Draven
(Redirected from Draven/LoL)
Draven is a champion in League of Legends .[1]
675 – 2443
361 – 1024
3.75 – 15.65
8.05 – 19.1
29 – 105.5
62 – 123.2
30 – 52.1
175%
330
550
Unit radius

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Draven (Collection).





















In Noxus, warriors known as reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, not to mention the spray of blood from each of his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Removed: Whenever Draven kills a
minion or destroys a
ward or
trap, he generates a
Strike stack for 10 seconds, refreshing on subsequent kills and stacking up to 6 times. All Strike stacks are lost if he drops an or a nearby
minion dies without him killing it. The sixth stack consumes all stacks to grant him 2 Adoration stacks.
- Removed: Whenever Draven kills a
- General
- Bug Fix: Various animations no longer freeze on / arrival.
- V14.10 - May 16th Hotfix
- Base damage reduced to 40 / 45 / 50 / 55 / 60 from 45 / 50 / 55 / 60 / 65.
- Base damage increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
- Bug Fix: No longer causes himself to be executed if the missiles return to him while the number of his stacks were higher than his current health at the start of the cast.
- New Effect: Missiles now return to him even after he has died.
- Bug Fix: Now plays the correct SFX for both when it is sent out and returns.
- Undocumented: Now grants 10 stacks for picking up an enemy Draven's instead of the standard 1.
- In
Arena, the stack rewards for catching your own and enemy are 8 and 40, respectively.
- Bug Fix: Critical strikes no longer deal less damage if the attack was declared immediately after an axe was caught.
- Bug Fix: Spell shields now properly block a hit of the ability.
- Bug Fix: Now properly executes enemy champions hit via the initial area check around the cast location.
- Bug Fix: Spinning animation for axes now properly plays even after using or .
- Bug Fix: No longer consumes all stacks to grant gold if an enemy champion was executed by .
- Bug Fix: Voice lines from catching an axe are now properly played when the condition is met.
- Stats
- Attack damage growth reduced to 3.6 from 3.61.
- Base mana increased to 361 from 360.56.
- Base mana regeneration increased to 8.05 from 8.04.
- Bug Fix: Execute is now properly blocked by
spell shields.
- Bug Fix: Execute is now properly blocked by
- Base damage reduced to 40 / 45 / 50 / 55 / 60 from 45 / 50 / 55 / 60 / 65.
- Bug Fix: Streak on minion kills is no longer reset if a minion is executed by and Spoils of War.
- V12.10 - May 25th Hotfix
- Base gold increased to 40 from 25.
- Gold per Adoration stack increased to 2.5 from 2.
- Base damage increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
- Bonus AD ratio increased to 75 / 85 / 95 / 105 / 115% bonus AD from 70 / 80 / 90 / 100 / 110%.
- Stats
- Base health increased to 675 from 605.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 1.3 from 0.5.
- V12.5 - March 9th Hotfix
- Stats
- Base attack damage increased to 62 from 60.
- V12.4 - February 17th Hotfix
- Bug Fix: Fixed a bug where it would become unusable if destroyed by an ability like or .
- Adoration stack count updates will now be displayed in All chat, not just Team chat.
- New Effect: Now
executes enemy champions with health that is less than or is left below the current number of stacks.
- New Effect: Now
- General
- Adjusted splash artwork for .
- Base damage increased to 40 / 45 / 50 / 55 / 60 from 35 / 40 / 45 / 50 / 55.
- Bonus AD ratio increased to 70 / 80 / 90 / 100 / 110% bonus AD from 65 / 75 / 85 / 95 / 105%.
- Bug Fix: Now properly stacks .
- Bug Fix: No longer generates more than the intended mana charges.
- Stats
- Base health increased to 605 from 574.
- Health growth increased to 90 from 88.
- Indicator added to show empowerment timer.
- Bug Fix: No longer cancels basic attack animation.
- Bonus movement speed increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
- Bonus AD ratio increased to 110 / 130 / 150% bonus AD from 110% at all ranks.
- General
- Bug Fix: Recall voice over lines restored.
- General
- Bug Fix: Unempowered basic attacks now properly deal damage in .
- Bug Fix: Now properly decreases in damage based on how many units are hit.
- Bug Fix: No longer considers decoys as champions for the takedown effect.
- New Effect: Can now ping the current amount of stacks.
- Bug Fix: Fixed a bug where his basic attack couldn't crit if it switched from a normal basic attack to a Q-empowered attack during wind-up due to Draven catching an axe.
- Bug Fix: Fixed a bug where he would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired.
-
- Bug Fix: Skin-specific SFX have been restored.
- Stats
- Base health increased to 574 from 557.76.
- Health growth increased to 88 from 82.
- Base armor reduced to 29 from 35.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 3.61 from 2.91.
- Attack delay reduced to -0.08 from -0.07937.
-
- Bug Fix: Landing location's particles are no longer overlapped by on-ground area of effect abilities' particles.
- Stats
- Base health regeneration reduced to 6 from 6.176.
- Stats
- Base attack damage increased to 64 from 55.8.
- Base armor increased to 35 from 25.544.
- Base damage increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
- Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
-
- Bug Fix: No longer incorrectly plays classic VO lines.
-
- Bug Fix: Idle SFX are no longer audible during his recall animation.
- Bug Fix: Recall SFX no longer goes out of sync with the animation when moving the camera away and back.
-
- Bug Fix: No longer uses SFX.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- General
- Adjusted splash artwork for .
-
- Bug Fix: No longer incorrectly uses Pool Party Draven's SFX.
- Damage changed to 30 / 35 / 40 / 45 / 50 (+ 65 / 75 / 85 / 95 / 105% bonus AD) from 45 / 55 / 65 / 75 / 85% AD.
- Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
- Bug Fix: Primetime Draven's Spinning Axe sound effects have been updated to be more noticeable.
- Bug Fix: Soul Reaver Draven's Whirling Death now properly plays sound effects when it hits enemies.
- Mana cost reduced to 100 mana from 120.
- Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
- Bug Fix: Fixed a bug where Draven couldn't recast Whirling Death while
snared.
- Bug Fix: Fixed a bug where Draven couldn't recast Whirling Death while
- Stats
- Base attack damage increased to 56 from 51.24.
- Attack damage growth reduced to 2.91 from 3.5.
- Base mana increased to 360.56 from 310.56.
- Mana growth reduced to 39 from 42.
- Attack windup percent improved from 18.1% to 15.6%.
- Missile speed reduced to 1600 from 1700.
- New Effect: Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe.
- Starting at 150 stacks and for every 100 stacks thereafter, an announcement will appear in allied chat stating the fact.
- If Draven cashes in at least 150 stacks on-kill, an announcement will appear in allied chat stating the fact.
- Now specifies that towers will grant Adoration.
- Stats
- Base armor increased to 20 from 16.
- Now grants a base 50 gold bonus upon killing an enemy champion from 0.
- Now consumes all Adoration stacks on kill to reward Draven with Gold (previously only consuming half).
- Gold per Adoration stack consumed reduced to 2 from 3.
- Visuals and sounds for League of Draven play on every Draven kill, instead of only playing on kills which consumed a large number of stacks.
- New Passive - : Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion or monster. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
- Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality.
- Axe drop location will no longer be placed on the far side of impassable terrain from Draven.
- Now leads Draven more accurately when he is benefiting from movement speed increases.
- Axe drop location will no longer be placed partially inside walls/terrain.
- Stats
- Movement speed increased to 330 from 305.
- I
- Draven's critical strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not critically strike.
- - Q
- Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
- - W
- Draven gains increased movement speed and attack speed. The movement speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
- - E
- Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
- - R
- Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause them to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
-
Trivia[edit | edit source]
- Draven is one of 22 champions without a single
ability power ratio on any ability, the others are: , , , , , , , , , , , , , , , , , , , , and .
- Draven is one of 15 champions that have an ability that infinitely stacks an effect:
- In Draven's case, can stack Adoration infinitely as well as execute.
, , , , , , , , , , , , , and .
- Draven -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- Draven's shares the fire dance with .
- and are the only abilities to interact with the chat interface.
icon was directly cropped from his
Champion Square, which was in turn directly edited from his .
- V3.9.
- The others are and .
is among a few abilities that were named after a quote of their champion. In this case, it references his "Welcome to the League of Draven" quote which he had before the patch he got the ability, - Draven was not played by David 'Phreak' Turley in his 'Champion Spotlight'.
- When Draven is Usain Bolt's.
- He points to his target location.
or , he strikes a pose resembling - Draven's style of executioning references those of Soulfikar and Richard Brandon.
- Draven's death animation likely references Cowboy Bebop's ending.
- A side-by-side comparison can be seen here.
- Draven won The Great GameFAQs Character Battle IX.
- Draven is the only champion to have two different
critical strike animations (one for each arm's attack).
- The ward skin
Ward of Draven references him.
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- League of Legends champion
- Draven
- Champion gameplay article
- Mana champion
- Ranged champion
- 2012 release
- Marksman champion
- Marksman champion (Legacy)
- Bottom champion
- Adaptive physical champion
- 2400 BE champion
- 880 RP champion
- Champion with infinite scaling
- Champion without ability power ratio
- Haste champion
- Global champion
- Knock aside champion
- Slow champion