Kayn/Patch history
< Kayn
Release version[edit | edit source]
- Bug Fix: No longer still applies its exit effect to the target if his triggers during it.
- Base damage per hit increased to 75 / 100 / 125 / 150 / 175 from 75 / 95 / 115 / 135 / 155.
- Shadow Assassin bonus damage increased to 25% – 45% (based on level) from 15% – 45% (based on level).
- Bonus AD ratio per hit increased to 85% bonus AD from 80%.
- Total bonus AD ratio increased to 170% bonus AD from 160%.
- Bonus AD ratio per hit increased to 85% bonus AD from 80%.
- Darkin health ratio increased to 6% of target's maximum health from 5%.
- New Effect: Item actives are now locked out while casting.
- Bonus AD ratio reduced to 150% bonus AD from 175%.
- New Effect: Darkin healing now scales with 0.5% per 100 bonus health.
- Darkin heal increased to 75% of damage amount from 65%.
- Base heal increased to 11.25% of the target's maximum health from 9.75%
- Heal bonus AD ratio increased to 7.5% per 100 bonus AD from 6.5%.
- Darkin heal increased to 75% of damage amount from 65%.
- Removed: Damage instances dealt by no longer spawn orbs for transformation progress.
- Bug Fix: Darkin version's heal is now granted automatically if the unit dies during the channel.
- Darkin healing changed to 25% of damage dealt at all levels from 20% – 30% (based on level).
- Darkin damage bonus AD ratio reduced to 10% per bonus AD from 13%.
- Darkin heal bonus AD ratio reduced to 6.5% per 100 bonus AD from 8.45%.
- New Effect: Now fully restores his health and mana upon transforming. Does not apply in ARAM.
- Bonus AD ratio reduced to 110% bonus AD from 130%.
- Shadow Assassin cooldown increased to 10 seconds from 8.
- Shadow Assassin bonus movement speed reduced to 70% from 80%.
- Shadow Assassin bonus damage increased to 15% – 45% (based on level) from 13% – 40% (based on level).
- Bonus AD ratio increased to 80% bonus AD from 65%.
- Total bonus AD ratio increased to 160% bonus AD from 130%.
- Bonus AD ratio increased to 80% bonus AD from 65%.
- Shadow Assassin bonus damage increased to 13% – 40% (based on level) from 9.3% – 31.4% (based on level).
- The previous values were intended to be 8% – 30.1% (based on level), but were greater in effect.
- Shadow Assassin bonus damage increased to 13% – 40% (based on level) from 9.3% – 31.4% (based on level).
- Bonus AD ratio increased to 45% bonus AD from 35% bonus AD.
- Darkin bonus AD ratio reduced to 3.5% per 100 bonus AD from 5%.
- Stats
- Health growth increased to 109 from 99.
- Darkin heal reduced to 20% – 30% (based on level) from 25% – 35% (based on level).
- Bug Fix: Damage instances dealt by no longer spawn orbs for transformation progress.
- Darkin bonus AD ratio reduced to 5% per 100 bonus AD from 5.5%.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 2.05 from 1.25.
- Darkin heal reduced to 25% – 35% (based on level) from 30% – 40% (based on level).
- Base heal reduced to 90 / 100 / 110 / 120 / 130 from 100 / 115 / 130 / 145 / 160.
- Bonus AD ratio reduced to 35% bonus AD from 40%.
- Darkin base heal reduced to 9.75% of the target's maximum health from 10.5%.
- Darkin heal bonus AD ratio reduced to 8.45% per 100 bonus AD from 9.1%.
- Bug Fix: Now properly displays its transformation status in the allied chat when the portrait is pinged.
- Darkin bonus AD ratio increased to 5.5% per 100 bonus AD from 4%.
- Darkin base damage increased to 15% of target's maximum health from 10%.
- Darkin base heal increased to 10.5% of target's maximum health from 7%.
- General
- Adjusted splash artwork for and .
- Bug Fix: Fixed a bug where would only receive half of local tower gold if his living shadow was active and in range.
- Shadow Assassin bonus damage reduced to 8% – 30% (based on level) from 12% – 44% (based on level).
- Bug Fix: Global transformation SFX now plays for both allies and enemies.
- Bug Fix: Transformation SFX is now stereo for the local player.
- Bug Fix: On-hit SFX is now form-specific.
- Bug Fix: Fixed a bug where the SFX made a popping noise when it looped.
-
- Bug Fix: Recall SFX is now form-specific.
-
- Bug Fix: Dance music is now form specific.
- New Effect: VFX is now revealed when cast within terrain towards enemy champions.
- Bug Fix: Now correctly cancels early if stunned during the channel.
- Darkin AD ratio increased to 65% AD from 55% AD.
- General
- Undocumented: Kayn's non-classic skins' base-form portraits will no longer appear on the scoreboard for all players.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.25 - December 15th Hotfix
- Stats
- Base armor increased to 38 from 35.
- Base damage increased to 75 / 95 / 115 / 135 / 155 from 65 / 85 / 105 / 125 / 145.
- Stats
- Base armor reduced to 35 from 38.
- Cooldown increased to 7 / 6.5 / 6 / 5.5 / 5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Base damage reduced to 65 / 85 / 105 / 125 / 145 from 75 / 95 / 115 / 135 / 155.
-
- Bug Fix: Fixed a bug where he would expand and shrink when an enemy player highlighted him.
- V10.12 - June 15th Hotfix
- Bug Fix: No longer able to cast globally to all enemies on the map.
- Darkin heal reduced to 30% – 40% (based on level) from 34.5% – 43% (based on level).
- Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 7 / 6.5 / 6 / 5.5 / 5.
- New Effect: Bonus damage now applies to minions.
- Undocumented: capped damage no longer also considers the bonus damage.
- Slow increased to 90% from 70%.
- V10.6 - March 19th Hotfix
- Bug Fix: Can no longer self-cast to damage units globally.
- General
- Recommended items updated.
- Orb gain rate changed to 3 – 10.39 (based on minutes) from 3 – 10 (based on minutes).
- Undocumented: If self-casted, Blade's Reach now hits all units globally, instead of only up to 4500 units away.
- Orb gain rate changed to 3 – 10 (based on minutes) from 3 / 6 / 10 (based on minutes).
- Slow strength increased to 70% from 60%.
- Bug Fix: Fixed a bug where he could select neither form if he died damaging both a ranged and a melee champion when the orb count for both forms were within 8% of each other.
- Base damage increased to 75 / 95 / 115 / 135 / 155 from 60 / 80 / 100 / 120 / 140.
- Darkin AD ratio increased to 55% AD from 50% AD.
- Bonus damage against monsters reduced to 40 from 55.
- Bug Fix: Having the living shadow from Blade's Reach stand on the no longer has that non-champion entity pick it up.
- Bug Fix: Now properly goes on cooldown if the target dies while he has infested them.
- Bug Fix: When reactivated quickly, his model no longer appears before Umbral Trespass completes.
- New Effect: form sets the cooldown to 8 seconds at all ranks.
- Removed: Damage and takedowns against melee champion dropping red orbs and against ranged champions blue orbs.
- New Effect: Damage and takedowns against enemy champions grants orbs.
- New Effect: Once the bar is filled, if your percentage of damage done against melee champions is higher than your percentage of damage done against ranged champions you gain , otherwise you gain .
- New Effect: The transformation progress bar now color tints towards the transformation type that's furthest along, becoming deeper blue when is far ahead, and deep red for .
- New Effect: Can now ping the transform bar to inform allies how far or close Kayn is to transform.
- New Effect: Can now ping that a form is available.
- New Effect: Can now ping that a form is unavailable and the time remaining before it is ready to be activated.
- New Effect: Once a form is unlocked, you can collect orbs from the opposite champion type to reduce the second form's timer by 5 seconds each.
- Total transformation points required increased to 500 from 400.
- New Effect: If when collecting their final transformation points, the two forms are within 8% of each other, the type of champion range you finally hit will determine the transformation.
- Bug Fix: No longer immediately harvests orbs when damaging ranged champions who hadn't yet damaged him. He'll now properly wait until exiting combat.
- Bug Fix: Fixed a into basic attack into Reaping Slash bug where, if buff expired during Reaping Slash's cast time (due to the basic attack putting Kayn in combat), Q dealt no damage.
- New Effect: Can now start during Shadow Step if not inside terrain.
- Bug Fix: Fixed a bug where Shadow Step ending due to casting a basic attack would occasionally cut his attack short and dealing no damage.
- New Effect: Can now emerge from target with a distance below 300 units.
- New Effect: Umbral Trespass gains 200 bonus range when emerging from his target.
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- Bug Fix: Fixed a bug where he would hear the audio for forever if he transformed into with in the game.
- New Effect: Can now ping the time until other form is available if Kayn's already unlocked a form.
- Empowered duration increased to 7 / 7.5 / 8 / 8.5 / 9 seconds from 5 / 6 / 7 / 8 / 9.
- Bonus movement speed increased to 80% from 70%.
(Shadow Assassin)
- Passive points gained based on minutes changed to 3 / 6 / 10 (based on minutes) from 0.5 – 15 (based on minutes).
- New Effect: Other abilities can now be queued up while casting Q.
- Bug Fix: Shadow Step no longer copies an enemy's SFX.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Bonus AD ratio increased to 175% bonus AD from 150%.
- Stats
- Attack damage growth increased to 3.3 from 2.8.
- Darkin heal increased to 34.5% – 43% (based on level) from 26% – 43% (based on level).
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 38 from 29.
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- Base damage increased to 90 / 135 / 180 / 225 / 270 from 80 / 125 / 170 / 215 / 260.
- Bug Fix: No longer gains transformation progress from ticks of , , , or . Other periodic effects, such as , already had no impact on transformation progress.
- Bug Fix: tooltip for Blade's Reach now displays the proper slow duration, slow value, and bonus attack damage ratio. In-game effects are unchanged.
- Bug Fix: Once again marks targets for Umbral Trespass, even when his damage is completely absorbed by a shield.
- Bonus AD ratio increased to 150% bonus AD from 110%.
- Bug Fix: Fixed a bug where Umbral Trespass wasn't making Kayn "unseen" for Nightstalker proc.
- Bug Fix: Fixed a bug where passive wasn't amplifying damage-over-time (ex. ) or proc (ex. ) effects.
- Bug Fix: Fixed a bug where passive triggered against , , and even though there's no damage to amplify.
- Bug Fix: Fixed a bug where ended Umbral Trespass early.
- Bug Fix: Fixed a bug where Kayn could cast Umbral Trespass on an enemy he attempted to damage when all of the damage was absorbed by a shield.
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- Bug Fix: Orb particles during his passive are now more visible.
- V7.14 July 18th Hotfix
- General
- Bug Fix: Fixed a bug causing Kayn's UI to break, sometimes preventing him from transforming altogether.
- Bug Fix: no longer ends up in a weird spot if Kayn uses Umbral Trespass on him to avoid the targeted dash at the end of .
- V7.14 Added
- Innate: Kayn wields an ancient, sentient weapon, that battles with him for control. Dealing damage against champions causes them to drops orbs that are automatically collected upon leaving combat, filling a bar above Kayn's portrait.
- Once the bar is full he can choose to either be overwhelmed by
melee or
ranged champions, respectively. Once primed, the other option becomes available after 4 minutes.
or expel him to become the , based on whether he has damaged more - The transformation can only be performed by interacting with their portrait while on the summoning platform, permanently changing their abilities.
- Kayn's basic attacks and abilities deal :12% – 44% (based on level) of post-mitigation damage as bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out of combat with them or by using Umbral Trespass.
- Rhaast heals for :26% – 43% (based on level) of the post-mitigation damage that he deals with spells against enemy champions.
- Active: Kayn dashes forward, dealing 55 / 75 / 95 / 115 / 135 (+ 65% bonus AD) physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
- Reaping Slash is unchanged. :
- Both instances of Reaping Slash's damage are modified to :50% AD (+ 5% (+ 4% per 100 bonus AD) of target's maximum health) physical damage, capped at 200 / 250 / 300 / 350 / 400 against monsters.
- Regardless of the form, both instances of Reaping Slash deals 55 bonus damage against monsters.
- Mana Cost: 50
- Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
- Active: After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing 80 / 125 / 170 / 215 / 260 (+ 120% bonus AD) physical damage to all enemies in a line and
slowing them by 60%, decaying over 1.5 seconds.
- Blade's Reach's range is increased by 200, deals :10% bonus AD bonus damage and the
slow decays over 2 seconds. Additionally, Kayn conjures a living shadow at the casting position to perform Blade's Reach in his stead, allowing Kayn to perform other actions.
- Blade's Reach :
knocks up enemies for 1 second.
- Mana Cost: 60 / 65 / 70 / 75 / 80
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds
- Active: After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing 80 / 125 / 170 / 215 / 260 (+ 120% bonus AD) physical damage to all enemies in a line and
- Active: Kayn gains 40% bonus movement speed, is
ghosted and can ignore terrain collision for 1.5 seconds. Immobilizing effects will interrupt Shadow Step. Kayn heals himself for 100 / 115 / 130 / 145 / 160 (+ 40% bonus AD) health upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds. Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds.
- Casting Shadow Step removes :
slows, additionally if Kayn enters terrain at least once, Shadow Step will be improved for the remainder of its duration to grant 70% bonus movement speed and make Kayn immune to
slows.
- Shadow Step is unchanged. :
- Mana Cost: 90
- Cooldown: 21 / 19 / 17 / 15 / 13 seconds
- Active: Kayn gains 40% bonus movement speed, is
- Passive: Kayn basic attacks and abilities against champions apply Umbral Trespass for a few seconds.
- Active: Kayn infests a marked enemy champion for up to 2.5 seconds,
revealing them and becoming untargetable for the duration. Reactivating Umbral Trespass ends it earlier.
- Upon reactivation or at the end of the duration, Kayn wrenches himself free from their body in the cursor's direction, dealing 150 / 250 / 350 (+ 110% bonus AD) physical damage to the target.
- Umbral Trespass gains 200 bonus range and emerging from the target resets : cooldown.
- Umbral Trespass damage is modified to deal :10% (+ 13% per 100 bonus AD) of target's maximum health physical damage, and heals him for「 70% of the pre-mitigation damage 」「 7% (+ 9% per 100 bonus AD) of target's maximum health 」.
- Mana Cost: 100
- Cooldown: 120 / 100 / 80 seconds