Ammunition
Ammunition (or Charge) is a resource mechanic utilized by certain active effects that behaves akin to a supply of ammunition, designed around a deploy in bulk.
Contents
Stock[edit | edit source]
Active effects that utilize a stock system enable activation so long as stock of it is available, which is often replenished by a recharge timer. Ability haste usually affects the recharge timer rather than the recast timers.
The following abilites have a stock system:
Champion abilities[edit | edit source]
Amumu's
Bandage Toss
Aphelios'
The Hitman and the Seer
Ashe's
Hawkshot
Azir's
Arise!
Bard's
Caretaker's Shrine
Caitlyn's
Yordle Snap Trap
Corki's
Missile Barrage
Gangplank's
Powder Keg
Graves'
New Destiny
Heimerdinger's
H-28G Evolution Turret
Ivern's
Brushmaker
Jhin's
Whisper and
Captive Audience
Kalista's
Sentinel
Kled's
Pocket Pistol
Milio's
Warm Hugs
Nilah's
Slipstream
Rumble's
Electro Harpoon
Syndra's
Dark Sphere with
Transcendent
Taric's
Starlight's Touch
Teemo's
Noxious Trap
Vel'Koz's
Void Rift
Vi's
Relentless Force
Zyra's
Rampant Growth
Items[edit | edit source]
Note that items use the same indicator to denote the accumulation of stacks, which must be distinguished from the expenditure of charges.
Refillable Potion
Runic Compass /
Bounty of Worlds and all upgrades (
Bloodsong,
Celestial Opposition,
Dream Maker,
Solstice Sleigh,
Zaz'Zak's Realmspike)
Tear of the Goddess /
Archangel's Staff /
Manamune /
Winter's Approach
- Charges are not visible due to the stack indicator, but the item will show cooldown when depleted.
World Atlas
Your Cut
Trinkets[edit | edit source]
Unofficial[edit | edit source]
Some items use the stock system, but aren't officially considered charge-based effects.
Health Potion /
Total Biscuit of Everlasting Will /
Poro-Snax
- These items are issued with a single charge, reissues will add charges.
Summoner Spells[edit | edit source]
Barrage[edit | edit source]
An ability's activation may enable successive recasts of similar or variable effects within the ability's duration. Unlike traditional stock systems, barrage casts are not periodically generated, or incur no additional resource cost.
Champion abilities[edit | edit source]
Aatrox's
The Darkin Blade
Ahri's
Spirit Rush
Evelynn's
Hate Spike
Gwen's
Needlework
Jhin's
Curtain Call
Nunu's
Snowball Barrage
Riven's
Broken Wings
Xerath's
Rite of the Arcane
General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Experience · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
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Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |


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Innate: ![]() ![]() |
Moonlight: Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon to the reserve and Alune assembles the next of the 5. |
Weapon Master: Aphelios cannot improve his abilities with skill points, instead he spend those for bonus stats: ![]() ![]() ![]() |


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RECHARGE: 10 / 9 / 8 / 7 / 6 |
Active: ![]() |
Sand Soldiers expire faster near ![]() ![]() |


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RECHARGE: 26 / 22 / 18 / 14 / 10 |
Active: ![]() ![]() ![]() |
Caitlyn periodically stocks a charge of Yordle Snap Trap, up to a cap. |
The next ![]() |

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RECHARGE: 20 |
Active: ![]() |
Corki stores missiles over time, and starts with maximum missiles when he respawns. |
Every 3rd missile fired is a Big One: which fires farther and deals increased damage in a bigger explosion. |

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RECHARGE: 17 / 16 / 15 / 14 / 13 |
Active: ![]() ![]() |
If Gangplank destroys a Powder Keg, it will explode to deal the attack's damage to nearby enemies and ![]() ![]() ![]() The explosion will cause nearby Powder Kegs to also explode. |
Gangplank stocks a Powder Keg every few seconds, up to a maximum. |

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Innate: ![]() ![]() |
Each attack fires several pellets in a cone that each collide with the first enemy hit. Hitting a target with multiple pellets will deal increased damage, and non-champion enemies are additionally ![]() |

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RECHARGE: 20 |
Active: ![]() |
Heimerdinger periodically stocks a Turret Kit, up to a maximum of 3. |
The turret has a secondary beam attack that charges up over time, which deals magic damage to enemies hit. |
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COOLDOWN: 1 |
UPGRADE: |
The turret has a secondary beam attack that charges up over time and while it fires, which deals magic damage to enemies hit. |


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Innate - Death in 4 Acts: ![]() ![]() |
Innate - Every Moment Matters: Jhin gains ![]() ![]() ![]() ![]() ![]() ![]() |
Jhin's ![]() ![]() ![]() |

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RECHARGE: 24 / 21.5 / 19 / 16.5 / 14 |
Passive - Beauty in Death: Killing an enemy champion summons a free Blooming Lotus Trap under them. |
Active: ![]() ![]() ![]() ![]() |
Jhin stocks a Lotus Trap every few seconds, holding up to two. |

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RECHARGE: 90 / 80 / 70 / 60 / 50 |
Passive - Soul-Marked: While ![]() ![]() ![]() ![]() |
Passive: Kalista periodically stocks a Sentinel charge, up to a cap. |
Active: Kalista summons a Sentinel that patrols back and forth on a path to the target location, granting ![]() |




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RECHARGE: 6 |
Active: ![]() ![]() ![]() |
Rumble periodically stocks an Electro Harpoon, up to a cap. |
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RECHARGE: 7 |
Active: After a brief delay, ![]() |
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Innate: ![]() ![]() ![]() |
Collecting a Splinter of Wrath from an enemy restores ![]() |
At the maximum amount of Splinters, her ![]() |


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RECHARGE: 35 / 30 / 25 |
Active: ![]() ![]() |
Teemo periodically stocks a charge of Noxious Trap, up to a cap. |
Mushrooms can be destroyed by enemy basic attacks and will explode upon enemy contact, inflicting ![]() ![]() ![]() |
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RECHARGE: 19 / 18 / 17 / 16 / 15 |
Active: ![]() |
After a brief delay, the rift collapses, dealing magic damage to enemies within. |
Vel'Koz periodically stocks a charge of Void Rift, up to a maximum of 2. |

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RECHARGE: 12 / 11 / 10 / 9 / 8 |
Active: ![]() ![]() |
Vi periodically stocks a charge of Relentless Force, up to a maximum of 2. |

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RECHARGE: 18 / 16 / 14 / 12 / 10 |
Active: ![]() ![]() ![]() |
Zyra periodically stocks a Rampant Growth charge, up to a maximum of 2. The charge cooldown is ![]() ![]() |

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COOLDOWN: 14 / 12 / 10 / 8 / 6 |
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Active: Aatrox performs an attack with his greatsword in the target direction, dealing physical damage to enemies within an area. The area varies and the damage increases per cast. Enemies within each area's Sweetspot receive increased damage and are briefly ![]()
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COOLDOWN: 140 / 120 / 100 |
Active: ![]() ![]() |
Ahri can cast this ability up to three times in quick succession. During this time, additional casts are gained whenever a ![]() ![]() |

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COOLDOWN: 4 |
Active: ![]() |
Recast: Evelynn shoots a line of spikes toward the target enemy, dealing magic damage to all enemies hit. She may recast up to 3 times. |


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COOLDOWN: 120 / 105 / 90 |
Active: ![]() ![]() |
Recast: Jhin fires a round in the target direction that deals physical damage to enemies hit based on their missing health. It stops upon hitting an enemy ![]() ![]() ![]() |
The fourth shot ![]() |
Curtain Call plays music globally when first activated and its range is always ![]() |

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COOLDOWN: 14 / 13 / 12 / 11 / 10 |
Active: ![]() ![]() ![]() ![]() Shortly after activating Snowball Barrage, Snowbound enemies near ![]() ![]() |
Snowball Barrage can be recast twice within a short time. |
Recast: Nunu hurls another volley of snowballs. |

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COOLDOWN: 13 |
Active: ![]()
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COOLDOWN: 130 / 115 / 100 |
Active: ![]() ![]() |
If Rite of the Arcane ends without using any recasts, half of the cooldown is ![]() |
Recast - Arcane Barrage: Xerath catapults an arcane missile to the target location that deals magic damage to enemies hit. Hitting enemy champions increases the damage of the following missiles, up to a cap. |
Rite of the Arcane's range is always ![]() ![]() |