Taric
(Redirected from Taric/LoL)
Taric is a champion in League of Legends .[1]
645 – 2328
300 – 1320
6 – 14.5
8.5 – 22.1
40 – 113.1
55 – 114.5
28 – 62.85
175%
340
150
Unit radius

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Taric (Collection).












Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Armor ratio reduced to 6 / 7 / 8 / 9 / 10% of Taric's armor from 9 / 10 / 11 / 12 / 13%.
- New Effect: Cast now has a forgiveness radius of 175 units.
- Bug Fix: No longer fails to cast on an ally tethered by at max tether range.
- Bug Fix: Using Transcendence no longer incorrectly increases its current cooldown.
- Bug Fix: No longer fails to cast on an ally tethered by Bastion at max tether range.
- Bug Fix: Self-casting after a previously tethered ally has died no longer seeks for ally corpse targets instead of only alive allies.
- Bug Fix: Tether link and unlink SFX now has a delay to prevent it from repeatedly playing when the tethered ally also repeatedly enters and exits the tether's max range.
- New Effect: Now grants
ghosting to nearby units during the windup.
- New Effect: Now grants
- V14.1 - January 12th Hotfix
- Stats
- Armor growth reduced to 4.3 from 4.6.
- Armor ratio reduced to 9 / 10 / 11 / 12 / 13% of Taric's armor from 10 / 11 / 12 / 13 / 14%.
- Stats
- Base magic resistance reduced to 28 from 32.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 15 / 14 / 13 / 12 / 11.
- Heal health ratio per stack increased to 1% of his maximum health from 0.75%.
- Mana cost reduced to 60 at all ranks from 65 / 70 / 75 / 80 / 85.
- Stun duration increased to 1.5 seconds from 1.25.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 17 / 16 / 15 / 14 / 13.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal per stack reduced to 25 from 30.
- Heal AP ratio per stack reduced to 15% AP from 20% AP.
- Heal health ratio per stack reduced to 0.75% of his maximum health from 1%.
- Shield health ratio reduced to 7 / 8 / 9 / 10 / 11% maximum health from 8 / 9 / 10 / 11 / 12%.
- General
- Undocumented/Bug Fix: First move voice line now always triggers.
- Undocumented/Bug Fix: Generic item purchase lines have been restored.
- Undocumented/Bug Fix: Missing item specific voice interactions have been repurposed.
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
- Mana cost reduced to 40 from 60.
- Undocumented/Bug Fix: Voice lines have been made more frequent to trigger.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Removed: Bound allies no longer mimic abilities if they are
vanished via , , , or . Mimicked abilities will be removed if the ally becomes vanished via those abilities as well.
- Removed: Bound allies no longer mimic abilities if they are
- Stats
- Base magic resistance reduced to 32 from 32.1.
- General
- Bug Fix: With , now properly heals ally champions only once per attack or ability cast in combat.
- Undocumented/Bug Fix: Periodic VFX missile to signify link to ally no longer "considered as auto attack"; no longer generates or consumes stacks.
- General
- Bug Fix: Gems above his right shoulder no longer disappears after he dies for the first time in a game.
- Stats
- Health growth reduced to 85 from 90.
- Bonus armor reduced to 10 / 11 / 12 / 13 / 14% of Taric's armor from 10 / 12.5 / 15 / 17.5 / 20%.
- General
- Recommended items updated.
- Bug Fix: If he casts it and dies during the cast window, the cooldown will now reflect the proper time and not reflect his cooldown.
- V9.2 - January 31st Hotfix
- Bug Fix: No longer hits everything on the map if he casts it while linked to a who's dashing to his .
- General
- Default adaptive damage changed to physical from magic.
- Bug Fix: Fixed a bug where it was granting more armor than intended.
- Base damage reduced to 90 / 130 / 170 / 210 / 250 from 105 / 150 / 195 / 240 / 285.
- Bonus armor ratio increased to 50% bonus armor from 30%.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 130 / 100.
- Stats
- Base armor reduced to 40 from 45.
- Bug Fix: Now correctly grants the shield from when cast on an ally.
- Stats
- Base armor increased to 45 from 25.
- Base damage increased to 25 – 93 (based on level) from 22 – 90 (based on level).
- Base damage increased to 105 / 150 / 195 / 240 / 285 from 100 / 145 / 190 / 235 / 280.
- Stats
- Base mana regeneration increased to 8.5 from 5.
- Mana regeneration growth reduced to 0.8 from 1.
- Base heal per charge changed to 30 at all ranks from 20 / 30 / 40 / 50 / 60.
- Health ratio per charge changed to 1% maximum health from 1.5% bonus health.
- Maximum charges changed to 1 / 2 / 3 / 4 / 5 from 3 at all ranks.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 60 / 80 / 100 / 120 / 140.
- New Effect: Now has a 3 second cooldown. Recharge time unchanged.
- Removed: empowered attacks reduces Starlight's Touch's recharge timer.
- New Effect: empowered attacks now grant 1 charge of Starlight's Touch and reduce Starlight's Touch's cooldown by 1 second.
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 60 / 105 / 150 / 195 / 240.
- Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all ranks.
- Stun duration changed to 1.25 seconds at all ranks from 1 / 1.125 / 1.25 / 1.375 / 1.5.
-
- Bug Fix: No longer briefly reappears after diving into the floor at the end his recall animation.
- Stats
- Base mana increased to 300 from 250.
- Mana growth reduced to 60 from 75.
- Cast range reduced to 800 from 1100.
- Tether range reduced to 1300 from 1600.
- Range reduced to 575 from 650.
- Width reduced to 140 from 150.
- General
- Full Relaunch
- Title changed to the Shield of Valoran from the Gem Knight.
- Complete visual upgrade across all skins.
- New splash artwork for , , and .
- New voiceover.
- New lore.
- Full Relaunch
- Stats
- Range increased to 150 from 125.
- Base health reduced to 575 from 619.2.
- Base health regeneration reduced to 6 from 7.94.
- Base mana reduced to 250 from 349.08.
- Base mana regeneration reduced to 5 from 8.5.
- Base armor reduced to 25 from 25.876.
- Base attack damage reduced to 55 from 57.88.
- Mana growth increased to 75 from 56.
- Mana regeneration growth increased to 1 from 0.8.
- Armor growth reduced to 3.4 from 3.7.
- New I
- Renamed from .
- Empowered attacks increased to 2 from 1.
- Damage adjusted to 22 – 90 (based on level) (+ 15% bonus armor) from 20% total armor.
- On-hit cooldown reduction reduced to 1 – 0.55 (based on cooldown reduction) seconds from 2.
- Removed: On-hit cooldown reduction reducing R's.
- New Effect: Grants 100% total attack speed for the 2 next empowered attacks.
- - New Q
- Taric expends all his current charges to heal himself and surrounding allied champions, as well as those surrounding his (+ 20% AP) (+ 1.5% bonus health) per charge. Taric can store up to 3 charges, for a maximum heal of 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 4.5% bonus health). on-hit cooldown reduction is increased to 6 – 3.3 (based on cooldown reduction) for Starlight's Touch's cooldown. champion, for 20 / 30 / 40 / 50 / 60
- Cost: 60 / 80 / 100 / 120 / 140 mana
- Recharge time: 15 seconds
- - New W
- New Passive: Both Taric and the champion's armor are increased by 10 / 12.5 / 15 / 17.5 / 20% of Taric's armor.
- New Active: Taric shields himself and the target allied champion for 8 / 9 / 10 / 11 / 12% maximum health for 2.5 seconds, granting them and lasting so long as they remain in range or Taric targets a new champion. Taric's abilities will also cast from nearby allies protected by but the effects do not stack.
- Taric can target himself to gain a shield, which will remove his current .
- Cost: 60 mana
- Cooldown: 15 seconds
- - E
- New Active: Taric and his champion project beams of starlight toward the target location, which persists in the given direction for the next 1 second. After that time, the beams erupt dealing 60 / 105 / 150 / 195 / 240 (+ 50% AP) (+ 30% bonus armor) magic damage to enemies hit and stunning them for 1 / 1.125 / 1.25 / 1.375 / 1.5 seconds.
- Cost: 60 mana
- Cooldown: 15 seconds
- - New R
- After a 2.5 seconds delay, cosmic energy radiates outward from Taric and his , granting invulnerability to all allied champions hit for 2.5 seconds.
- Cost: 100 mana
- Cooldown: 160 / 130 / 100 seconds
-
Trivia[edit | edit source]
- Taric comes from طارق Arabic Ṭariq "striker" < Semitic root ṭ-r-q "to strike".[2]
- Ṭariq later underwent semantic shift from "striker" to "One knocking at the door; wayfarer, traveller by night" and thus "star".
- carries a giant bottle of " Tropical Tan" sunscreen.
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- League of Legends champion
- Taric
- Champion gameplay article
- Mana champion
- Melee champion
- 2009 release
- Enchanter champion
- Warden champion
- Support champion (Legacy)
- Tank champion (Legacy)
- Support champion
- Middle champion
- Adaptive physical champion
- 675 BE champion
- 585 RP champion
- Healer champion
- Shield champion
- Stun champion
- Invulnerable champion
- Champions with Multiple Classes (Modern)