Mel/Patch history
< Mel
This page documents all known changes for V25.02.
since the champion's initial release inRelease version[edit | edit source]
- Bug Fix: No longer fails to apply Overwhelm stacks against while its immunity is active.
- Stats
- Base health increased to 630 from 600.
- Projectile base damage increased to 8 – 25 (based on level) from 5 – 20 (based on level).
- Bug Fix: No longer fails to destroy projectiles if the barrier is hit from certain angles.
- Bug Fix: DoT debuff no longer displays debug text.
- General
- Bug Fix: Fixed a bug that caused Mel's basic attacks to disable Nidalee's W.
- Spell indicators are now gold-colored.
- Cast range reduced to 950 from 1000.
- Bolt speed reduced to 4500 from 5000.
- Bug Fix: Fixed a bug that caused the cooldown to reset when killing enemy champions affected by applied by .
- Duration reduced to 0.75 seconds from 1 second.
- Mana cost increased to 80 / 60 / 40 / 20 / 0 from 60 / 45 / 30 / 15 / 0.
- Base damage modifier reduced to 40 / 45 / 50 / 55 / 60% from 40 / 47.5 / 55 / 62.5 / 70%.
- Bug Fix: Some critical strike attacks no longer bypass the effect.
- Bug Fix: No longer always incorrectly reflects projectiles from back to Pix.
- Orb root duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1.75 / 1.875 / 2 / 2.125 / 2.25.
- Orb damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 100 / 140 / 180 / 220.
- Orb AP ratio increased to 60% AP from 50% AP.
- Bug Fix: Both the orb and the field now properly apply as area damage instead of spell damage.
- Active per-stack AP ratio increased to 3.5% AP from 2.5% AP.
- Bug Fix: No longer illegally resets the ability's cooldown after .
- General
- Adjusted facial expression.
- Bug Fix: Non-unique-event voicelines that trigger from no longer fail to play more lines than one per event.
-
- Dress is now whiter and brighter.
- Bug Fix: Reflected no longer additionally grants vision to the original user's team.
- Bug Fix: Reflected now plays the correct SFX.
- Bug Fix: If is reflected and that missile would apply her , Mel no longer receives the innate effects of for the rest of the game.
- Overwhelm first stack AP ratio reduced to 10% AP from 25% AP.
- Damage per explosion reduced to 13 / 15.5 / 18 / 20.5 / 23 from 13 / 16 / 19 / 22 / 25.
- Total damage reduced to 78 / 108.5 / 144 / 184.5 / 230 from 78 / 112 / 152 / 198 / 250.
- Damage per explosion reduced to 13 / 15.5 / 18 / 20.5 / 23 from 13 / 16 / 19 / 22 / 25.
- Overwhelm first stack bonus damage reduced to 60 / 70 / 80 from 60 / 77.5 / 95.
- Active first stack base damage reduced to 100 / 150 / 200 from 125 / 175 / 225.
- Active first stack damage AP ratio reduced to 30% AP from 40% AP.
- V25.S1.2 - Added
- Innate: Mel's damaging basic attacks and abilities apply a stack of Overwhelm to enemies for 5 seconds, refreshing on subsequent applications and stacking infinitely.
- Overwhelm: Store 50 / 65 / 80 / 95 (based on
Golden Eclipse's rank) (+ 25% AP) magic damage on the affected enemy with the first stack, reduced「 to 60% 」against
minions. For each stack, store an additional 2 / 3 / 4 / 5 (based on
Golden Eclipse's rank) (+ 0.75% AP) magic damage on the target. If the total post-mitigation damage stored would deal
fatal damage to the target (including through
shields), the next stack will consume them all to deal the damage.
- Innate - Searing Brilliance: Mel's ability casts each generate 3 stacks of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of Searing Brilliance to additionally fire an equal number of blazing projectiles at the target. Each projectile deals 5 – 20 (based on level) (+ 1% AP) magic damage.
- Innate
- Active: Mel launches a barrage of 6 / 7 / 8 / 9 / 10 luminous bolts at the target location over 0.7 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal 13 / 16 / 19 / 22 / 25 (+ 8.5% AP) magic damage to nearby enemies, reduced to 75% against
minions.
- The bolts momentarily grant
sight during their travel, while the explosions grant
sight over their target area. Both can see through
brush and terrain.
- Cost: 70 / 80 / 90 / 100 / 110 mana.
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
- Cast Time: 0.25 seconds, Speed: 5000, Effect Radius: 220 / 100, Spread:
60.
- Q
- Active: Mel launches a barrage of 6 / 7 / 8 / 9 / 10 luminous bolts at the target location over 0.7 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal 13 / 16 / 19 / 22 / 25 (+ 8.5% AP) magic damage to nearby enemies, reduced to 75% against
- Active: Mel forms a protective barrier around herself for 1 second, becoming
invulnerable to non-
turret damage and gaining
30% decaying bonus movement speed. All hostile non-turret
projectiles that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original sources, or toward herself.
- Replicated projectiles have the same features that the original ones do, but they retain 40 / 47.5 / 55 / 62.5 / 70% (+ 5% per 100 AP) of the damage that the original ones would deal, and all of their damage is converted to magic.
- Cost: 60 / 45 / 30 / 15 / 0 mana.
- Cooldown: 35 / 32 / 29 / 26 / 23 seconds.
- Cast Time: None, Effect Radius: 175.
- W
- Active: Mel forms a protective barrier around herself for 1 second, becoming
- Active: Mel fires an orb in the target direction that grants
sight of its surroundings for 0.25 seconds as it travels. Enemies hit by the orb are dealt 60 / 100 / 140 / 180 / 220 (+ 50% AP) magic damage and
rooted for a 1.75 / 1.875 / 2 / 2.125 / 2.25 seconds.
- The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt 2 / 4 / 6 / 8 / 10 (+ 1% AP) magic damage and
slowed by 30% every 0.125 seconds, lingering for 0.75 seconds after exiting.
- Both the orb and the field of Solar Snare deal 50% damage against
minions.
- Cost: 50 / 55 / 60 / 65 / 70 mana.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
- Cast Time: 0.25 seconds, Range: 1050, Speed: 1000, Effect Radius:
80 / 80 / 260, Sight Radius: 400.
- E
- Active: Mel fires an orb in the target direction that grants
- Passive: stacks store 15 / 30 / 45 (+ 1 / 2 / 3) more damage.
- Active: Mel unleashes a radiant blast on all enemies affected by , dealing magic damage equal to 125 / 175 / 225 (+ 40% AP) (+ 4 / 7 / 10 (+ 2.5% AP) per
Overwhelm stack on the target) to each target. Enemies are also
revealed for 1 second from the start of the cast time.
- An enemy champion affected by
visible to be hit by this ability.
is required to cast this ability. The target does not have to be - Cost: 100 mana.
- Cooldown: 120 / 100 / 80 seconds.
- Cast Time: 0.75 seconds, Target Range: Global.
- R
References
- ↑ X — League of Legends Dev Team (24 January 2025) 🚨MEL NERFS INCOMING🚨
- ↑ X — Riot Phroxzon (24 January 2025) Mel has made her debut on the Rift and we've been thrilled to see the player reception for her!