Ashe
Jump to navigation
Jump to search
Ashe is a champion in League of Legends .[1]
610 – 2327
280 – 875
3.5 – 12.85
7 – 18.05
26 – 104.2
59 – 109.15
30 – 52.1
100%
325
600

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Ashe (Collection).
































Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people’s belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- New Effect: Can now generate stacks against structures.
- Bug Fix: Reveal VFX particles no longer disappear if the player's camera has not followed or switched away from the explosion location.
- Bonus attack speed increased to 25 / 37.5 / 50 / 62.5 / 75% from 25 / 35 / 45 / 55 / 65%.
- AD ratio changed to 110 / 117.5 / 125 / 132.5 / 140% AD from 111 / 117 / 123 / 129 / 135% AD.
- Base damage reduced to 200 / 400 / 600 from 250 / 450 / 650.
- AD ratio increased to 111 / 117 / 123 / 129 / 135% AD from 110 / 115 / 120 / 125 / 130% AD.
- AD ratio increased to 110% bonus AD from 100%.
- Base damage increased to 250 / 450 / 650 from 200 / 400 / 600.
- Removed: No longer deals 50% less damage to secondary targets.
- Bug Fix: Hit SFX now properly originates from the hit location instead of the caster's.
- New Effect: Ashe's basic attacks deal bonus damage equal to (75% + . Additionally, her basic attacks and ability hits apply Frost to enemies for 2 seconds, which ) critical strike chance
slows them by 20% – 30% (based on level) for the duration.
- Old Effect: Ashe's basic attack and ability hits apply Frost to enemies for 2 seconds, which
slows them by 20% – 30% (based on level) for the duration. Basic attacks against enemies affected by Frost are modified to deal 115% (+ (75% + damage. ) of critical strike chance)
- New Effect: Ashe's basic attacks deal bonus damage equal to (75% + . Additionally, her basic attacks and ability hits apply Frost to enemies for 2 seconds, which ) critical strike chance
- Bonus attack speed increased to 25 / 35 / 45 / 55 / 65% from 25 / 32.5 / 40 / 47.5 / 55%.
- Damage per flurry increased to 110 / 115 / 120 / 125 / 130% AD from 105 / 110 / 115 / 120 / 125% AD.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 20 / 35 / 50 / 65 / 80.
- AD ratio changed to 100% bonus AD from 100% total AD.
- Stats
- Base health reduced to 610 from 640.
- Bonus damage reduced to 115% from 120%.
- Updated missile visual effect to more accurately match the hitbox for all skins.
- Trail VFX has been added to the ground below the arrow.
- Direction arrow has been moved slightly further.
- Updated missile visual effect to more accurately match the hitbox for all skins.
- , ,
- Added more volume to the arrow trails and glow to better match the hitbox.
- Bug Fix: No longer prevents from gaining an additional stack on-hit when Phantom Hit is triggered.
-
- Skin renamed to Worlds 2017 Ashe from Championship Ashe.
- Bonus damage increased to 120% from 115%.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 25 / 40 / 55 / 70.
- AP ratio increased to 120% AP from 100% AP.
- Bug Fix: No longer leaves critical strike VFX on enemies that are revealed.
- Bonus damage increased to 115% from 110%.
- Mana cost reduced to 30 from 50.
- Duration increased to 6 seconds from 4.
- Base damage reduced to 10 / 25 / 40 / 55 / 70 from 20 / 35 / 50 / 65 / 80.
- Cooldown increased to 100 / 80 / 60 seconds from 80 / 70 / 60.
- Stats
- Mana growth increased to 35 from 32.
- Mana regeneration growth increased to 0.65 from 0.4.
- Stats
- Attack damage growth reduced to 2.95 from 2.96.
- Base mana regeneration increased to 7 from 6.97.
- Bonus attack speed increased to 25 / 32.5 / 40 / 47.5 / 55% from 20 / 25 / 30 / 35 / 40%.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Sound effects no longer stop playing if it was leveled up to rank 2 on-cast.
- V12.5 - March 9th Hotfix
- Mana cost changed to 75 / 70 / 65 / 60 / 55 from 70 at all ranks.
- Cooldown reduced to 80 / 70 / 60 seconds from 100 / 80 / 60.
- Missile speed changed to 1500 / 1700 / 1900 / 2100 (based on travel time) from 1600.
- Cooldown increased to 18 / 14.5 / 11 / 7.5 / 4 seconds from 14 / 11.5 / 9 / 6.5 / 4.
- Cooldown reduced to 100 / 80 / 60 seconds from 100 / 90 / 80.
- Bug Fix: Fixed a bug where it could be cast while it's on cooldown if it was leveled up and cast at the same time.
- V10.23 - November 12th Hotfix
- New Effect: Basic attacks against enemies affected by Frost Shot no longer deal bonus damage based on her crit chance if she owns or .
- Number of arrows changed to 7 / 8 / 9 / 10 / 11 from 9 at all ranks.
- Stats
- Base attack damage reduced to 59 from 61.
- Bug Fix: Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus.
-
- Bug Fix: bolts now properly use the skin's VFX.
- Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60%.
- Stats
- Base health increased to 570 from 539.
- Health growth increased to 87 from 85.
- Bonus attack speed increased to 20 / 30 / 40 / 50 / 60% from 20 / 25 / 30 / 35 / 40%.
- General
- Recommended items updated.
- Mana cost increased to 70 from 50.
- Bug Fix: Enemies spotted by Hawkshot no longer have the vision Eyes above their heads until the end of the game.
- General
- New voice over.
- Slow increased to 20% – 30% (based on level) from 15% – 30% (based on level).
- Enhanced slow increased to 40% – 60% (based on level) from 30% – 60% (based on level).
- New Effect: Now resets Ashe's basic attack timer, instead of reducing her next basic attack's delay to 40% if currently any higher.
- Cooldown reduced to 14 / 11.5 / 9 / 6.5 / 4 seconds from 15 / 12.5 / 10 / 7.5 / 5.
- General
- New visual effects.
- Basic attack made more frosty with an updated arrow model.
- More frosty and cool.
- More frosty and cool.
- Cleaned up unnecessary noise and created a sharper projectile.
- Updated hawk model.
- Brand new arrow model that indicates a clearer hitbox.
-
- Bug Fix: Fixed a bug where it was missing its VFX.
- New Effect: Ability icon border now flashes when the ability is castable at maximum stacks.
- New Effect: Now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot.
- Base slow increased to 15% – 30% (based on level) from 10% – 20% (based on level).
- Critical strike slow changed to double the slow amount instead of triple.
- Bug Fix: Fixed a bug that made bolts fired by Ranger's Focus invisible.
- Bug Fix: Fixed a bug that made bolts fired by Ranger's Focus search for targets the moment the individual bolt was fired rather than the moment the attack was declared.
- New Effect: Now pings enemies it spots if your team didn't already have vision of them.
- Bug Fix: Vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged).
- Stats
- Base health increased to 539 from 527.72.
- Health growth increased to 85 from 79.
- Base armor reduced to 26 from 30.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 2.96 from 2.26.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Bug Fix: No longer procs spell shields when flying through champions out of her self-vision.
- and
- Bug Fix: Now have appropriately themed bolts when using .
-
- Bug Fix: Digital screen VFX no longer disappear when moving the camera away and back during her recall animation.
-
- Bug Fix: The chair in her recall no longer rotates at the end of the animation.
- Stats
- Base attack damage increased to 65 from 56.508.
- Base armor increased to 30 from 21.212.
- Bug Fix: Fixed a bug causing the bonus damage to apply to inhibitors.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
- General
- Adjusted splash artwork for .
- Bug Fix: Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger's Focus's mana cost to apply multiple times.
- Base slow changed to 10% – 20% (based on level) from 5% – 25% (based on level).
- Critical strikes slow increased to 30% – 60% (based on level) from 10% – 50% (based on level).
- New Effect: Critical strikes slow now decays to the base slow value over the first half of the slow duration.
- New Effect: Instead of fully resetting Ashe's basic attack, casting Ranger's Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%). If Ashe's delay between basic attacks is 1 second, casting Ranger's Focus brings that delay down to 0.4 seconds for the next attack.
- Active's damage per arrow reduced to 21 / 22 / 23 / 24 / 25% AD from 23 / 24 / 25 / 26 / 27% AD.
- Total damage per flurry reduced to 105 / 110 / 115 / 120 / 125% AD from 115 / 120 / 125 / 130 / 135% AD.
- Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 12 / 10 / 8 / 6 / 4.
- Bug Fix: PROJECT: Ashe's Enchanted Crystal Arrow no longer explodes slightly earlier than Ashe's other skins upon hitting an enemy champion.
- Duration reduced to 4 seconds from 5.
- Base damage reduced to 200 / 400 / 600 from 250 / 425 / 600.
- Flurry duration increased to 5 seconds from 4.
- New Effect: Stacks now decay one every 4 seconds, instead of all at once.
- Maximum stacks reduced to 4 from 5.
- Bug Fix:
Critical strikes were only being calculated once per flurry instead of once per arrow.
- Bug Fix: was only triggering once per flurry
- New Effect: While consuming stacks, will fire frost-colored bolts.
- Bug Fix:
- Stats
- Base attack damage increased to 56.508 from 51.89
- Attack damage growth reduced to 2.26 from 2.85
- Base mana increased to 280 from 231.8
- Mana growth reduced to 32 from 35.
- Slow reduced to 5 – 25% (based on level) from 5 – 35% (based on level).
- Removed:
On-crit effects against Frosted targets.
- New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's
slow to 10 – 50% (based on level) and trigger
On-crit effects. The slow decays to the standard amount over the duration.
- will always trigger the enhanced slow versus champions.
- removed: Cooldown
- removed: Casting at less than 5 stacks.
- removed: and granting stacks. Basic attacks only.
- removed: 20% increase of
Slow.
- Activation consumes all stacks and Ashe will not generate stacks while the effect is active.
- No longer generates multiple stacks per enemy hit by / - now only up to one per cast.
- General
- Recommended items updated.
- The 5-stack flurry attack no longer triggers on attacks against turrets.
- Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
- Vision radius while traveling reduced to 1000 from 1500.
- Hawks update their vision more frequently as they travel.
- Gameplay Update
- Stats
- Basic attack projectile speed increased to 2500 from 2000.
- Attack speed growth reduced to 3.333% from 4%.
- New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 – 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」. Ashe cannot otherwise critically strike.
- Notes:
- Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
- Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as
Frenzy and
Reinforced Armor.[2] As such, it is also not applied by .
- Here are examples on the behaviour of Frost Shot's bonus damage.[3] None of the following considers the 100% AD base damage from basic attacks.
- 40% AD bonus damage (10 + (20 × (1 + 0.5)). will deal
- Adding a 92.5% AD bonus damage (10 + (55 × (1 + 0.5)). increases the aforementioned to
- With 100% critical strike chance and 160% AD bonus damage (10 + (100 × (1 + 0.5)). bonus critical damage, you will deal
- Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
- Repurposed Ability
- Passive: Ashe gains a stack of for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
- Active: Ashe consumes all stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases slow strength 「 by 20% 」 for 4 seconds. If Ashe consumes 5 stacks of on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」. The flurry will stack multiplicatively with , will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
- Cost: 50 mana
- Cooldown: 18 seconds
- Notes:
- The multi-attack effect is similar to and , except that on-hit effects aren't applied by the extra attacks.
- Triggering On Attack Effects multiple times is intentional.[4] - namely, and . Note that Pix's cannot attack more than twice per second.
- On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
- Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」 to secondary targets.
- As with , attacks against structures will refresh the timer on Focus but will not generate new stacks.
- The multi-attack effect will work on structures - i.e. you will plink towers faster than .
- New Ability
- Arrows increased to 9 from 7. Radius is unaffected.
- Mana cost reduced to 50 mana from 60.
- Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
- New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
- Passive gold generation removed.
- Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
- New Effect: Now works with a stock system, able to hold up to two charges.
- Static cooldown implemented at 5 seconds.
- Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
- No longer innately slows, but will apply
- Slow percentage effectively reduced to 5 – 35 (based on level) (+20% during Ranger's Focus)% from 50%.
- Slow duration effectively reduced to 2 from 3.
slow.
- No longer innately slows, but will apply
Trivia[edit | edit source]
- Ashe's dance references J'en Ai Marre! by Alizée.
- A side by side comparison can be seen here.
- Ashe shares similarities with Ashelia B'nargin Dalmasca from Final Fantasy XII. Their names are similar and both became queens, use ranged weapons (Ashelia uses hand bombs in Final Fantasy XII: Revenant Wings) and were once hunted down to prevent them from leading their respective peoples.
- Ashe is the first (and so far the only) champion to possess two global-ranged abilities:
- and ranges can be global, albeit situationally.
and .
- Ashe was named for Marc 'Tryndamere' Merrill's wife Ashley.
- As of December 9, 2017 Ashe has featured on the free champion rotation more than any other champion (76 times).
- In Summoner's Rift, was once recommended as a situational item for , this was most likely a reference to the old Basic Tutorial where is pre-selected as the player's champion and is the only purchasable item.
- In the now-removed official League of Legends forums, the
old icon of
Focus was used to represent the "New Player Forum" section.
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- Champions with strategy information
- League of Legends champion
- Ashe
- Champion gameplay article
- Mana champion
- Ranged champion
- 2009 release
- Marksman champion
- Marksman champion (Legacy)
- Support champion (Legacy)
- Bottom champion
- Support champion
- Adaptive physical champion
- 225 BE champion
- 260 RP champion
- Global champion
- Slow champion
- Stun champion
- Champions with critical strike ratios