Grasp of the Undying (Season 2016 Mastery)
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- This page is about Summoner Mastery released in 2015. For other uses, see Grasp of the Undying (disambiguation).
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This article or section may contain obsolete information, but exists here for historical purposes. |
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Effects
After being in combat for 4 seconds, your next attack against an enemy champion deals magic damage and heals you for an amount.
Melee champions: deals 3% of your maximum health and heals for 1.5% of your maximum health.
Ranged champions: deals 1.5% of your maximum health and heals for 0.75% of your maximum health.
Resolve
Tier
6
Rank
1
Point req.
17
Resolve Tree | |
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Other Mastery Trees: | |
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Trivia[edit | edit source]
- This was the first instance of the name Grasp of the Undying in Riot Games' media. It was reused many times, along with the
3 being that may be the source of this power being revealed.
Patch History[edit | edit source]
- Removed due to Season 2018.
- Replaced by .
- Bug Fix: Cooldown no longer refreshes when attempts (and fails) to cast on a target he recently dashed through.
- Damage increased to 3% maximum health from 2.5%.
Melee /
Ranged adjustments unchanged.
- Healing reduced to 1.5% maximum health from 2.5%.
Melee /
Ranged adjustments unchanged.
- Damage reduced to 2.5% maximum health from 3%.
Melee /
Ranged adjustments unchanged.
- Healing reduced to 2.5% maximum health from 3%.
Melee /
Ranged adjustments unchanged.
- Added
- Tier 6 Resolve Keystone mastery with 1 rank.
- After being in combat for 4 seconds, your next basic attack against an enemy champion deals (3% maximum health) bonus magic damage and heals you for the same amount (reduced to 1.5% maximum health for ranged champions)