Jinx/Patch history
< Jinx
Release version[edit | edit source]
- V25.06 - March 19th Hotfix
- Undocumented / Bug Fix: Minimum damage is now properly 30 / 45 / 60 in accordance with the intended change in the patch's release, instead of 32.5 / 47.5 / 62.5.
- Minimum base damage reduced to 30 / 45 / 60 from 32.5 / 47.5 / 62.5.
- Maximum base damage reduced to 300 / 450 / 600 from 325 / 475 / 625.
- Minimum bonus AD ratio reduced to 15.5% bonus AD from 16.5%.
- Maximum bonus AD ratio reduced to 155% bonus AD from 165%.
- Minimum base damage reduced to 30 / 45 / 60 from 32.5 / 47.5 / 62.5.
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- Renamed to Arcane Enemy from Arcane.
- Stats
- Attack damage growth increased to 3.25 from 2.9.
- AD ratio reduced to 140% AD from 160% AD.
- Stats
- Attack speed growth increased to 1.4% from 1%.
- Stats
- Attack damage growth reduced to 2.9 from 3.15.
- Cooldown increased to 85 / 65 / 45 seconds from 70 / 55 / 40.
- New Effect: Now capped at 5 stacks.
- Removed: Epic monster and structure takedowns no longer grant stacks beyond the first.
- Stats
- Health growth increased to 105 from 100.
- New Effect: Bonus attack speed now stacks upon takedowns.
- Cooldown reduced to 70 / 55 / 40 seconds from 75 / 65 / 55.
- Minimum base damage increased to 32.5 / 47.5 / 62.5 from 30 / 45 / 60.
- Maximum base damage increased to 325 / 475 / 625 from 300 / 450 / 600.
- Minimum bonus AD ratio increased to 16.5% bonus AD from 15%.
- Maximum bonus AD ratio increased to 165% bonus AD from 150%.
- Stats
- Attack speed growth reduced to 1% from 1.36%.
- Stats
- Attack damage growth reduced to 3.15 from 3.4.
- Stats
- Attack speed growth increased to 1.36% from 1%.
- Slow increased to 40 / 50 / 60 / 70 / 80% from 30 / 40 / 50 / 60 / 70%.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Damage cap against monsters increased to 1200 from 800.
- Stats
- Base mana increased to 260 from 245.
- Mana growth increased to 50 from 45.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Stats
- Base attack damage increased to 59 from 57.
- Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Minimum base damage increased to 30 / 45 / 60 from 25 / 37.5 / 50.
- Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Winddown time reduced to 0 seconds from 1.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health reduced to 560 from 610.
- Bug Fix: Tooltip now properly displays the correct base damage.
- V12.5 - March 9th Hotfix
- Fishbones mana cost increased to 20 at all ranks from 16 / 17 / 18 / 19 / 20.
- Fisbones bonus attack ranged reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
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- General
- Bug Fix: Critical strike hit SFX has been restored.
- General
- General
- Updated sound and visual effects.
- Basic attack added glows to machine gun missiles. New rocket trails and explosions.
- New SFX.
- Modernized ground telegraph, missile, and hit VFX
- Modernized telegraph visuals.
- New missile and explosion. Modernized rocket animations to emphasize its movement boost.
- Total attack speed increased to 25% from 15%.
- Cast range increased to 925 from 900.
- Cooldown reduced to 75 / 65 / 55 seconds from 90 / 75 / 60.
- Fishbones mana cost reduced to 16 / 17 / 18 / 19 / 20 from 20 at all ranks.
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- Bug Fix: Individual item purchase voice lines have been restored.
- purchase lines now play for buying .
- Stats
- Base armor reduced to 26 from 28.
- New Effect: Damage based on missing health is now capped at 1000 against
monsters, reduced to 800 for AoE damage.
- New Effect: Damage based on missing health is now capped at 1000 against
- Bug Fix: Rocket splash critical strike damage reduced to 175% from 200%.
- Stats
- Base health increased to 610 from 550.
- Stats
- Base health reduced to 550 from 610.
- Bonus attack range increased to 100 / 125 / 150 / 175 / 200 from 75 / 100 / 125 / 150 / 175.
- Fishbones attack speed reduction reduced to 10% from 25%.
- Mana cost increased to 90 from 70.
- Arm time reduced to 0.5 seconds from 0.7.
- New Effect: When casting it farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.
- Undocumented: Minimum base damage increased to 25 / 40 / 55 from 25 / 35 / 45. Maximum base damage increased to 250 / 400 / 550 from 250 / 350 / 450.(note)
- New Effect: Now deals its damage instantly instead of over 1.5 seconds.
- Bug Fix: Damage is no longer capped at 375.
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- Skin renamed to Crime City Jinx from Mafia Jinx.
- Stats
- Base health increased to 610 from 581.
- Health growth increased to 86 from 84.
- Bug Fix: Now properly switches Pow-Pow if she doesn't have enough mana.
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- Bug Fix: SFX are no longer louder than her other skins' SFX.
- New Effect: Now also activates on epic monster takedowns she damaged within 3 seconds.
- Bug Fix: Now properly prevent from moving when she uses through them.
- General
- Adjusted splash artwork for .
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- Slayer Jinx renamed to Zombie Slayer Jinx.
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- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Cast time reduced to 0.6 – 0.4 (based on bonus attack speed) seconds from 0.6.
- General
- Adjusted splash artwork for .
- Stats
- Base health increased to 581 from 531.
- Health growth reduced to 84 from 88.
- New Effect: The 10% AD bonus damage from Fishbones can now critically strike.
- AD ratio increased to 160% AD from 140% AD.
- Stats
- Base health increased to 531 from 515.
- Health growth increased to 88 from 82.
- Base armor reduced to 28 from 32.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 3.4 from 2.7.
- Stats
- Base health regeneration increased to 6 from 5.84.
- Stats
- Base health reduced to 515 from 517.76.
- Base mana reduced to 245 from 245.6.
- Base attack damage reduced to 61 from 66.
- Attack damage growth increased to 2.7 from 2.41.
- Base mana regeneration increased to 6.7 from 6.68.
- Bonus attack speed no longer stacks.
- New Effect: Removes the attack speed cap for 6 seconds.
- Bonus attack speed increased to 30 / 55 / 80 / 105 / 130% from 30 / 40 / 50 / 60 / 70%.
- Removed: Bonus attack speed scaling with her level (0% – 70% (based on level)).
- New Effect: The first attack after switching from rockets to minigun comes out within 0.4 seconds of swapping instead of waiting for the full attack timer.
- Rocket attack animations updated to be more dynamic.
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- Bug Fix: Now uses skin-specific SFX, as opposed to base.
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- General
- Bug Fix: Hair no longer stretches unnaturally during several animations.
- Bug Fix: Trail no longer appears in front of the candy projectile.
- General
- New Effect: Rooted enemies are now also
knocked down.
- New Effect: Rooted enemies are now also
- Stats
- Base attack damage increased to 66 from 58.46.
- Base armor increased to 32 from 22.88.
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- Bug Fix: No longer play her initial spawn song during her first respawn.
- Bug Fix: bolts now properly deal Fishbones's bonus attack damage to their primary targets.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
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- Bug Fix: Weapon glow VFX now follow Shiro and Kuro during all animations.
- Bug Fix: Hair no longer transitions improperly during her homeguard animation.
- General
- Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
- Bug Fix: Can no longer queue up Switcheroo! during the cast time of . This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
- Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 240 / 300.
- Mana cost increased to 70 from 50.
- New Effect: Enemies now only take damage from one Flame Chomper per cast, even if they're hit by multiple explosions.
- Minimum AD ratio increased to 15% bonus AD from 10% bonus AD.
- Maximum AD ratio increased to 150% bonus AD from 100% bonus AD.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Base attack speed at level one increased to 0.625 from 0.531.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Bug Fix: Jinx getting more than one stack for destroying inhibitors.
- Bug Fix: Jinx receiving less attack speed than intended while using .
- Bug Fix: Jinx was able to use for free when out of mana.
- Removed: Switcheroo! can no longer be activated while disabled.
- basic attack cast delay reduced to 0.28 seconds from 0.32 (to match ).
- New Effect: Wind's Fury fires miniature rockets while using
- Bug Fix: bolts were not critically striking while using .
- Stats
- Base attack damage increased to 58.46 from 53.04.
- Attack damage growth reduced to 2.41 from 3.
- New Effect: Increases Jinx's total attack speed by 15%.
- Duration increased to 6 seconds from 4.
- New Effect: reduces total attack speed by 15% while active.
- New Effect: Mini-gun bonus attack speed now increases based on ability rank and Jinx's level.
- Maximum mini-gun bonus attack speed from ranks reduced to 30 / 40 / 50 / 60 / 70% from 30 / 55 / 80 / 105 / 130%.
- New Effect: Maximum mini-gun bonus attack speed by level increases as 0 – 70 (based on level)% attack speed.
- Base minimum damage reduced to 25 / 35 / 45 from 125 / 175 / 225.
- Base AD scaling reduced to 10% bonus AD from 50% bonus AD.
- Damage ramp-up increased (maximum value and time needed to reach it both unchanged)
- Icon display changed to current weapon from the one upon activation.
- New Effect: Icon flashes while toggled on ( ).
- New Effect: Activates when damaging and/or destroying inhibitors.
- Stats
- Base armor increased to 17 from 13.
- Bug Fix: The ability will now only go on cooldown when the rocket is created. Dying during cast will no longer put the ability on cooldown.
- Stats
- Base health reduced to 380 from 420.
- Health per level increased to 82 from 80.
- Base damage reduced to 80 / 135 / 190 / 245 / 300 from 100 / 150 / 200 / 250 / 300.
- Bug Fix: Dashing champions will now always trigger a chomper.
- Bug Fix: Arm time changed to a consistent 0.7 seconds from between 0.5 and 0.74 seconds.
- Maximum bonus attack speed reduced to 30 / 55 / 80 / 105 / 130% from 50 / 70 / 90 / 110 / 130%.
- Base damage reduced to 10 / 60 / 110 / 160 / 210 from 30 / 75 / 120 / 165 / 210.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 45 / 55 / 65 / 75 / 85.
- Removed: No longer reveals stealthed units.
- Added