Throw a standard near the farthest enemy and pull towards it with a lance, dealing 200 / 300 / 500 APmagic damage to enemies passed through, Stunning them for 1 second.
Throws his standard near the farthest enemy then pulls himself toward them with his lance, dealing 175 / 250 / 750 APmagic damage to enemies he passes through, knocking them up and stunning them for 1 second.
Throws his standard near the farthest enemy then pulls himself toward them with his lance, dealing 175 / 250 / 750 APmagic damage to enemies he passes through, knocking them up and stunning them for 1 second.
Active - Ageless Standard: Calls down his standard to a nearby location, granting all nearby allies 40 / 50 / 70% (× AP) bonus attack speed for 5 seconds.
Active - Dragon Strike: Throws his standard near the farthest enemy then pulls himself toward them with his lance, dealing 175 / 250 / 500 (× AP) magic damage to enemies he passes through, knocking them up and stunning them for 2 seconds.
Active - Ageless Standard: Calls down his standard to a nearby location, granting all nearby allies in 3-hex radius 50 / 75 / 100% bonus attack speed for 6 seconds.
A unit that is made airborne is moved in a specified direction or to a specific point. For the duration, the unit is also stunned and unable to move, declare attacks, or cast their Special Ability.
Teamfight Tactics content
Galaxies (Set 3)
Galaxies and its expansion, Return to the Stars, make up the third ruleset for the game Teamfight Tactics.
Teamfight Tactics content
Ability power
Each point of ability power increases the strength of abilities, including but not limited to:
All magic damage and true damage dealt by 1%.
Shielding by 1%.
Healing by 1%.
AD and health ratios by 1%.
Attack speed, magic resistance, and mana bonuses by 1%.