Yasuo/Patch history
< Yasuo
Release version[edit | edit source]
- Bug Fix: While Gathering Storm stacks and stacks are expiring or have expired very close in time to one another, Steel Tempest no longer fails to cast.
- Removed: No longer grants Yasuo a critical damage penalty of 10%.
- This penalty would also apply to .
- Removed: No longer grants Yasuo a critical damage penalty of 10%.
- Bug Fix: no longer sometimes bypasses Wind Wall.
- Bug Fix: SFX is no longer audible through the Fog of War.
- Total critical damage penalty changed to -10% from -20%. No longer applies an additional critical damage penalty; only applies
- Critical strike AD ratio increased to 165.375% AD from 147% AD.
penalty.
- Total critical damage penalty changed to -10% from -20%. No longer applies an additional critical damage penalty; only applies
- Bonus armor penetration increased to 60% from 50%.
- Stats
- Base armor increased to 32 from 30.
- Base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 70 / 80 / 90 / 100.
- Bonus damage per stack increased to 25% at all levels from 15% – 25% (based on level).
- Bug Fix: Using during a + Steel Tempest combo no longer incorrectly delays the knock-up until Recall's channel ends or is interrupted.
- Critical strike chance multiplier reduced to 2 from 2.5.
- Bonus attack damage per excess critical strike chance increased to 0.5 from 0.4.
- Stats
- Selection radius increased to 120 units from 75.
- Base shield increased to 125 – 600 (based on level) (now uses level growth formula) from 125 – 600 (based on level).
- Bug Fix: no longer disables the critical strike chance conversion.
- V13.10 - May 18th Hotfix
- Stats
- Health growth increased to 110 from 101.
- Base shield increased to 125 – 600 (based on level) from 100 – 575 (based on level).
- Cooldown reduced to 25 / 23 / 21 / 19 / 17 seconds from 30 / 27 / 24 / 21 / 18.
- Base shield increased to 100 – 575 (based on level) from 100 – 475 (based on level).
- Number of stacks increased to 4 from 2.
- Removed: No longer increases base damage by 15 / 17.5 / 20 / 22.5 / 25 per stack.
- New Effect: Now increases total damage by 15% – 25% (based on level) per stack.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 100 – 475 (based on level) from 115 – 525 (based on level).
- Stats
- Base health increased to 520 from 490.
- Cooldown reduced to 70 / 50 / 30 seconds from 80 / 55 / 30.
- AD ratio increased to 105% AD from 100% AD.
- Total critical damage penalty unchanged (-20%). Critical damage modifier increased to 93.33% from 88.89%.
- Critical strike AD ratio increased to 147% AD from 140% AD.
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- Bug Fix: Voiceover issues have been fixed.
- Bug Fix: No longer occasionally fails to plays its proper animation and instead use his moving animation.
- Bug Fix: Deft Strikes now properly trigger on spin (if used while casting ) and third cast (whirlwind).
- Stats
- Attack damage growth increased to 3 from 2.2.
- Undocumented: Critical strike damage formula now accounts for -10% critical damage penalty, instead of applying a single independent modifier. Actual damage unchanged.
- New calculation: [175% × (1-0.1) × 0.8889] = 140% AD, for a total critical damage penalty of -20%.
- Old calculation: [175% × (1-0.2)] = 140% AD, for a critical damage penalty of -20%.
- Undocumented: Critical strike damage formula now accounts for -10% critical damage penalty, instead of applying a single independent modifier. Actual damage unchanged.
- Stats
- Attack damage growth reduced to 2.2 from 3.2.
- Bonus critical strike chance increased to 150% from 100%.
- Bonus attack damage per excess critical strike chance reduced to 0.4 bonus attack damage from 0.5.
- Stats
- Attack speed growth increased to 3.5% from 2.5%.
- New Effect: Way of the Wanderer's critical strike-related effects now wait to activate until any other effects that care about critical strikes have been taken care of.
- New Effect: Now converts every 1% excess critical strike chance into 0.5 bonus AD.
- Bug Fix: Shield strength fixed back to 115 – 525 (based on level) from 120 – 605 (based on level).
- Bug: Shield strength changed to 120 – 605 (based on level) from 115 – 525 (based on level).
- General
- Updated voice over.
- General
- Updated voice over.
- Stats
- Base magic resistance increased to 32 from 30.
- Base damage increased to 200 / 350 / 500 from 200 / 300 / 400.
- Stats
- Base health reduced to 490 from 523.
- Shield increased to 115 – 525 (based on level) from 100 – 510 (based on level).
- Cooldown increased to 30 / 27 / 24 / 21 / 18 seconds from 26 / 24 / 22 / 20 / 18.
- Undocumented: Is no longer special cased to consume a stack of on-hit (consuming an additional stack in the process).
- Now correctly triggers on-attack effects.
- Bug Fix: Voice over lines restored.
- Bug Fix: Voice over lines restored.
- Undocumented: Now consumes a stack of on-hit.
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- Loading screen border is now uniquely colored per True Damage skin.
- Bug Fix: Dashing through the with Last Breath no longer has that non-champion entity pick it up.
- Undocumented: Projectiles can no longer sometimes go through the wind wall.
- V9.9 - April 30th Hotfix
- Bug Fix: Fixed a bug where it would have no cooldown if cast at a far distance during .
- New Effect: Secondary targets hit are now accounted for by runes.
- New Effect: cast secondary targets hit are now accounted for by runes.
- Stats
- Base attack damage reduced to 60 from 63.
- Critical damage penalty changed to -20% from -10%.
- Critical strike AD ratio reduced to 160% AD from 180% AD.
- Critical damage penalty changed to -20% from -10%.
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- Bug Fix: Voiceover has been restored.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
- Bug Fix: Restored missing buff particles on his sword after casting Last Breath.
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- Bug Fix: Restored missing swipe trails on basic attacks.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
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- Bug Fix: Restored missing swipe trails on basic attacks.
- Bug Fix: Restored on-hit VFX for tornado.
- Bug Fix: Restored missing VFX on - Steel Tempest combo cast.
- Bug Fix: Restored missing buff particles on his sword after casting Last Breath.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
- New Effect: Can now ping whether the ability is within range or not.
- and
- Bug Fix: Audio cues have been restored.
- General
- Undocumented: Major rescript of all abilities.
- V8.18#Hotfixes - Unknown Date Hotfix
- Bug Fix: No longer generates Flow at half the intended rate.
- Undocumented / Bug Fix: Fixed a bug where Yasuo could enter a state where every Q cast would be a tornado.
- V8.11 - June 1st Hotfix
- Stats
- Base attack damage increased to 63 from 60.
- Bug Fix: The combination of and now properly grants 40% critical strike chance.
- Critical damage penalty changed to -10% from -25%.
- Critical strike AD ratio increased to 180% AD from 150% AD.
- Critical damage penalty changed to -10% from -25%.
- Bug Fix: Now correctly generates a shield in response to damage from clone.
- and
- Bug Fix: Ground particle no longer clips into the ground on elevation change.
- Stats
- Base health regeneration reduced to 6.5 from 6.512.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Magic resistance growth increased to 1.25 from 0.5.
- Base damage increased to 20 / 45 / 70 / 95 / 120 from 20 / 40 / 60 / 80 / 100.
- Range increased to 1400 from 1200.
- and
- Bug Fix: On-hit VFX have been restored.
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- Bug Fix: Crescent moon VFX no longer disappear when moving the camera away and back.
- Stats
- New: Now has +4% bonus attack speed at level 1.
- Base attack damage increased to 60 from 55.376.
- Base armor increased to 30 from 24.712.
- Base health increased to 523 from 517.76.
- Health growth increased to 87 from 82.
- Bug Fix: Can no longer activate by attempting to casting Last Breath on enemy who is not currently knocked up.
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- Bug Fix: No longer faces the wrong direction during his channel animation.
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- Bug Fix: Fixed special borders being cut off at the bottom during loading screen.
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- Bug Fix: Now correctly shouts his VO when casting it.
- Stack duration reduced to 6 seconds from 10.
- Bug Fix: Enemies no longer lose spell shields when walking through the very edge of Wind Wall.
- Stats
- Magic resistance growth increased to 0.5 from 0.
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- Bug Fix: Chromas no longer use the base skin particles.
- Base damage reduced to 60 / 70 / 80 / 90 / 100 from 70 / 90 / 110 / 130 / 150.
- New Effect: Has a 20% bonus AD ratio.
- Bug Fix: Targeting enemies displacing themselves/each other with .
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- General
- Bug Fix: Basic attack animation desynchronized with damage application.
- General
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- Bug Fix: Pixelation on third cast's maximum range indicator.
- Stats
- Base attack speed increased to 0.67 from 0.658.
- Attack speed growth reduced to 2.5% from 3.2%.
- New Effect: Bonus armor penetration only applies to Yasuo's critical strikes.
- Bug Fix: Yasuo dealing a basic attack's worth of extra damage when casting.
- Bug Fix: First basic attack after casting being delayed if critically striking.
- Bug Fix: 's cooldown refreshing when attempting to cast on a target the dash immunity is still active on.
- Bug Fix: Not always critically striking when Yasuo has 100% critical strike chance.
- Bug Fix: Failing to block projectiles if cast right when Yasuo dies.
- Bug Fix: Yasuo sometimes becoming unable to use basic attack after casting.
- Bug Fix: Yasuo ignoring both cooldown (regular and per target) and cast time if used while displaced and on on multiple targets.
- Bug Fix: Yasuo sometimes becoming unable to use basic attack after casting.
- Bug Fix: Third cast and casts during bypassing in certain situations.
- Bug Fix: Ceasing to block projectiles if Yasuo dies while active.
- Bug Fix: Being bypassed by certain unit-targeted abilities ( ) as it spawns.
- Bug Fix: Third cast not applying on-hit effects.
- Flow generation reduced to 1 stack per 59 / 52 / 46 (based on level) units from 1 per 46 at all levels.
- Shield strength increased to 100 – 510 (based on level) from 60 – 470 (based on level).
- Stats
- Movement speed increased to 345 from 340.
- Cooldown reduced to 4 seconds at all ranks from 5 / 4.75 / 4.5 / 4.25 / 4.
- Stats
- Base health lowered to 462 from 512.
- Base movement speed lowered to 340 from 350.
- Bug Fix: Going on a shorter cooldown if cast during .
- Shield duration reduced to 1 second from 1.5.
- Minimum cast time increased to 0.18 seconds from 0.13.
- Cooldown reduction from attack speed reduced (maximum amount needed for minimum cast time unchanged).
- Bug Fix: Third cast dealing instant damage in first cast range when used in quick succession.
- Removed: Passive bonus Flow per cast.
- Bug Fix: Sometimes not triggering Spellblade.
- Maximum bonus damage reduced to 50% at 2 stacks from 100% at 4.
- Stats
- Base armor increased to 19 from 15.
- Shield strength reduced to 60 – 470 (based on level) from 60 – 690 (based on level).
- Shield duration reduced to 1.5 seconds from 2.
- Flow generation reduced to 1 stack per 46 units from 1 per 40.
- New Effect: Displays a maximum range indicator while third cast is available.
- Passive bonus Flow stacks per cast reduced to 3 / 6 / 9 / 12 / 15 from 4 / 8 / 12 / 16 / 20.
- Range reduced to 1200 from 1300.
- New Effect: 10% reduced damage applies to .
- New Effect: Third cast uses smart casting by default.
- Interaction with updated for reliability.
- Removed: Blocking allied .
- New Effect: Grants maximum Flow on cast.
- Animation time reduced by 0.1 seconds.
- Bug Fix: Yasuo blinking to targets who out of a displacement's target location right before being hit.
- Bug Fix: Cooldown timer tracking error in HUD and Spectator Mode.
- Added.