Akali
Jump to navigation
Jump to search
Akali is a champion in League of Legends .[1]
600 – 2623
200
9 – 24.3
23 – 102.9
62 – 118.1
37 – 71.85
175%
345
125
Unit radius

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Akali (Collection).

































Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Bug Fix: Ring indicator no longer sometimes appears around the incorrect characters.
- Bug Fix: The ability's collision area is now properly offset based on her cast direction instead of incorrectly always being offset toward the north of the map. Previously, this would cause the ability to hit targets further when targeted parallel to or at an approximate angle to the map's north axis.
- Bug Fix: Smoke piece particles no longer layer incorrectly and flicker while on elevated terrain.
- Undocumented / Bug Fix: First cast is no longer able to expose (via the indicator) and cast on as a non-champion.
- General
- Bug Fix: Certain voiceover lines will now properly trigger to play.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
- First cast base damage changed to 110 / 220 / 330 from 80 / 220 / 360.
- Second cast minimum base damage increased to 70 / 140 / 210 from 60 / 130 / 200.
- Second cast maximum base damage increased to 210 / 420 / 630 from 180 / 390 / 600.
- Cooldown increased to 120 / 90 / 60 seconds from 100 / 80 / 60.
- Shuriken base damage reduced to 21 / 42 / 63 / 84 / 105 from 30 / 56.25 / 82.5 / 108.75 / 135.
- Shuriken AD ratio increased to 30% AD from 25.5% AD.
- Shuriken AP ratio reduced to 33% AP from 36% AP.
- Dash base damage reduced to 49 / 98 / 147 / 196 / 245 from 70 / 131.25 / 192.5 / 253.75 / 315.
- Dash AD ratio increased to 70% AD from 59.5% AD.
- Dash AP ratio reduced to 77% AP from 84% AP.
- V14.8 - April 18th Hotfix
- Bug Fix: No longer restores 200 energy instead of 100 upon cast.
- Stats
- Base health increased to 600 from 570.
- New Effect: Empowered attack can no longer expire during its windup against a target.
- Bug Fix: No longer becomes unable to cast abilities for about 1.5 seconds if she uses the empowered attack at the last second.
- Base damage increased to 45 / 70 / 95 / 120 / 145 from 40 / 65 / 90 / 115 / 140.
- Energy cost reduced to 110 / 100 / 90 / 80 / 70 from 130 / 115 / 100 / 85 / 70.
- Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
- Bug Fix: Can now properly cross walls with the dash.
- Bug Fix: Recast can no longer bypass the boundaries of .
- New Effect: Now applies
true sight instead of a standard reveal.
- New Effect: Now applies
- Bonus maximum energy increased to 100 from 80.
- Energy restore increased to 100 from 80.
- Bug Fix: Spinning animation while the empowered attack is active no longer is delayed when issuing a movement command.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 119 from 105.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base damage increased to 35 – 182 (based on level) from 29 – 170 (based on level).
- AP ratio increased to 55% AP from 40% AP.
- Stats
- Base health regeneration increased to 9 from 8.
- Health regeneration growth increased to 0.9 from 0.5.
- Removed: Can no longer be cast during recast.
- Attempting to cast the ability during either dash will buffer it to cast as soon as the dash ends.
- Removed: Can no longer be cast during recast.
- Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215.
- Second cast maximum base damage reduced to 180 / 390 / 600 from 225 / 435 / 645.
- Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215.
- Bug Fix: Fixed a bug where she would deal double damage if her target was very close to a wall.
- Bug Fix: Fixed an issue where the tooltip would not update its damage numbers when buying or selling items.
- Stats
- Base health reduced to 500 from 575.
- Health growth increased to 105 from 95.
- Removed: No longer restores 10 / 15 / 20 (based on level) energy.
- Energy cost changed to 130 / 115 / 100 / 85 / 70 from 120 / 115 / 110 / 105 / 100.
- Removed: No longer deals 25% bonus damage against minions and monsters at max rank.
- New Effect: Now increases her maximum energy by 80 while the shroud is active.
- Undocumented: Energy restore is now gained over 0.4 seconds, rather than instantly.
- Shuriken base damage reduced to 30 / 56.25 / 82.5 / 108.75 / 135 from 50 / 85 / 120 / 155 / 190.
- Dash base damage increased to 70 / 131.25 / 192.5 / 253.75 / 315 from 50 / 85 / 120 / 155 / 190.
- Total base damage increased to 100 / 187.5 / 275 / 362.5 / 450 from 100 / 170 / 240 / 310 / 380.
- Shuriken AP ratio reduced to 36% AP from 50% AP.
- Dash AP ratio increased to 84% AP from 50% AP.
- Total AP ratio increased to 120% AP from 100% AP.
- Shuriken AD ratio reduced to 25.5% AD from 35% AD.
- Dash AD ratio increased to 59.5% AD from 35% AD.
- Total AD ratio increased to 85% AD from 70% AD.
- First cast base damage changed to 80 / 220 / 360 from 125 / 225 / 325.
- First cast damage type changed to magic from physical.
- New Effect: First cast now scales with 30% AP.
- Energy cost increased to 120 / 115 / 110 / 105 / 100 from 120 / 110 / 100 / 90 / 80.
- Stats
- Base attack damage reduced to 62 from 62.4.
- V10.25 - December 15th Hotfix
- Bonus movement speed reduced to 30 / 40 / 50 / 60% (based on level) from 40 / 50 / 60 / 70% (based on level).
- Base damage reduced to 29 – 170 (based on level) from 39 – 180 (based on level).
- AP ratio reduced to 40% AP from 50% AP.
-
- ring visual effect has been updated to match her helmet.
- Energy cost reduced to 120 / 110 / 100 / 90 / 80 from 120 / 115 / 110 / 105 / 100.
- Bug Fix: Recast will no longer fizzle if she tries to reactivate it too quickly after marking her .
- Base damage reduced 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
- AP ratio reduced to 60% AP from 65% AP.
- Base damage increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
- Damage type changed to magic from physical.
-
- Updated visual effects.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
- AP ratio increased to 65% AP from 60% AP.
- Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
- V10.3 - February 6th Hotfix
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 70 / 100 / 130 / 160.
- Cooldown reduced to 120 / 90 / 60 seconds from 160 / 130 / 100.
- First dash base damage increased to 125 / 225 / 325 from 85 / 150 / 215.
- Energy cost increased to 120 / 115 / 110 / 105 / 100 from 100 / 95 / 90 / 85 / 80.
- Removed: No longer gains 20 / 25 / 30 / 35 / 40% bonus movement speed while in the shroud.
- New Effect: On-cast, now gains 30 / 35 / 40 / 45 / 50% bonus movement speed that decays over 2 seconds.
- First cast targeting changed to champion targeting from free targeting.
- First cast target range increased to 675 units from 575.
- First cast dash distance increased to 675 / 690 / 705 / 720 / 735 / 750 / 765 / 780 / 795 / 810 / 825 (based on distance from target) units from 575.
- Removed: No longer has a hitbox behind herself.
- Bonus damage at max rank against minions and monsters reduced to 25% from 33%.
-
- Loading screen border is now uniquely colored per True Damage skin.
- Second base minimum base damage increased to 75 / 145 / 215 from 65 / 140 / 215.
- Second cast maximum base damage increased to 225 / 435 / 645 from 195 / 420 / 645.
- Removed: No longer stuns for 0.5 seconds on first cast.
- Second cast minimum base damage reduced to 65 / 140 / 215 from 85 / 150 / 215.
- Second cast maximum base damage reduced to 195 / 420 / 645 from 255 / 450 / 645.
- Cooldown increased to 160 / 130 / 100 seconds from 120 / 110 / 100.
- General
- Adjusted splash artwork for .
- V9.14 - July 22nd Hotfix
- Bug Fix: Fixed a bug where she wasn't immediately stealthed after casting.
- V9.14 - July 18th Hotfix
- Stats
- Base health increased to 575 from 550.
- Base health regeneration increased to 8 from 6.
- V9.14 - July 17th Hotfix
- Bug Fix: Travel speed when casting Perfect Execution is no longer slower than intended.
- Stats
- Base magic resistance increased to 37 from 32.1.
- Health growth increased to 95 from 85.
- AP ratio increased to 60% AP from 50% AP.
- Removed: No longer causes all sources of
true sight (except for
turret targeting) to grant
obscured vision instead. Now only gains
invisibility in the shroud.
- Cooldown changed to 20 seconds at all ranks from 25 / 22 / 19 / 16 / 13.
- Energy restore increased to 80 at all ranks from 40 / 50 / 60 / 70 / 80.
- Removed: Duration is no longer extended by 2 seconds if Akali breaks and re-enters stealth.
- Removed: No longer causes all sources of
- Shuriken base damage reduced to 40 / 70 / 100 / 130 / 160 from 70 / 105 / 140 / 175 / 210.
- Shuriken AD ratio changed to 35% total AD from 70% bonus AD.
- New Effect: Shuriken damage now scales with 50% AP.
- Dash base damage reduced to 40 / 70 / 100 / 130 / 160 from 50 / 80 / 110 / 140 / 170.
- Dash AD ratio changed to 35% total AD from 70% bonus AD.
- New Effect: Dash damage now scales with 50% AP.
- Cooldown increased to 120 / 110 / 100 seconds from 100 / 85 / 70.
- Energy restoration reduced to 10 / 15 / 20 (based on level) from 10 / 20 / 30 (based on level).
- Bonus AD ratio reduced to 60% bonus AD from 90%.
- AP ratio reduced to 50% AP from 70% AP.
- Bonus duration reduced to 2 seconds from 3.
- Maximum duration reduced to 7 / 7.5 / 8 / 8.5 / 9 seconds from 8 / 8.5 / 9 / 9.5 / 10.
- Cooldown increased to 25 / 22 / 19 / 16 / 13 seconds from 21 / 19 / 17 / 15 / 13.
- Bonus duration reduced to 2 seconds from 3.
- Bug Fix: Fixed a bug where the cooldown was incorrectly calculated with her cooldown reduction.
- Movement speed duration gained from moving towards the edge of the ring increased to 2 seconds from 1.25.
- Movement speed duration gained from moving towards enemies increased to 2 seconds from 1.25.
- New Effect: Is now only revealed by towers if she is within attack range rather than sight range.
- New Effect: Now only needs to exit and re-enter the shroud once to extend the duration by 3 seconds, instead of 6 times.
- Shuriken base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 90 / 120 / 150 / 180.
- Dash base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Cooldown reduced to 100 / 85 / 70 seconds from 120 / 100 / 80.
- Stats
- Base health regeneration increased to 6 from 3.5.
- Removed: If cast at 180 energy or above, no longer heals for 5 / 10 / 15 / 20 / 25 (+ 20 / 25 / 30 / 35 / 40% AD) (+ 20 / 25 / 30 / 35 / 40% AP).
- Removed: Twilight Shroud no longer prevents turrets from revealing Akali.
- Cooldown increased to 21 / 19 / 17 / 15 / 13 seconds from 21 / 18.5 / 16 / 13.5 / 11.
- New Effect: Akali now briefly obscures (opponents can see her outline but not target her) before stealthing or re-stealthing even if enemies don't have true sight in the area.
- New Effect: Targeted abilities and uncancellable basic attacks (e.g. ) are no longer canceled when Akali stealths or re-stealths.
- Re-stealth timing changed to 1 / 0.9 / 0.825 / 0.725 / 0.625 (based on minutes) seconds from 0.9 / 0.8 / 0.725 / 0.625 (based on levels).
- Base duration increased to 5 / 5.5 / 6 / 6.5 / 7 seconds from 4 / 4.5 / 5 / 5.5 / 6.
- Maximum duration increased to 8 / 8.5 / 9 / 9.5 / 10 seconds from 6 / 6.5 / 7 / 7.5 / 8.
- Base duration reduced to 4 / 4.5 / 5 / 5.5 / 6 seconds from 5 / 5.5 / 6 / 6.5 / 7.
- Maximum duration reduced to 6 / 6.5 / 7 / 7.5 / 8 seconds from 8 / 8.5 / 9 / 9.5 / 10.
-
- Bug Fix: Transition into her slowed animation has been restored.
- Bug Fix: SFX volume no longer stacks when hitting multiple targets.
- V8.23 - November 21st Hotfix
- General
- Bug Fix: Fixed a bug that made her attack speed higher than intended.
- General
- No longer has 4 last-hit assistance.
- Cooldown increased to 21 / 18.5 / 16 / 13.5 / 11 seconds from 17 / 15.5 / 14 / 12.5 / 11.
- First and second cast base damage changed to 85 / 150 / 215 from 100 / 150 / 200.
- First and second cast base damage reduced to 100 / 150 / 200 from 120 / 180 / 240.
- Bug Fix: Fixed a bug where it dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each.
- V8.15 - Full Relaunch
- General
- Title changed to the Rogue Assassin from the Fist of Shadow.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , and .
- Adjusted splash artwork for and .
- skin reworked into .
- New voice over.
- New lore.
- New abilities.
- Stats
- Base movement speed reduced to 345 from 350.
- Attack speed delay increased to 0 from -0.1.
- Base attack speed reduced to 0.625 from 0.694.
- Base attack damage increased to 62.4 from 58.376.
- Base armor reduced to 23 from 31.38.
- Base health reduced to 550 from 593.
- Base health regeneration reduced to 3.5 from 8.5.
- Attack speed growth increased to 3.2% from 3.1%.
- Attack damage growth increased to 3.3 from 3.2.
- Health growth reduced to 85 from 90.
- Health regeneration growth reduced to 0.5 from 0.65.
- Akali's ability damage against enemy champions creates a 500-unit ring around them for 4 seconds, granting her 40 / 50 / 60 / 70% (based on level) bonus movement speed for 1.25 seconds while moving towards the edge of the ring.
- When Akali breaks through the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds.
- Swinging Kama: Akali's next basic attack gains 125 bonus range, deals 39 – 180 (based on level) (+ 90% bonus AD) (+ 70% AP) bonus magic damage and restores 10 / 20 / 30 (based on level).
(Innate)
- Active: Akali throws a flurry of kunais in the target direction, dealing 25 / 50 / 75 / 100 / 125 (+ 65% AD) (+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also
slowed by 50% for 0.5 seconds.
- If cast at 180 energy or above, Akali also heals for 5 / 10 / 15 / 20 / 25 (+ 20 / 25 / 30 / 35 / 40% AD) (+ 20 / 25 / 30 / 35 / 40% AP).
- At rank 5, deals 33.3% bonus damage to minions and monsters.
- Target Range: 500.
- Energy Cost: 100 / 95 / 90 / 85 / 80.
- Cooldown: 1.5 seconds.
(Q)
- Active: Akali throws a flurry of kunais in the target direction, dealing 25 / 50 / 75 / 100 / 125 (+ 65% AD) (+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also
- Active: Akali restores 40 / 50 / 60 / 70 / 80 energy and detonates a smoke bomb in the target direction for 5 / 5.5 / 6 / 6.5 / 7 seconds. The smoke cloud begins as a circular area, expanding over the next 5 seconds to form a ring. The smoke cannot expand through terrain.
- While inside the smoke, Akali is
invisible, gains 20 / 25 / 30 / 35 / 40% bonus movement speed and causes all sources of
true sight, including turrets, to grant
obscured vision instead.
- Akali's basic attacks and abilities will break the invisibility for 0.9 / 0.8 / 0.725 / 0.625 (based on levels) seconds and extend Twilight Shroud's duration by 0.5 seconds, extending aswell whenever she leaves or enters the cloud.
- Twilight Shroud's duration cannot exceed 8 / 8.5 / 9 / 9.5 / 10 seconds unless , in which case the marked section will linger for the mark's duration.
- Target Range: 250.
- Energy Cost: No cost.
- Cooldown: 17 / 15.5 / 14 / 12.5 / 11 seconds.
(W)
- First Active: Akali dashes backward and fires a shuriken forward, dealing 60 / 90 / 120 / 150 / 180 (+ 70% bonus AD) physical damage to the first enemy hit and marking them.
- If the Shuriken reaches maximum range without hitting an enemy, or the enemy dies because of the shuriken, it will mark the furthest most portion of it travelled through if applicable.
- While a target is marked, Akali can reactivate Shuriken Flip within the next 3 seconds.
- Second Active: Akali dashes towards the marked target, dealing the same initial damage.
- Target Range: 650 / Global.
- Energy Cost: 30.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
(E)
- First Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 50% bonus AD) physical damage and
stunning enemies hit for 0.5 seconds.
- After 2.5 seconds, Perfect Execution can be reactivated within the following 7.5 seconds.
- Second Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 30% AP) magic damage to enemies hit. The base damage is increased by 0% – 150% (based on target's missing health), and the scaling damage is increased by 0% – 200% (based on target's missing health).
- Target Range: 575 / 750.
- Energy Cost: No cost.
- Cooldown: 120 / 100 / 80 seconds.
(R)
- First Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 50% bonus AD) physical damage and
Trivia[edit | edit source]
- Akali's dance referenced Single Ladies by Beyoncé.
- A side-by-side comparison can be seen here.
- Akali was the only energy-based champion to have any associated cost on their (one Essence of Shadow).
- was going to be a skillshot but became single-targeted instead.
- Akali used to gain the Easter egg debuff ("This unit is a flippin' ninja!" - "Ninjas are more effective when they work alone. For every Ninja on your team beyond yourself, you lose 1 health.") when she, , , and/or found themselves on the same team. It was removed in V3.14 for unknown reasons. cosmetic
- In the V1.0.0.115 April Fools' Day patch, the following change regarding Akali was jokingly listed:
- Akali is no longer a ninja.
- Due to Japanese rhotacism, Akali may sound identical to Japanese 明かりakari "light, brightness, gleam", from Old Japanese stative verbal root *aka(-r-) "to be red, to be bright" (> aka(-i) 赤(い) "red")
- Akali is the second champion, after
- However, she is the first to always reposition herself to face the camera when using the emotes, and has this function on both her dance and joke emotes.
, to have an emote that will orient itself the same (facing towards the camera), no matter what direction Akali was facing.
- Akali's Series 1 Eternals make the following references:
- Check Marks references the eponymous symbol.
- Like a Ninja describes shuriken, two features common in depictions of ninja in popular culture. mobility and use of
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- League of Legends champion
- Akali
- Champion gameplay article
- Energy champion
- Melee champion
- 2010 release
- Assassin champion
- Assassin champion (Legacy)
- Top champion
- Middle champion
- Adaptive physical champion
- 1575 BE champion
- 790 RP champion
- Dash champion
- Execution champion
- Global champion
- Haste champion
- Slow champion
- Stealth champion
- Manaless champion