TFT:Hextech
Jump to navigation
Jump to search
Hextech
Synergy
At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds. While the shield is active, their basic attacks deal bonus magic damage on-hit. The bonus magic damage and shield values are increased by 20% per augment. This shield does not stack.
2 Hextech: 100 shield, 15 on-hit damage
4 Hextech: 175 shield, 30 on-hit damage
6 Hextech: 300 shield, 55 on-hit damage
8 Hextech: 425 shield, 90 on-hit damage
Patch History[edit | edit source]
- Base shield increased to 100 / 175 / 300 / 425 (based on number of Hextechs) from 100 / 150 / 275 / 375.
- Bonus magic damage increased to 15 / 30 / 55 / 90 (based on number of Hextechs) from 15 / 25 / 45 / 75.
- Base shield increased to 100 / 150 / 275 / 375 (based on number of Hextechs) from 100 / 135 / 250 / 350.
- V12.6 - April 5th Hotfix
- Base shield reduced to 100 / 135 / 250 / 350 (based on number of Hextechs) from 100 / 150 / 300 / 400.
- Bonus magic damage reduced to 15 / 25 / 45 / 75 (based on number of Hextechs) from 15 / 25 / 50 / 80.
- New Effect: Bonus magic damage and shield are now increased by 20% per augment.
- Base shield reduced to 100 / 150 / 300 / 400 (based on number of Hextechs) from 120 / 170 / 340 / 600.
- Bonus magic damage reduced to 15 / 25 / 50 / 80 (based on number of Hextechs) from 15 / 30 / 60 / 120.
- Shield increased to 120 / 170 / 340 / 600 (based on number of Hextechs) from 100 / 150 / 300 / 600.
- V12.4 - February 22nd Hotfix
- Shield reduced to 100 / 150 / 300 / 600 (based on number of Hextechs) from 140 / 180 / 400 / 600.
- Bonus magic damage reduced to 15 / 30 / 60 / 120 (based on number of Hextechs) from 20 / 50 / 100 / 170.
- V12.4 - Returning
- Synergy: At the start of combat and every 6 seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for 4 seconds. While the shield is active, their basic attacks deal bonus magic damage on-hit. This shield does not stack.
- 2 Hextech units: 140 shield, 20 on-hit damage
- 4 Hextech units: 180 shield, 50 on-hit damage
- 6 Hextech units: 400 shield, 100 on-hit damage
- 8 Hextech units: 600 shield, 170 on-hit damage
- Champions: , , , , , , .
- Item: .
- V9.22 - Disabled
- Disabled due to Set 2.
- Item disable duration reduced to 5 seconds from 7.
- Item disable duration reduced to 7 seconds from 8.
- Bug Fix: Fixed a disabled losing more crit damage than it should.
- Bug Fix: Fixed a disabled not re-enabling its effect.
- Bug Fix: Fixed a disabled not re-enabling its effect.
- Bug Fix: Fixed a disabled not re-enabling its effect.
- Bug Fix: The trait now disables for the appropriate 8 seconds instead of a whole round.
- V9.16 - Added
- Synergy: At the start of combat, throws a bomb at an enemy unit with an item, and disables all nearby items for 8 seconds.
- 2 Hextech: within a 1 hex radius
- 4 Hextech: within a 2 hex radius
- Champions: , , , .