Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target (0.4 second cooldown). Drones are reassigned to another ally on death.
1 LaserCorp: 25 magic damage
2 LaserCorps: 30 magic damage. All units gain an additional drone
Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target (0.4 second cooldown). Drones are reassigned to another ally on death.
1 LaserCorp: 25 magic damage
2 LaserCorps: 25 magic damage. All units gain an additional drone
When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.4 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.
3 LaserCorps: 25 magic damage.
5 LaserCorps: 30 magic damage. All units get a drone.
When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.
3 LaserCorps: 60 magic damage.
6 LaserCorps: 150 magic damage.
9 LaserCorps: 150 magic damage, and each agent gets a 2nd drone.