Nautilus
(Redirected from Nautilus/LoL)
Nautilus is a champion in League of Legends .[1]
646 – 2346
400 – 1199
8.5 – 17.85
8.65 – 17.15
39 – 123.15
61 – 117.1
32 – 66.85
175%
325
175
Unit radius

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Nautilus (Collection).
















A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the 'Bilgewater tithe', pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Base damage increased to 85 / 130 / 175 / 220 / 265 from 70 / 115 / 160 / 205 / 250.
-
- Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
- New Effect: Now applies spell effects.
-
- Bug Fix: No longer plays incorrect model animations when it was cast.
- Undocumented/Bug Fix: No longer locks his facing direction after the attack has landed, which would previously cause cast direction to be obscured if cast towards another target right after.
- Base damage increased to 14 – 116 (based on level) from 8 – 110 (based on level).
- Mana cost reduced to 60 from 80.
- Base shield increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Base damage increased to 55 / 90 / 125 / 160 / 195 from 55 / 85 / 115 / 145 / 175.
- AP ratio increased to 50% AP from 30% AP.
- Stats
- Base mana regeneration increased to 8.65 from 8.63.
- Stats
- Base health increased to 646 from 576.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 40 / 50 / 60 / 70 / 80 from 45 / 55 / 65 / 75 / 85.
- Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 9 / 10 / 11 / 12 / 13%.
- , , , , and
- Bug Fix: Recall sound effects now play correctly.
- V11.11 - May 27th Hotfix
- Bug Fix: Fixed the AP ratio to its intended value (40%).
- Bug Fix: Fixed the slow to its intended value (30%).
- Damage against monsters increased to 150% from 100%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 576 from 576.48.
- Bug Fix: Can no longer stun
displacement immune targets.
- Bug Fix: Can no longer stun
- Base shield reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
- Bug Fix: Shield VFX no longer persists in the place where he enters Fog of War.
- General
- New visual effects.
- Basic attack now has trails and new impacts.
- All skins cleaned up and matched for base changes.
- New root and hit effect.
- New missile that represents the actual hitbox.
- Slightly tweaked UI QuickCast arrow to better match the length and width of the new missile.
- Cleaned up with a new shield effect.
- Removed floating anchor from DoT in favor of a more subtle dark ray of light.
- Cleaned up the eyes effect while it's active.
- Added a new AoE hit effect that reflects its actual size.
- Minorly cleaned up.
- Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox).
-
- Recolored VFXs.
-
- Recolored VFXs.
-
- Cleaned up and matched for base
- Added new VFXs across the whole kit.
- More asteroids, stars, and space stuff.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- Base damage reduced to 150 / 275 / 400 from 200 / 325 / 450.
- Missile visual effect now lasts the full duration.
- Indicator length increased.
- Bug Fix: Now properly triggers instead of granting only one stack while active.
- Base damage reduced to 80 / 130 / 180 / 230 / 280 from 100 / 145 / 190 / 235 / 280.
- Root duration increased to 0.75 – 1.5 (based on level) seconds from 0.5 – 1.5 (based on level).
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to 90% AP from 75% AP.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Stats
- Base armor increased to 39 from 35.46.
- On target cooldown reduced to 6 seconds at all levels from 9 / 8 / 7 / 6 (based on level).
- Bug Fix: The channeling bar no longer displays weird text when casting Dredge Line.
- Base shield strength changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85.
- Shield health ratio reduced to 9 / 10 / 11 / 12 / 13% maximum health from 9 / 11 / 13 / 15 / 17%.
- Duration reduced to 6 seconds from 10.
- Cooldown reduced to 12 seconds from 18.
- Stats
- Base mana increased to 400 from 334.
- Base attack damage increased to 61 from 57.54.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
-
- Bug Fix: Helmet VFX no longer linger after it has expired.
- Stats
- Base health regeneration increased to 8.5 from 8.374.
- Bug Fix: The first ring now properly slows enemies hit.
-
- Bug Fix: Shiny visor VFX no longer disappear when moving the camera away and back.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 35 from 26.46.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- New Effect: Now refunds 50% of mana spent when it hits terrain.
- Bug Fix: Now properly stops if he collides with player-created terrain created in his path while pulling himself to his anchor.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
- Stats
- Mana regeneration growth reduced to 0.5 from 0.7.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
- Knockup duration increased to 1 second from 0.5.
- New Effect: Secondary targets are stunned for 1 / 1.5 / 2 seconds.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
- Maximum damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
- Stats
- Base mana increased to 334 from 284.
- Mana growth reduced to 47 from 50.
- Stats
- Armor growth increased to 3.75 from 3.25.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Maximum damage reduced to 90 / 142.5 / 195 / 247.5 / 300 from 90 / 150 / 210 / 270 / 330.[sic]
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Base damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 55 / 70 / 85 / 100.
- Shield health ratio increased to 9 / 11 / 13 / 15 / 17% maximum health from 7 / 9.5 / 12 / 14.5 / 17%.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 at all ranks.
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 70 / 80 / 90 / 100.
- AP ratio reduced to 30% AP from 50% AP
- Slow duration reduced to 1.5 seconds from 2.
- Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
- Shield health ratio changed to 7 / 9.5 / 12 / 14.5 / 17% of maximum health from +15% of bonus health.
- General
- Texture update to Classic, Abyssal, and Subterranean skins.
- New Effect: Now pulls Nautilus towards champion-created terrain.
- Bug Fix: Cooldown indicator being visible to enemies.
- Root on-target cooldown reduced to 9 / 8 / 7 / 6 (based on level) seconds from 9 at all levels.
- New Effect: Ring indicator displays underneath already-affected targets.
- Stats
- Base armor increased to 20 from 16.
- Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
- Shield health ratio increased to 15% bonus health from 10%.
- Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 (based on level) seconds from 0.5 / 0.75 / 1 (based on level).
- Removed: Traveling through some walls.
- Base damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130.
- Bug Fix: Damage over time AP ratio being lower than intended.
- Stats
- Base armor increased to 16 from 12.
- Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18.
- Stats
- Movement speed increased to 325 from 300.
- Base shield strength increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 120 / 160 / 200 / 240.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Primary target base damage reduced to 200 / 325 / 450 from 250 / 350 / 450.
- Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
- Bug Fix: Subsequent hits dealing full damage to slow-immune targets.
- Nautilus' first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
(Innate)
- Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
(Q)
- Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
(W)
- Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
(E)
- Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.
(Ultimate)
Trivia[edit | edit source]
- Nautilus' dance references the 'Peeparoonie'.
- A side-by-side comparison can be seen here.
- A tab for can be seen in Nautilus' 'Art Spotlight'.
- Nautilus has the longest basic attack animation in-game (which results in enemies being rooted by when they visibly got out of range).
- Nautilus was released without the '
Tank' tag, though he actually is one. It was added shortly after.
- Nautilus does the Captain Morgan pose when standing idle for a long while.
- Nautilus comes from Greek word for sailor, ναυτίλος.
- Out of universe, Nautilus is also the name of a mollusc taxonomic family, the submarine from Twenty Thousand Leagues Under the Sea by Jules Verne, and subsequently the first nuclear-powered submarine
- Nautilus and were first conceived as ' the Mad Bomber'.
- During Nautilus' joke, when he is swimming in the air, he is humming a tune. This is the same tune that Squidward hums to himself in the shower during the Spongebob Movie.
- Nautilus is voiced by Richard Newman in
Legends of Runeterra.[2]
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- League of Legends champion
- Nautilus
- Champion gameplay article
- Mana champion
- Melee champion
- 2012 release
- Vanguard champion
- Tank champion (Legacy)
- Support champion (Legacy)
- Support champion
- Adaptive magic champion
- 2400 BE champion
- 880 RP champion
- Dash champion
- Knockup champion
- Pull champion
- Root champion
- Shield champion
- Slow champion
- Stun champion
- Champions with bonus attack speed at level 1