V6.5

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V6.5
Release Date (US)
March 9, 2016

"Plants VS Plants... 'Free' Skin wins."

Highlights
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New Cosmetics[edit | edit source]

The following Champion skins have been added to the store:

The following Champion skins have been added as unlockables exclusive to Hextech Crafting:

The following skins have received minor adjustments:

League of Legends V6.5[edit | edit source]

Hextech Crafting[edit | edit source]

  • You will earn a Mastery Chest whenever you or a member of your premade party earn an S-, S or S+.
    • You can only earn up to 4 Mastery Chests per month. This is shown in the Champion Profile.

You can only earn 1 Mastery Chests per S-ranked champion per year.

    • The content within a Mastery Chests is not tied to the S-ranked champion.
  • Mastery Chests can also be purchased in the store for An icon representing RP 125.
    • Purchased Mastery Chests do not count toward the earned limit.
  • You have a chance to earn Keys with each matchmade victory, with an increased chance the more players in your premade party.
    • Keys can also be purchased in the store for An icon representing RP 125.
  • Keys unlock Mastery Chests at the Hextech Crafting Table, which earns "Loot". Loot is a general term for Rare Gems, content-specific Shards, Champion Essence and Cosmetic Essence, including the possibility for multiple (although you'll never only receive Essence)
    • Rare Gems grant a Chest and Key.[1]
    • Shards are 1-week rentals of specific content, which must be redeemed to begin using. Each shard resembles is a glassy portrait of a specific champion or cosmetic.
    • Essence is a form of currency, explained below.
  • Inventory:
    • Contains all your Shards and Permanent Cosmetics, and displays your Essence in an interface similar to a store.
      • Existing cosmetic content will appear in your inventory - i.e. cosmetics obtained before Hextech Crafting was released.
      • Existing champions do not appear in your inventory, only Champion Shards.
  • Disenchanting: Shards or Permanent Cosmetics can be disenchanted into the appropriate Essence (Champion or Cosmetic).
  • Upgrading / Rerolling:
    • 3 Champion Shards can be combined to create a random, permanent Champion.
    • 3 Cosmetic Shards or permanent Cosmetics can be combined to create a random, permanent Cosmetic.
    • Champion Essence can be used to upgrade a Champion Shard into a permanent unlock.
    • Cosmetic Essence can be used to upgrade a Cosmetic Shard into a permanent unlock.

General[edit | edit source]

Clubs
  • Access clubs by clicking the "Clubs" button, which replaced the "chat room" button in the social panel.
  • Clubs have space for up to 49 of your fellow pollution fighters (cap may be adjusted).
  • Club leaders have access to roster management and chat moderation tools.
  • Clubs are designated by unique tags that appear next to members’ summoner names, both in and out of game.
  • Visual elements will continue to be updated and polished in future patches.

Champions[edit | edit source]

An icon representing Azir Azir
  • General
    • Bug Fix: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities.
    • Bug Fix: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack.
    • Bug Fix: Azir's abilities can now be queued during basic attacks.
    • Bug Fix: Sun Discs now appear on the minimap.
  • An icon for Azir's ability Arise! Arise!
    • Bug Fix: Now properly triggers a 1.5 second internal cooldown when used on turrets.
    • Bug Fix: Sand soldiers beyond the first now properly deal less damage when attacking the same target.
    • Bug Fix: Sand soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage)
    • Bug Fix: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
An icon representing Cho'Gath Cho'Gath
  • General
    • New ability icons.
An icon representing Gnar Gnar
  • General
    • ' Mini Gnar'
      • Base attack damage increased to 51 from 48.
  • An icon for Gnar's ability Rage Gene Rage Gene
    • Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
  • An icon for Gnar's ability GNAR! GNAR!
    • Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
An icon representing Hecarim Hecarim
  • An icon for Hecarim's ability Devastating Charge Devastating Charge
    • Movement speed bonus changed to stack Multiplicatively from Additively.
    • New Effect: Knock back distance increases with the distance traveled by Hecarim over the duration.
      • Knock back distance changed to 250 – 450 from 300.
    • New Effect: Now displays Devastating Charge's level of knockback and speed on the buff bar.
    • Bug Fix: Fixed a bug where Devastating Charge would move Hecarim while rooted.
An icon representing Illaoi Illaoi
  • An icon for Illaoi's ability Leap of Faith Leap of Faith
    • Bug Fix: Tentacles spawned by Leap of Faith no longer fail to attack An icon for Illaoi's ability Harsh Lesson Harsh Lesson targets the moment before expiring.
An icon representing Jarvan IV Jarvan IV
  • An icon for Jarvan IV's ability Golden Aegis Golden Aegis
    • Cooldown reduced to 12 seconds at all ranks from 20 / 18 / 16 / 14 / 12.
  • An icon for Jarvan IV's ability Cataclysm Cataclysm
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • New Effect: Damage is dealt to both the main target and enemies within the Cataclysm area.
    • Bug Fix: Damage from Cataclysm is now properly blocked by spellshields.
An icon representing Kog'Maw Kog'Maw
  • General
    • Attack speed growth increased to 3.5% from 1.5%.
  • An icon for Kog'Maw's ability Caustic Spittle Caustic Spittle
    • Mana cost reduced to 40 from 60.
  • An icon for Kog'Maw's ability Bio-Arcane Barrage Bio-Arcane Barrage
    • Removed: Passive attack speed.
    • Removed: Minimum damage threshold.
    • New Effect: Bonus damage has a base value of 5 / 10 / 15 / 20 / 25. Percentage health component unchanged.
    • Bug Fix: On-hit effects dealt significantly reduced damage while Bio-Arcane Barrage was active.
An icon representing Mordekaiser Mordekaiser
An icon representing Nautilus Nautilus
  • An icon for Nautilus's ability Riptide Riptide
    • Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
      • Maximum base damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
An icon representing Pantheon Pantheon
  • An icon for Pantheon's ability Heartseeker Strike Heartseeker Strike
    • Base damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
    • AD ratio reduced to 300% Bonus AD from 360% Bonus AD
    • Damage against non-champions increased to 60% from 50%.
      • Base damage increased to 48 / 78 / 108 / 138 / 168 from 40 / 70 / 100 / 130 / 160. AD ratio vs. non-champions unchanged.
    • Clarity: Tooltip reworded for better understanding.
  • An icon for Pantheon's ability Grand Skyfall Grand Skyfall
    • Reduced cooldown upon cancelling increased to 30 seconds from 10.
    • Mana cost reduced to 100 from 125.
    • Removed: Mana refund if cancelled.
An icon representing Quinn Quinn
An icon representing Renekton Renekton
  • An icon for Renekton's ability Ruthless Predator Ruthless Predator
    • Bug Fix: No longer occasionally fizzles.
  • An icon for Renekton's ability Slice Slice / An icon for Renekton's ability Dice Dice
    • Dice's Fury gained per non-champion hit reduced to 2 from 2.5
    • New Effect: Both dashes produce Fury.
  • An icon for Renekton's ability Dominus Dominus
    • Bonus health changed to 250 / 500 / 750 from 200 / 400 / 800.
An icon representing Rumble Rumble
  • An icon for Rumble's ability Electro Harpoon Electro Harpoon
    • Bug Fix: If Rumble Overheats by casting Electro Harpoon, casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends.
An icon representing Shen Shen
  • An icon for Shen's ability Stand United Stand United
    • New Effect: Increased the visibility of Shen's shield when channeling.
    • New Effect: The targeted ally's screen is now color-tinted during Stand United's channel.
    • Bug Fix: No longer continues channeling through the revive effect of An icon for Zilean's ability Chronoshift Chronoshift.
An icon representing Sejuani Sejuani
An icon representing Soraka Soraka
  • An icon for Soraka's ability Starcall Starcall
    • Mana cost reduced to 40 from 70 / 75 / 80 / 85 / 90.
    • Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
    • Radius reduced to 235 from 265.
    • Removed: Epicenter effect. Increased damage and slow.
    • New Effect: slows at all times.
    • New Effect: Striking at least one enemy champion grants Rejuvenation for 4 seconds. This buff is non-stacking.
      • Rejuvenation: Restores 14 / 16 / 18 / 20 / 22 (+ 10% AP) health per second for a total of 56 / 64 / 72 / 80 / 88 (+ 40% AP), and grants 15% bonus movement speed when not moving towards enemy champions.
      • Removed: Heal scaling with missing health.
  • An icon for Soraka's ability Astral Infusion Astral Infusion
    • Base heal reduced to 80 / 110 / 140 / 170 / 200 from 120 / 150 / 180 / 210 / 240.
    • Removed: Passive component. Reintegrated as the Rejuvenation buff for An icon for Soraka's ability Starcall Starcall.
    • New Effect: If cast while affected by Rejuvenation, Soraka will replicate the Rejuvenation buff to the target ally for 3 / 3.5 / 4 / 4.5 / 5 seconds scaling with Starcall's rank.
    • Removed: Can no longer target minions.
An icon representing Tahm Kench Tahm Kench
An icon representing Talon Talon
  • An icon for Talon's ability Shadow Assault Shadow Assault
    • Cooldown increased to 100 / 80 / 60 seconds from 75 / 65 / 55.
    • Mana cost increased to 100 at all ranks from 80 / 90 / 100.
An icon representing Twisted Fate Twisted Fate
  • An icon for Twisted Fate's ability Pick a Card Pick a Card
    • Bug Fix: The cards in the overhead indicator of An icon representing Twisted Fate/Cosmetics Cutpurse Twisted Fate weren't dimming out as the ability cycled, making it difficult to tell which card would be locked if Pick a card was reactivated.
An icon representing Urgot Urgot
An icon representing Vi Vi
  • An icon for Vi's ability Excessive Force Excessive Force
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
    • Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.

Items[edit | edit source]

An icon for the item Devourer Devourer
An icon for the item Guardian Angel Guardian Angel
  • Total cost reduce to An icon representing Gold 2700 from An icon representing Gold 2900.
    • Recipe cost reduced to An icon representing Gold 1180 from An icon representing Gold 1380.
  • New Effect: Health restored upon revival will be either 700 health or 30% of maximum health, whichever is higher.

Map[edit | edit source]

ARAM Announcements
  • New Announcer lines have been added to the ARAM game mode. The speaker is An icon representing Aurelion Sol Aurelion Sol, they are triggered randomly, and serve to foreshadow his pending release.
    • "Oh look, another battle for survival."
    • "Boring me is dangerous, so make this interesting."
    • "You call that an entrance? Hmph. Just wait..."
    • "Oh look... Swords and maagggiiicc."
    • "Aww, your little tower fell down."
    • "Turrets? I destroy mountains... those are bigger by the way."
    • "Bravo. You survived against an enemy that is barely mediocre."

References[edit | edit source]