This template contains various independently retrievable data items about Yone'sMortal Steel in the form of parameter values of a variable template of choice, in a standardized fashion.
Active:Yone thrusts his Steel Sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects to the first enemy hit. This can critically strike. If this hits an enemy, Yone generates a stack of Gathering Storm for a few seconds. At 2 stacks, the next Mortal Steel consumes them all to become empowered with a new effect. Gathering Storm Bonus:Yonedashes in the target direction and unleashes a whirlwind in the same direction, both deal physical damage and briefly knocks up enemies hit.
Active:Yone thrusts his Steel Sword in a line in the target direction that deals physical damage to enemies hit, applies on-hit effects to the first enemy hit, and triggers on-attack effects once. Mortal Steel's damage based on its AD ratio can critically strike for (175% + 40%) damage.
Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 105% AD)
If this hits at least one enemy, Yone generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Mortal Steel consumes them all to become empowered with a new effect.
Gathering Storm Bonus:Yonedashes a fixed distance in the target direction and unleashes a whirlwind in the same direction, both dealing the same damage to enemies hit in their path and knocking them up for 0.75 seconds, but being unable to affect the same target twice.
Mortal Steel's thrust will fail to hit targets after the cast time if Yone was affected by disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds.
The whirlwind and dash roll their critical strike against each target individually.
Blinking during Mortal Steel's cast with two stacks of Gathering Storm (after the cast time) will end the dash prematurely but enemies in range of Yone at the new location are affected. The whirlwind's trajectory cannot be changed once it has already been unleashed.
Each parry has different interactions with this ability, whether it's the first target of Mortal Steel or the secondary one. In either case Yone still gains a stack of Gathering Storm and his whirlwind knock up cannot be negated by parries:
Dodge and Block: first target does not take damage, secondary target does take damage.
Blind: both first target and secondary target take damage.
Spell shield does not prevent Yone from receiving a stack.
Mortal Steel is disabled while grounded or rooted if Yone has two stacks of Gathering Storm.
While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
If Yone gets knocked back during the 3rd cast, the dash will only damage and knockup around Yone's current position then will stop colliding, making Yone play his 3rd Q end animation while still dashing. (bug)
This ability will cast from wherever the caster is at the end of the cast time.
Yone will always cast Mortal Steel in his facing direction, and he will turn to face the target direction at the start of the cast time. While at two stacks, Yone will always cast it in the target direction.
Only necessary if the value differs from Mortal Steel.
champion
Yone
champion
skill
Q
skill
range
450 / 450 / 1050
range
target range
target range
attack range
attack range
collision radius
100
collision radius
effect radius
effect radius
width
80 / 160
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
1500
speed
cast time
0.35 – 0.175 (based on bonus attack speed)
cast time
cost
cost
costtype
costtype
static
4 – 1.33 (based on bonus attack speed)
static
cooldown
cooldown
cdstart
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Mortal Steel.png
icon
description
Active:Yone thrusts his Steel Sword in a line in the target direction that deals physical damage to enemies hit, applies on-hit effects to the first enemy hit, and triggers on-attack effects once. Mortal Steel's damage based on its AD ratio can critically strike for (175% + 40%) damage.
description
leveling
Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 105% AD)
leveling
icon2
icon2
description2
If this hits at least one enemy, Yone generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Mortal Steel consumes them all to become empowered with a new effect.
description2
leveling2
leveling2
icon3
Mortal Steel 2.png
icon3
description3
Gathering Storm Bonus:Yonedashes a fixed distance in the target direction and unleashes a whirlwind in the same direction, both dealing the same damage to enemies hit in their path and knocking them up for 0.75 seconds, but being unable to affect the same target twice.
description3
leveling3
leveling3
icon4
icon4
description4
Mortal Steel's thrust will fail to hit targets after the cast time if Yone was affected by disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds.
description4
leveling4
leveling4
icon5
icon5
description5
description5
leveling5
leveling5
icon6
icon6
description6
description6
leveling6
leveling6
targeting
Direction
targeting
outofrange
outofrange
terraingrace
terraingrace
affects
Self, Enemies
affects
damagetype
Physical
damagetype
spelleffects
special
spelleffects
spellshield
true
spellshield
parry
special
parry
projectile
special
projectile
callforhelp
callforhelp
grounded
special
grounded
knockdown
true
knockdown
silence
silence
notes
Mortal Steel applies basic damage for the first (closest) enemy hit and area damage for secondary enemies:
Mortal Steel will apply on-hit effects to the first target hit, but will not do so to the secondary ones.
Mortal Steel will not apply spell effects to the first target hit, but will do so to the secondary ones.
Spell vamp will only grant healing from the damage dealt to secondary targets, and healing is reduced to 33% effectiveness, accordingly.
Life steal will heal based on the damage dealt to the first target hit.
Mortal Steel will not benefit from the bonus attack speed gained by Hail of Blades.(bug)
After a successful crit roll against one of the targets, Mortal Steel's thrust is guaranteed to critically strike all further targets as well.(bug)
The whirlwind and dash roll their critical strike against each target individually.
Blinking during Mortal Steel's cast with two stacks of Gathering Storm (after the cast time) will end the dash prematurely but enemies in range of Yone at the new location are affected. The whirlwind's trajectory cannot be changed once it has already been unleashed.
Each parry has different interactions with this ability, whether it's the first target of Mortal Steel or the secondary one. In either case Yone still gains a stack of Gathering Storm and his whirlwind knock up cannot be negated by parries:
Dodge and Block: first target does not take damage, secondary target does take damage.
Blind: both first target and secondary target take damage.
Spell shield does not prevent Yone from receiving a stack.
Mortal Steel is disabled while grounded or rooted if Yone has two stacks of Gathering Storm.
While at two stacks, a range indicator will be shown for the effective range of the whirlwind.
If Yone gets knocked back during the 3rd cast, the dash will only damage and knockup around Yone's current position then will stop colliding, making Yone play his 3rd Q end animation while still dashing. (bug)
This ability will cast from wherever the caster is at the end of the cast time.
Yone will always cast Mortal Steel in his facing direction, and he will turn to face the target direction at the start of the cast time. While at two stacks, Yone will always cast it in the target direction.
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional
Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext
flavortext
flavorsound
flavorsound
yvideo
YouTube video ID
yvideo2
Second YouTube video ID
blurbicon
blurb icon (overrides main "icon" in the tooltip blurb)
blurb
Active:Yone thrusts his Steel Sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects to the first enemy hit. This can critically strike.
blurb
blurb2
If this hits an enemy, Yone generates a stack of Gathering Storm for a few seconds. At 2 stacks, the next Mortal Steel consumes them all to become empowered with a new effect.
blurb2
blurb3
blurb3
blurb4
Gathering Storm Bonus:Yonedashes in the target direction and unleashes a whirlwind in the same direction, both deal physical damage and briefly knocks up enemies hit.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}