Vel'Koz
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Vel'Koz
the Eye of the Void
Release date
Last changed
Class(es)
Resource
Range type
Adaptive type
Ratings
Damage | 3 |
---|---|
Toughness | 1 |
Control | 2 |
Mobility | 1 |
Utility | 1 |
Style



Difficulty

Vel'Koz is a champion in League of Legends .[1]
590+102
8+0.8
22+4.7
55+3.1416
30+1.3
175%
340
525
Unit radius

Damage Dealt
-5%
Damage Received
+5%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
-5%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Damage Dealt
+0%
Damage Received
+0%
Abilities[edit | edit source]
- No additional notes.
Damage classification
Type
Sub-type
Counters
Spell shield

Blocked
Projectile

Blocked
- The initial cast counts as an ability activation for the purposes of on-cast effects such as
Spellblade and triggering passive.
- Detonating the ability manually does not.
- An enemy cannot be hit by multiple bolts even when having blocked one with a
spell shield.
- The split occurs at a location 55 units in front of the primary bolt's final location.
- Plasma Fission can reach a maximum 1595 units diagonally (ignoring the split missile's width and enemy hitbox radius), reaching this distance after a total of about ~1.65 seconds.
- This ability will cast from wherever the caster is at the end of the cast time.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

See Notes
Projectile

See Notes
- and will block the ripple and prevent the rift from forming further, but they will not destroy the section that was created already.
Spell shield only blocks one instance of damage.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

Blocked
Projectile

See Notes
- The required proximity for the
knock back is relative to Vel'Koz's position when casting and not his current one.
- While the effect is fully prevented by blocking the missile (e.g. with (bug) and ), the missile may not be destroyed visually.
- The area of effect indicator appears at the end of the cast time.
- It will persist even if the cast cancels (e.g. Vel'Koz dies before cast time completes) despite the projectile not firing.
Displacement immunity will also resist the application of the
stun.
Targeting input
Damage classification
Type
Counters
Projectile

Not Blocked
Disruption

Interrupted
- Life Form Disintegration Ray's direction updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
- Vel'Koz will
reveal himself if the ray is near an enemy champion.
- The beam hits in a rectangular shape, intersecting with the edge of an enemy
gameplay radius.
- Because of this, the effect will hit enemies whose center location is to the sides and/or slightly behind Vel'Koz, as long as their radius intersects with the area.
- The following table refers for interactions while Vel'Koz is
channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by | ![]() |
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Vel'Koz (Collection).










It is unclear if Vel’Koz was the first Voidborn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel’Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Bug Fix: No longer reveals the user if cast while the cursor is near an enemy champion.
- V14.22 - November 6th Hotfix
- Bug Fix: Travel time is once again reduced with decreasing cast distance, instead of always requiring the maximum amount of time.
- Cooldown reduced to 14 / 13.5 / 13 / 12.5 / 12 seconds from 16 / 15 / 14 / 13 / 12.
- Coldown reduced to 100 / 90 / 80 seconds from 120 / 100 / 80.
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
- , ,
- Bug Fix: No longer uses VFX and particles from .
- Travel time reduced to 0.25 – 0.55 (based on cast distance) seconds from 0.55 seconds at all distances.
- New Effect: Ground indicator now appears when the cast time has finished and not on-cast.
- Bug Fix: Rift missile and the entire visual effects now spawn even if he dies in the first 0.25 seconds after casting. Consequently, the rift collapse damage is now accompanied by its proper visuals in this case.
- New Effect: Missile now spawns near the target location instead of at his location.
- Bug Fix: Spell no longer fizzles out it if he moved further than 1100 units away from the target location before the end of the cast time (e.g. using ).
- Base true damage increased to 35 – 180 (based on level) from 33 – 169 (based on level).
- AP ratio increased to 60% AP from 50% AP.
- Stats
- Base attack speed increased to 0.643 from 0.625.
- Attack speed growth increased to 1.59% from 1.36%.
- Bug Fix: Minimum recast delay increased to 1 second from 0.75 seconds into the channel.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- AP ratio increased to 90% AP from 80% AP.
- Initial AP ratio increased to 20% AP from 15% AP.
- Bug Fix: When it is cast in spectate mode, no longer causes the game replay to crash.
- General
- Updated visual effects.
-
- Complete overhaul and adjusted hitbox indicators.
-
- Some cleanup.
-
- Cleanup and new E indicator.
-
- Minor tweaks and new E indicator.
-
- Minor tweaks and new E indicator.
- Stats
- Base attack damage increased to 55 from 54.83787.
- Base armor increased to 22 from 21.88.
- Bug Fix: Now properly triggers .
- Hit sound no longer plays twice when the spell hits an enemy for the first time before splitting on base and all skins.
-
- Bug Fix: Dance sound effects now loop correctly.
- Bug Fix: Restored the sound that plays while plasma bolt travels after splitting has been restored.
-
- Bug Fix: Dance sound effects now loop correctly.
- Bug Fix: Restored the sound that plays when an enemy has been hit by detonate.
-
- Now plays metal sounds when hit instead of flesh sounds.
- Bug Fix: Restored respawn sound effects.
- Bug Fix: Restored the sound that plays when a second stack of his passive is applied to enemy champions.
- General
- Recommended items updated.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- AP ratio increased to 80% AP from 60% AP.
- Stats
- Base mana increased to 469 from 375.6.
- Mana growth reduced to 21 from 42.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
-
- Bug Fix: Red beam VFX are no longer missing.
- Stats
- Base health increased to 520 from 507.68.
- Health growth increased to 88 from 76.
-
- Bug Fix: Tentacles no longer abruptly transition during animations.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- General
- Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
- Slow decay duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
- Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950
- New Effect: Enemies hit gain an stack once every 0.7 seconds, up to 3 times. Enemies that become
Researched during the channel are dealt true damage for the remainder of its duration
- AP ratio increased to 50% AP from 40% AP
- AP ratio increased to 125% AP from 100% AP
- Per-level damage reduced to 8 from 10
- Removed: applying stacks
- New Effect: Has a 40% AP ratio
- New Effect: If it kills a target Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 mana
- Removed: Target indicator being visible to enemies
- Initial AP ratio reduced to 15% AP from 25% AP
- Detonation AP ratio reduced to 25% AP from 37.5% AP
- AP ratio reduced to 30% AP from 50% AP
- New Effect: Enemies with 3 stacks are marked as
Researched for 7 seconds. Damage from basic attacks and abilities refreshes this duration.
- New Effect:
Researched enemies are dealt true damage
- Base damage increased to 500 / 725 / 950 from 500 / 700 / 900
- AP ratio increased to 100% AP from 60% AP
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90
- New Effect: Enemies with 3 stacks are marked as
- Bug Fix: Doing various strange things if cast right when Vel'Koz last-hits a target
- Stats
- Mana increased to 375.6 from 325.6
- Mana growth reduced to 42 from 45
- Reactivation delay reduced to 0.25 seconds from 0.3
- Secondary bolts range increased to 1100 from 900
- New Effect: Vel'Koz can cancel it early by taking
- Area of effect width increased to 88 from 65 to match visuals
- Range increased to 1550 from 1500 to match visuals
- New Effect: Bolt will split right after Vel'Koz dies
- Stats
- Armor increased to 16 from 12
- General
- Texture update to Classic
- Added
Trivia[edit | edit source]
- Vel'Koz has Pi (3.141592) attack damage growth and uses Trigonometry to land .
- Vel'Koz's taunt is Schrödinger's equation written in Visitor language from V by Kenneth Johnson.
- Vel'Koz is based on the Oculothorax archetype, with one of these in particular (Shuma-Gorath from Marvel Comics) used as the basis for .
- Vel'Koz's personality might have been based on the amoral Decepticon scientist Shockwave, from the Transformers franchise. Shockwave's head consists mostly of his single glaring eye, which might also have inspired Vel'Koz.
- Vel'Koz had his game assets reused for several featured game modes.
- He was given a retexture and features as a monster called the "Shooty Eyeball Monster" (along with its huge variant) in
Invasion.
- His animations were reused for the
Odyssey: Extraction.
and monsters in
- He was given a retexture and features as a monster called the "Shooty Eyeball Monster" (along with its huge variant) in
- For contrast, it is longer than , the shortest ability name at 3 characters long, by 25 characters.
is the longest ability name, at 28 characters long.
See also[edit | edit source]
References[edit | edit source]
Categories:
- League of Legends champion
- Vel'Koz
- Champion gameplay article
- Mana champion
- Ranged champion
- 2014 release
- Artillery champion
- Mage champion (Legacy)
- Support champion (Legacy)
- Support champion
- Middle champion
- Adaptive magic champion
- 1570 BE champion
- 880 RP champion
- Knockback champion
- Mana Heal champion
- Slow champion
- Knockup champion
- Stun champion