Diana

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Diana is a champion in League of Legends.[1]

Base statistics Edit 
640 – 2493
375 – 800
6.5 – 20.95
8 – 21.6
31 – 104.1
57 – 108
32 – 66.85
175%
345
0.625
20.833%
0.694
0 – 34%
{{{alttextfull}}} Special statistics

Diana
Scorn of the Moon
Role(s): Jungle Middle
Store price: 225 | 260
Style:
Difficulty:
Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.
Release date
Last changed
Class
Legacy class
Resource
Range type
Adaptive type

Abilities[edit | edit source]

 Edit 
Moonsilver Blade
EFFECT RADIUS:
175
Innate: Diana gains  15% – 35% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 45% – 105% (based on level) for 5 seconds.
Innate - Moonsilver Blade: Diana's basic attacks generate a stack of Moonsilver Blade for 5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks on-hit to additionally cleave nearby enemies, dealing them 20 – 220 (based on level) (+ 50% AP) magic damage. Moonsilver Blade deals 260% damage against monsters.

 Edit 
Crescent Strike
COST:
50 mana
COOLDOWN:
8 / 7.5 / 7 / 6.5 / 6
CAST TIME:
0.25
TARGET RANGE:
900
SPEED:
1900 / 2100
Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, granting sight of the area for 0.5 seconds and dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, during which they are revealed.
Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 70% AP)
An icon for Diana's ability Lunar Rush Lunar Rush interacts with Moonlight.

 Edit 
Pale Cascade
COST:
40 / 45 / 50 / 55 / 60 mana
COOLDOWN:
15 / 13.5 / 12 / 10.5 / 9
CAST TIME:
none
EFFECT RADIUS:
200
Active: Diana grants herself a shield for up to 5 seconds and creates three spheres that orbit her counterclockwise for the same duration, detonating upon contact with an enemy to deal magic damage to nearby enemies.
Shield Strength:
45 / 60 / 75 / 90 / 105 (+ 30% AP) (+ 9% bonus health)
Magic Damage per Orb:
20 / 32 / 44 / 56 / 68 (+ 18% AP)
Total Magic Damage:
60 / 96 / 132 / 168 / 204 (+ 54% AP)
If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.
Maximum Shield Strength:
90 / 120 / 150 / 180 / 210 (+ 60% AP) (+ 18% bonus health)

 Edit 
Lunar Rush
COST:
40 / 45 / 50 / 55 / 60 mana
COOLDOWN:
22 / 20 / 18 / 16 / 14
CAST TIME:
none
TARGET RANGE:
825
Active: Diana dashes to the target enemy's location, and upon completion, she deals them magic damage and consumes An icon for Diana's ability Crescent Strike Moonlight from all enemies. If the target is within 400 range, Diana will dash through their location.
Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 60% AP)
If Moonlight is consumed from the target, Lunar Rush's  current cooldown is reduced to 0.25 seconds.
Diana can cast any of her abilities during the dash.

 Edit 
Moonfall
COST:
100 mana
COOLDOWN:
100 / 90 / 80
CAST TIME:
0.25
EFFECT RADIUS:
475 / 225
Active: Diana pulls in all nearby enemies, during which they are revealed, then slows them for 2 seconds.
Slow:
40 / 50 / 60%
If an enemy champion is pulled in, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing magic damage to all nearby enemies, increased for each champion pulled beyond the first.
Magic Damage:
200 / 300 / 400 (+ 60% AP)
Bonus Damage Per Champion:
35 / 60 / 85 (+ 15% AP)
Total Damage Vs. 5 Champions:
340 / 540 / 740 (+ 120% AP)
"Night approaches!"

Champion skins[edit | edit source]

This article section only contains champion skins. For all associated collection items, see Diana (Collection).
Original
07.08.2012
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Nicole Oliver
Kienan 'Knockwurst' Lafferty
Loot eligible

Patch history[edit | edit source]

For the expanded patch notes, see here.
V25.11
V25.09
  • An icon for Diana's ability Crescent Strike Crescent Strike
    • Bug Fix: Missile range is no longer shorter or longer than intended if An icon representing Flash Flash is used during the cast time.
      • This bug fix had been noted before on patch V13.8, though without being fixed.
V25.04
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • Cleave monster damage reduced to 225% from 300%.
  • An icon for Diana's ability Crescent Strike Crescent Strike
    • Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
  • An icon for Diana's ability Pale Cascade Pale Cascade
    • Base damage per hit increased to 20 / 32 / 44 / 56 / 68 from 18 / 30 / 42 / 54 / 66.
      • Total base damage increased to 60 / 96 / 132 / 168 / 204 from 54 / 90 / 126 / 162 / 198.
V14.9
  • Stats
    • Selection radius increased to 120 units from 75.
V14.7
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.
V14.6
  • Stats
    • Attack speed ratio increased to 0.694 from 0.625.
    • Attack speed growth reduced to 2% from 2.25%.
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • Bonus attack speed reduced to 15% – 35% (based on level) from 15% – 40% (based on level).
      • Empowered bonus attack speed reduced to 45% – 105% (based on level) from 45% – 120% (based on level).
    • Empowered bonus attack speed duration increased to 5 seconds from 3.
  • An icon for Diana's ability Pale Cascade Pale Cascade
    • Bug Fix: The initial shield no longer lasts 1 second shorter than intended.
  • An icon for Diana's ability Lunar Rush Lunar Rush
    • Bug Fix: The cooldown reset now properly takes place upon colliding with the target.
V14.5
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
  • An icon for Diana's ability Lunar Rush Lunar Rush
    • Cooldown reset upon consuming An icon for Diana's ability Crescent Strike Moonlight reduced to 0.25 seconds from 0.5.
    • Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming An icon for Diana's ability Crescent Strike Moonlight once.
V14.4
  • An icon representing Diana's Winterblessed skin in League of Legends Winterblessed Diana
    • Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
V13.14
  • An icon for Diana's ability Pale Cascade Pale Cascade
    • Base shield increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
    • Shield AP ratio increased to 30% AP from 25% AP.
    • Damage AP ratio per orb increased 18% AP from 15% AP.
  • An icon for Diana's ability Lunar Rush Lunar Rush
    • AP ratio increased to 60% AP from 50% AP.
V12.16
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • Base damage reduced to 20 – 220 (based on level) from 20 – 250 (based on level).
  • An icon for Diana's ability Lunar Rush Lunar Rush
    • AP ratio increased to 50% AP from 45% AP.
V12.10 - May 25th Hotfix
  • An icon for Diana's ability Pale Cascade Pale Cascade
    • Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
  • An icon for Diana's ability Lunar Rush Lunar Rush
    • Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
    • AP ratio increased to 45% AP from 40% AP.
V12.10
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 109 from 95.
    • Armor growth increased to 4.3 from 3.1.
    • Magic resistance growth increased to 2.05 from 1.25.
  • An icon for Diana's ability Pale Cascade Pale Cascade
    • Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
    • Shield AP ratio reduced to 25% AP from 30% AP.
    • Shield health ratio reduced to 9% bonus health from 10%.
V12.1
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • Cleave AP ratio increased to 50% AP from 40% AP.
    • Damage against monsters increased to 300% from 250%.
V11.16
V11.10
V11.9
  • Stats
    • Armor growth reduced to 3.1 from 3.6.
    • Base health regeneration reduced to 6.5 from 7.5.
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • Bonus attack speed reduced to 15% – 40% (based on level) from 20% – 40% (based on level).
      • Maximum bonus attack speed reduced to 45% – 120% (based on level) from 60% – 120% (based on level).
V11.8
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • Damage against monsters increased to 300% from 150%.
    • Bonus attack speed increased to 20% – 40% (based on level) from 10% – 40% (based on level).
      • Maximum bonus attack speed increased to 60% – 120% (based on level) from 30% – 120% (based on level).
  • An icon representing Diana's Dark Waters skin in League of Legends Dark Waters Diana
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.14
  • An icon for Diana's ability Crescent Strike Crescent Strike
    • Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
  • An icon for Diana's ability Lunar Rush Lunar Rush
    • Bug Fix: Cooldown no longer resets when the Moonlight from An icon for Diana's ability Crescent Strike Crescent Strike is blocked by spell shields.
V10.10
  • Stats
    • Base health reduced to 570 from 594.
    • Base attack damage reduced to 57 from 57.04.
V10.4
V10.3
  • Stats
    • Base mana reduced to 375 from 420.
  • An icon for Diana's ability Pale Cascade Pale Cascade
    • Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
V9.24 - December 17th Hotfix
V9.24 - Gameplay Update
  • General
    • New visual and sound effects.
    • Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
    • Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
  • Stats
    • Base mana increased to 420 from 372.
    • Mana growth increased to 25 from 20.
    • Base attack damage increased to 57.04 from 53.04.
  • An icon for Diana's ability Moonsilver Blade Moonsilver Blade
    • New ability icon.
    • New Innate:
      • Diana permanently has 10% – 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% – 120% (based on level) for 3 seconds.
      • Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 – 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
  • An icon for Diana's ability Crescent Strike Crescent Strike
    • New ability icon.
    • Mana cost reduced to 50 from 55.
    • Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
  • An icon for Diana's ability Pale Cascade Pale Cascade
    • New ability icon.
    • Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
    • Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100.
    • Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
    • AP ratio per orb reduced to 15% AP from 20% AP.
      • Total damage AP ratio reduced to 45% AP from 60% AP.
    • New Effect: Shield now scales with 10% bonus health.
  • An icon for Diana's ability Lunar Rush Lunar Rush (Reworked E)
    • Swapped with An icon for Diana's ability Moonfall Moonfall.
    • New ability icon.
    • Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by An icon for Diana's ability Crescent Strike Moonlight.
    • Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
    • Mana Cost: 40 / 45 / 50 / 55 / 60.
    • Range: 825 units.
    • Undocumented: Consuming one An icon for Diana's ability Crescent Strike Moonlight from a An icon for Diana's ability Crescent Strike Crescent Strike cast no longer disables successive Moonlight applications from the same cast.
    • Undocumented: No longer gains a stack of An icon representing Conqueror Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.
  • An icon for Diana's ability Moonfall Moonfall (Reworked R)
    • Swapped with An icon for Diana's ability Lunar Rush Lunar Rush.
    • New ability icon.
    • Active: Reveals, draws in, and slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
    • Cooldown: 100 / 90 / 80 seconds.
    • Mana Cost: 100.
    • Pull Distance: 225 units.
    • Effect Radius: 475 units.

Trivia[edit | edit source]


See also[edit | edit source]

References[edit | edit source]