The following abilities can only be cast when a certain prerequisite has been satisfied, whether that condition is having a valid target within range, having a specific target within range, or having a target within range while they are also marked by another ability.
Active:Aatrox unleashes his true form for a period, gaining a burst of move speed. During this time, Aatrox has increased attack damage and self-healing.
These effects are refreshed and the duration is extended whenever Aatrox scores a champion takedown.
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Fox-Fire
COOLDOWN:10 / 9 / 8 / 7 / 6
Active:Ahri gains a burst of move speed and conjures three fox-fires that orbit her for a short time. Fox-fires home onto nearby enemies, dealing magic damage.
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Shuriken Flip
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Active:Akalidashes backward and throws a shuriken forward that deals magic damage and marks the first enemy or smoke cloud hit for a short time.
While Shuriken Flip marks a target, it can be recast.
Recast:Akalidashes to the marked target across any distance, dealing magic damage.
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Going Rogue
COOLDOWN: 18 / 14 / 10 / 6 / 2
Passive: Enemy champions that kill allied champions are marked as a Scoundrel for a long time. When Akshan scores a takedown on a Scoundrel, he gains bonus gold, all allies killed by the Scoundrel are resurrected, and Scoundrel status is removed from all other enemies.
Active:Akshan briefly gains camouflage, or indefinitely while near terrain and in brush. During this time, he can see trails leading toward Scoundrels and gains move speed and mana regeneration while moving toward them.
Recast:Akshan ends Going Rogue.
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Heroic Swing
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
First Cast:Akshan prepares to swing by firing a hook that embeds in the first terrain hit. Heroic Swing's second cast can be used while the hook is attached.
Second Cast:Akshanswings around the terrain in a direction, firing physical damage bullets at the nearest enemy. He may swing indefinitely, or until he collides with an enemy champion or terrain.
Third Cast: While swinging, he can recast again to jump toward the target location and fire a final shot. Heroic Swing's cooldown will reset upon scoring a champion takedown.
Active:Alistar becomes ghosted and continually deals magic damage to nearby enemies. He generates a stack of Trample each time this damages at least one champion.
At max stacks, his next basic attack against a champion within a few seconds will deal bonus magic damage and stun them.
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Unbreakable Will
COOLDOWN: 120 / 100 / 80
Active:Alistar lets out a wild roar, cleansing all crowd control effects and gaining damage reduction for a few seconds.
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Repudiation
COOLDOWN: 18 / 17 / 16 / 15 / 14
Active:Ambessa briefly braces herself, then smashes the ground beneath her. If she performs Drakehound's Step'sdash during Repudiation, she will smash the ground at her destination instead.
Ambessa also gains a shield for a short duration upon cast. If the shield absorbs damage from a champion, large monster or turret during her bracing, the smash's damage is increased.
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Lacerate
COOLDOWN: 13 / 12 / 11 / 10 / 9
Active:Ambessa spins her twin drakehounds around her, dealing physical damage to enemies hit and slowing them briefly.
If Ambessa performs Drakehound's Step'sdash after the spin, she will spin a second time upon arrival to apply the same effects.
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Despair
STATIC CD: 1
Toggle:Amumu begins crying, continually dealing magic damage to nearby enemies based on their maximum health.
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Tantrum
COOLDOWN: 9 / 8 / 7 / 6 / 5
Passive:Amumu gains damage reduction against physical damage. Tantrum's cooldown is reduced whenever he is hit by a basic attack.
Active:Amumu releases his anger, dealing magic damage to nearby enemies.
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Curse of the Sad Mummy
COOLDOWN: 150 / 125 / 100
Active:Amumu entangles nearby enemies in bandages, dealing magic damage as well as briefly knocking down and stunning them.
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Flash Frost
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active:Anivia launches a chunk of ice that deals magic damage and slows enemies hit.
Flash Frost will recast at max range, or can recast early.
Recast: The ice explodes, dealing magic damage and stunning nearby enemies.
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Glacial Storm
COOLDOWN:4 / 3 / 2
Toggle:Anivia summons a driving rain of ice and hail at the target location that continually deals magic damage and slows enemies within.
Glacial Storm is deactivated when Anivia leaves it or gets hit by disables.
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Molten Shield
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Active:Annie grants herself or an allied champion—and Tibbers—a shield with a burst of move speed.
While the shield holds, enemies who basic attack it take magic damage.
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Severum, the Scythe Pistol
Aphelios' basic attacks will heal him, and create a shield from excess healing.
While Severum is the main weapon, his ability will be:
Onslaught
COOLDOWN:10 – 8 (based on level)
Active:Aphelios gains bonus movement speed and quickly attacks a nearby enemy with Severum and his current off-hand weapon, dealing physical damage. The number of attacks is increased based on his bonus attack speed.
While Gravitum is the main weapon, his ability will be:
Binding Eclipse
COOLDOWN:12 – 10 (based on level)
Active:Aphelios deals magic damage and roots all targets that are slowed by Gravitum.
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Phase
STATIC CD: 0.8
Active:Aphelios switches between his main weapon and off-hand weapon.
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Weapon Queue System
The icon of this ability reflects the next weapon that is the next in Aphelios' weapon queue.
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Ranger's Focus
Passive:Ashe's basic attacks generate stacks of Focus, up to a cap. Once the stacks reach the cap, she can cast Ranger's Focus.
Active:Ashe gains bonus attack speed and augments her basic attacks to fire a flurry of arrows.
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Twofold Hex
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
Active:Aurora fires a bolt of energy that deals magic damage to enemies hit and marks them for a short time. Twofold Hex can be recast while at least one target is marked.
Recast:Aurora expunges the curse from all marked targets, drawing back bolts that each deal magic damage to enemies they pass through based on their missing health.
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Between Worlds
COOLDOWN: 140 / 120 / 100
Active:Aurora becomes unstoppable and leaps, unleashing an expanding shockwave that deals magic damage to enemies hit and slows them briefly, and gaining Realm Hopper for a few seconds.
A circular rift then forms in the area. If Aurora touches the border, she dashes to the opposite side of it. If an enemy touches the border, they are slowed briefly. If Auroradies or leaves the area, the rift will immediately close.
Recast:Aurora closes the rift early.
Realm Hopper:Aurora gains bonus movement speed.
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Royal Maelstrom
COOLDOWN: 20 / 19 / 18 / 17 / 16
Active:Bel'Veth enters a brief defensive stance, gaining life steal and damage reduction.
During this time, Bel'Veth rapidly slashes at the most wounded enemy, with the max number of slashes increased based on her bonus attack speed. Each slash deals physical damage, and applieslife steal, on-hit and spell effects based on the target's missing health.
Royal Maelstrom can be recast within the duration, and does so automatically afterwards or when Bel'Veth casts an ability.
Recast:Bel'Veth ends Royal Maelstrom.
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Overdrive
COOLDOWN: 15
Active:Blitzcrank shifts into overdrive, gaining bonus attack speed and a burst of movement speed.
When the effect ends, Blitzcrank is briefly slowed.
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Power Fist
COOLDOWN: 9 / 8 / 7 / 6 / 5
Active:Blitzcrank charges up a fist to make the next basic attack deal double damage and knock up the target into the air.
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Static Field
COOLDOWN: 60 / 40 / 20
Passive: While Static Field is ready, Blitzcrank's basic attacks apply a stack of Static Field.
Active:Blitzcrank detonates a powerful static charge that destroys shields, deals magic damage, and silences nearby enemies.
Static Field: A stack detonates every second, dealing magic damage to the target.
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Snack Attack
Active:Briar empowers her next attack during Blood Frenzy to take a bite out of the target enemy. The attack gains increased range, deals bonus physical damage based on the target's missing health and healsBriar for a portion of the damage dealt.
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Chilling Scream
COOLDOWN: 16
Active:Briarcharges to increase Chilling Scream's damage and range, gaining damage reduction and healing herself. Chilling Scream can be recast within the duration, and does so automatically afterwards. The charge cannot be interrupted.
Recast:Briar unleashes a scream in the target direction that deals magic damage to enemies hit and briefly slows them.
If Chilling Scream was charged for its full duration, the scream forcefully knocks back enemies hit, and if they collide with terrain, they rebound to take massive bonus magic damage, and they are knocked airborne briefly and stunned for longer.
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Precision Protocol
COOLDOWN:9 / 8 / 7 / 6 / 5
Active:Camille's next basic attack deals bonus physical damage and grants her bonus movement speed.
Precision Protocol can be recast for a short time, dealing significantly increased damage if Camille delays the recast. A portion of the attack's damage will be dealt as true damage.
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Vorpal Spikes
COOLDOWN: 8 / 7 / 6 / 5 / 4
Active:Cho'Gath's next few basic attacks launch forth deadly spikes, dealing magic damage to enemies hit based on Feast stacks and each target's maximum health, and slowing them.
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Gatling Gun
COOLDOWN: 12
Active:Corki's gatling gun rapidly fires in a cone in front of him, continually dealing physical damage to enemies hit and applying stacks of Gatling Gun.
Gatling Gun: For each stack, the target loses armor and magic resist.
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Decimate
COOLDOWN: 9 / 8 / 7 / 6 / 5
Active:Darius briefly winds up to spin his axe in a circle while ghosted, dealing physical damage to enemies hit.
When Darius hits a champion with the blade, he applies a Hemorrhage stack and heals based on his missing health, multiplied by the number of champions hit up to 3.
Enemies hit by the handle receive reduced damage and do not gain a Hemorrhage stack.
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Crippling Strike
COOLDOWN: 5
Active:Darius' next basic attack within a few seconds deals increased physical damage and slows the target.
If the empowered attack kills the target, the cooldown is reduced and the mana cost is refunded.
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Pale Cascade
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
Active:Dianashields herself, creating three orbiting spheres that detonate on contact with enemies to deal magic damage in an area.
If all the spheres detonate, she gains more shield.
If she pulls an enemy champion, she calls down a beam of moonlight to strike upon the area after a delay, dealing magic damage, increased if she pulled more champions.
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Heart Zapper
COOLDOWN: 17 / 16.5 / 16 / 15.5 / 15
Active:Dr. Mundo charges up a defibrillator for a few seconds, continually dealing magic damage to nearby enemies and storing a portion of the post-mitigation damage he takes.
Heart Zapper can be recast within the duration, and does so automatically after the duration.
Recast:Dr. Mundo detonates the defibrillator, dealing magic damage to nearby enemies and healing for an amount equal to the stored damage, which is increased if at least one enemy champion or large monster is hit.
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Blunt Force Trauma
COOLDOWN: 9 / 8.25 / 7.5 / 6.75 / 6
Passive:Dr. Mundo gains bonus attack damage based on his maximum health.
Active:Dr. Mundo's next basic attack deals bonus physical damage, increased based on his missing health. If the target dies, their corpse is sent flying away in a line, dealing physical damage to enemies it passes through.
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Maximum Dosage
COOLDOWN: 120
Active:Dr. Mundo injects himself with chemicals, gaining increased base health and bonus movement speed, in addition to regeneratinghealth over the duration.
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Spinning Axe
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active:Draven's next basic attack will throw an axe, dealing bonus physical damage.
This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.