V6.5
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Release Date (US)
March 9, 2016
"Plants VS Plants... 'Free' Skin wins."
Highlights
Related links
New Cosmetics[edit | edit source]
The following Champion skins have been added to the store:
- ( )
- ( )
The following Champion skins have been added as unlockables exclusive to Hextech Crafting:
The following skins have received minor adjustments:
- - Slight color adjustments to his cards so they are more color blind friendly.
League of Legends V6.5[edit | edit source]
Hextech Crafting[edit | edit source]
- You will earn a Mastery Chest whenever you or a member of your premade party earn an S-, S or S+.
- You can only earn up to 4 Mastery Chests per month. This is shown in the Champion Profile.
You can only earn 1 Mastery Chests per S-ranked champion per year.
- The content within a Mastery Chests is not tied to the S-ranked champion.
- Mastery Chests can also be purchased in the store for
- Purchased Mastery Chests do not count toward the earned limit.
.
- You have a chance to earn Keys with each matchmade victory, with an increased chance the more players in your premade party.
- Keys can also be purchased in the store for .
- Keys unlock Mastery Chests at the Hextech Crafting Table, which earns "Loot". Loot is a general term for Rare Gems, content-specific Shards, Champion Essence and Cosmetic Essence, including the possibility for multiple (although you'll never only receive Essence)
- Rare Gems grant a Chest and Key.[1]
- Shards are 1-week rentals of specific content, which must be redeemed to begin using. Each shard resembles is a glassy portrait of a specific champion or cosmetic.
- Essence is a form of currency, explained below.
- Inventory:
- Contains all your Shards and Permanent Cosmetics, and displays your Essence in an interface similar to a store.
- Existing cosmetic content will appear in your inventory - i.e. cosmetics obtained before Hextech Crafting was released.
- Existing champions do not appear in your inventory, only Champion Shards.
- Contains all your Shards and Permanent Cosmetics, and displays your Essence in an interface similar to a store.
- Disenchanting: Shards or Permanent Cosmetics can be disenchanted into the appropriate Essence (Champion or Cosmetic).
- Upgrading / Rerolling:
- 3 Champion Shards can be combined to create a random, permanent Champion.
- 3 Cosmetic Shards or permanent Cosmetics can be combined to create a random, permanent Cosmetic.
- Champion Essence can be used to upgrade a Champion Shard into a permanent unlock.
- Cosmetic Essence can be used to upgrade a Cosmetic Shard into a permanent unlock.
General[edit | edit source]
- Clubs
- Access clubs by clicking the "Clubs" button, which replaced the "chat room" button in the social panel.
- Clubs have space for up to 49 of your fellow pollution fighters (cap may be adjusted).
- Club leaders have access to roster management and chat moderation tools.
- Clubs are designated by unique tags that appear next to members’ summoner names, both in and out of game.
- Visual elements will continue to be updated and polished in future patches.
Champions[edit | edit source]
- General
- Bug Fix: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities.
- Bug Fix: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack.
- Bug Fix: Azir's abilities can now be queued during basic attacks.
- Bug Fix: Sun Discs now appear on the minimap.
- Bug Fix: Now properly triggers a 1.5 second internal cooldown when used on turrets.
- Bug Fix: Sand soldiers beyond the first now properly deal less damage when attacking the same target.
- Bug Fix: Sand soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage)
- Bug Fix: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
- General
- New ability icons.
- General
- '
Mini Gnar'
- Base attack damage increased to 51 from 48.
- '
- Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
- Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
- Movement speed bonus changed to stack Multiplicatively from Additively.
- New Effect:
Knock back distance increases with the distance traveled by Hecarim over the duration.
Knock back distance changed to 250 – 450 from 300.
- New Effect: Now displays Devastating Charge's level of knockback and speed on the buff bar.
- Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
- Bug Fix: Tentacles spawned by Leap of Faith no longer fail to attack targets the moment before expiring.
- Cooldown reduced to 12 seconds at all ranks from 20 / 18 / 16 / 14 / 12.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
- Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
- General
- Attack speed growth increased to 3.5% from 1.5%.
- Mana cost reduced to 40 from 60.
- Removed: Passive attack speed.
- Removed: Minimum damage threshold.
- New Effect: Bonus damage has a base value of 5 / 10 / 15 / 20 / 25. Percentage health component unchanged.
- Bug Fix: On-hit effects dealt significantly reduced damage while Bio-Arcane Barrage was active.
- Bug Fix: Shield is now properly multiplied by the mastery bonus.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
- Maximum base damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
- Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
- AD ratio reduced to 300% Bonus AD from 360% Bonus AD
- Damage against non-champions increased to 60% from 50%.
- Base damage increased to 48 / 78 / 108 / 138 / 168 from 40 / 70 / 100 / 130 / 160. AD ratio vs. non-champions unchanged.
- Clarity: Tooltip reworded for better understanding.
- Reduced cooldown upon cancelling increased to 30 seconds from 10.
- Mana cost reduced to 100 from 125.
- Removed: Mana refund if cancelled.
- Bug Fix: Fixed a bug where some empowered basic attacks would miss while
nearsighted.
- Bug Fix: Fixed a bug where some empowered basic attacks would miss while
- Bug Fix: No longer occasionally fizzles.
- Dice's Fury gained per non-champion hit reduced to 2 from 2.5
- New Effect: Both dashes produce Fury.
/
- Bonus health changed to 250 / 500 / 750 from 200 / 400 / 800.
- Bug Fix: If Rumble Overheats by casting Electro Harpoon, casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends.
- New Effect: Increased the visibility of Shen's shield when channeling.
- New Effect: The targeted ally's screen is now color-tinted during Stand United's channel.
- Bug Fix: No longer continues channeling through the revive effect of .
- Increased the speed at which Sejuani's basic attack is reset.
- Damage increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
- Range indicator now includes the explosion radius.
- Mana cost reduced to 40 from 70 / 75 / 80 / 85 / 90.
- Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
- Radius reduced to 235 from 265.
- Removed: Epicenter effect. Increased damage and
slow.
- New Effect:
slows at all times.
- New Effect: Striking at least one enemy champion grants Rejuvenation for 4 seconds. This buff is non-stacking.
- Rejuvenation: Restores 14 / 16 / 18 / 20 / 22 (+ 10% AP) health per second for a total of 56 / 64 / 72 / 80 / 88 (+ 40% AP), and grants 15% bonus movement speed when not moving towards enemy champions.
- Removed: Heal scaling with missing health.
- Base heal reduced to 80 / 110 / 140 / 170 / 200 from 120 / 150 / 180 / 210 / 240.
- Removed: Passive component. Reintegrated as the Rejuvenation buff for .
- New Effect: If cast while affected by Rejuvenation, Soraka will replicate the Rejuvenation buff to the target ally for 3 / 3.5 / 4 / 4.5 / 5 seconds scaling with Starcall's rank.
- Removed: Can no longer target minions.
- Bug Fix: Can no longer cast while
rooted.
- Bug Fix: Can no longer cast while
- Cooldown increased to 100 / 80 / 60 seconds from 75 / 65 / 55.
- Mana cost increased to 100 at all ranks from 80 / 90 / 100.
- Bug Fix: The cards in the overhead indicator of weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if Pick a card was reactivated.
- Stats
- Base damage increased 54.05 from 52.05.
- Duration reduced to 5 seconds from 7.
- New Effect: Can now be cast while channeling .
- New Effect: Enemies within 375-range from Urgot will
flee for 1.5 seconds on the arrival point, excluding his target.
- New Effect: Enemies within 375-range from Urgot will
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
- Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.
Items[edit | edit source]
- Stacks given for kill reduced to 2 from 5.
- Total cost reduce to
2700 from
2900.
- New Effect: Health restored upon revival will be either 700 health or 30% of maximum health, whichever is higher.
Map[edit | edit source]
- ARAM Announcements
- New Announcer lines have been added to the ARAM game mode. The speaker is , they are triggered randomly, and serve to foreshadow his pending release.
- "Oh look, another battle for survival."
- "Boring me is dangerous, so make this interesting."
- "You call that an entrance? Hmph. Just wait..."
- "Oh look... Swords and maagggiiicc."
- "Aww, your little tower fell down."
- "Turrets? I destroy mountains... those are bigger by the way."
- "Bravo. You survived against an enemy that is barely mediocre."