Taliyah: Difference between revisions
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==References== |
==References== |
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<references/> |
<references/> |
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[[Category:LoL Champions]] |
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{{Champion categories|Taliyah}} |
{{Champion categories|Taliyah}} |
Revision as of 17:22, 25 February 2021
Template:LoL navigation mobile
550 – 2318
470 – 980
6.5 – 17.55
8 – 21.6
18 – 97.9
58 – 114.1
30 – 52.1
175%
330
525
Unit radius

Abilities
Patch history
- For the expanded patch notes, see here.
- Bug Fix: Now cancels the remaining tosses upon her triggering.
- Bug Fix: Consumables no longer interrupt the dash on the wall.
- General
- Bug Fix: Restored first encounter VO.
- Base bonus monster damage reduced to 10 from 25.
- Removed: Monster damage no longer scales with 5% AP.
- Base damage reduced to 56 / 74.5 / 93 / 111.5 / 130 from 60 / 78 / 96 / 114 / 132.
- Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75.
- Bonus monster AP ratio reduced to 5% AP from 10% AP.
- Boulder bonus monster AP ratio reduced to 9.5% AP from 19% AP.
- General
- No longer has VO for her dance emote.
- Base damage increased to 60 / 78 / 96 / 114 / 132 from 50 / 70 / 90 / 110 / 130.
- Cooldown reduced to 14 seconds at all ranks from 16 / 15.5 / 15 / 14.5 / 14.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- General
- Adjusted splash artwork for .
- Bug Fix: Animation speed no longer plays slower than intended.
- Bug Fix: Worked Ground VFX indicator is now properly visible after cast.
- Base damage per stone increased to 50 / 70 / 90 / 110 / 130 from 45 / 65 / 85 / 105 / 125.
- Cooldown reduced to 16 / 15.5 / 15 / 14.5 / 14 seconds from 18 / 17 / 16 / 15 / 14.
- Monster damage increased to 175% from 150%.
- Removed: No longer is placed on a 3-second cooldown if she damages a target.
- Bug Fix: Empowered cast is now properly triggered if the caster blinked to an area of Worked Ground.
- V12.15 - August 10th Hotfix
- Bug Fix: No longer gains stacks of without hitting an enemy.
- Bug Fix: No longer gains stacks of without hitting an enemy.
- Bug Fix: Now has the proper mana cost at ranks 2 and 4.
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
- Wall duration reduced to 4 seconds from 5.
- New Effect: Cooldown no longer resets due to proc damage.
- Base damage per stone increased to 45 / 65 / 85 / 105 / 125 from 40 / 60 / 80 / 100 / 120.
- Base bonus monster damage reduced to 25 from 30.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
- New Effect: Boulder now stuns monsters for 3 seconds.
- Removed: No longer placed on a 3-second cooldown when damaging a ward or trap.
- Stats
- Base health reduced to 550 from 570.
- Cooldown increased to 7 / 6 / 5 / 4 / 3 seconds from 6.5 / 5.5 / 4.5 / 3.5 / 2.5.
- Base damage changed to 40 / 60 / 80 / 100 / 120 from 38 / 61 / 84 / 107 / 130.
- Damage against monsters increased to 150% from 100%.
- New Effect: Dealing
basic or ability damage now places the ability on a 3-second cooldown.
- Bug Fix: Recast to collapse wall is no longer placed on cooldown due to taking damage from champions or turrets.
- New Effect: Dealing
- V12.10 - May 25th Hotfix
- Fall off timer increased to 3 seconds from 2.5.
- Bonus movement speed reduced to 10 / 15 / 25 / 40% (based on level) from 10 / 20 / 35 / 55% (based on level).
- Bonus movement speed in
URF reduced to 10% – 95% (based on level) from 10% – 110% (based on level).
- Bonus movement speed in
- Boulder slow reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
- Boulder slow duration reduced to 1.5 seconds from 2.
- Boulder damage reduced to 190% from 200%.
- Set stun duration changed to 0.75 seconds at all ranks from 0.6 / 0.7 / 0.8 / 0.9 / 1.
- Slow reduced to 20% at all ranks 20 / 22 / 24 / 26 / 28%.
- Stats
- Base health increased to 570 from 500.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- General
- Bug Fix: Fixed several bugs that prevented her from queueing her spells correctly.
- Bug Fix: Refixed a bug where it would not always go on the correct cooldown if cast on Worked Ground.
- Bug Fix: Fixed a few SFX bugs with Worked Ground interactions.
- V12.9 - May 13th Hotfix
- Bug Fix: Fixed a bug where she could immediately cast a second time if she interrupted the first cast with another spell or item.
- V12.9 - Gameplay Update
- Stats
- Base armor reduced to 18 from 20.
- Base health reduced to 500 from 532.
- Base health regeneration reduced to 6.5 from 7.
- Base mana regeneration reduced to 8 from 9.34.
- Base mana increased to 470 from 425.
- Base movement speed reduced to 330 from 335.
- Health regeneration growth reduced to 0.65 from 0.7.
- Mana regeneration growth reduced to 0.8 from 0.85.
- Bonus movement speed changed to 10 / 20 / 35 / 55% (based on level) from 20% – 45% (based on level).
- Fall off timer increased to 2.5 seconds from 1.
- New Effect: Now deals its damage in a
175 unit radius around the stuck target's center.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90.
- Cooldown reduced to 6.5 / 5.5 / 4.5 / 3.5 / 2.5 seconds from 7 / 6 / 5 / 4 / 3.
- Base damage reduced to 38 / 61 / 84 / 107 / 130 from 70 / 95 / 120 / 145 / 170.
- AP ratio increased to 50% AP from 45% AP.
- Subsequent stone damage reduced to 40% from 50%.
- Maximum base damage reduced to 98.8 / 158.6 / 218.4 / 278.2 / 338 from 210 / 285 / 360 / 435 / 510.
- Maximum AP ratio reduced to 130% AP from 135% AP.
- Subsequent stone damage against monsters reduced to 40% from 75%.
- New Effect: Now deals 30 (+ 10% AP) bonus damage per stone against monsters.
- This is doubled to 60 (+ 20% AP) with the boulder from casting on Worked Ground.
- This is unaffected by the subsequent stone damage modifier.
- New Effect: Will now continue casting while in stasis.
- Removed: Casting on Worked Ground no longer fires only 1 stone.
- New Effect: Casting on Worked Ground now consumes it to launch a boulder that deals
double damage to the primary target and normal damage to all secondary targets in a
225 unit radius around the target's center to other targets, and
slows by 30 / 35 / 40 / 45 / 50% for 2 seconds.
- The boulder deals 76 / 122 / 168 / 214 / 260 (+ 100% AP) magic damage to the primary target.
- Worked Ground cast mana cost increased to 20 from 1.
- Worked Ground cast minimum cooldown reduced to 0.75 seconds from 1.
- Worked Ground radius increased to 400 units from 300.
- Worked Ground radius on ARAM increased to 400 units from 280.
- Worked Ground duration increased to 30 seconds from 25.
- New Effect: Worked Ground now has new VFX, SFX, animation and icon.
- Bug Fix: Worked Ground cast now correctly reduces the ability cooldown.
- New Effect: Now deals its damage in a
- Removed: No longer deals 60 / 80 / 100 / 120 / 140 (+ 40% AP) magic damage.
- Delay before knock up reduced to 0.75 seconds from 0.8.
- Effect radius increased to 225 units from 200.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 15 / 14 / 13 / 12.
- Mana cost reduced to 40 / 30 / 20 / 10 / 0 from 70 / 80 / 90 / 100 / 110.
- New Effect: Detonating boulders now
stun enemies that
dash or are
knocked through them for 2 seconds, with the duration being set to 0.6 / 0.7 / 0.8 / 0.9 / 1 seconds after the dash or displacement ends. This may only affect targets once per cast of Unraveled Earth. The duration is not set against monsters.
- Base slow strength increased to 20 / 22 / 24 / 26 / 28% from 20% at all ranks.
- Removed: Slow strength no longer scales with 4% per 100 AP.
- Initial base damage increased to 60 / 105 / 150 / 195 / 240 from 50 / 75 / 100 / 125 / 150.
- Initial AP ratio increased to 60% AP from 40% AP.
- Removed: No longer deals its initial damage again at the end of the duration.
- Detonation base damage changed to 25 / 45 / 65 / 85 / 105 from 50 / 60 / 70 / 80 / 90.
- Subsequent boulder reduced damage increased to 0% – 75% (based on boulders detonated) from 0% – 45% (based on boulders detonated).
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Number of rows increased to 6 rows from 4.
- Number of boulders per row reduced to 4 from 6.
- Number of boulders in the first row unchanged at 2.
- Delay between row spawns increased to 0.17 seconds from 0.1.
- Removed: No longer has a 0.1 second delay after the cast time.
- New Effect: Detonating boulders now
- Range changed to 2500 / 4500 / 6500 units from 3000 / 4500 / 6000.
- Removed: Taking champion or turret damage while surfing no longer forces her to jump off of the wall.
- Removed: Taking champion or turret damage during the channel no longer prevents her from initiating the surf once it completes.
- New Effect: Is now placed on a 3-second cooldown upon taking champion or turret damage.
- New Effect: Inputting a movement command during the surf now causes Taliyah to jump off towards that location, instead of doing so perpendicularly from the wall.
- New Effect: Jump off dash distance can now be extended to up to 1000 units when the targeted location is over terrain.
- Jump off dash distance increased to 700 units from 400.
- Jump off dash speed increased to 1200 from 1000.
- Bug Fix: Passive is no longer lost permanently if the user blocks an effect with a
spell shield while it was active.
- Bug Fix: Passive is no longer lost permanently if the user blocks an effect with a
- Bug Fix: No longer becomes disabled for the rest of the game if she blocks a spell with a spell shield while surfing.
- Subsequent stone damage against monsters reduced to 75% from 80%.
- Bug Fix: No longer causes the caster to become unable to cast the ability again until the passive reset if they used it while not moving and on Worked Ground.
- New Effect: Casting on Worked Ground now refunds 50% of its cooldown, but not below 1 second.
- Worked Ground duration reduced to 25 seconds from 45.
- Worked Ground size reduced to 300 units from 450.
- General
- The voice line from closing the shop has been moved to when the shop is opened.
- Bonus movement speed increased to 20% – 45% (based on level) from 12% – 40% (based on level).
- Subsequent stone damage against monsters reduced to 80% from 100%.
- V11.1 - January 6th Hotfix
- Bonus movement speed reduced to 12% – 40% (based on level) from 20% – 45% (based on level).
- Subsequent stone damage against monsters increased to 100% from 50%.
- Bug Fix: Her position upon entering or leaving Worked Ground is now updated instantly instead of after 0.15 seconds. No longer causes the mana refund to trigger when launching 5 stone shards, or not cause it to trigger when launching one.
- Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
- General
- Bug Fix: Ability VO lines will play less frequently.
- Bug Fix: Toggle animation no longer permanently stays on the ability icon.
- Bug Fix: Fixed a bug where it was scaling incorrectly.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 11 / 9 / 7 / 5 / 3.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
- Subsequent hit on the same target damage reduction now applies to all enemies, instead of just enemy champions.
- Worked Ground duration reduced to 45 seconds from 120.
- Removed: Worked Ground duration no longer scales with cooldown reduction.
- Bug Fix: Jumping out of belly directly into Weaver's Wall no longer causes you to lose control of your champ for an extended amount of time.
- Stats
- Base movement speed reduced to 335 from 340.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 12 at all ranks.
- Removed: The wall no longer grants vision.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- V8.13 - July 3rd Hotfix
- Bonus movement speed reduced to 20% – 45% (based on level) from 30% – 45% (based on level).
- Cooldown increased to 11 / 9 / 7 / 5 / 3 seconds from 9 / 7.5 / 6 / 4.5 / 3.
- Champion damage from subsequent shards reduced to 50% from 60%.
- V8.11 - June 1st Hotfix
- Stats
- Base attack damage increased to 58 from 56.
- Champion damage from subsequent shards increased to 60% from 40%.
- Trigger base damage increased to 50 / 60 / 70 / 80 / 90 from 35 / 45 / 55 / 65 / 75.
- Trigger AP ratio increased to 30% AP from 20% AP.
- Stats
- Base movement speed increased to 340 from 325.
- Base health increased to 532 from 502.
- Bonus movement speed increased to 30% – 45% (based on level) from 20% – 40% (based on level).
- Combat lockout duration reduced to 2 seconds from 5.
- Removed: Threaded Volley no longer deals area of effect damage.
- Subsequent hit on the same target damage reduction now only applies to champions, instead of all types of unit.
- Removed: 10% – 20% (based on level) bonus movement speed while on Worked Ground.
- Removed: Worked Ground cast refunding 50% of mana cost.
- New Effect: Worked Ground cast now reduces the mana cost to 1.
- Cooldown reduced to 9 / 7.5 / 6 / 4.5 / 3 seconds from 11 / 9 / 7 / 5 / 3.
- Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Initial and explosion base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 90 / 110 / 130 / 150.
- Wall duration reduced to 5 seconds at all ranks from 6 / 7 / 8.
- Stats
- Base mana increased to 425 from 340.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 9.335 from 7.
- Stats
- Base health reduced to 502 from 532.
- Cooldown increased to 11 / 9 / 7 / 5 / 3 seconds from 9 / 7.5 / 6 / 4.5 / 3.
-
- Bug Fix: Once again has basic attack on-hit VFX when hitting structures and jungle monsters.
- Stats
- Health growth increased to 90 from 87.
- Armor growth increased to 3.5 from 3.
- Stats
- Base health increased to 532 from 520.
- Health growth increased to 87 from 75.
- Cast indicator adjusted to show the shove's area of effect rather than only the direction of the shove.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 50 / 55 / 60 / 65 / 70.
-
- Bug Fix: Re-added voiceover.
- Bug Fix: No longer has missing VO lines.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- V7.5 - March 10th Hotfix
- Bug Fix: Fixed a bug causing Worked Ground visual indicator to last past the duration of the effect for enemies.
- V6.24 - December 14th Hotfix
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 45% AP from 40% AP.
- Subsequent hits on same unit deal 60% reduced damage from 50%.
- Stats
- Base health regeneration increased to 7 from 6.
- Cooldown reduced to 8 / 7.5 / 6 / 4.5 / 3 seconds from 10 / 8.5 / 7 / 6.5 / 4.
- Worked Ground duration reduced to 120 seconds from 140.
- Removed: 50% bonus damage to minions.
- Initial and explosion damage reduced to 70 / 90 / 110 / 130 / 150 from 80 / 105 / 130 / 155 / 180.
- Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Cast paradigm changed to vector casting (such as ) from cast to place and recast to direct.
- Undocumented: Taliyah is no longer locked out of casting other spells for 0.55 seconds after casting Seismic Shove.
- New Effect: Each mine deals 15% less damage than the last when detonating on the same target, down to a minimum of 55% damage.
Howling Abyss only:
- Worked ground duration reduced to 100 seconds from 140 seconds.
- General
- Base health increased to 520 from 500.
- New Effect: Now deals 50% bonus damage to minions.
- V6.10 Hotfix
- Worked ground duration reduced to 140 seconds from 180 seconds.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
- Added
See also
References
Categories:
- Map specific balancing
- Champions with map-specific balancing
- League of Legends champion
- Taliyah
- Champion gameplay article
- Mana champion
- Ranged champion
- 2016 release
- Battlemage champion
- Mage champion (Legacy)
- Support champion (Legacy)
- Jungle champion
- Middle champion
- Adaptive magic champion
- 2400 BE champion
- 880 RP champion