Zac/History

From League of Legends Wiki, LoL Wiki
< Zac
(Redirected from Zac/LoL/History)
Jump to navigation Jump to search

Previous Abilities[edit | edit source]

Cell Division
STATIC COOLDOWN:
300
RANGE:
50
Every time Zac damages at least one enemy with an ability, and for every enemy champion beyond the first hit by An icon for Zac's ability Elastic Slingshot Elastic Slingshot, he sheds a chunk of himself to a nearby location, landing towards visible nearby enemy champions (if any) and lasting for 6 seconds. Enemies can move over these chunks to destroy them while Zac can do so to consume them and restore 4% maximum health.
Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 / 7 / 6 / 5 / 4 (based on level) seconds. If any of these bloblets remain at the end of the duration, Zac recombines and returns at 10 - 50% maximum health (based on his bloblets' total remaining health)
Zac's size scales with his current health, getting larger when it exceeds his base health (based on level) and getting smaller the higher his missing health.

Stretching Strike
COST:
4% Current Health
COOLDOWN:
9 / 8.5 / 8 / 7.5 / 7
RANGE:
550
Active: Zac punches out in the target direction, dealing magic damage to all enemies hit and slowing them for 2 seconds.
Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 50% AP)
Slow:
20 / 25 / 30 / 35 / 40%

Unstable Matter
COST:
4% Current Health
COOLDOWN:
5
RANGE:
350
Active: Zac's body explodes outward, dealing magic damage to all nearby enemies (capped against minions and monsters) and becoming ghosted against monsters hit.
Magic Damage:
40 / 55 / 70 / 85 / 100 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health)
Maximum Damage To Non-Champions:
240 / 255 / 270 / 285 / 300
Unstable Matter's  cooldown is reduced by 1 second every time Zac picks up a An icon for Zac's ability Cell Division Cell Division chunk. If he picks them up while Unstable Matter is available to cast, the next Unstable Matter has its  cooldown reduced by the same amount instead.

Elastic Slingshot
COST:
4% Current Health
COOLDOWN:
24 / 21 / 18 / 15 / 12
RANGE:
1200 / 1350 / 1500 / 1650 / 1800 / 300
First Cast: Zac channels for a short duration, increasing Elastic Slingshot's range over a cone in the target direction. Moving during the channel automatically cancels it, refunding 50% of Elastic Slingshot's cost and  cooldown.
Maximum Channel Duration:
0.9 / 1.05 / 1.2 / 1.35 / 1.5
Second Cast: Zac dashes to the target location, dealing magic damage to all nearby enemies on impact and knocking them up for 1 second.
Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 70% AP)

Let's Bounce!
COOLDOWN:
130 / 115 / 100
TARGET RANGE:
700 / 850 / 1000
EFFECT RADIUS:
300
Active: Zac squishes himself down while charging for up to 2.5 seconds, during which he is immune to crowd control and slows any enemies standing on top of him.
Slow:
30 / 40 / 50%
Second Cast: Zac knocks back nearby enemies 275 units over 1 second and deals magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, carrying them towards the target location. While flying through the air, Zac is displacement immune.
Upon landing, nearby and transported enemies take magic damage and are slowed by 25% for 0.5 seconds.
Magic Damage:
150 / 250 / 350 (+ 90% AP)

Pets
Bloblet
Bounty
Gold
An icon representing Gold 0
Exp
0
Statistics
12% maximum health
Variable
Control type Autonomous
Target type Minion
  • Bloblets can be targeted by An icon representing Smite Smite, An icon for Nunu's ability Consume Consume, and/or An icon for Syndra's ability Force of Will Force of Will.
    • A An icon for Syndra's ability Force of Will grabbed Bloblet, while visually separated from the others, will not delay Zac's revival or cause him to recombine with less current health.
  • Bloblet can be targeted by An icon representing Teleport Teleport, becoming invulnerable for the channel's duration.
  • An icon for Kha'Zix's ability Taste Their Fear Taste Their Fear considers Bloblet 'isolated' when being the last one alive or after having merged with the others right before Zac recombines (Bloblet is not considered 'isolated' when close enough to the others)
  • Turrets will prioritize Bloblet over other minions.


Previous Splash Art[edit | edit source]

See also[edit | edit source]