Diana
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Diana is a champion in League of Legends .[1]
640 – 2493
375 – 800
6.5 – 20.95
8 – 21.6
31 – 104.1
57 – 108
32 – 66.85
175%
345
150

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Diana (Collection).























Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Cleave monster damage increased to 260% from 225%.
- Bug Fix: Missile range is no longer shorter or longer than intended if is used during the cast time.
- This bug fix had been noted before on patch V13.8, though without being fixed.
- Bug Fix: Missile range is no longer shorter or longer than intended if is used during the cast time.
- Cleave monster damage reduced to 225% from 300%.
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
- Base damage per hit increased to 20 / 32 / 44 / 56 / 68 from 18 / 30 / 42 / 54 / 66.
- Total base damage increased to 60 / 96 / 132 / 168 / 204 from 54 / 90 / 126 / 162 / 198.
- Base damage per hit increased to 20 / 32 / 44 / 56 / 68 from 18 / 30 / 42 / 54 / 66.
- Stats
- Selection radius increased to 120 units from 75.
- Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.
- Stats
- Attack speed ratio increased to 0.694 from 0.625.
- Attack speed growth reduced to 2% from 2.25%.
- Bonus attack speed reduced to 15% – 35% (based on level) from 15% – 40% (based on level).
- Empowered bonus attack speed reduced to 45% – 105% (based on level) from 45% – 120% (based on level).
- Empowered bonus attack speed duration increased to 5 seconds from 3.
- Bonus attack speed reduced to 15% – 35% (based on level) from 15% – 40% (based on level).
- Bug Fix: The initial shield no longer lasts 1 second shorter than intended.
- Bug Fix: The cooldown reset now properly takes place upon colliding with the target.
- Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
- Cooldown reset upon consuming reduced to 0.25 seconds from 0.5.
- Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming once.
-
- Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
- Base shield increased to 45 / 60 / 75 / 90 / 105 from 40 / 55 / 70 / 85 / 100.
- Shield AP ratio increased to 30% AP from 25% AP.
- Damage AP ratio per orb increased 18% AP from 15% AP.
- AP ratio increased to 60% AP from 50% AP.
- Base damage reduced to 20 – 220 (based on level) from 20 – 250 (based on level).
- AP ratio increased to 50% AP from 45% AP.
- V12.10 - May 25th Hotfix
- Base shield increased to 40 / 55 / 70 / 85 / 100 from 25 / 40 / 55 / 70 / 85.
- Base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 60 / 80 / 100 / 120.
- AP ratio increased to 45% AP from 40% AP.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.3 from 3.1.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
- Shield AP ratio reduced to 25% AP from 30% AP.
- Shield health ratio reduced to 9% bonus health from 10%.
- Cleave AP ratio increased to 50% AP from 40% AP.
- Damage against monsters increased to 300% from 250%.
- Damage against monsters reduced to 250% from 300%.
- Bug Fix: Shock now triggers on secondary targets properly.
- Stats
- Armor growth reduced to 3.1 from 3.6.
- Base health regeneration reduced to 6.5 from 7.5.
- Bonus attack speed reduced to 15% – 40% (based on level) from 20% – 40% (based on level).
- Maximum bonus attack speed reduced to 45% – 120% (based on level) from 60% – 120% (based on level).
- Bonus attack speed reduced to 15% – 40% (based on level) from 20% – 40% (based on level).
- Damage against monsters increased to 300% from 150%.
- Bonus attack speed increased to 20% – 40% (based on level) from 10% – 40% (based on level).
- Maximum bonus attack speed increased to 60% – 120% (based on level) from 30% – 120% (based on level).
-
- Bug Fix: VO now properly plays.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
- Bug Fix: Cooldown no longer resets when the Moonlight from is blocked by spell shields.
- Stats
- Base health reduced to 570 from 594.
- Base attack damage reduced to 57 from 57.04.
- New Effect: Now deals 150% damage against non-epic monsters.
- Stats
- Base mana reduced to 375 from 420.
- Base damage reduced to 18 / 30 / 42 / 54 / 66 from 22 / 34 / 46 / 58 / 70.
- V9.24 - December 17th Hotfix
- Bug Fix: The basic attack after dashing now correctly stacks .
- V9.24 - Gameplay Update
- General
- New visual and sound effects.
- Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
- Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
- Stats
- Base mana increased to 420 from 372.
- Mana growth increased to 25 from 20.
- Base attack damage increased to 57.04 from 53.04.
- New ability icon.
- New Innate:
- Diana permanently has 10% – 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% – 120% (based on level) for 3 seconds.
- Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 – 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.
- New ability icon.
- Mana cost reduced to 50 from 55.
- Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
- New ability icon.
- Cooldown changed to 15 / 13.5 / 12 / 10.5 / 9 seconds from 10 at all ranks.
- Undocumented: Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 55 / 70 / 85 / 100.
- Base shield strength reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- AP ratio per orb reduced to 15% AP from 20% AP.
- Total damage AP ratio reduced to 45% AP from 60% AP.
- New Effect: Shield now scales with 10% bonus health.
- Swapped with .
- New ability icon.
- Active: Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by .
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Mana Cost: 40 / 45 / 50 / 55 / 60.
- Range: 825 units.
- Undocumented: Consuming one from a cast no longer disables successive Moonlight applications from the same cast.
- Undocumented: No longer gains a stack of from the basic attack issued automatically after dashing to a target with Lunar Rush.
(Reworked E)
- Swapped with .
- New ability icon.
- Active:
Reveals,
draws in, and
slows all nearby enemies for 40 / 50 / 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+ 60% AP) magic damage in an area around her, increased by 35 / 60 / 85 (+ 15% AP) for each champion pulled beyond the first.
- Cooldown: 100 / 90 / 80 seconds.
- Mana Cost: 100.
- Pull Distance: 225 units.
- Effect Radius: 475 units.
(Reworked R)
Trivia[edit | edit source]
- Diana derives from PIE root *dyew- "to shine".
- Diana's concept artist Michael 'IronStylus' Maurino has confirmed that Diana was intended to be lesbian when she was first created.[3] Her forbidden relationship with Leona was later canonized in the short story "Rise with Me".
- Diana is the first champion to feature animations for when affected by both crowd control and movement speed buffs.
- Lunar phase.[4]
- 1 enemy: New moon
- 2 enemies: Waning crescent
- 3 enemies: Last quarter
- 4 enemies: Waning gibbous
- 5 enemies: Full moon
indicator above Diana references the - A functional replica of
Crescent Moonblade was crafted in an episode of YouTube series Man At Arms: Reforged.
- There are also videos where the following are crafted:
- functional) (
- functional) (
- functional) (
- functional) (
- functional) (
- prop) (
- There are also videos where the following are crafted:
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- Champions with strategy information
- League of Legends champion
- Diana
- Champion gameplay article
- Mana champion
- Melee champion
- 2012 release
- Assassin champion
- Diver champion
- Fighter champion (Legacy)
- Assassin champion (Legacy)
- Jungle champion
- Middle champion
- Adaptive magic champion
- 225 BE champion
- 260 RP champion
- Dash champion
- Pull champion
- Shield champion
- Slow champion
- Champions with Multiple Classes (Modern)