TFT:Yasuo
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Yasuo
1


Origin
Class
Special ability

Steel Tempest
Passive:
Attacks while Shielded deal (30 / 45 / 70% Armor + 30 / 45 / 70% Magic resistance) bonus magic damage.
Active:
Gain (225 / 250 / 300 + 50 / 60 / 75% Armor + 50 / 60 / 75% Magic resistance) Shield for 5 seconds and deal 200 / 300 / 450%
AP as magic damage to the current target.
Fated Bonus: Gain 250 Shield at the start of combat.

Fated Bonus: Gain 250 Shield at the start of combat.
Stats
Synergy[edit | edit source]
Trivia[edit | edit source]
- Yasuo appears as instead of due to the skin being best suited for the origin in his kit.
General Trivia[edit | edit source]
- Yasuo is tied with
Ashe for the most appearances in the entire set, with a total of 15 appearances (not counting revival sets).
- Also, he is the only champion to appear without interruption from the beta to the 5.5 set.
Patch History[edit | edit source]
- V11.22 - Disabled
- Disabled due to Set 6.
- V11.18 - September 15th Hotfix
- Ability bonus true damage reduced to 20 / 25 / 40 from 25 / 35 / 55.
- Ability cast time reduced.
- Base attack speed reduced to 0.9 from 0.95.
- Ability damage reduced to 250 / 350 / 550 from 250 / 350 / 600.
- Ability bonus true damage reduced to 25 / 35 / 55 from 25 / 35 / 60.
- Base attack speed reduced to 0.95 from 1.
- Ability damage reduced to 250 / 350 / 600 from 250 / 350 / 650.
- Ability bonus true damage reduced to 25 / 35 / 60 from 25 / 35 / 65.
- V11.15 - Returning
- Returning to Set 5.5 with no changes.
- Ability damage reduced to 250 / 350 / 650 from 250 / 350 / 700.
- Ability bonus true damage reduced to 25 / 35 / 65 from 25 / 35 / 70.
- Ability damage reduced to 250 / 350 / 700 from 300 / 400 / 750.
- Ability bonus true damage reduced to 25 / 35 / 70 from 30 / 40 / 75.
- Ability damage increased to 300 / 400 / 750 from 300 / 400 / 600.
- Ability bonus true damage increased to 30 / 40 / 75 from 30 / 40 / 60.
- V11.9 - Returning
- Ability AD ratio increased to 190 / 200 / 210% AD from 180 / 185 / 190% AD.
- Ability AD ratio reduced to 180 / 185 / 190% AD from 180 / 200 / 225% AD.
- V11.2 - Returning
- Returning to Set 4.5 with no changes.
- Ability AD ratio increased to 180 / 200 / 225% AD from 160 / 190 / 225% AD.
- Bug Fix: Ability can now properly miss or be dodged.
- V10.19 - Returning
- Maximum mana reduced to 80 from 90.
- V10.12 - Returning
- Returning with the Set 3 mid-set update with no changes.
- Base health increased to 700 from 600.
- Maximum mana reduced to 90 from 100.
- Ability targeting changed to farthest unit within attack range + 2 hexes from the enemy with the most items.
- Undocumented: Base health reduced to 600 from 650.
- Undocumented: Base health increased to 650 from 600.
- V10.6 - Returning
- Now uses instead of .
- New Traits:
Rebel
Blademaster.
- Base attack damage reduced to 50 from 60.
- Base attack speed increased to 0.75 from 0.7.
- Maximum mana increased to 100 from 90.
- Maximum mana increased to 90 from 85.
- Maximum mana reduced to 85 from 100.
- Bug Fix: Now properly deal spell damage to champions with .
- Base attack damage increased to 60 from 55.
- Bug Fix: Fixed a bug where he took too long to reach his hex and resume attacking as his ability ended.
- Ability hits changed to 4 / 5 / 6 from 3 / 5 / 7.
- V9.22 - Returning
- New Traits:
Cloud
Blademaster.
- New Ability:
Active - Last Breath: Blinks to the enemy with the most items and
knocks them up, holding them
airborne for 1 second and hitting them 3 / 5 / 7 times, dealing basic attack damage and applying on-hit effects with each hit.
- Tier reduced to 2 from 5.
- Base health reduced to 600 from 750.
- Maximum mana increased to 100 from 25.
- Base attack damage reduced to 55 from 75.
- Base attack speed reduced to 0.7 from 1.0.
- Base armor reduced to 30 from 35.
- Base health increased to 750 from 700.
- Base attack damage increased to 75 from 65.
- New Effect: Ability now applies on-hit effects.
- Knockup duration increased to 1.5 seconds from 1.25.
- Base damage increased to 150 / 350 / 550 from 150 / 250 / 350.
- V9.13 - Added
- Tier 5
Exile
Blademaster.
Active - Steel Tempest: Stab in a 2-hex line, dealing 150 / 250 / 350 magic damage. Every third cast instead launches a tornado in a 6-hex line, dealing the same magic damage and
knocking up enemies for 1.25 seconds.
Categories:
- Yasuo
- TFT Set 11
- TFT Fated
- TFT Duelist
- TFT Set 10
- TFT True Damage
- TFT Edgelord
- TFT champion with starting mana
- TFT Set 9
- TFT Ionia
- TFT Challenger
- TFT Set 8.5
- TFT LaserCorps
- TFT Set 8
- TFT Set 7.5
- TFT Mirage
- TFT Dragonmancer
- TFT Warrior
- TFT Set 7
- TFT Set 5.5
- TFT Nightbringer
- TFT Legionnaire
- TFT Set 5
- TFT Set 4.6
- TFT Exile
- TFT Set 4.5
- TFT Set 4
- TFT Set 3.5
- TFT Rebel
- TFT Blademaster
- TFT Set 3
- TFT Set 2
- TFT Cloud
- TFT Set 1
- TFT champions