Rengar
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Rengar is a champion in League of Legends .[1]
590 – 2358
N/A
6 – 14.5
34 – 105.4
68 – 119
32 – 66.85
175%
345
125
Unit radius

HP
「 620 (+ 110) 」
AD
「 68 (+ 3.5) 」
Abilities[edit | edit source]
Champion skins[edit | edit source]
- This article section only contains champion skins. For all associated collection items, see Rengar (Collection).















Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha’Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.




Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Bug Fix: Leap cast range is no longer limited to 1000 units (centered range). Previously this would affect leaping at certain large targets, causing the attack to fail.
- Cooldown reduced to 100 / 90 / 80 seconds from 110 / 100 / 90.
- General
- Updated Recommended items for both his Top and Jungle roles.
- V25.S1.3 - February 10th Hotfix
- General
- Upon killing Nemesis Quest, no longer causes Rengar's (if equipped) boots to become . This took place because the item ID of the former coincided with Rengar's removed trinket which in turn would still reward Rengar with the item ID of the latter that coincided with Rengar's removed trinket .[2] to emerge victorious in their
- General
- Bug Fix: All ability hits now properly grant one stack toward effects such as , and Ever Rising Moon.
- Bug Fix: No longer generates 2 stacks toward effects such as and Ever Rising Moon.
- Bug Fix: No longer is sometimes prevented from generating stacks toward effects such as and Ever Rising Moon.
- New Effect: Now generates two stacks toward effects such as and Ever Rising Moon. This is not intended.
- Bonus damage increased to 100% AD from 50% AD.
- Armor reduction increased to 15 / 20 / 25 from 12 / 18 / 24.
- General
- Bug Fix: Recommended runes are no longer missing their secondary tree.
- General
- Recommended runes updated.
- rune page updated.
- to .
- page changed to Precision from Inspiration.
- Recommended runes updated.
- Bug Fix: Regular and empowered leaps are now properly granted a critical strike from Lightshield Strike.
- V14.9 - May 2nd Hotfix
- Bug Fix: An opponent buying no longer causes his leap attack to always critically strike.[3]
- Stats
- Selection radius increased to 120 units from 70.
- Bug Fix: No longer loses Transcendence passive entirely the first time stacks are consumed, after entering combat.
- Now properly applies [4]
- Basic attack portion is now increased by (+ (31.25% + ) critical strike chance)AD from ((31.25% + ) critical strike chance)AD.
critical strike damage bonus.
- Now properly applies [4]
- Bug Fix: Now properly counts as ability damage upon leaping from a bush with .
- New Effect: Now triggers spell effects upon dealing damage.
- Stats
- Base health reduced to 590 from 620.
- AD ratio reduced to 0 / 3.75 / 7.5 / 11.25 / 15% AD from 0 / 5 / 10 / 15 / 20% AD.
- Empowered AD ratio reduced to 30% AD from 40% AD.
- Bug Fix: No longer uses his basic attack's animation if Ravenous Crescent was cast while the ability's buff was active.
- Bug Fix: On-screen warning effects for enemies have been restored.
- Stats
- Base health regeneration reduced to 6 from 7.
- Critical strike ratio formula changed to (100% total critical damage × 75% critical strike chance) AD from (100% total critical damage × 95% critical strike chance) AD.
- Bonus critical strike ratio reduced to (31.25% + (after IE change) from ) critical strike chance(66.25% + . ) critical strike chance
- Critical strike ratio formula changed to (100% total critical damage × 75% critical strike chance) AD from (100% total critical damage × 95% critical strike chance) AD.
- Bug Fix: No longer ignores
blind.
- Bug Fix: No longer ignores
- Bug Fix: Primary resource bar indicating Rengar's Ferocity stacks no longer desyncs from the actual value when healed for taking down large monsters by jungle companions.
- Bug Fix: Sharpshooter no longer extends the leap range gained from .
- Stats
- Base health reduced to 620 from 655.
- Cooldown increased to 110 / 100 / 90 seconds from 110 / 90 / 70.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Empowered attacks against turrets now correctly grant bonus attack speed.
- V12.9 - May 11th Hotfix
- Bug Fix: Fixed a bug where he wouldn't gain bonus attack speed when cast against a turret.
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: Damage is now properly negated while
blinded.
- Bonus monster damage reduced to 65 – 130 (based on level) from 85 – 150 (based on level).
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: Empowered cast no longer plays to enemies from the fog of war.
- Bug Fix: No longer triggers Deft Strikes upon hitting a jungle plant with the empowered attack.
- Bug Fix: Fixed a bug where did not grant him a stack of Ferocity.
- Damage against structures reduced to 60% from 100%.
- Bonus monster damage increased to 85 – 150 (based on level) from 65 – 130 (based on level).
- Ferocity fall off timer increased to 10 seconds from 8.
- Bonetooth takedown timer increased to 3 seconds from 1.5.
- Bonus attack range increased to 745 from 725.
- Bonus attack range linger duration changed to 0.35 seconds from varying between 0.3 and 0.45.
- Removed: Leaping at 0 stacks of ferocity no longer grants 1 stack.
- New Effect: Whenever he reaches 0 stacks of ferocity, his next leap now generates 1 stack, regardless of current stacks.
- New Effect: Now has a Ferocity resource bar that indicates how much Ferocity he currently has.
- Stacks generated by leaps now have a different color to indicate that the next leap will generate Ferocity.
- New Effect: The first attack is now considered a critical strike.
- The basic attack portion can no longer critically strike.
- Can critically strike against structures.
- New Effect: The basic attack portion is now increased up to (100% total critical damage × 95% critical strike chance) AD.
- This gives a bonus critical strike ratio of (66.25% + . ) critical strike chance
- New Effect: Bonus damage now applies against turrets.
- New Effect: Buff is no longer consumed while attacking jungle plants.
- New Effect: The first attack is now considered a critical strike.
- New Effect: No longer has a cast time when cast while leaping.
- New Effect: Now grants
true sight of the enemy hit for 2 seconds and
vision of a 150 unit radius around them for the same duration.
- New Effect: Now also grants
vision of a 100 unit radius around the nearest enemy champion.
- New Effect: Now also grants
- Bug Fix: Leap basic attacks now correctly trigger Deft Strikes.
- New Effect: Now gains while
camouflaged from all sources.
- New Effect: Now gains while
- Bug Fix: Can no longer sometimes be cast during Stasis.
- Bug Fix: Now properly uses its animation while active when using , , or actives.
- V11.2 - January 21st Hotfix
- Bug Fix: Fixed a bug where he wasn't gaining bonus attack speed from the empowered cast.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Damage taken stored as Grey Health from monsters increased to 100% from 75%.
- New Effect: Now deals 65 – 130 (based on level) bonus magic damage against monsters.
- Bug Fix: Fixed a bug with the warning SFX and his growl SFX when near targets.
- Undocumented: Can now cast Crescent item active at any time during the dash.
- Undocumented:
Critical strike no longer deals bonus damage.(bug)
- Undocumented:
- Undocumented: now innately stores grey health, even before learning this ability.(bug)
- Bug Fix: Name and description are no longer missing in Death Recap.
- Bug Fix: No longer reduces turrets' armor.
- General
- Recommended items updated.
- V10.4 - February 21st Hotfix
- Bug Fix: Fixed a bug that allowed to trigger and active from range.
-
- Bug Fix: Range indicators no longer pulsate in a way that makes their sizes change intermittently.
- Bug Fix: Range indicators no longer pulsate in a way that makes their sizes change intermittently.
- Bug Fix: True sight indicator from the ability is no longer misplaced on .
- Bug Fix: Fixed incorrect base damage at rank 1.
- Bug Fix: Hands once again glow when he reaches maximum Ferocity.
- Bug Fix: Fixed activation and trail VFX.
- Bug Fix: Fixed empowered active stab splash VFX.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Bug Fix: Target once again glows during Thrill of the Hunt.
-
- Bug Fix: Fixed activation and trail VFX.
- Bug Fix: Fixed empowered active stab splash VFX.
- Bug Fix: Target once again glows during Thrill of the Hunt.
- and
- Bug Fix: Fixed activation and trail VFX.
- Bug Fix: Fixed empowered active stab splash VFX.
- Bug Fix: Fixed activation VFX.
- Bug Fix: Target once again glows during Thrill of the Hunt.
- Bug Fix: Restored volume on leap roar.
- Cooldown reduced to 110 / 90 / 70 seconds from 130 / 100 / 70.
- V8.7 - April 5th Hotfix
- Bug Fix: Fixed a bug where he would cancel move orders if he was in the middle of his Savagery attack.
- Stats
- Base attack damage increased to 68 from 65.
- General
- Bug Fix: Fixed a number of cases where he would stop attacking and stand still after using on an enemy champion.
-
- Bug Fix: Player screen once again has a blue overlay when it is active.
- Lockout duration after using
- Lockout only applies to the slot of the empowered ability.
and reduced to 0.1 seconds from 0.25.
- Bug Fix: Fixed a bug where gaining 4 ferocity from a leap while in the middle of cast time would cause Rengar to lose all ferocity without getting an empowered spell.
- Bug Fix: Can no longer leap after out of a brush.
- Added 5 more VO lines for when Rengar gains a Bonetooth stack.
- Lockout duration after using
- Empowered AD ratio increased to 40% AD from 30% AD.
- Adjusted the animation cast frame to make canceling the animation feel better.
- Bug Fix: Fixed a bug where he would get 3 fast attacks if he cast Q while leaping (should only get 2).
- Bug Fix: Fixed a bug where he would attack again instantly after landing if he cast Q while leaping.
- Bug Fix: Fixed a bug where Savagery would not grant ferocity when it missed because of dodge/blind.
- Bonus AD ratio increased to 80% bonus AD from 70%.
- Empowered bonus AD ratio increased to 80% bonus AD from 70%.
- Bug Fix: Fixed a bug where casting Bola Strike when leaping with three ferocity would sometimes consume all ferocity without granting an empowered spell.
- AD ratio increased to 50% AD from 30%.
- and
- Bug Fix: Fixed a bug where he wasn't playing particles on the ability.
- Ferocity fall-off timer increased to 8 seconds from 6.
- New Effect: Only the spell used to gain full Ferocity is locked out.
- Lockout duration on gaining full Ferocity for and reduced to 0.1 seconds from 0.25.
- Base damage increased to 30 / 60 / 90 / 120 / 150 from 20 / 50 / 80 / 110 / 140.
- AD ratio changed to 0 / 5 / 10 / 15 / 20% AD from 10% AD at all ranks.
- Bug Fix: Fixed a bug where the empowered attack frame was slightly faster than base Savagery.
- Bug Fix: Fixed a bug where could sometimes cause his basic attacks to use Savagery's animation.
- Bug Fix: If Rengar was basic attacking a target before casting a spell, he'll now continue stabbing them when the spell completes rather than forgetting what he was doing and standing around awkwardly.
- New Effect: If Rengar presses or during Bola Strike's cast time, he'll now buffer those spells and cast them when Bola Strike completes
- New Effect: Rengar's true vision now lingers on his target until the leap completes, rather than when the leap starts.
- V8.4 - February 22nd Hotfix
- General
- Bug Fix: Can no longer gain from .
- Bug Fix: No longer repeatedly use a VO line when reaching maximum Ferocity stacks.
- Bug Fix: Fixed a bug where the empowered attack fizzled if Savagery's buff expired during the attack animation.
- Stats
- Base attack damage reduced to 65 from 68.
- Attack damage growth increased to 3 from 1.5.
- Base attack speed increased to 0.666 from 0.625.
- Attack speed growth reduced to 3% from 3.5%.
- Base health reduced to 585 from 586.2.
- Bonetooth Necklace trophy bonuses change:
- 1 Trophy: Changed to 1% bonus AD from 1 (+ 1% bonus AD).
- 2 Trophies: Changed to 4% bonus AD from 3 (+ 3% bonus AD).
- 3 Trophies: Changed to 9% bonus AD from 7 (+ 7% bonus AD).
- 4 Trophies: Changed to 16% bonus AD from 13 (+ 13% bonus AD).
- 5 Trophies: Changed to 25% bonus AD from 20 (+ 20% bonus AD).
- New Effect: Once Rengar's gained Bonetooth Necklace stacks from all three enemy champions on Twisted Treeline, the per-target lockout now resets so he can get his fourth and fifth stacks, capped at 5 stacks.
- Distance from target upon landing reduced to 50 from 100.
- Leap speed reduced to 1450 from 1600.
- New Effect: Now has a voice response to gaining a Bonetooth Necklace stack and generating Ferocity.
- Bonetooth Necklace trophy bonuses change:
- Removed Active: Rengar slashes all enemies in an arc in the target direction before piercing all enemies in line, dealing 30 / 50 / 70 / 90 / 110 (+ 20 / 30 / 40 / 50 / 60% bonus AD) physical damage per strike.
- Removed Empowered Active: Savagery's total physical damage is increased to 120 – 392 (based on level) (+ 220% bonus AD).
- New Active: Rengar's next two basic attacks gain 40% bonus attack speed, with the first within 3 seconds also dealing 20 / 50 / 80 / 110 / 140 (+ 10% AD) bonus physical damage. The first basic attack also gains
25 bonus range ( range unaffected).
- New Empowered Active: Savagery's bonus physical damage is increased to 30 – 240 (based on level) (+ 30% AD) and applying it grants Rengar 50% – 101% (based on level) bonus attack speed for 5 seconds.
- It grants Ferocity and attack speed against turrets, but does not deal bonus damage.
- Ability icon reverted to the icon before V6.22.
- Particles and sounds have been added/re-added to support the old ability animation and buffs. This includes stuff for skins.
- Rework
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 20 / 18 / 16 / 14 / 12.
- Enemy vision range reduced to 1600 at all ranks from 2000 / 3000 / 4000.
- Rengar vision range changed to 2500 / 3000 / 3500 from 2000 / 3000 / 4000.
- Bonus movement speed increased to 40 / 50 / 60% from 40% at all ranks.
- Removed: Closest enemy leap guarantees a critical strike.
- New Effect: Closest enemy leap deals 30% AD bonus physical damage and shred the target's armor by 12 / 18 / 24 for 4 seconds.
- New Effect: The closest enemy to Rengar alerts all allies within 1200 range about his presence.
- New Effect: Enemies revealed by Thrill of the Hunt stay revealed for the spell's duration.
Trivia[edit | edit source]
- It was first discovered via an erroneous update for the game's official website's items page.
- The Hunt is On! between Rengar and references Alien vs. Predator.
is the first item to feature multiple names and icons.
- It was first discovered via an erroneous update for the game's official website's items page.
- Rengar's dance references the traditional Māori Haka warrior dance, specifically Ka Mate.
- A side-by-side comparison can be seen here.
- He shares this dance with and .
- , , are a few of the innates that interact with brush.
- exclamation point appearing over enemies' heads references Metal Gear Solid videogame.
See also[edit | edit source]
References[edit | edit source]
- ↑ Rengar's profile page at LeagueOfLegends.com
- ↑ Reddit — Comment by Riot Norak (11 February 2025) under My boots randomly went purple after getting the bug's head
- ↑ X — Riot Phroxzon On 14.9 Lee Sin and Rengar bugs
- ↑ Reddit — Riot Norak IE fix 14.8, Navori fix 14.9
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