance to target) seconds, while being untargetable and unable to act.
      • Distance is measured from champion's casting position to the target's location at the time of starting the channel.
      • An icon representing Unleashed Teleport Unleashed Teleport reduces the travel time to 0.5 – 4 (based on distance to target) seconds.
    • New Effect: Can now target allied minions and wards.
    • Cooldown reduced to 300 seconds from 360.
    • New Effect: Channel is no longer cancelled by the target's death.
    • Removed: No longer renders the target invulnerable and stuns them if they are a minion, ward, or trap.
    • Cooldown now starts upon the dash ending, rather than the channel ending.
    • New Effect: Now displays a timer for the remaining duration as a circular VFX at the target location. This is visible to all players.
    • Removed: No longer causes the user to land 225 units away from a turret, or 100 units away from other unit types, toward the direction of their nexus.
    • Bug: An icon representing Unleashed Teleport Unleashed Teleport's tooltip incorrectly states that the haste lasts for 4 seconds instead of 3.
    V14.15
    • Bug Fix: Restored cast bar.
    V13.10
    • An icon representing Unleashed Teleport Unleashed Teleport timer reduced to 10:00 from 14:00.
    • An icon representing Unleashed Teleport Unleashed Teleport cooldown increased to 330 – 240 (based on level) seconds from 240.
    • Bug Fix: Icon for An icon representing Unleashed Teleport Unleashed Teleport is now properly updated from An icon representing Teleport Teleport's icon at all times instead of only until exiting fog of war.
    V12.17
    • Bug Fix: An icon representing Unleashed Teleport Unleashed Teleport's cooldown is now properly displayed on the scoreboard after its transformation from An icon representing Teleport Teleport.
    V12.15 - August 22nd Hotfix
    • Bug Fix: An icon representing Unleashed Teleport Unleashed Teleport's cooldown upon transformation now properly factors in summoner spell haste instead of ability haste.
    V12.4
    • Bug Fix: Tooltip now displays the accurate cooldown timer.
    V12.2
    • Bug Fix: Fixed a bug where it could sometimes still target certain units other than turrets before 14 minutes.
    • Bug Fix: Fixed a bug where Unleashed Teleport would permanently replace one of your summoner spells if acquired and used via the An icon representing Unsealed Spellbook Unsealed Spellbook rune.
    • Bug Fix: Champions will now correctly drop Unleashed Teleport spell shards if used after 14 minutes into a game with An icon representing Zoe Zoe.
    • Bug Fix: Fixed a bug where An icon representing Yone Yone could sometimes cast Unleashed Teleport while his An icon for Yone's ability Soul Unbound Soul Unbound was active.
    V12.1
    • Removed: Can no longer target ally minions or wards.
    • Removed: No longer grants 50% bonus total movement speed for 3 seconds on arrival.
    • Cooldown changed to 360 seconds at all levels from 420 – 210 (based on level).
    • New Effect: Transforms into An icon representing Unleashed Teleport Unleashed Teleport at 14:00.
    • An icon representing Unleashed Teleport Unleashed Teleport
      • Active: After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret, minion or ward. On arrival, grants 50% bonus total movement speed for 3 seconds.
      • Cooldown: 240 seconds.
    V11.16
    • Bug Fix: Channel now properly cancels if a targeted turret was destroyed while the remaining channel duration was 0.3 seconds.
    V11.6
    • Bonus movement speed increased to 50% at all levels from 30 / 40 / 50% (based on level).
    • Cooldown reduced to 420 – 210 (based on level) seconds from 420 – 240 (based on level).
    • New Effect: Now removes homestart and homeguard bonus movement speed.
    V10.19
    • Bug Fix: Cooldown tooltip now properly updates when using An icon representing Cosmic Insight Cosmic Insight.
    V10.6
    • Cooldown changed to 420 – 240 (based on level) seconds from 360 at all levels.
    • New Effect: Now grants 30 / 40 / 50% (based on level) bonus movement speed for 3 seconds on arrival.
    V9.20
    • Undocumented: Cast no longer breaks stealth.
    V8.23
    • Channel duration reduced to 4 seconds from 4.5.
    • New Effect - Commit: Teleport can't be canceled by its caster once cast.
    V8.14
    • Cooldown increased to 360 seconds from 300.
    • Canceled cooldown increased to 240 seconds from 200.
    V7.22
    • Level requirement increased to 7 from 6.
    V7.9
    • If cast off-screen, it'll search for a nearby unit to target.
    • Spells can no longer be queued during channel time.
    V6.23
    • If Teleport's channel is interrupted by someone other than yourself, the camera will now snap to your location.
    6.15 - August 3rd hotfix
    • Teleport VFX now once again globally visible through the Fog of War.
      • This was done because the V6.13 change ended up inconsistent/buggy, and it is possible that the range restriction may be reintroduced in the future.
    V6.13
    • Channel duration increased to 4.5 seconds from 4.
    • Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
    • Teleport VFX now shown if you have vision within 500 units of target point.
    • Teleport now does a soundless "On the way" ping to your allies.
    V5.22
    • Reduced cooldown for Teleporting to an allied turret removed.
    • Channel duration increased to 4 seconds from 3.5 seconds.
    V4.10
    • Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
    V4.4
    • Teleporting to an allied turret now refunds 100 seconds of the cooldown.
    • Cooldown refunded for cancelling Teleport reduced to 100 seconds from 150 seconds.
    • New particles and sounds
    • Undocumented: Channel duration reduced to 3.5 seconds from 4 seconds.
    • Undocumented: Spell is available from Summoner level 6 instead of level 2.
    V4.1
    • Icon updated.
    V3.5
    • Fixed a bug where An icon representing Teleport Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as An icon representing Jarvan IV Jarvan IV's An icon for Jarvan IV's ability Demacian Standard standard or An icon representing Thresh Thresh's An icon for Thresh's ability Dark Passage lantern.
    V1.0.0.139
    • Fixed a bug where An icon representing Teleport Teleport could be used after being affected by crowd control effects.
    V1.0.0.125
    • Fixed a rare bug causing it to not function properly.
    v1.0.0.124
    • Fixed a bug where champions could be pulled across the map while teleporting.
    V1.0.0.123
    • Using Summoner An icon representing Teleport Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
    V1.0.0.121
    • Using An icon representing Teleport Teleport on a ward will now reveal the ward to enemies for a few seconds.
    V1.0.0.120
    V1.0.0.118
    • Cancel delay increased to 1 second from 0.5.
    V1.0.0.101
    • Fixed a bug where Summoner An icon representing Teleport Teleport refreshed your W slot's cooldown when used.
    V1.0.0.100
    • Can no longer be cast while rooted.
    V1.0.0.97
    • Now removes stealth when used.
    V1.0.0.83
    • Will now allow you to travel to all allied turrets, not just the forward most turrets in a lane.
    V1.0.0.63
    • Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
    V1.0.0.61
    • An icon representing Teleport Teleport can now be cancelled.
    V1.0.0.52
    • An icon representing Teleport Teleport can no longer be used while being revived by An icon for the item Guardian Angel Guardian Angel.
    V0.9.25.34
    • Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound.
    V0.9.25.24
    • Cooldown increased to 5 minutes from 4.5.
    V0.9.22.15
    • Added a new particle effect.
    V0.8.22.115
    • An icon representing Teleport Teleport will now cancel when stunned, rooted, silenced, netted, taunted and slept.
    July 10, 2009 Patch
    • Now has a golden An icon representing Teleport Teleport particle.
    June 26, 2009 Patch
    • Spatial Accuracy – Reduces An icon representing Teleport Teleport's cast time by 0.5 seconds, and reduces its cooldown by 5 seconds.
    June 19, 2009 Patch
    • Tooltip fixed to correctly show the cooldown at 5 minutes.
    May 23, 2009 Patch
    • Cooldown reduced to 3.5 minutes from 4 minutes.
    May 15, 2009 Patch
    • Fixed a bug that caused you to teleport in 2 seconds instead of 3.
    May 9, 2009 Patch
    • Cooldown reduced to 4 minutes from 5 minutes.
    April 11, 2009 Patch
    • Cooldown reduced to 5 minutes from 7 minutes.
    Alpha Week 7
    • Fixed cast range.
    Alpha Week 6
    • Cooldown reduced to 6 minutes from 7 minutes.
    Alpha Week 5
    • Cooldown increased to 7 minutes from 3 minutes.
    Alpha Week 4
    • Cooldown increased to 3 minutes from 2 minutes.
    Alpha Week 3
    • An icon representing Teleport Teleport no longer makes the target invulnerable.
    • Spatial Accuracy reduces cast time reduction decreased to 0.5 from 1.

    References[edit | edit source]