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** In astronomy, "{{w|Apsis#Perihelion_and_aphelion|aphelion}}" is "the point in the orbit of an object where it is farthest from the Sun" and has the {{Tt|same origin|Aphelios is masculine; Aphelion is neutral}}. |
** In astronomy, "{{w|Apsis#Perihelion_and_aphelion|aphelion}}" is "the point in the orbit of an object where it is farthest from the Sun" and has the {{Tt|same origin|Aphelios is masculine; Aphelion is neutral}}. |
||
* ''Alune'' is possibly based on {{w|Latin}} ''{{Tt|luna|from Proto-Italic *louksnā, from PIE *lówksneh₂}}'', which shares the same PIE root *''{{Tt|lewk|Meaning light, brightness}}''- as {{ci|Lux}} and {{ci|Lucian}}.<ref>DeVaan, . ''Etymological Dictionary of Latin'', p. 352</ref> |
* ''Alune'' is possibly based on {{w|Latin}} ''{{Tt|luna|from Proto-Italic *louksnā, from PIE *lówksneh₂}}'', which shares the same PIE root *''{{Tt|lewk|Meaning light, brightness}}''- as {{ci|Lux}} and {{ci|Lucian}}.<ref>DeVaan, . ''Etymological Dictionary of Latin'', p. 352</ref> |
||
* {{ci|Aphelios}} and {{ |
* {{ci|Aphelios}} and {{cbi|Alune}} are possibly inspired by the {{w|Proto-Indo-European_mythology#Sun_and_Moon|Sun and Moon twins}} from {{w|Proto-Indo-European mythology|Indo-European mythology}}, although {{Tt|both twins|though Aphelios is related to a real-life heliological term}} belong to the Lunari order. |
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* Aphelios is the first champion to have less than four abilities. |
* Aphelios is the first champion to have less than four abilities. |
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* A unique HUD is used due to the unorthodox arrangement of his kit. |
* A unique HUD is used due to the unorthodox arrangement of his kit. |
Latest revision as of 15:53, 2 June 2025
Aphelios is a champion in League of Legends .[1]
600+102
348+42
3.25+0.55
6.5+0.4
26+4.2
55+2.3
30+1.3
175%
325
550
Unit radius

Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+8%
Damage Received
+0%
Damage Dealt
+5%
Damage Received
+0%
Damage Dealt
-5%
Damage Received
+0%
Abilities[edit | edit source]
Targeting input
- The attack damage, attack speed and lethality within Aphelios' unique rank-up menu in the HUD correspond to the Q, W, E ability rank-up hotkeys, respectively, for the purposes of assigning skill points via keyboard.
- Due to Aphelios lacking a fourth rankup option (R), his point assigment does not follow the same rules as other champions.
- For example, the earliest level that an individual statistic can attain rank 6 is level 9, by assigning points at levels 1 / 2 / 3 / 5 / 7 / 9.
- An ammunition counter will appear to the right side of the screen when Aphelios' main weapon has 10 or less Moonlight.
- While at lower than 10 Moonlight, casting his
primary abilities will not spend additional Moonlight but instead consume all the remaining points.
- Wind's Fury will not consume additional Moonlight when firing its bolts.
Targeting input
Damage classification
Type
Sub-type
Counters
Parries

Blocked
Projectile

See Notes
- outgoing basic attack can bypass and but cannot while returning.
- Triggered Marks apply on-hit effects, stack Energized and trigger , but no other on-attack effects.
- The mark will not be triggered by attacks.
- The increased basic attack range is drawn for Aphelios to differentiate it from his normal attack range.
- The empowered range for the mark will also be drawn as an indicator for Aphelios.
- bolts will use Calibrum's projectiles for Aphelios's attacks with Calibrum.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the empowered attack's cast time, it will still fire despite the target being invalid.(bug)


Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

Blocked
Projectile

Blocked
- This ability will cast from wherever the caster is at the end of the cast time.
- Moonshot's name is modified based on Aphelios' off-hand weapon:
One for All differences edit
- Binding Eclipse expunges all enemies affected by Gravitum from any Aphelios.
No video available.
Targeting input
Damage classification
Type
Sub-type
Counters
Parries

Blocked
Projectile

Not Blocked
- bolts will use Severum's attack animation instead of firing projectiles for Aphelios' attacks with Severum.
Targeting input
Damage classification
Counters
Parries

Blocked
Projectile

See Notes
- Severum's attacks are not
intercepted, but the attacks from the off-hand weapon are during Onslaught.
- Aphelios will also not perform the attacks while channeling .
- If Aphelios is
taunted, he will still attack the nearest enemy.
- During Onslaught, Aphelios'
attack range is reduced「 to 410 」「 by 140 」and his attack commands instead issue movement commands to walk into the respective range of his target.
- Onslaught's name is modified based on Aphelios' off-hand weapon:
- Onslaught's attacks stack
Energized, but do not apply any other on-attack effects.
- will not deal damage if blocked by , but the stacks will still be gained.
- Cosmetically, the Moonlight cost is consumed through the duration.
One for All differences edit
- Binding Eclipse expunges all enemies affected by Gravitum from any Aphelios.
No video available.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

Not Blocked
Parries

Blocked
Projectile

Blocked
- Gravitum's debuff applies even if the target is immune to
slows (via
slow immunity or
cc-immunity).
- The target will be affected after losing their immunity.
- bolts will use Gravitum's projectiles when Aphelios attacks with Gravitum.
- No compensations are made if Binding Eclipse is used to empower in-flight Gravitum projectiles that are
destroyed or have the slow application negated by any means, wasting the effect in the process.
- Binding Eclipse cannot expunge enemies affected by Gravitum that are
untargetable.
- Binding Eclipse cannot be cast without a marked target.
One for All differences edit
- Binding Eclipse expunges all enemies affected by Gravitum from any Aphelios.
No video available.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

Not Blocked
Parries

See Notes
Projectile

Blocked
- Infernum's attack hit can be
dodged by or
missed against the primary target.
- This will not prevent the missile from dealing damage to secondary targets nor from splashing against additional targets behind the primary target. The damage cannot be dodged as or missed against a secondary target.
- The bolts' attacks shoot 3 missiles, increased to 5 missiles when they
critically strike.
bolts will use Infernum's projectiles when Aphelios attacks with Infernum.
- The bolts' attacks shoot 3 missiles, increased to 5 missiles when they
Targeting input
Damage classification
Counters
Spell shield

Blocked
Parries

See Notes
Projectile

Blocked
- The volley applies
area damage and the follow up attacks from the off-hand weapon deal
basic damage.
- This ability will cast from wherever the caster is at the start of the cast time.
- The hitbox also includes a very small portion behind Aphelios' character model.
- Duskwave's name is modified based on Aphelios' off-hand weapon:
- Aphelios is locked out of declaring attacks until the volley of attacks have been resolved.
- The automatic attacks do not trigger any on-attack effects.
- does not increase the damage of the volley.
- The volley of attacks won't deal any damage, if they are
dodged,
blocked, or if Aphelios is
blinded.
One for All differences edit
- Binding Eclipse expunges all enemies affected by Gravitum from any Aphelios.
No video available.
Targeting input
Damage classification
Type
Sub-type
Counters
Parries

Blocked
Projectile

Blocked
- Accumulated Chakrams accompany Crescendum whenever Aphelios performs a basic attack. This is merely a visual representation of the increased damage, and the separate blades are not considered separate damage sources nor
projectiles.
- All Chakram stacks are lost if the Crescendum projectile is destroyed (i.e , ).
- Due to the return time, at high attack speeds Crescendum will increase Aphelios' effective time to cast attacks, even when right next to his target.
Targeting input
Target out-of-range override
Target at maximum range (clamped)
Damage classification
Type
Sub-type
Counters
Parries

See Notes
Projectile

See Notes
- Sentry's name is modified based on Aphelios' off-hand weapon:
Heals Aphelios for any damage it deals.
- Attacks cannot be intercepted by and .
- The Sentry will stop upon colliding with . It will be deployed in front of the wall.
- The Sentry's attacks can be
dodged and
blocked, but not missed from being
blinded.
One for All differences edit
- Binding Eclipse expunges all enemies affected by Gravitum from any Aphelios.
No video available.
Targeting input
- Switching does not interrupt any commands Aphelios was issued before or during Phase.
Targeting input
Damage classification
Counters
Spell shield

See Notes
Parries

See Notes
Projectile

See Notes
- When critically striking, the attacks on locked-on targets when using (bug) It is currently unknown where this damage originates from.
- For example, at level 6 with no
attack damage bonuses, Aphelios will deal 80.7471 damage (approximated) from those attacks, whereas they are normally expected to deal 76.902. This discrepancy increases with higher attack damage.
- PENDING FOR TEST: It is also unknown whether this is just a Practice Tool bug.
and deal slightly more than 120% damage. - For example, at level 6 with no
- Attacks do not apply on-attack effects.
- The attacks always count as
projectiles unless is being used. The lunar spotlight, however, may always be intercepted regardless of which weapon is in play as the main weapon.
- Due to this fact, non- attacks will hit targets that are farther away from the center of the blast at a slightly longer delay.
Spell shield will block Moonlight Vigil's initial detonation damage but does not prevent the attacks from locking-on.
- All attacks from Moonlight Vigil
critically strike independently from each other.
- This includes bolts, which also critically strike independently from the primary attack's damage.
- Changing weapons while Moonlight Vigil is in flight does not change the effect it has when it hits.
- This ability will cast from wherever the caster is at the start of the cast time.
- Moonlight Vigil's effect radius is centered around the location of the missile as it collides.
- With , the extra flat heal is given only once, not per target. However, all damage done by Moonlight Vigil with it also heals him from Severum's own passive effect.
- With
critical strikes). Bolts do not activate if Moonlight Vigil's initial damage kills the target.
, 14 fire bolts splash from each target hit (18 for - With , 1 spectral chakram is generated for every target hit, meaning it is possible to generate up to 10 spectral chakrams with one cast of Moonlight Vigil if it hits 5 enemy champions.
- The locked-on attacks' can be
dodged and
blocked, but won't be prevented if Aphelios is
blinded.
- Preventing the attack also prevents the additional effect (e.g. marking them with or granting ).
- Moonlight Vigil has different visual effects changed accordingly to each weapon. This may vary depending on the skin, this showcases the default:
Pets[edit | edit source]
Sentry

Statistics
31 – 100 (based on level) (+ 40% – 60% (based on level) bonus AD) (+ 50% AP)
0.64
475
- 3 damage from ranged basic attacks
- 4 damage from abilities
- 6 damage from turret basic attacks
Control type | Autonomous (static) |
---|---|
Target type | ![]() |
On-hit effects | Sentry's attacks are mitigated by ![]() ![]() ![]() |
Spell effects | Sentry's basic attacks apply spell effects as ![]() |
Abilities
|
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Aphelios (Collection).











Emerging from moonlight’s shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune in her distant temple sanctuary from where she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Stats
- Base attack speed increased to 0.665 from 0.64.
- Base damage increased to 70 – 160 (based on level) from 60 – 160 (based on level).
- Base bonus movement speed increased to 25% from 20%.
- Stats
- Attack speed ratio increased to 0.658 from 0.64.
- Bug Fix: Casting no longer causes the next Moonshot to clamp its targeting to the opposite direction of the selected one.
- Stats
- Base health increased to 600 from 580.
- Bonus attack damage increased to 5 / 10 / 15 / 20 / 25 / 30 from 4.5 / 9 / 13.5 / 18 / 22.5 / 27.
- Bonus AD ratio increased to 22% – 40% (based on level) bonus AD from 20% – 35% (based on level).
- Base damage increased to 50 – 140 (based on level) from 50 – 110 (based on level).
- Bonus AD ratio increased to 32% – 50% (based on level) bonus AD from 26% – 35% (based on level).
- Base damage increased to 35 – 125 (based on level) from 31 – 100 (based on level).
- Bonus AD ratio increased to 42% – 60% (based on level) bonus AD from 40% – 60% (based on level).
- V14.1 - January 12th Hotfix
- Stats
- Attack damage growth reduced to 2.3 from 3.
- General
- Bug Fix: Model no longer twitches unexpectedly during his weapon's idle animations.
- Bug Fix: Slow VFX now correctly rotates around the target.
- Slow duration reduced to 2.5 seconds from 3.5.
- Basic attacks heal reduced to 2% – 7.1% (based on level) from 2.5% – 9% (based on level).
- Abilities heal reduced to 5% – 17.75% (based on level) from 8.33% – 30% (based on level).
- Turret attack speed reduced to 0.64 from 0.8.
- Bonus attack damage reduced to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 5 / 10 / 15 / 20 / 25 / 30.
- Bonus attack speed increased to 9 / 18 / 27 / 36 / 45 / 54% from 7.5 / 15 / 22.5 / 30 / 37.5 / 45%.
- Bug Fix: Now is properly blocked by
spell shields.
- Bug Fix: Now is properly blocked by
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Bonus attack speed increased to 7.5 / 15 / 22.5 / 30 / 37.5 / 45% from 6 / 12 / 18 / 24 / 30 / 36%.
- Lethality increased to 5.5 / 11 / 16.5 / 22 / 27.5 / 33 from 4.5 / 9 / 13.5 / 18 / 22.5 / 27.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Basic attacks heal reduced to 2.5% – 9% (based on level) from 3% – 10% (based on level).
- Abilities heal reduced to 8.33% – 30% (based on level) from 9% – 30% (based on level).
- 250 / 350 / 450 (based on level) from 275 / 400 / 525 (based on level). heal reduced to
- Bug Fix: Cast SFX is no longer audible to enemies from the fog of war.
- V12.5 - March 9th Hotfix
- Stats
- Base armor reduced to 26 from 28.
- Base health reduced to 510 from 530.
- Bug Fix: Cast bar near the HUD now properly animates upon cast.
- General
- Bug Fix: Champion model no longer becomes stuck in a certain pose if he is killed shortly after performing a basic attack.
- Stats
- Base attack damage reduced to 55 from 57.
- Bonus attack damage increased to 5 / 10 / 15 / 20 / 25 / 30 from 4 / 8 / 12 / 16 / 20 / 24.
- Lethality increased to 4.5 / 9 / 13.5 / 18 / 22.5 / 27 from 3.5 / 7 / 10.5 / 14 / 17.5 / 21.
- Bug Fix: Fixed a bug where he would heal from spells instead of basic attacks when using it with .
- Stats
- Base magic resistance increased to 30 from 26.
- Attack damage growth increased to 3 from 2.4.
- Healing from basic attacks reduced to 3% – 10% (based on level) from 3% – 20% (based on level).
- Healing from spells increased to 9% – 30% (based on level) from 3% – 20% (based on level).
- Attack speed ratio reduced to 2 per 100% bonus attack speed from 3.
- Base damage increased to 10 – 40 (based on level) from 10 – 30 (based on level).
- Bonus AD ratio changed to 20% – 35% (based on level) bonus AD from 21% – 30% (based on level).
- Bonus damage reduced to 0% – 160% (based on number of Chakrams) AD from 0% – 164% (based on number of Chakrams) AD.
- Base damage increased to 31 – 100 (based on level) from 25 – 85 (based on level).
- Bonus AD ratio increased to 40% – 60% (based on level) bonus AD) from 35% – 50% (based on level).
- V11.8 - April 14th Hotfix
- Bug Fix: Missile and splash missiles can once again
critically strike on collision with enemy and
miss against the primary target.
- Bug Fix: Missile and splash missiles can once again
- Lethality increased to 3.5 / 7 / 10.5 / 14 / 17.5 / 21 from 3 / 6 / 9 / 12 / 15 / 18.
- 50 / 80 / 110 (based on level) from 40 / 70 / 100 (based on level). mark damage increased to
- 275 / 400 / 525 (based on level) from 250 / 375 / 500 (based on level). heal increased to
- empowered root duration increased to 1.35 seconds from 1.25.
- splash damage increased to 90% from 85%.
- Total chakrams generated increased to 6 from 5.
bonus chakrams increased to 5 from 4.
- Undocumented: On-hit damage (including ) now properly reduced on hits with or .
- Bug Fix: Now properly modifies damage dealt by Bring It Down.
- Bug Fix: No longer consumes charges of when he swaps his weapons.
- Bug Fix: turrets are no longer pushed towards their facing direction by .
- Lethality increased to 3 / 6 / 9 / 12 / 15 / 18 from 2 / 4 / 6 / 8 / 10 / 12.
- 40 / 70 / 100 (based on level) from 20 / 45 / 70 (based on level). mark damage increased to
- 250 / 375 / 500 (based on level) from 200 / 300 / 400 (based on level). heal increased to
- New Effect: Now increases root duration to 1.25 seconds if slowed while empowered by .
- splash damage increased to 85% from 75%.
- Bonus chakrams increased to 4 from 3.
- Stats
- Attack damage growth increased to 2.4 from 2.
- Turret attack range reduced to 500 units from 575.
- Turret arm time increased to 0.35 seconds from 0.25.
- Bug Fix: Now properly applies .
- Removed: bolts no longer damage enemies they pass through.
- Critical strike splash missiles reduced to 6 from 8.
- splash missiles reduced to 3 from 4.
- Critical strike splash missiles reduced to 5 from 8.
- New Effect: splash missile lengths are now reduced by 100 units.
- Bug Fix: No longer deals damage without going on cooldown if killed when casting.
- Bug Fix: Bonus critical strike damage increased to (20% + from ) AD(20% + . ) AD
- Stats
- Attack damage growth reduced to 2 from 2.2.
- Removed: Attacking epic monsters no longer refreshes spectral chakram duration.
- Turret range indicators no longer show in Spectator mode.
- Bonus critical strike damage reduced to (20% + from ) AD(50% + . ) AD
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 88 from 86.
- Removed: No longer grants 3 / 6 / 9 / 12 / 15 / 18% bonus-armor penetration.
- New Effect: Now grants 2 / 4 / 6 / 8 / 10 / 12 lethality.
- Base damage reduced to 60 – 160 (based on level) from 60 / 85 / 110 / 135 / 160 (based on level).
- Cooldown increased to 10 – 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level).
- Bonus AD ratio reduced to 42% – 60% (based on level) bonus AD from 60% at all levels.
- Base damage reduced to 10 – 30 (based on level) from 10 / 15 / 20 / 25 / 30 (based on level).
- Cooldown increased to 10 – 8 (based on level) seconds from 10 / 9.5 / 9 / 8.5 / 8 (based on level).
- Bonus AD ratio reduced to 21% – 30% (based on level) bonus AD from 30% at all levels.
- Base damage reduced to 50 – 110 (based on level) from 50 / 65 / 80 / 95 / 110 (based on level).
- Cooldown increased to 12 – 10 (based on level) seconds from 12 / 11.5 / 11 / 10.5 / 10 (based on level).
- Bonus AD ratio reduced to 26% – 35% (based on level) bonus AD from 35% at all levels.
- Base damage reduced to 25 – 65 (based on level) from 25 / 35 / 45 / 55 / 65 (based on level).
- Cooldown increased to 9 – 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 56% – 80% (based on level) bonus AD from 80% at all levels.
- Base damage reduced to 25 – 85 (based on level) from 25 / 40 / 55 / 70 / 85 (based on level).
- Cooldown increased to 9 – 6 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 35% – 50% (based on level) bonus AD from 50% at all levels.
- Healing reduced to 3% – 20% (based on level) from 8% – 25% (based on level).
- Secondary damage to minions reduced to 23 / 30% (based on level) AD from 34 / 45% (based on level) AD.
- Bonus damage reduced to 0% – 164% (based on number of Chakrams) AD from 0% – 173% (based on number of Chakrams) AD.
- New Effect: Players can now see both guns he is holding next to his health bar.
- Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
- Range indicator is now red for enemies when inactive.
- Base attack speed reduced to 0.8 from 1.
- Turret damage taken from ranged attacks increased to 3 from 2.
- Turret damage taken from AoE abilities increased to 4 from 2.
- Bug Fix: No longer occasionally dies upon being activated.
- Visual effects adjusted to be clearer in game.
- Target range reduced to 1300 units from 1600.
- New Effect: Marks now have a maximum range of 1800 units, instead of a global range.
- Mark base damage reduced to 15 at all levels from 20 / 25 / 30 / 35 / 40 (based on level).
- Mark bonus AD ratio reduced to 20% bonus AD from 30%.
- Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 (based on level) seconds from 9 / 8.25 / 7.5 / 6.75 / 6 (based on level).
- Bonus AD ratio reduced to 30% bonus AD from 35%.
- Bonus damage reduced to 0% – 173% (based on number of Chakrams) AD from 0% – 224.25% (based on number of Chakrams) AD.
- V10.1 - January 8th Hotfix
- Bug Fix: Splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level.
- Stats
- Movement speed reduced to 325 from 330.
- Base health reduced to 500 from 530.
- splash damage reduced to 75% from 100%.
- V9.24 - December 17th Hotfix
- Bug Fix: Attacks that consume Calibrum marks no longer apply on-hit effects an additional time.
- Mark AD ratio reduced to 30% bonus AD from 40% bonus AD.
- Bug Fix: No longer applies on-hit effects.
- 25% bonus AD from 40% bonus AD. AD ratio reduced to
- splash radius reduced to 400 units from 500.
- V9.24 - Added
- Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
- Aphelios begins the game with main weapon and in his off-hand, with , , and queued in reserve. The queue order can be rearranged based on weapon usage. as his
- Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his
abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
- Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with and gains access to
abilities at level 2. He gains access to at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
- Bonus Attack Damage: 4 / 8 / 12 / 16 / 20 / 24.
- Bonus Attack Speed: 6 / 12 / 18 / 24 / 30 / 36%.
- Armor Penetration: 3 / 6 / 9 / 12 / 15 / 18%.
(Innate)
- The active effect of Aphelios'
ability varies based on his current main hand weapon.
- The individual actives do not share a cooldown.
(Q)
- The active effect of Aphelios'
- Innate: Aphelios gains
100 bonus range while Calibrum is his main weapon.
- Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds,
revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains
global range.
- This attack will consume all marks, dealing 20 / 25 / 30 / 35 / 40 (based on level) (+ 40% bonus AD)
bonus physical damage per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
- Cost: 1 Moonlight per attack.
(R1)
- Innate: Aphelios gains
- Aphelios fires a bolt of energy in a line, dealing - Active:60 / 85 / 110 / 135 / 160 (based on level) (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
(Q1)
- Basic attacks with Severum don't use
projectiles.
- Resurgent: Severum's attacks
heal him for 8% – 25% (based on level) of damage dealt.
- Healing from Severum in excess of Aphelios' maximum health is converted into a
shield for an amount of up to 10 – 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
- Cost: 1 Moonlight per attack.
(R2)
- Basic attacks with Severum don't use
- For 1.75 seconds, Aphelios gains 20% - Active:(+ 10% per 100 AP)
bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy
champions.
- Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (based on level) (+ 35% bonus AD) physical damage, 25% on-hit damage and can
critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 10 / 9 / 8 (based on level) seconds.
(Q2)
- For 1.75 seconds, Aphelios gains 20% - Active:(+ 10% per 100 AP)
- Innate - Binding: Gravitum applies a 30%
slow that decays over 3.5 seconds.
- Cost: 1 Moonlight per attack.
(R3)
- Innate - Binding: Gravitum applies a 30%
- Aphelios expunges all enemies affected by Gravitum's - Active:
slow, dealing 50 / 65 / 80 / 95 / 110 (based on level) (+ 35% bonus AD) (+ 70% AP)
magic damage and
rooting them for 1 second.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 (based on level) seconds.
- Effect Radius: Global.
(Q3)
- Aphelios expunges all enemies affected by Gravitum's - Active:
- Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against
minions.
Critical strikes spray eight firebolts over a X% wider cone and deal bonus damage.
- Cost: 1 Moonlight per attack.
(R4)
- Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75 / 100% (based on level) AD physical damage to enemies hit, reduced to 34 / 45% (based on level) AD physical damage against
- Aphelios unleashes a wave of energy in a cone, dealing - Active:25 / 35 / 45 / 55 / 65 (based on level) (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8 / 7 / 6 (based on level) seconds.
(Q4)
- Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is
disarmed until he retrieves Crescendum, but the attack timer is reset once caught.
- Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against
champions and epic
monsters will refresh the lifespan on Chakrams.
- Basic attacks with Crescendum deal 30 / X% AD (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can
critically strike.
- Cost: 1 Moonlight per attack.
- Speed: 600 (+ 75 per 10% bonus attack speed).
(R5)
- Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is
- Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has - Active:6 health, enemies can attack the sentry with basic attacks, dealing 2 damage per hit.
- The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (based on level) (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can
critically strike and benefits from Aphelios'
attack speed and
critical strike chance.
- Cost: 10 Moonlight + 60 mana.
- Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 (based on level) seconds.
(Q5)
- Active: Aphelios switches between his main weapon and off-hand weapon.
- Static Cooldown: 0.8 seconds.
(W)
- The icon of this ability reflects the next weapon that is in reserve.
- Active: Alune verbally notifies which weapon she will create next.
(E)
- Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.
- After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can
critically strike for (50% + ) ADbonus physical damage. There is no range limit for locked-on targets.
- Applies an empowered mark that deals :20 / 45 / 70 (based on level) additional physical damage per mark.
- If at least one enemy is hit, Aphelios :
heals for 200 / 300 / 400 (based on level) health.
- Enemies are :
slowed by 99% for the same duration.
- The initial blast deals an additional :50 / 100 / 150 (based on level) (+ 40% bonus AD) physical damage. Attacks
splash in a circle instead of a cone. Enemies will take damage from overlapping areas.
- 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit. :
- Mana Cost: 100 mana.
- Cooldown: 120 / 110 / 100 (based on level) seconds.
(R)
Trivia[edit | edit source]
- The icon for changes based on the active skin and functions as Alune's portrait, similarly to Aphelios' portrait.
- Aphelios means "furthest from the sun".[2]
- Alune is possibly based on Latin luna, which shares the same PIE root *lewk- as and .[5]
- Sun and Moon twins from Indo-European mythology, although both twins belong to the Lunari order. and are possibly inspired by the
- Aphelios is the first champion to have less than four abilities.
- A unique HUD is used due to the unorthodox arrangement of his kit.
- Aphelios has a game start ceremony that forces him in place.
- Aphelios is the only champion in League of Legends who can obtain the highest amount of Lethality.
- Since Aphelios can hold two weapons at a time with
- and
- and
- and
- and
- and
- and
- and
- and
- and
- and
, there are 10 different possible combinations of weapons he can have equipped. These are:
- Aphelios was associated with a meme known as '200 years' that stemmed from a champion designer's controversial comments regarding game design experience. Despite the comment being in response to a conversation about , the meme has been affiliated with Aphelios because the comment was made shortly after Aphelios's release, because Aphelios's kit was complex in both visual clarity and mechanics, and because Aphelios was extraordinarily strong during his release.
- Aphelios's Series 2 Eternals make the following references:
- Perfectly Balanced is a reference to Thanos from the Avengers: Infinity War MCU superhero movie.
See also[edit | edit source]
References[edit | edit source]
- ↑ Aphelios's profile page at LeagueOfLegends.com
- ↑ Aphelios name meaning
- ↑ Beekes, R.S.P. Etymological Dictionary of Greek, p. 117
- ↑ Beekes, R.S.P. Etymological Dictionary of Greek, p. 516
- ↑ DeVaan, . Etymological Dictionary of Latin, p. 352
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