Mel/Patch history

From League of Legends Wiki, LoL Wiki
< Mel
Jump to navigation Jump to search

This page documents all known changes for An icon representing Mel Mel since the champion's initial release in V25.02.

Release version[edit | edit source]

V25.10
V25.08
  • Stats
    • Base health increased to 630 from 600.
  • An icon for Mel's ability Searing Brilliance Searing Brilliance
    • Projectile base damage increased to 8 – 25 (based on level) from 5 – 20 (based on level).
V25.05
  • An icon for Mel's ability Rebuttal Rebuttal
    • Bug Fix: No longer fails to destroy projectiles if the barrier is hit from certain angles.
  • An icon for Mel's ability Solar Snare Solar Snare
    • Bug Fix: DoT debuff no longer displays debug text.
V25.04
  • General
    • Bug Fix: Fixed a bug that caused Mel's basic attacks to disable Nidalee's W.
    • Spell indicators are now gold-colored.
  • An icon for Mel's ability Radiant Volley Radiant Volley
    • Cast range reduced to 950 from 1000.
    • Bolt speed reduced to 4500 from 5000.
    • Bug Fix: Fixed a bug that caused the cooldown to reset when killing enemy champions affected by An icon representing Twitch Twitch's An icon for Twitch's ability Deadly Venom Deadly Venom applied by An icon for Mel's ability Rebuttal Rebuttal.
  • An icon for Mel's ability Rebuttal Rebuttal
    • Duration reduced to 0.75 seconds from 1 second.
    • Mana cost increased to 80 / 60 / 40 / 20 / 0 from 60 / 45 / 30 / 15 / 0.
    • Base damage modifier reduced to 40 / 45 / 50 / 55 / 60% from 40 / 47.5 / 55 / 62.5 / 70%.
    • Bug Fix: Some critical strike attacks no longer bypass the effect.
    • Bug Fix: No longer always incorrectly reflects projectiles from An icon representing Lulu Lulu's An icon for Lulu's ability Pix, Faerie Companion Pix, Faerie Companion back to Pix.
  • An icon for Mel's ability Solar Snare Solar Snare
    • Orb root duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1.75 / 1.875 / 2 / 2.125 / 2.25.
    • Orb damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 100 / 140 / 180 / 220.
    • Orb AP ratio increased to 60% AP from 50% AP.
    • Bug Fix: Both the orb and the field now properly apply as area damage instead of spell damage.
  • An icon for Mel's ability Golden Eclipse Golden Eclipse
    • Active per-stack AP ratio increased to 3.5% AP from 2.5% AP.
    • Bug Fix: No longer illegally resets the ability's cooldown after An icon for Mel's ability Rebuttal reflecting An icon representing Draven Draven's An icon for Draven's ability Whirling Death Whirling Death.
V25.S1.3
V25.S1.2 - January 25th Hotfix[1][2]
  • An icon for Mel's ability Searing Brilliance Searing Brilliance
    • Overwhelm first stack AP ratio reduced to 10% AP from 25% AP.
  • An icon for Mel's ability Radiant Volley Radiant Volley
    • Damage per explosion reduced to 13 / 15.5 / 18 / 20.5 / 23 from 13 / 16 / 19 / 22 / 25.
      • Total damage reduced to 78 / 108.5 / 144 / 184.5 / 230 from 78 / 112 / 152 / 198 / 250.
  • An icon for Mel's ability Golden Eclipse Golden Eclipse
    • Overwhelm first stack bonus damage reduced to 60 / 70 / 80 from 60 / 77.5 / 95.
    • Active first stack base damage reduced to 100 / 150 / 200 from 125 / 175 / 225.
    • Active first stack damage AP ratio reduced to 30% AP from 40% AP.
V25.S1.2 - Added
  • An icon for Mel's ability Searing Brilliance Searing Brilliance - Innate
    • Innate: Mel's damaging basic attacks and abilities apply a stack of Overwhelm to enemies for 5 seconds, refreshing on subsequent applications and stacking infinitely.
    • Overwhelm: Store 50 / 65 / 80 / 95 (based on Golden Eclipse's rank) (+ 25% AP) magic damage on the affected enemy with the first stack, reduced「 to 60% 」against minions. For each stack, store an additional 2 / 3 / 4 / 5 (based on Golden Eclipse's rank) (+ 0.75% AP) magic damage on the target. If the total post-mitigation damage stored would deal fatal damage to the target (including through shields), the next stack will consume them all to deal the damage.
    • Innate - Searing Brilliance: Mel's ability casts each generate 3 stacks of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of Searing Brilliance to additionally fire an equal number of blazing projectiles at the target. Each projectile deals 5 – 20 (based on level) (+ 1% AP) magic damage.
  • An icon for Mel's ability Radiant Volley Radiant Volley - Q
    • Active: Mel launches a barrage of 6 / 7 / 8 / 9 / 10 luminous bolts at the target location over 0.7 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal 13 / 16 / 19 / 22 / 25 (+ 8.5% AP) magic damage to nearby enemies, reduced to 75% against minions.
    • The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.
    • Cost: 70 / 80 / 90 / 100 / 110 mana.
    • Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
    • Cast Time: 0.25 seconds, Speed: 5000, Effect Radius: 220 / 100, Spread: 60.
  • An icon for Mel's ability Rebuttal Rebuttal - W
    • Active: Mel forms a protective barrier around herself for 1 second, becoming invulnerable to non- turret damage and gaining  30% decaying bonus movement speed. All hostile non-turret projectiles that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original sources, or toward herself.
    • Replicated projectiles have the same features that the original ones do, but they retain 40 / 47.5 / 55 / 62.5 / 70% (+ 5% per 100 AP) of the damage that the original ones would deal, and all of their damage is converted to magic.
    • Cost: 60 / 45 / 30 / 15 / 0 mana.
    • Cooldown: 35 / 32 / 29 / 26 / 23 seconds.
    • Cast Time: None, Effect Radius: 175.
  • An icon for Mel's ability Solar Snare Solar Snare - E
    • Active: Mel fires an orb in the target direction that grants sight of its surroundings for 0.25 seconds as it travels. Enemies hit by the orb are dealt 60 / 100 / 140 / 180 / 220 (+ 50% AP) magic damage and rooted for a 1.75 / 1.875 / 2 / 2.125 / 2.25 seconds.
    • The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt 2 / 4 / 6 / 8 / 10 (+ 1% AP) magic damage and slowed by 30% every 0.125 seconds, lingering for 0.75 seconds after exiting.
    • Both the orb and the field of Solar Snare deal 50% damage against minions.
    • Cost: 50 / 55 / 60 / 65 / 70 mana.
    • Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
    • Cast Time: 0.25 seconds, Range: 1050, Speed: 1000, Effect Radius: 80 / 80 / 260, Sight Radius: 400.
  • An icon for Mel's ability Golden Eclipse Golden Eclipse - R
    • Passive: An icon for Mel's ability Searing Brilliance Overwhelm stacks store 15 / 30 / 45 (+ 1 / 2 / 3) more damage.
    • Active: Mel unleashes a radiant blast on all enemies affected by An icon for Mel's ability Searing Brilliance Overwhelm, dealing magic damage equal to 125 / 175 / 225 (+ 40% AP) (+ 4 / 7 / 10 (+ 2.5% AP) per Overwhelm stack on the target) to each target. Enemies are also revealed for 1 second from the start of the cast time.
    • An enemy champion affected by An icon for Mel's ability Searing Brilliance Overwhelm is required to cast this ability. The target does not have to be visible to be hit by this ability.
    • Cost: 100 mana.
    • Cooldown: 120 / 100 / 80 seconds.
    • Cast Time: 0.75 seconds, Target Range: Global.


References

  1. X — League of Legends Dev Team (24 January 2025) 🚨MEL NERFS INCOMING🚨
  2. X — Riot Phroxzon (24 January 2025) Mel has made her debut on the Rift and we've been thrilled to see the player reception for her!

See also[edit | edit source]