Monster: Difference between revisions

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(For revision 3899176 (V12.23) just removing this extra general note I added because I realized it doesn't make sense (for all monsters))
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;[[V12.23]]
;[[V12.23]]
* Monster experience bounty scaling increased to {{pp|100;102.5;107.5;120;130;145|key=%|1;3;4;5;7;9|type=monster's level|formula=''This is capped at monster's level 9.''}} from {{pp|100;102.5;107.5;115;125;135|key=%|1;3;4;5;7;9|type=monster's level|formula=''This is capped at monster's level 9.''|showtype=false}}
* {{sbc|Bug Fix:}} Monsters are now properly aggroed by champion summoned units such as {{cai|Spider Queen|Elise|Spiders}} and {{cai|Jack in the Box|Shaco|Boxes}}.
* {{sbc|Bug Fix:}} Monsters are now properly aggroed by champion summoned units such as {{cai|Spider Queen|Elise|Spiders}} and {{cai|Jack in the Box|Shaco|Boxes}}.
* Leash range centers have been offset from camp spawn location in order to give more space for champions to move and kite.
* Leash range centers have been offset from camp spawn location in order to give more space for champions to move and kite.

Revision as of 21:42, 19 May 2025

This is about League of Legends Monsters. For other uses of Monster, see Monster (disambiguation)
Several monsters from Summoner's Rift

Monsters are neutral units in League of Legends. Unlike minions, monsters do not fight for either team, and will only do so if provoked (the exception of this being the An icon representing Rift Scuttler Rift Scuttler, which simply runs away when attacked).

List of Monsters

Epic
Large

Note: Epic monsters are also considered to be Large

Medium
Small

Gameplay

Monster behavior & Patience

Monsters reside in the jungle, and will not move from their designated camp until attacked, at which point they become aggressive (are "aggroed"). When aggroed, the monster will acquire the nearest champion, regardless of vision, and then attempt to attack them back. Monsters' distance to their target considers walking travel distance (pathing distance), not straight line distance.

Monsters have a maximum radius they can move before they start to lose their patience. This distance is called leash range and is indicated by a flowing circle around the camp's location that appears for each player when they initiate combat with that monster (with the exception of An icon representing Baron Nashor Baron Nashor, who is stationary). Leash range varies per camp. If the monster is unable to find their acquired target (e.g. the champion enters stealth) or moves outside of its leash range, its patience will start to deplete. Patience depletes faster the farther away the monster is from its maximum leash range and/or the less it is attacked while being there. Non-epic monsters' patience additionally drops when they change targets. They may change their target up to 6 times (without accounting for patience loss while outside leash range) before their patience fully depletes.

When a monster's patience reaches zero, it will enter a state of soft reset for 6 seconds. While in this state, the monster will begin walking back toward its neutral position, healing for 6% of its maximum health every second and ignoring calls for aggression from its attackers until it has returned inside its leash range. Attacking a monster while it is within its leash range ends this soft reset prematurely to restore some of its patience and prevent it from losing any further patience for 1.5 seconds.

When the soft reset grace period ends, the monster will enter a state of hard reset instead, again ignoring all attackers, but now healing at a much faster rate and running back to its neutral position more rapidly. Once the monsters have returned to the camp's neutral position, they will recover their patience after 2 seconds of their arrival and over 2 seconds.

Notes

Camp respawn

After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear. A camp's respawn timer can be viewed in the scoreboard. An accurate timer can only be given to the ally team if the ally team had vision of the camp when it was cleared; however, gaining vision of the camp's location at any point may still provide an accurate timer on the minimap when the camp is close to spawning (a greyed out timer means 60 seconds remaining, a filled one means 10 seconds remaining until respawn). This does not apply to epic monster camps, which will always provide an accurate timer and be announced to both teams when cleared.

  • When a non-epic monster camp is cleared outside of vision, it is not possible to know that an enemy has recently been at that location.

A monster camp will not respawn until all of the monsters in the camp have died. For example, if the An icon representing Greater Murk Wolf Greater Murk Wolf has been slain, but at least one of its two An icon representing Murk Wolf Murk Wolf companions has not, the camp's respawn timer will not start until the last Wolf has been slain. The game will automatically kill any remaining lesser monsters in a camp whose large monster has been killed, after 10 seconds of them returning to a neutral state. This allows them to respawn automatically as well, albeit with this important delay.

Monster Rewards

As a general rule, killing a monster rewards its killer with An icon representing Gold gold and  experience.

Killing a large monster without a jungle item (An icon for the item Gustwalker Hatchling Gustwalker Hatchling, An icon for the item Mosstomper Seedling Mosstomper Seedling, or An icon for the item Scorchclaw Pup Scorchclaw Pup) reduces its bounty by An icon representing Gold 15 and its experience by 15, modified to 12 when killing the An icon representing Ancient Krug Ancient Krug.

Additionally, certain large monsters offer greater rewards when killed, such as an individual buff, a team buff, or a global gold and/or experience reward.

  • The An icon representing Crest of Insight Crest of Insight and An icon representing Crest of Cinders Crest of Cinders buffs are gained respectively from the An icon representing Blue Sentinel Blue Sentinel and the An icon representing Red Brambleback Red Brambleback, and may be transferred to another champion. This occurs when a champion kills someone holding a crest, causing the crest to be transferred to the killer and resetting the buffs duration. Either buff disappears entirely if the champion holding the crest is executed by a minion, monster, or tower, or when the crest simply wear offs on its own after a few minutes.
    • When the map transforms into the Elemental Rift, the An icon representing Blue Sentinel Blue Sentinel and the An icon representing Red Brambleback Red Brambleback become Draconic, gaining this form if alive and respawning in it each time. Killing them in this form leaves behind a buff wisp at the camp's location for 60 seconds. The wisp can be picked up by an allied champion moving near it, granting them the buff. If the killer did not have An icon representing Smite Smite, the wisp can only be picked up by a champion that does so.
    • Once the An icon representing Baron Nashor Baron Nashor spawns at 25:00, the An icon representing Blue Sentinel Blue Sentinel and the An icon representing Red Brambleback Red Brambleback become permanently corrupted by the Void if they are not Draconic, transforming into a Voidborn with 30% increased health. Killing them in this form grants you and all your allied champions, if alive, the buff. Any remaining Draconic An icon representing Blue Sentinel Blue Sentinel or An icon representing Red Brambleback Red Brambleback that are slain respawn as Voidborn instead.
  • The An icon representing Glimpse of the Void Glimpse of the Void buff is granted to the team that has taken down the An icon representing Rift Herald Rift Herald in the baron pit after they pick up her dropped An icon for the item Eye of the Herald Eye of the Herald. This buff allows the holder to summon an allied Rift Herald Mercenary, which will then march down the nearest lane and push it until it dies.
  • The stacking An icon representing Dragon Slayer Dragon Slayer buffs acquired for slaying the An icon representing Dragon Dragon are applied to all team members, whether living or dead, and last indefinitely. The exception to this is the An icon representing Aspect of the Dragon Aspect of the Dragon from the An icon representing Elder Dragon Elder Dragon, which is only granted to living teammates and lasts for a few minutes and is lost upon death.
  • The An icon representing Touch of the Void Touch of the Void buff is granted to all teammates when a An icon representing Voidgrub Voidgrub is slain. The buff stacks for each grub killed.
  • The An icon representing Hand of Baron Hand of Baron buff is only granted to living teammates when An icon representing Baron Nashor Baron Nashor is killed. The buff lasts for a few minutes and is lost upon death.

Monsters spawn at level 1 when spawning for the first time, and their level is re-calculated only when they respawn. These exclude epic monsters, which start the game at higher levels and upgrade automatically per game time, akin to minions.

Monster experience reward

Monster interactions

The following game elements have special interactions or effects against monsters:

Capped damage

Modified damage

Other interactions

Event Monster Skins

Some Events had reskinned monsters

Baron Nashor

Lore

Summoner's Rift

Historically, the forest where the Rift resides was the site of several battles between the Protectorate (Stag crest) and Magelords (Owl crest) summoners, two sides who sought out to use the natural magical energy of the area for their personal use.

The large amount of concentrated magic has mutated the local wildlife. From An icon representing Gromp giant frogs, An icon representing Crimson Raptor Giant Birds to An icon representing Greater Murk Wolf Two-headed Wolves it has also attracted the attention of powerful An icon representing Dragon Dragons who currently reside in one of the battle torn ruins. An icon representing Blue Sentinel Sentinels, An icon representing Red Brambleback Bramblebacks and An icon representing Ancient Krug Krugs are creatures made from local flora and earth infused to construct a magical being. The Rift's unstable magic has inadvertently cause the reemergence of An icon representing Baron Nashor Baron Nashor, a large Serpent/Worm largely believed to be dead for centuries. It has his corruption affecting the land around him.

Twisted Treeline

After the fall of the Shadow Isles, the islands inhabitants were changed by the Black Mist. Numerous individuals and creatures now serve the Harrowing's will.

An icon representing Vilemaw Vilemaw is an ancient spider of unknown origin currently residing in the cursed forest. The "Cult of the Spider" has most of its followers located in Noxus and Demacia. An icon representing Elise Elise serves as its High Priestess, traveling to and from between the two nations and the Shadow Isles, bringing her followers to live with the Spider God, Vilemaw, for eternity, or so they believe.

Bilgewater

Various monsters from across Runeterra, such as the An icon representing Ironback Ironbacks, An icon representing Ocklepod Ocklepods, An icon representing Plundercrab Plundercrabs, and An icon representing Razorfin Razorfins are shipped through the black market and used for monster brawls.

Media

Related Music

Trivia

Patch History

V25.S1.1
V14.1
V12.23
  • Bug Fix: Monsters are now properly aggroed by champion summoned units such as An icon representing Elise Elise's An icon for Elise's ability Spider Queen Spiders and An icon representing Shaco Shaco's An icon for Shaco's ability Jack in the Box Boxes.
  • Leash range centers have been offset from camp spawn location in order to give more space for champions to move and kite.
V12.22
  • While a monster is aggroed, their leash range will be briefly highlighted and persist around the camp until they exit combat and fully reset. This is the distance outside of which their patience starts to diminish.
  • New Effect: When a monster loses all of its patience, it will soft reset for 6 seconds instead of fully resetting its patience. While in the process of soft resetting, the monster will path towards the center of its camp, heal for 6% of its maximum health every second, and ignore attackers outside of its leash range.
    • Attacking a monster while it is within its leash range ends this soft reset prematurely to restore some of its patience and prevents it from being lost for 1.5 seconds.
    • If the soft reset ends from after 6 seconds, the monster will hard reset and in the process will ignore all attackers, rapidly heal, and path to its original position.
      • Monsters move slow while soft resetting and much more faster while hard resetting.
  • New Effect: Monsters now regenerate patience that they have lost after 2 seconds of being back within their leash range.
  • New Effect: Small monsters now match the patience of their respective large monster as long as it is alive and within 700 units.
  • New Effect - Marked For Death: When the large monster of each non-epic camp dies, all other smaller monsters in their camp will be marked for death for 10 seconds. After 10 seconds of being out of combat with a champion, the marked monsters will die.
  • New Effect: Killing large monsters rewards an additional An icon representing Gold 15 and 15 when owning a jungle item.
V8.10
  • Experience is no longer reduced by 5% per level champion is ahead of the camp being taken.
V7.22
V6.22
V6.3
  • An icon representing Dragon Slayer Dragon Slayer
    • Stack 2:
      • Removed: Bonus damage to structures.
      • New Effect: Attacks versus structures deal 10 – 180 (based on level) bonus true damage over 2 seconds.
    • Stack 4:
      • Removed: Bonus damage to minions and monsters.
      • New Effect: You take 20% reduced damage from turrets.
V6.2
V6.1
  • An icon representing Rift Herald Rift Herald
    • Base damage reduced to 95 from 105.
    • Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
V5.24
  • General (excluding Epic Monsters and Rift Scuttler)
    • Amount of health gained per level reduced to 100-170% of per-level coefficient from 100-200%.
    • Amount of armor gained per level increased to 100-300% of per-level coefficient from 100%.
  • An icon representing Rift Scuttler Rift Scuttler
    • Gold increased to An icon representing Gold 70 from An icon representing Gold 50.
  • An icon representing Ancient Krug Ancient Krug
    • Base health increased to 1450 from 1440.
    • Base armor reduced to 10 from 12.
  • An icon representing Greater Murk Wolf Greater Murk Wolf
    • Base health reduced to 1300 from 1320.
    • Base armor increased to 10 from 9.
  • An icon representing Rift Herald Rift Herald
    • Now properly classified as an Epic Monster (5 stacks on Devourer).
    • Removed: Eye no longer stays open if brought into kill threshold.
    • An icon representing Doom's Eve Doom's Eve
      • Removed: Granted to killer.
      • New Effect: Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team.
    • Bug Fix: An icon representing Nunu Nunu's An icon for Nunu's ability Consume old2 Consume was not granting a Well Fed bonus.
V5.23
  • An icon representing Blue Sentinel Blue Sentinel
    • Movement speed reduced to 150 from 180.
    • Magic resist reduced to -15 from -10.
  • An icon representing Gromp Gromp
    • Magic resist reduced to -15 from -10.
  • An icon representing Ancient Krug Ancient Krug
    • Magic resist reduced to -15 from -10.
  • An icon representing Red Brambleback Red Brambleback
    • Movement speed reduced to 250 from 330.
    • Magic resist reduced to -5 from 0.
  • An icon representing Rift Herald Rift Herald
    • Base damage reduced to 105 from 120.
    • Bonus damage based on target's current health reduced to 4% from 6%.
    • New spawn and death animation.
V5.22
  • An icon representing Rift Herald Rift Herald
    • New monster.
  • An icon representing Blue Sentinel Blue Sentinel
    • Removed: Critical strikes.
    • Armor reduced to 10 from 20.
    • XP reduced to 90 from 100.
    • Gold increased to 58 from 36.
    • An icon representing Crest of Insight Crest of Insight
      • Now grants 2 ability power per level.
  • An icon representing Sentry Sentry
    • Health reduced to 375 from 400.
    • Magic resistance increased to 10 from 0.
    • Armor decreased to 0 from 8.
  • An icon representing Red Brambleback Red Brambleback
    • Armor reduced to 10 from 20.
    • XP reduced to 90 from 100.
    • Gold increased to 58 from 36.
    • An icon representing Crest of Cinders Crest of Cinders
      • Now applies to turrets.
  • An icon representing Cinderling Cinderling
    • Health reduced to 375 from 400.
    • Magic resistance increased to 10 from 0.
    • Armor decreased to 0 from 8.
  • An icon representing Gromp Gromp
    • Magic resistance reduced to -10 from 0.
    • Damage reduced to 75 from 83.
    • XP reduced to 140 from 150.
    • Gold increased to 81 from 60.
  • An icon representing Ancient Krug Ancient Krug
    • Attack range reduced to 150 from 190.
    • Damage reduced to 75 from 83.
    • XP reduced to 190 from 200.
    • Gold increased to 86 from 62.
  • An icon representing Krug Krug
    • Health reduced to 500 from 540.
    • Magic resistance increased to 0 from -10.
    • Damage reduced to 32 from 35.
    • Armor reduced to 0 from 12.
  • An icon representing Greater Murk Wolf Greater Murk Wolf
    • Attack range increased to 175 from 125.
    • XP reduced to 132 from 142.
    • Gold increased to 68 from 53.
  • An icon representing Murk Wolf Murk Wolf
    • Health reduced to 380 from 420.
    • Armor reduced to 0 from 6.
  • An icon representing Crimson Raptor Crimson Raptor
    • XP reduced to 130 from 140.
    • Gold increased to 62 from 41.
  • An icon representing Raptor Raptor
    • Health reduced to 225 from 250.
    • Armor reduced to 0 from 5.
V5.20
  • Monsters now respond to aggression from players as long as they've reached their home camp. (Previously, you had to wait for them to be above 90% health).
  • Monsters will get a temporary increase to their regeneration rate if they lose all their patience and retreat back to camp.
V5.19
  • Jungle monsters now have a Patience characteristic. Monsters no longer reset their aggression based on distance or positioning - Instead, once the monster's Patience is reduced to zero, the monster will reset and return to their original position. During this reset, they rapidly regenerate health and do not respond to further aggression.
    • Monsters lose Patience under the following conditions:
      • When a monster is in an aggressive state but can't find any targets to attack (ex. its target died or became untargetable)
      • When a monster's target is too far away from the monster's initial spawn location or the monster is VERY far away from its initial spawn location
      • When the monster is forced to switch targets
    • Large monsters display their Patience in a meter above their heads.
    • Once a monster has recovered to 90% health, they regain all of their Patience.
    • Abilities that pull or displace monsters no longer completely reset the monster's aggro if they already had a previous target.
  • An icon representing Gromp Gromp
    • Attack range reduced to 250 from 550.
  • An icon representing Greater Murk Wolf Greater Murk Wolf
    • Attack range reduced to 125 from 175.
V5.14
  • An icon representing Dragon Dragon's respawn timer will update for the non-killing team the moment they see an enemy with An icon representing Dragon Slayer Dragon Slayer or the empty pit.
  • An icon representing Baron Nashor Baron Nashor's respawn timer is updated for both teams when he dies, regardless of sight.
  • An icon representing Rift Scuttler Rift Scuttler
    • Forced action crowd control effects will now lock Scuttles in place.
    • Fixed a bug where forced action crowd control effects and An icon for Aatrox's ability Dark Flight Dark Flight were not triggering Scuttles' "loses resistances while disabled".
V5.11
  • Twisted Treeline
    • Jungle changes.
    • Camp Spawn Time: 1:35 from 1:40
    • Camp Starting Level: level 2 from level 1
    • Experience: Junglers now reach level 2 after clearing 1 camp and level 3 after a full clear.
      • An icon representing Big Golem Big Golem
        • Health on spawn: 1240 from 1440
        • Damage on spawn: 70 from 73
      • An icon representing Golem Golem
        • Health on spawn: 480 from 540
        • Damage on spawn: 33 from 35
      • An icon representing Wraith Wraith
        • Health on spawn: 1050 from 1200
        • Damage on spawn: 52 from 55
      • An icon representing Lesser Wraith Lesser Wraith
        • Health on spawn: 230 from 250
        • Damage on spawn: 18 from 20
      • An icon representing Giant Wolf Giant Wolf
        • Health on spawn: 1120 from 1320
        • Damage on spawn: 40 from 42
      • An icon representing Lesser Wolf Lesser Wolf
        • Health on spawn: 390 from 420
        • Damage on spawn:15 from 16
      • An icon representing Vilemaw Vilemaw
        • Respawn time: 6 minutes from 5 minutes
        • Vilemaw has now a custom health bar and a jungler timer.
        • Health: 5500 from 3500
        • Attack damage: 100 from 113
        • AoE slam attack: Range slightly increased, area of effect slightly decreased.
        • Melee attacks: Delay on attack shortened.
        • New Passive: Spiderwebs: Vilemaw's attacks now reduce attack speed in addition to reducing armor and magic resistance.
      • An icon representing Crest of Crushing Wrath Crest of Crushing Wrath
        • Duration increased to 3 minutes from 2 minutes.
        • Upon killing An icon representing Vilemaw Vilemaw, champions become ghosted, ignoring all unit collision for the duration of the buff. Additionally, nearby minions gain aura bonuses, and briefly terrorize nearby enemy minions on first contact.
          • An icon representing Melee minion Melee Minions: +20 armor & magic resistance, +20% attack speed, +15 attack damage, +75 attack range.
          • An icon representing Caster minion Caster Minions: +10 armor & magic resistance, +10% attack speed, +20 attack damage, +100 attack range.
          • An icon representing Siege minion Siege Minions: +30 armor & magic resistance, +10% attack speed, +50 attack damage, +750 attack range.
          • An icon representing Super minion Super Minions: +10 armor & magic resistance, +10% attack speed, +10 attack damage.
        • No longer grants bonus health regen, mana regen, cooldown reduction or attack speed.
V5.10
  • Monster Leashing:
    • Leash Range reduced to 700 from 750
    • Maximum Resets increased to 6 from 5
V5.9
  • An icon representing Dragon Dragon
    • Attacks per second increased to 0.5 from 0.45
    • Base Damage increased to 100 from 75
V5.8
  • Dragon's Might / An icon representing Dragon Slayer Dragon Slayer (first stack)
    • Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher
    • Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 1.0 AD)
V5.7
V5.6
  • An icon representing Rift Scuttler Rift Scuttler Vision Radius reduced to 525 from 1350
  • Jungle Experience:
    • Levels 1–4 : Unchanged
    • Levels 5–7 : 3% more experience
    • Levels 8–10 : 6% more experience
    • Levels 11–18 : 10% more experience
V5.5
V5.2
  • An icon representing Dragon Dragon
    • Attack Range increased to 500 from 350
    • Attack Speed increased (base damage has been reduced so that overall damage-per-second remains the same)
V5.1
  • Jungle monsters will 'hard' reset after 5 soft leashes (from 10 soft leashes).
  • An icon representing Dragon Dragon
    • Now knocks away wards when he's at (or moves to) his starting location.
    • Tooltip bonuses for second and fourth An icon representing Dragon Slayer Dragon buffs have been swapped to accurately reflect the change we made in patch V4.21.
  • An icon representing Baron Nashor Baron Nashor
    • Base Attack Damage decreased to 240 from 500.
    • Attack Damage gain per minute changed to 8 from 0. Capped at +310 AD after 40 minutes.
    • Total Attack Damage at spawn decreased to 400 from 500.
    • Base health reduced to 6400 from 8800.
    • Health gain per minute increased to 180 from 140.
    • Total health at spawn decreased to 10000 from 11600.
    • Melee Attack Area-Of-Effect radius reduced to 175 from 350.
    • Melee basic Attack ratio reduced to 100% AD from 130% AD.
    • Single Target rear attack ratio reduced to 100% AD from 115% AD.
    • Area-Of-Effect rear attack ratio reduced to 50% AD from 115% AD.
    • (New) An icon representing Baron Nashor Baron Nashor's Void Corruption aura now scales with 5% AD.
    • (New) Now casts 1 spell after 6 basic attacks from 1 spell after every 4 or 5 basic attacks
    • Acid shot Ratio reduced to 20% AD from 50% AD.
    • Acid shot burn Ratio reduced to 20% AD from 100% AD.
    • Acid pool Ratio reduced to 10% AD from 40% AD.
    • Tentacle knockup Ratio reduced to 25% AD from 75% AD.
  • Champions receive less experience if the cleared monster camp is three levels lower than their own (from two level lower).
V4.21
  • Slightly adjusted positioning of An icon representing Blue Sentinel Blue / An icon representing Red Brambleback Red buff camps so that area-effect abilities should now consistently hit the same number of monsters in all four camps
  • An icon representing Red Brambleback Red side An icon representing Ancient Krug Krugs now mirror An icon representing Blue Sentinel Blue side (the An icon representing Ancient Krug Ancient Krug is always further away from the base)
  • An icon representing Dragon Dragon
    • Fireball is now treated as a spell and not an auto attack (can be spell shielded)
    • Fireballs track the target like a normal attack or targeted spell
    • An icon representing Dragon Dragon will always finish his attack before switching targets
    • An icon representing Dragon Dragon no longer gets stuck outside his pit when hit with terrain abilities
    • An icon representing Dragon Dragon once again drops a soul for An icon representing Thresh Thresh
    • An icon representing Dragon Slayer Dragon Slayer buffs:
      • First Stack: 6% attack damage and ability power from 8% attack damage and ability power
      • Second Stack: (switched with the fourth) Now gives +15% damage to Turrets
      • Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters
  • An icon representing Baron Nashor Baron Nashor
  • An icon representing Ancient Krug Ancient Krug
  • An icon representing Gromp Gromp
    • An icon representing Gift of the Toadstool Gift of the Toadstool damage changed to 4 + (8 × level) magic damage over 3 seconds from 6 + (6 × level) magic damage over 3 seconds
  • All jungle camps now give 10 less gold
  • Twisted Treeline:
    • All jungle monsters have been updated to match the same stats / respawn times of the Summoner's Rift jungle monsters.
    • An icon representing Vilemaw Vilemaw base health increased to 5311 from 5011
V4.20
  • An icon representing Baron Nashor Baron Nashor
    • Spawn time increased to 20 minutes from 15 minutes
    • Killing An icon representing Baron Nashor Baron Nashor now grants a buff called An icon representing Hand of Baron Hand of Baron from Exalted with Baron Nashor
      • Grants up to 40 attack damage and ability power (scaling with game time)
      • Empowers nearby minions:
        • All Minions:
          • Now match 90% of average movement speed of nearby champions, up to a limit of 500 movement speed
          • Are resistant to slow effects
          • Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
        • An icon representing Melee minion Melee Minions:
          • Gain +50% movement speed when within 800 units of enemy minions or turrets
          • Size is increased
          • +75 attack range
          • 75% damage reduction versus champions and minions
          • 30% damage reduction versus turrets (similar to cannon minions)
        • An icon representing Caster minion Caster Minions:
          • +20 attack damage
          • +50% missile speed
          • +100 attack range
        • An icon representing Siege minion Siege Minions:
          • +600 Attack Range
          • +50 Attack Damage, but Attack Speed is halved
          • Attacks are now Area of Effect (200 range) and deal 2x damage to Turrets.
        • An icon representing Super minion Super Minions:
          • +25% Attack Speed.
          • Gain +50% Movement Speed when within 800 units of enemy minion or Turret.
      • Augments your An icon representing Recall Recall with new effects:
        • Reduces recal channel by 4 seconds
        • A successful recall heals 50% a champion's maximum health / mana
        • A successful recall grants +50% movement speed for 8 seconds
  • An icon representing Dragon Dragon
    • Killing the An icon representing Dragon Dragon nows grants a permenant stacking buff called An icon representing Dragon Slayer Dragon Slayer:
      • Dragon's Might (1 stack): +8% total attack damage and ability power
      • Dragon's Dominance (2 stacks): +15% damage to minions and monsters
      • Dragon's Flight (3 stacks): +5% movement speed
      • Dragon's Wrath (4 stacks): +15% damage to turrets and buildings
      • Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
    • An icon representing Dragon Dragon no longer gives global gold but still awards experience and a small amount of gold to the slayer
    • The experience An icon representing Dragon Dragon grants to the killing team has been reduced by 50%
  • An icon representing Crest of Cinders Crest of Cinders (red buff)
    • (New) Now heals its buffed target by 1% of their maximum health per 5 seconds
    • Duration reduced to 120 seconds from 150 seconds
    • Burn passive damage changed to 5–56 damage over 3 seconds from 10–44 damage over 3 seconds
    • Slow reduced to 5%–10% from 8%–15%
  • An icon representing Crest of Insight Crest of Insight (blue bluff)
    • Duration reduced to 120 seconds from 150 seconds
  • Added the An icon representing Rift Scuttler Rift Scuttler
    • Respawn time: 3 minutes
    • Reward: Grants vision and a speed boost in front of either An icon representing Dragon Dragon Pit or An icon representing Baron Nashor Baron Pit for 75 seconds upon death
    • An icon representing Rift Scuttler Scuttle Crab: Always runs away when attacked
  • Small jungle camps now respawn every 100 seconds instead of 50 seconds
  • Increased the health scaling of small jungle camps up to level 12
    • An icon representing Crimson Raptor Large Raptor
      • Experience increased to 140 from 120
      • Damage increased to 55 from 40
      • Movement Speed increased to 350 from 320
    • An icon representing Raptor Small Raptor
      • Experience increased to 20 from 10
      • Damage increased to 20 from 14
      • Movement Speed increased to 350 from 320
    • An icon representing Blue Sentinel Blue Sentinel
      • Base health increased to 2000 from 1500
      • Damage increased to 73 from 60
    • An icon representing Red Brambleback Red Brambleback
      • Base health increased to 1800 from 1500
      • Damage increased to 80 from 60
    • An icon representing Blue Sentinel Blue Sentinel & An icon representing Red Brambleback Red Brambleback
      • Experience reduced to 100 from 260
      • Gold reducted to An icon representing Gold 42 from An icon representing Gold 60
    • Small Monsters
      • Experience increased to 50 from 20
      • Gold increased to An icon representing Gold 22 from An icon representing Gold 7
  • Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
  • An icon representing Crest of Cinders Red and An icon representing Crest of Insight Blue buffs no longer fall off when a champion is executed by a jungle camp
V4.19
V4.10
  • An icon representing Dragon Dragon
    • Base gold increased to An icon representing Gold 180 from An icon representing Gold 145
    • Gold per level reduced to An icon representing Gold 10 from An icon representing Gold 15
V4.9
  • Jungle monsters no longer give additional experience based on their level (to remain consistent with lane minion experience)
V4.8
V4.7
  • An icon representing Dragon Dragon
    • Global gold reward increase to An icon representing Gold 145 from An icon representing Gold 125
  • Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual max health (this is a mid-lategame buff in all affected cases)
V4.5
  • An icon representing Dragon Dragon
    • Attack Damage decrease to 110 from 145
    • Basic attacks deal bonus physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health every level after level 9.
    • Basic attacks no longer deals attack speed slow.
    • Basic attacks reduces damage dealt by 20%.
    • Gains 13 armor and 5.85 magic resist per level after level 9.
V4.4
  • Health restoration particule fixed when killing a large jungle monster.
V3.15
V3.14
  • Jungler monsters now have levels
  • Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up)
  • Jungle monster level determines their HP / Damage and XP / Gold value
  • Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap
  • An icon representing Ancient Golem Ancient Golem
    • Health increased to 1500 from 1400
    • Gold reduced to An icon representing Gold 60 from An icon representing Gold 66
  • An icon representing Lizard Elder Lizard Elder
    • Health increased to 1500 from 1400
    • Gold reduced to An icon representing Gold 60 from An icon representing Gold 66
  • An icon representing Young Lizard Lizard
    • Attack Damage increased to 12 from 11
    • Experience reduced to 20 from 50
    • Gold increased to An icon representing Gold 7 from An icon representing Gold 5
  • An icon representing Giant Wolf Giant Wolf
    • Attack Damage increased to 40 from 35
    • Experience reduced to 110 from 170
    • Gold reduced to An icon representing Gold 40 from An icon representing Gold 55
    • No longer critically strikes
  • An icon representing Lesser Wolf Lesser Wolf
    • Attack Damage increased to 14 from 8
    • Experience increased to 25 from 10
    • Gold increased to An icon representing Gold 8 from An icon representing Gold 4
    • No longer critically strikes
  • An icon representing Big Golem Big Golem
    • Attack Damage increased to 60 from 59
    • Experience reduced to 140 from 160
  • An icon representing Golem Golem
    • Health increased to 450 from 300
    • Experience increased to 40 from 38
  • An icon representing Wraith Wraith
    • Experience reduced to 90 from 103
    • Gold increased to An icon representing Gold 35 from An icon representing Gold 30
  • An icon representing Lesser Wraith Lesser Wraith
    • Health increased to 250 from 150
    • Attack Damage increased to 12 from 10
    • Experience increased to 20 from 4
  • Gold increased to An icon representing Gold 4 from An icon representing Gold 3
  • An icon representing Wight Wight (New Camp)
    • 1400 Health
    • 75 Attack Damage
    • 15 Armor
    • An icon representing Gold 60
    • 150 Experience
  • An icon representing Dragon Dragon
    • An icon representing Dragon Dragon level minimum: 6, maximum: 15
    • An icon representing Dragon Dragon local XP: 150 to 510 based on An icon representing Dragon Dragon's level, divided between nearby allied Champions
    • An icon representing Dragon Dragon global Gold: An icon representing Gold 125 to An icon representing Gold 260 based on An icon representing Dragon Dragon's level given to all allied Champions
    • If the killing team is lower average level than their opponents, An icon representing Dragon Dragon grants a bonus XP of +25% per average level difference
    • Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind An icon representing Dragon Dragon squared (max total +200% extra)
V3.10
  • An icon representing Wraith Wraiths
    • Spawn time increased to 2:05 from 1:55
  • An icon representing Giant Wolf Wolves
    • Spawn time increased to 2:05 from 1:55
  • An icon representing Giant Wolf Giant Wolf
    • Base experience granted increased to 170 from 153
  • An icon representing Golem Golems
    • Spawn time increased to 2:05 from 1:55
  • An icon representing Big Golem Big Golem
    • Base experience granted increased to 160 from 137
  • An icon representing Ancient Golem Ancient Golem
    • Base experience granted reduced to 260 from 340
    • Base Health reduced to 1400 from 1500
  • An icon representing Lizard Elder Lizard Elder
    • Base experience granted reduced to 260 from 340
    • Base Health reduced to 1400 from 1500
  • An icon representing Young Lizard Young Lizard
    • Base experience granted increased to 50 from 10
    • Base Health increased to 400 from 300
  • An icon representing Baron Nashor Baron Nashor
    • Voracious Corrossion
      • No longer reduces the target's Attack Damage by 50%
      • Now reduces the physical and magic damage the target deals to Nashor by 50%
V3.8
  • An icon representing Giant Wolf Wolves
    • Initial spawn time increased to 1:55 from 1:40
    • Respawn time reduced to 50 seconds from 60
  • An icon representing Wraith Wraiths
    • Initial spawn time increased to 1:55 from 1:40
  • An icon representing Big Golem Golems
    • Initial spawn time increased to 1:55 from 1:40
    • Respawn time reduced to 50 seconds from 60
  • An icon representing Ancient Golem Ancient Golem
    • Base Experience granted increased to 340 from 220
    • Now plays a particle effect to show who the buff transferred to
  • An icon representing Lizard Elder Lizard Elder
    • Base Experience granted increased to 340 from 220
    • Now plays a particle effect to show who the buff transferred to
  • An icon representing Young Lizard Young Lizard
    • Base Experience granted reduced to 10 from 40
V3.6
V1.0.0.150
V1.0.0.130
  • Monsters experience range reduced to 400 from 800. Monsters have been remade with new spawn timers, gold and experience. Gold and experience gain from killing monsters now scales over time.
V1.0.0.129
  • Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
V1.0.0.109
  • Jungle monsters that previously had negative magic resistance now have magic resistance of zero.
V1.0.0.108
  • Monsters experience range reduced to 800 from 1250.
V1.0.0.107
  • Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.