Xerath: Difference between revisions
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1Dawn2Dusk3 (talk | contribs) (This anchor should not be here, redirects are used for linking the name of an old ability to the champion's /History subpage instead. Regardless of that there is a disambiguation in Arcane Barrage and I can't override the link for abilities there due to a bug atm (which needs to point to Xerath/History)) Tag: Manual revert |
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Latest revision as of 16:34, 17 June 2025
Xerath is a champion in League of Legends .[1]
596 – 2398
400 – 774
5.5 – 14.85
6.85 – 20.45
22 – 101.9
55 – 106
30 – 52.1
175%
340
525

Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Xerath (Collection).













Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Cooldown reduction per kill increased to 3.5 seconds from 2.5.
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 70 / 110 / 150 / 190 / 230.
- AP ratio increased to 90% AP from 85% AP.
- Base damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.
- Center base damage reduced to 83.35 / 141.695 / 200.04 / 258.385 / 316.73 from 100.02 / 158.365 / 216.71 / 275.055 / 333.4.
- AP ratio increased to 65% AP from 60% AP.
- Center AP ratio increased to 108.355% AP from 100.02% AP.
- Base damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200.
- Base damage reduced to 170 / 220 / 270 from 180 / 230 / 280.
- AP ratio increased to 45% AP from 40% AP.
-
- Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
- Bug Fix: No longer reference to his long-deprecated ammo system.
, ,
- Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
- General
- Adjusted splash artwork for .
- General
- The two basic attack animations now have a 50% chance to play instead of 75% for the first and 25% for the second.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack windup reduced to 20% from 25.074%.
- Stats
- Base mana regeneration reduced to 6.85 from 8.
- Cooldown refund increased to 2.5 seconds from 2.
- Mana cost increased to 80 / 90 / 100 / 110 / 120 from 70 / 80 / 90 / 100 / 110.
- Bug Fix: Stacking damage buff is now properly applied to the last recast.
- Stats
- Base mana reduced to 400 from 459.
- Cooldown increased to 16 seconds from 12.
- New Effect: Cooldown is now reduced by 2 seconds per unit killed.
- New Effect: Now triggers against structures.
- Number of recasts increased to 4 / 5 / 6 from 3 / 4 / 5.
- Base damage reduced to 180 / 230 / 280 from 200 / 250 / 300.
- AP ratio reduced to 40% AP from 45% AP.
- New Effect: Hitting at least one enemy champion grants a stack of Arcane Perfection during the channel, stacking up to 4 / 5 / 6 times. Each stack increases Arcane Barrage's damage by 20 / 25 / 30 (+ 5% AP).
- General
- Bug Fix: Emote SFX no longer continue to play even after the animation was interrupted halfway.
- Undocumented: Now fizzles if Xerath dies after releasing the charge.
- Bug Fix: Range indicator when the ability is hovered in the HUD with the cursor is no longer unintentionally removed.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 596 from 526.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stun duration increased to 0.75 – 2.25 (based on distance the orb traveled) from 0.5 – 2 (based on distance the orb traveled).
- Bug Fix: Can no longer redirect the damage of the missiles before they land.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to 85% AP from 75% AP.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- Maximum base damage increased to 100.02 / 158.365 / 216.71 / 275.055 / 333.4 from 100.02 / 150.03 / 200.04 / 250.05 / 300.06.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- Stats
- Base attack damage increased to 55 from 54.7.
- Base armor increased to 22 from 21.88.
- General
- New voice lines from Ascension added.
- General
- Recommended items updated.
- Bonus damage increased to 66.7% from 50%.
- Base damage increased to 200 / 250 / 300 from 200 / 240 / 280.
- AP ratio increased to 45% AP from 43% AP.
- Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
- Target range changed to 5000 at all ranks from 3200 / 4400 / 5600.
- New Effect: Can now ping whether the ability is within range or not.
- Stats
- Base mana increased to 459 from 366.96.
- Mana growth reduced to 22 from 44.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Base health increased to 526 from 514.4.
- Health growth increased to 92 from 80.
- V7.19 September 27th Hotfix
- Bug Fix: Fixed a bug where only half of the particles were displayed on cast.
- Bug Fix: Slow now correctly decays from 25% to 13% once, not twice.
- Slow increased to 25% from 10%.
- Base damage increased to 200 / 240 / 280 from 200 / 230 / 260.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Re-fixed a bug preventing Rite of the Arcane from damaging if cast from too far away.
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Width reduced to 145 from 150.
- Warning indicator now better matches the damage zone.
Stun duration changed to 0.5-2 seconds from 0.75-1.75.
- Number of barrages increased to 3 / 4 / 5 from 3 at all ranks.
- Base damage changed to 200 / 230 / 260 from 190 / 245 / 300.
- Total damage increased to 600 / 920 / 1300 (+ 129 / 172 / 215% AP) from 570 / 735 / 900 (+ 129% AP).
- Range increased to 3520 / 4840 / 6160 from 3200 / 4400 / 5600
- Impact radius increased to 200 from 190.
- Delay between shots increased to 0.8 seconds from 0.6.
- New Effect: Camera now zooms out a bit when casting this spell.
- Updated particles.
- Bug Fix: The cast range indicator for Rite of the Arcane has been shrunk to match the ability’s actual range.
- Bug Fix: Rite of the Arcane no longer fails to deal damage to at extreme ranges.
- Stats
- Base mana increased to 366.96 from 316.96.
- Mana growth reduced to 44 from 47.
- Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he pressed R too fast.
- Maximum stun duration reduced from 2.25 seconds to 1.75 seconds.
- Tooltip updated to reflect the actual maximum stun duration of 2.25 seconds from incorrectly listing 2 seconds.
- General
- Texture updates to Classic, Battlecast, and Runeborn Xerath.
- General
- New lore.
- Additional quotes, including special quotes for Ascension.
- , and no longer proc twice when Xerath hits targets in the center of his spell.
- The 0.6 second cooldown between casts no longer benefits from cooldown reduction.
- Base armor increased to 16 from 12.
- V4.2 Reworked
- Additional quotes, including special taunts for and .
- Stats
- Base mana reduced to to 238 from 250.
- Mana per level increased to 47 from 45.
- Base mana regeneration reduced to 6 from 7.
- Mana regeneration per 5 per level increased to 0.65 from 0.6.
- Attack range reduced to 525 from 550.
- Attack animation slightly shortened.
- Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
(Innate)
- First Cast: Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
- Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
- Base damage increased to 80 / 120 / 160 / 200 / 240 (+ 75% AP) from 75 / 115 / 155 / 195 / 235 (+ 60% AP).
- Cooldown adjusted to 9 / 8 / 7 / 6 / 5 from 7 / 6.5 / 6 / 5.5 / 5.
- Mana cost increased to 80 / 90 / 100 / 110 / 120 from 65 / 70 / 75 / 80 / 85.
(Q)
- Active: Calls down a ground-targeted blast of energy, dealing 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90 / 135 / 180 / 225 / 270 (+ 90% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80% instead.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Mana cost: 70 / 80 / 90 / 100 / 110
- Range: 1000
(W)
- Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
- Cooldown: 18 / 16 / 14 / 12 / 10 seconds
- Mana cost: 60 / 65 / 70 / 75 / 80
- Range: 1000
(E)
- Active: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190 / 245 / 300 (+43% AP) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
- Cooldown: 130 / 115 / 100 seconds
- Mana cost: 100 at all ranks
- Range: 3200 / 4400 / 5600
(Ultimate)
Trivia[edit | edit source]
- When Xerath dies, his body quickly becomes unstable and overly shiny, just to blow up a moment later, much like a nuclear-powered machine.
- The icon for Xerath's ability,
Blast.
is slightly similar to that of the Season 3 mastery - Xerath's dance is a reference "industrial dancing", which is evident in the song Pong by Eisenfunk.
- A side-by-side comparison can be seen here.
- Xerath himself can be seen when he performs his taunt. As he disarms the parts of his sarcophagus, a person made of pure energy or electricity can be briefly seen.
- When he dies this "person" disappears, what remains on the ground are the shattered remains of his sarcophagus.
- It's likely that that form was his actual look before he got locked away.
- Some speculate that Xerath is ambidextrous as he uses both left and right hands for different attacks and abilities, unlike most champions who almost always use their dominant hand (usually their right one).
- Xerath, crowd control on themselves.
- Xerath's ethereal form imprisoned in a human-shapen sarcophagus also resembles Battle Realms' Master Warlock, consisting of an ethereal warlock inside another warlock's skeletal remains.
, , , , , , , , and are the only champions who can apply - Xerath features as the
Ascension featured game mode.
in the
See also[edit | edit source]
References[edit | edit source]
Categories:
- Map specific balancing
- Champions with map-specific balancing
- League of Legends champion
- Xerath
- Champion gameplay article
- Mana champion
- Ranged champion
- 2011 release
- Artillery champion
- Mage champion (Legacy)
- Support champion (Legacy)
- Middle champion
- Support champion
- Adaptive magic champion
- 675 BE champion
- 585 RP champion
- Mana Heal champion
- Slow champion
- Stun champion